I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers. Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies. Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on. Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers. Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍 Golden minigunner. budget accelerator 👍 edit: 10 times my sub count. Heh.
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
19:10 actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst. (Depending on the Soldier’s level and the health of the enemy.)
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
As for the soldier, its burst or hits per round depends on the zombie it targets. For eg. Normal Zombie (4 HP) Lvl 3 Soldier (4 Damage per hit, 8 hits per burst) = It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst. It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst. In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
The reason the soldiers burst count was being weird is because the burst is how its supposed to be its just that if it kills an enemy before the soldier's bursts finishes, the bursts stops and restarts
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb Another edit: like so we ratio bot
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
For the golden soldier , it depends on when the enemy dies, for example, normals have 4 hp, depending on how much damage each shot does, it could be a burst of one
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
Writing this as I watch... The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers: Golden Scout Lv3 DPS=13.19, Cost per DPS=$167.266 Lv4 DPS=36.76, Cost per DPS=$170.1 So upgrading to Lv4 isn't the most cost effective, but pretty darned close. The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this: Golden Soldier Lv3 DPS=13.14, Cost per DPS=$266.36 Lv4 DPS=30,7, Cost per DPS=$276.87 Again there's not a humungous difference, but Lv3 is certainly more cost efficient. Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this: Golden Crook Boss Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2 Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16 Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95 The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely. Darn it I can't keep up with the video. STOP SKIPPING! Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde. [Edit: Added GCowboy and GMinigunner below] Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here... Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this: Golden Minigunner Lv2 DPS=27.78 , Cost per DPS=$206.98 Lv3 DPS=68.97 , Cost per DPS=$192.11 Lv4 DPS=103.45 , Cost per DPS=$224.75 You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
Falling king:LVL 0 SCOUTS LOL Fallen kings hp:160,000 Elite:/spawn 160,000 scouts *INSTENSE MUSIC* btw the intense I’m talking about to called new magic wand
i wonder if below can add the HellFire pyromancer (it can be either Red Flames of the hell or Blue Fire), that would be cool when it has the golden perk and makes more sense that deals more damage with the hellfire when it has golden perk.
6:11 The reason why the soldier only does 3 bursts, each hit was 2 damage, an abnormal has 6 health and 3 x 2 = 6, the soldier kills the abnormal before the fourth burst, so a soldier is unable to do the fourth burst on an abnormal.
Elite, on the soldier it’s just a low number of burst because it can kill normals with 3 or 2 shots so after it kills a zombie it doesn’t continue the burst that’s why it only has a burst of 2 or 3 sometimes not is full burst.
Something about golden soldier: Golden soldier (and regular soldier) keep firing at the enemy until it dies. If it dies while it's burst is still on, it continues the burst to the next enemy.
The reason of why the Golden Soldier just sound 3 times then 2 times is that the Abnormals have 6 health and at that level that the Golden Soldier gets 5 burst it also makes it deal 3 damage and same for the 4 burst, it did 2 health so it did 3 burst.
I think the reason the golden soldiers burst was doing that because that’s how many shots it took to kill the enemy and sometimes it took less than 4 or what it was supposed to have
the best way to do this is by getting farm because expensive towers like golden mini require 3 k or less elite died because he could get that in time, but for the people who use farms they can get the golden mini before wave 10
6:30 the reason the soldier had 2 burst is not because of a glitch but because of damage, an abnormal has 8 hp and a soldier does 4 damage per burst so yeah theres not enough hp for the bursts to happen
6:30 it has a burst of 2 because abnormal has 6 hp and soldier is doing 3 each shot, and in 2 shots a abnormal dies and it doesnt go over to the next enemy because tds coding, so soldier isnt scamming you, its just how tds damaging works with bursts
Idk if you’re confused or I am , but one of us is definetly confused , on the right side of the upgrade menu is the boosts you get when you bugrade the tower , on the left side , you see little boxes with pictures , these are the boosts you already have. Again , one of us are confused
The gold soldier still does 4 shots, you just can't hear or see it on a different skin. if you use gold soldier, it will shoot 4 shots instead of 3 with the cold soldier skin
reason the mysteries were so clustered up during scout testing: happens to me all the time, only happens in soloss unless everyonhes internet is bad. its because of intenret issues.
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
The skin isn't broken because the amount of damage it was doing it was only giving you a burst of 2 because it was 3 damage vs. 6 health but Below improved that and made it where if there is extra to spare it will lock on to another target till it is dead from my research
my redemption cowboy was glitched to the point that its second gun is on the other side of the map and it had its level 1 idle animation while idle at level 5
6:37 Nah its because the enemies hp, it does 2 per shot and can kill in 3 shots when the soldier is firing 4 tho, the hp it does transfers to the one behind so thats why.
