Oculus Connect 4 | Breakthroughs In Spatial Audio Technologies

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

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  • @mirakodus1
    @mirakodus1 7 ปีที่แล้ว

    As always no mention about customizing HRTF for a specific person. The test samples sound like coming from behind, not from the front for me.

  • @guyg0d1n
    @guyg0d1n 7 ปีที่แล้ว +9

    Audio issues during a talk about audio? Ha!

  • @CharlesVanNoland
    @CharlesVanNoland 7 ปีที่แล้ว +1

    w00t

  • @katumus
    @katumus 7 ปีที่แล้ว +1

    Don't really get that what is so special here, because all of these seems to be solved by a Sound Blaster at late 90's when they added all the reverb, echoes (sound wave bouncing from at least 12 surfaces simulation before entering your ear) and different wavelengths for "shadowing".
    It was back then amazing when you got to play a Quake with Sound Blaster or first time get to horror games like Clive Barker Undying that really got you creep out.

  • @soklamon
    @soklamon 6 ปีที่แล้ว

    Breakthrough for newbies is more acuratelly put

  • @frankiesomeone
    @frankiesomeone 7 ปีที่แล้ว

    9:10 seth rogen