Hamlet doing his part and the engineer with the zombie-grille were the highlights of this for me. Fantastic. Also, love that you're more crew-focused than crime-focused as an HoS. It's a much more enjoyable dynamic in my opinion.
I set those up as CE, it was nice watching the engi actually using it haha. Im pretty sure we didnt lose one engi that round (except maybe that first guy)!
Tired of pesky zombies ruining your day? Contact your local engineer about Zom-B-Gone. Now whenever you hear a zap and see the lights start to flicker, you can rest assured that either a pesky zombie or a doomed passenger won’t be eating your brains.
>be me, watch video, get in the mood for ss14 so hop in a game, its zombies, die protecting crew, look around as I die and become a zombie, Notice Tyrone is captain, Realize life imitates art, Die again.
God, some of my favourite rounds have been zombie ones. I also seem to have the curse of my first shift in any department I haven’t played in a bit be a zombie round.
Zombie rounds are honestly my favorite. The only other co-op survival round is nukies, but a geared up nukie is death, while I and my co-workers might survive vs a zombie.
@@Liltenhead oh I always have fun with zombies even if I die horribly. It's more getting dunked on by syndies because I'm bad at melee aiming (and I play Oni on Delta V so non shotguns are out of the question) I'll try it again anyway. At least I don't enjoy power tripping.
One thing i would appreciate as someone who plays this also is, in the description put the name of the server your playing on. Just for the future so when ss14 grows people can tell which server.
They're normally really short, and nothing else can happen but zombies. So if they're all defeated it just becomes extended. I think if the mode was converted into a more nukie style gamemode it would work out more.
@@Liltenhead More nukie in what way? Just that it ends if x% of the crew is zombified? And the infection happens 30ish minutes in rather than near the start?
its nice to see humans being able to, actually win zombie rounds, you did good work that shift
Hamlet doing his part and the engineer with the zombie-grille were the highlights of this for me. Fantastic. Also, love that you're more crew-focused than crime-focused as an HoS. It's a much more enjoyable dynamic in my opinion.
I set those up as CE, it was nice watching the engi actually using it haha. Im pretty sure we didnt lose one engi that round (except maybe that first guy)!
I saw that HV grille strat in the discord just this morning. Seeing it in the vid gave me a good laugh.
And yeah hammy did great amazing.
Tired of pesky zombies ruining your day? Contact your local engineer about Zom-B-Gone. Now whenever you hear a zap and see the lights start to flicker, you can rest assured that either a pesky zombie or a doomed passenger won’t be eating your brains.
humans are winning zombie rounds, the station has risen, millions must tide
I want it to be known, hammy made it out alive this round, i hopped on a escape pod at the very last second, it was extremely close but i made it.
Holy shit, I was the warden, didn't know you were the HOS.
>be me, watch video, get in the mood for ss14 so hop in a game, its zombies, die protecting crew, look around as I die and become a zombie, Notice Tyrone is captain, Realize life imitates art, Die again.
Man, your content may have started an infection in my heart, bro!
Loving all the HoS gameplay recently, also those Engi with the powered grille, i'm definitely keeping that in the back of my heads lmao.
my day be lookin so foine, then boom, The Emergency Shutrle is unable to find a valid docking port.
trying to press 1, accidentally press q in tense moments
happens often for me, i might need a new keybind
I'm also not good at combat lol
You my dead boy made it into a thumbnail, I was don.
Also going to make a vid of shift 3000.
God, some of my favourite rounds have been zombie ones. I also seem to have the curse of my first shift in any department I haven’t played in a bit be a zombie round.
Zombie rounds are honestly my favorite. The only other co-op survival round is nukies, but a geared up nukie is death, while I and my co-workers might survive vs a zombie.
Feeling inspired to play Sec. Too bad I'm trash.
That don't matter, try it out. I'm not good at combat I dropped my smg upon seeing a zombie lol
Good-sec is "robust," but GREAT-sec can RP.
@@Liltenhead oh I always have fun with zombies even if I die horribly. It's more getting dunked on by syndies because I'm bad at melee aiming (and I play Oni on Delta V so non shotguns are out of the question)
I'll try it again anyway. At least I don't enjoy power tripping.
One thing i would appreciate as someone who plays this also is, in the description put the name of the server your playing on. Just for the future so when ss14 grows people can tell which server.
I shall start doing so
One day I will get into the server when you are online, and I will be doing absolutely nothing that day
Itd be nice if you included the name of the server your on in the description because you play on different serves
I've only played leviathanfor the past few months, other than like my two or three frontier videos. I'll start doing that though.
ı dont know why people dont like zombie rounds
They're normally really short, and nothing else can happen but zombies. So if they're all defeated it just becomes extended. I think if the mode was converted into a more nukie style gamemode it would work out more.
@@Liltenhead More nukie in what way? Just that it ends if x% of the crew is zombified? And the infection happens 30ish minutes in rather than near the start?
@@zylo202 I think it should end if every zombie is dead, and give some time after the last zombie dies so people don't metagame look for them.