[0:48] *_"There's no chairs in here. So I guess we only have one choice. {chik-chik}"_** --* Epic cinematic-quality line by Sam Riegel (Veth Brenatto). Thanks for uploading this, *Sadknight.* :)
I'd pay money to watch be in the story board room watching them try to figure out how tf they are going to animate this when the time comes. Hopefully we get to this point🤞🏾
@@oldfrendrules as written, the DM *is* the god, they can just say no. A “successful” Divine Intervention only means that the deity heard and answered the request, no is very much an answer. That said, playing DnD at level 20 is a very different thing than playing it at lower levels. Any table who is playing at that level has to have a pretty high degree of trust and buy-in with the story being told. It’s kind of a social contract thing to not try and use abilities like Wish or Divine Intervention in ways that make the game bad. The kind of player who would try probably isn’t the kind of player who you’d keep around, honestly.
Whatever the DM thinks the god would both reasonably be able, and willing, to do. The gods of DND settings tend to not be omniscient, or omnipotent, just very very powerful (think the Greek or Norse Gods. They can be hurt, and lied to, and not notice stuff or be drunk and fail at things) and that power is almost always related to some specific Domains or Portfolios/Spheres. Meaning outside of their wheelhouse they are far less effective, and perhaps even unable to do certain tasks as it goes against their nature. So, y'know whatever the DM thinks a being of that power would do to aid their Cleric. It's basically a power where you call and ask your boss to help out, and they like you enough they always pick up the phone. They can still only do what they can do, but they tend to be able to do a lot.
[0:48] *_"There's no chairs in here. So I guess we only have one choice. {chik-chik}"_** --* Epic cinematic-quality line by Sam Riegel (Veth Brenatto).
Thanks for uploading this, *Sadknight.* :)
I would love them to all go to Whitestone after they get back…. Including sprinkle..
Y E S.
Finally!!! Jester with a successful divine intervention!!
From context of the line in the beginning of the vid, Luidinis is being used by EVERYONE. Jesus....
I'd pay money to watch be in the story board room watching them try to figure out how tf they are going to animate this when the time comes. Hopefully we get to this point🤞🏾
are theree any kind of limits on divine intervention? esp. at lvl 20 if there's no limits it's kinda super broken.
The limit is the DM's discretion. Otherwise, it is functionally the Cleric's version of the Wish spell, just without any chance of losing the ability.
@@Failed_Vestige_of_Exandria so what does a dm do if the player is clearly asking for too much? like oh traveller please delete these mfs for me.
@@oldfrend Anything they want to. With those high-level spells like wish and divine intervention there isn't a limit on what they can or can't do.
@@oldfrendrules as written, the DM *is* the god, they can just say no. A “successful” Divine Intervention only means that the deity heard and answered the request, no is very much an answer.
That said, playing DnD at level 20 is a very different thing than playing it at lower levels. Any table who is playing at that level has to have a pretty high degree of trust and buy-in with the story being told. It’s kind of a social contract thing to not try and use abilities like Wish or Divine Intervention in ways that make the game bad. The kind of player who would try probably isn’t the kind of player who you’d keep around, honestly.
Whatever the DM thinks the god would both reasonably be able, and willing, to do. The gods of DND settings tend to not be omniscient, or omnipotent, just very very powerful (think the Greek or Norse Gods. They can be hurt, and lied to, and not notice stuff or be drunk and fail at things) and that power is almost always related to some specific Domains or Portfolios/Spheres. Meaning outside of their wheelhouse they are far less effective, and perhaps even unable to do certain tasks as it goes against their nature.
So, y'know whatever the DM thinks a being of that power would do to aid their Cleric. It's basically a power where you call and ask your boss to help out, and they like you enough they always pick up the phone. They can still only do what they can do, but they tend to be able to do a lot.
What is the deal between the group and Taelisin? i feel like something is going on behind the scenes
Don’t be a weirdo and assume things.
Can you point to something specific? Or are you just trying to start drama...