6:42 the burst is 2 because of the hp of the zombie, since the soldier does 3 hp a shot and for example you're killing a speedy, it will do 2 burst(s) because a speedy has 4 hp. I am no tds nerd so im not sure
The reason the bursts were only at two was because the zombies only required two bursts. Let's say you have a soldier that deals 2 damage with 4 bursts, one zombie would only require half of those bursts because it is 4hp, there is no point to firing all 8 bursts because the zombie would already be dead by the third burst.
6;38 when enemies that have low health like 6 or 4 they insta die so istead of continuing the burst it stops because it already killed it. i rest my case
I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
bot 🤡
Yes, this just goes to show you Golden Mini really is slightly overpriced right now. I did the same challenge with standard Mini and got to wave 21.
@@ZOPeonn not a bot
But how did I get to wave 28?
Don't know. You may have had better placement or luck with the mysteries.
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers.
Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies.
Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on.
Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers.
Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍
Golden minigunner. budget accelerator 👍
edit: 10 times my sub count. Heh.
Man has just writed a whole ESA about tds
Nicely done
can u write a esey for my school work
its only 3 hours and this thing has more likes than my subscriber count bruh
i need a essay for my mom
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
It’s only the amount of damage it does and how much health they have
So it basically just targets a enemy till it's dead unless a enemy goes infront of it?
Ye
ok for anyone that doesnt understand hes basicly saying "the soldier isnt gonna shoot 5 bullets if the zombie is dead in two bullets
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
I also did that but with shotgunner
How good is farthest targeting?
Or random does a pretty good job
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
That dosnt matter, if it does only 3 bc the enemies r too weak it will use the last bursts on the other enemies
old soldier would start using the remaining burst on other zombies, but he didnt
@@GXT_VR no i checked and it doesnt
*client and server coding moment*
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
19:10
actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
And Minigunners barrel heats up each spin.
Shut up
Yes and no
@@gelensandoval give phone back to mommy
i was thinking that
Your a life saver for when I wake up at 3:am and I’m super comfortable and I got on your channel and I find a video in less than a 2 minutes❤
Hey quick tip. The Soldier only shoots as many shots as it needs to kill an enemy. The let's say 12 Burst Upgrade means that is the MAX he can shoot.
For the pyro, its better to cluster them up because it can basically stack
Do you know why pyro turns away once it burns 1 enemy? Cuz it can only burn one enemy at once
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
Pyro and swarmer are brothers
@@Okayguysyususu Golden Pyro: *I EXIST.*
@@zhengkang4561 what? If anything im referring to both golden pyro and regular pyro.
Golden Scout: 0:16
Golden Soldier: 5:36
Golden Crook Boss: 10:54
Golden Cowboy: 16:24
Golden Pyro: 17:53
Golden Minigunner: 21:45
thankss
Nice and thanks
Why toh
ty
Ê
Man, you really made me want to play TDS after a break
this is my first time watching you and when you said "you read the title you know what" instint sub
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
The reason why soldier doing only two burst is that he killed the zombie and plus he didn't continue firing
Yes
Soldier did continue firing, the audio and animation is just bugged
Your videos are amazing man
In my opinion, it’s better to cluster pyros because the burn damage would stack and kill enemies While also having great range
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst.
(Depending on the Soldier’s level and the health of the enemy.)
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
huh. interesting
You are a pro lol
A bot copied ur comment but I reported it 👍
bro just needed to flex xd (no offense pls don't attack me)
@@tommasocesarato3831 👍
how come your voice is like that…
cuz its soooo good🥰❤
As for the soldier, its burst or hits per round depends on the zombie it targets.
For eg.
Normal Zombie (4 HP)
Lvl 3 Soldier (4 Damage per hit, 8 hits per burst)
= It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst.
It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst.
In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
but it damages the enemies behind it and doesnt make the shooting sound or animation
@@tilerandmariexplore8986 oh... Then it's cracked then xD
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
Interesting results.
Nice essay
@@superdash015 ty
yo i need this for my exam any chance i can copy?
@@shadowimpostor1990 lmfao
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
Golden soldier is broken wikia made a vid about it
its not broken, it bursts till the enemy is dead (if it doesn't use all its bursts)
cap
@@SansGamingFR its broken. At max level it has 12 bursts meaning it has 7 dmg. However, when you look at total damage, the damage isnt 84, its 70
@@gamerits is the math basicly 7X12? In that case it should be doing 63 damage
Love the vids keep it going
idk why but this is a good ass video i loved this
The reason the soldiers burst count was being weird is because the burst is how its supposed to be its just that if it kills an enemy before the soldier's bursts finishes, the bursts stops and restarts
ye
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
elite i love your vids
When you were talking about the upgrade of shots on the golden soldier is whatever shows on there is the next upgrade
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb
Another edit: like so we ratio bot
The level 0 soldier has 1 damage so +1 at level 0 is just double that it doesn’t need a buff, it also increase the burst from 7 at max to 12
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
actually it basically is fair for all towers, they each are op in their own way
BTW: on abandoned city gold cowboy can actually reach wave 40 by itself as well as kill one of the fallen guards
What level R u?
@@colinhirschel2280 about 270ish but if I'm remembering correctly you don't need to leak too much unless you get very unlucky during waves 16-21
Even tho I don’t like tds anymore this dude still manages to amaze me
Golden crook: 9 seconds lol
bro wtf is happening💀
If it’s Just crook, you’re correct
If you’re talking about crook boss, you’re incompetent
Yes
@@theedgyhighschoolkid1328 It literally says golden crook, not golden crook boss,
But the unit for golden crook boss changed to body guard anyway.
Lol
Gold miniguneter 9 seconds
13:46 -
Correction: scout uses a *_headphone_* for hidden detection and shades to become cooler.
I dont play tds anymore but your videos i cant stop watching
For the golden soldier , it depends on when the enemy dies, for example, normals have 4 hp, depending on how much damage each shot does, it could be a burst of one
This is the earliest I’ve ever been
The soldier only have 2 bursts cuz the enemies died to fast b4 it shoot all the bursts
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
Elite I love ur videos
Almighty Tank goes brrrrr
He is very stronk
Tank when he sees sledger: Oh no have mercy
Nice
I love ur content man
Hello
Yo zambie
woah,
looking back at it in dec brings so many memories
One of my fav elite vids
Imagine if there was a gold paintballer.
I would break my phone if I got that.
Gold accel….
The soldier only does the amount it needs to kill the enemy. The max burst it can do is the one it shows on the upgrade.
the soldier's burst depends on the enemy's health it seems, if it has 100 health it will do an entire burst, if it has one it'll shoot once
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
The solider bug was that it killed the enemies too fast
elite is kinda dumb honestly
Writing this as I watch...
The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers:
Golden Scout
Lv3 DPS=13.19, Cost per DPS=$167.266
Lv4 DPS=36.76, Cost per DPS=$170.1
So upgrading to Lv4 isn't the most cost effective, but pretty darned close.
The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this:
Golden Soldier
Lv3 DPS=13.14, Cost per DPS=$266.36
Lv4 DPS=30,7, Cost per DPS=$276.87
Again there's not a humungous difference, but Lv3 is certainly more cost efficient.
Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this:
Golden Crook Boss
Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2
Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16
Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95
The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely.
Darn it I can't keep up with the video. STOP SKIPPING!
Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde.
[Edit: Added GCowboy and GMinigunner below]
Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here...
Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this:
Golden Minigunner
Lv2 DPS=27.78 , Cost per DPS=$206.98
Lv3 DPS=68.97 , Cost per DPS=$192.11
Lv4 DPS=103.45 , Cost per DPS=$224.75
You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
damn dude
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
when you use a golden scout, it's best to set the one at max dps to strongest then the level 3's to first and the leaking will be reduced
you should play tdx, it's a tds fangame and has really good towers and designs
The golden soldier is broken right now
Falling king:LVL 0 SCOUTS LOL
Fallen kings hp:160,000
Elite:/spawn 160,000 scouts
*INSTENSE MUSIC*
btw the intense I’m talking about to called new magic wand
i wonder if below can add the HellFire pyromancer (it can be either Red Flames of the hell or Blue Fire), that would be cool when it has the golden perk and makes more sense that deals more damage with the hellfire when it has golden perk.
I think the reason the soldier is doing less bursts is because the enemies are dying too quickly to use all of the soldier’s bursts
Do this with supports it would be a really cool video
6:11 The reason why the soldier only does 3 bursts, each hit was 2 damage, an abnormal has 6 health and 3 x 2 = 6, the soldier kills the abnormal before the fourth burst, so a soldier is unable to do the fourth burst on an abnormal.
I like how he keeps seeing weird stuff but he then talks about normal stuff 😂😂😂
Elite, on the soldier it’s just a low number of burst because it can kill normals with 3 or 2 shots so after it kills a zombie it doesn’t continue the burst that’s why it only has a burst of 2 or 3 sometimes not is full burst.
6:20 the burst is low because the burst depends on the hp of the unit it shoots, because when it changes the zombie it targets, it cancels the burst
bro i know im hungarian but normal fallen mode is not up to 50 waves like bruh
anyways i like your videos good luck gaining 1m subs in the future😎
soldiers has a funny mechanic, if it kills an enemy, it's animation stops, but the damage still applies to the next enemy
Something about golden soldier: Golden soldier (and regular soldier) keep firing at the enemy until it dies. If it dies while it's burst is still on, it continues the burst to the next enemy.
what mic do you have because Im looking foward to buy one
The reason of why the Golden Soldier just sound 3 times then 2 times is that the Abnormals have 6 health and at that level that the Golden Soldier gets 5 burst it also makes it deal 3 damage and same for the 4 burst, it did 2 health so it did 3 burst.
I think the reason the golden soldiers burst was doing that because that’s how many shots it took to kill the enemy and sometimes it took less than 4 or what it was supposed to have
the best way to do this is by getting farm because expensive towers like golden mini require 3 k or less elite died because he could get that in time, but for the people who use farms they can get the golden mini before wave 10
The reason the soldier seems like it has less burst cause when enemies its targeting dies, it stops firing mid burst.
the reason why the soldier's burst was lowering is because its dmg was getting higher so it did not need as many bullets to take the enemy down
Keep up the work
The reason why the 2x guards still have 10 hp is because they are equal to 2 body guards so it has hp to 20
bro you didn't even give the reason
Well, you could bring support towers like farm, Dj and commander or just farm to gain more money to place mini that cost 3k
The TV was so kind! He made sure the cameraman was protected
Can you test the reworked one now? (Im talking about cowboy)
6:30 the reason the soldier had 2 burst is not because of a glitch but because of damage, an abnormal has 8 hp and a soldier does 4 damage per burst so yeah theres not enough hp for the bursts to happen
they have 6 hp and the golden soldier does 6 damage per burst.
hi elite is the golden scout the black ops skin?
6:30 it has a burst of 2 because abnormal has 6 hp and soldier is doing 3 each shot, and in 2 shots a abnormal dies and it doesnt go over to the next enemy because tds coding, so soldier isnt scamming you, its just how tds damaging works with bursts
Idk if you’re confused or I am , but one of us is definetly confused , on the right side of the upgrade menu is the boosts you get when you bugrade the tower , on the left side , you see little boxes with pictures , these are the boosts you already have. Again , one of us are confused
The gold soldier still does 4 shots, you just can't hear or see it on a different skin. if you use gold soldier, it will shoot 4 shots instead of 3 with the cold soldier skin
reason the mysteries were so clustered up during scout testing: happens to me all the time, only happens in soloss unless everyonhes internet is bad. its because of intenret issues.
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
that is correct
Hey Elite, how much robux do i need to buy the crook boss or is it an available tower at the shop please respond...
Do the same thing but with molten and normal edit: you should make every golden tower vs fallen
The skin isn't broken because the amount of damage it was doing it was only giving you a burst of 2 because it was 3 damage vs. 6 health but Below improved that and made it where if there is extra to spare it will lock on to another target till it is dead from my research
When the soldier was doing a burst of 2 instead of 4/5 was because when a soldier kills an enemy too fast it sometimes cancels the burst
my redemption cowboy was glitched to the point that its second gun is on the other side of the map and it had its level 1 idle animation while idle at level 5
if youre soldier do a burst of 2 and you upgraded it to do more than this its because the enemies have lower HP
6:37 Nah its because the enemies hp, it does 2 per shot and can kill in 3 shots when the soldier is firing 4 tho, the hp it does transfers to the one behind so thats why.
scout is actually kinda funny because with out golden perk is usless but after getting golden skin its kinda OP
6:42 the burst is 2 because of the hp of the zombie, since the soldier does 3 hp a shot and for example you're killing a speedy, it will do 2 burst(s) because a speedy has 4 hp.
I am no tds nerd so im not sure
Fun fact when you use golden scout, you should place four and make one big square, and that will get you surviving until wave 26 without anything else
i think there were some less bursts on the soldier bc the enemies have lower health which means lower bullets shot
How did you not notice when you spawned the 1st crook boss and it said “BelowNatural’s Minigunner Lvl 5”
Could you more but accel vs ranger vs minigun pls
The burst on soldier won't continue to show on the next target, he is still doing the full birst but if it changes target the shooting animation fails
When he saves golden mini for last, changes the map to optimise the setup, starts in the pre-game level, you *think* it’s gonna be good..
you should make a starter guide (im not new but im just sayin')
The reason the bursts were only at two was because the zombies only required two bursts. Let's say you have a soldier that deals 2 damage with 4 bursts, one zombie would only require half of those bursts because it is 4hp, there is no point to firing all 8 bursts because the zombie would already be dead by the third burst.
6;38 when enemies that have low health like 6 or 4 they insta die
so istead of continuing the burst it stops because it already killed it. i rest my case
I think forrest camp is his favorite map ive seen most all his challenges on forrest camp