inb4 5 of them have "Well, actually they do work properly but people can't read." with video evidence, and still there will be 1000 comments saying the video evidence is wrong.
Can't believe you missed the point of Jester's Mask and Head Games. In 1v1, sure they are an expensive effect to replace your opponents hand with lands. But in a multiplayer game, they are some of the most fun you can have. If one player is starting to dominate the boardstate, rather than target their hand, you can load someone else's hand up with answers to deal with that player, with pretty good political benefit too!
I'd personally have added Panglacial Wurm to the list. Being able to cast a creature while you're in the middle of another action creates so many weird interactions, including a "technically cheating by following the rules" one with Selvala, Explorer Returned.
After learning of Panglacial Wurm from Tolarian Community College I made a casual-play deck based on it. It is not a *good* deck, but it is a fun deck. It is basically mono-green ramp, mana dorks, the Wurms, and a few buffing artifact equipments. Never even thought about Selvala... But in a casual-play group it is a bit fun to do the cheeky, "Oh look, while I was searching for a land I found this Wurm; I think I'll play it."
I don't know if the video explained it well enough, but it's not only that there weren't any Riggers or Contraptions when Steamflogger Boss came out. "Assemble" also didn't mean anything. They made a card that when it came out and for years was support for something that didn't exist! That was completely crazy.
There was One Rigger: Itself. It's far from the best target for it, but if you made a bunch of copies, they would buff eachother. 5th Dawn would also have Moriok Rigger. Which was printed as a Human Rogue, but received errata to be a rigger.
Endless Horizons taught my buddy that it isn't a good idea to search for 16 plains on turn 3, if you know, that one of your group sometimes likes a-hole plays... Thing got immediately blown up and he didn't drew a single land for like 7 turns... in mono white... That was the one time i honestly felt bad for him in a game
Small correction. Moriok rigger from fifth dawn was errata'd to be a rigger. And it too is legal in like every format and does not do anything with contraptions
All the best ones are from the Un-sets. My personal favorite is Avatar of Me: Costs 1 more for each 10 year you’ve been alive, it’s the color of your eyes, and its stats are [your height in feet/your American Shoe Size]
I wish that these lists would lend themselves to talking about Un-sets more. I’d love to see an analysis about the cards unaffected by Frazzled Editor’s “Wordy” ability.
I love that story about Chaos Orb, and always remembered hearing it as far back as I was playing, around when 5th edition came out. I thought it was unique too until I found Falling Star, a red sorcery from Legends that works like Chaos Orb, only it does damage and taps the creatures it affects. I think it's even weirder than the orb, because it's more obscure and the card is red and taps creatures. It seems like a blue effect, or at least izzet, although they didn't print any multicolored instants or sorceries in that set.
I mean, white gets a good amount of equalizing land ramp like keeper of the accord and deep gnome terramancer, and some plains searches like restoration of eiganjo, birth of meletis, or ambitious farmhand. Also, surprised goblin game isnt on here, as a card that asks to hide objects, on a black bordered card nonetheless.
Serum powder is actually played in vintage bazaar of baghdad straight up for its extra mulligans effect. The deck basically just wins if it opens the bazaar (I mean, not really, vintage is a powerful format) so it often mulligans downs to 1 card just to look for a copy of bazaar in the starting hand. Serum powder just gives them extra look at those.
Riding the Dilu Horse wasn’t an experiment, it was just a typo. There is a companion white card in the set called Riding the Red Hare that does the same thing, but ends at the end of turn
In the realm of Shared Fate, there is also Knowledge Pool. The main difference is that Knowledge pool basically results in both players playing both decks. There's also some funky rulings about having multiple Knowledge pools in play. I took a deck based on it to a nightly casual get together. The only deck that I have ever run that actually tied due to timeout more than it lost.
I built a shared fate deck; used Relentless Rats and Extirpate to remove all the rats from the deck and make the deck thinned out to lands, shared fate, dark rituals, and Read the runes; Its silly but funny when it works
Dreams of the Dead has a small niche in Commander decks with a blink theme. When you blink the creature, it gets exiled -- and Dreams is like "okay, my job is done" and it doesn't care about the fact that it's brought back from exile. In addition, when the creature blinks in, it's a new object so it no longer has the cumulative upkeep. It's a lot of hoops to jump through, but if you've got repeatable blink, might as well bring in some repeatable reanimation for 2 as well.
The 7th card looks like it is probably pronounced "Timesifter" and not "Timeshifter": the idea being like sifting or sieving "time", or turns, based on the mana value of the top cards of each player's library.
To be fair he doesn't write any of these. He has a team of writers and he's probably just reading them as quick as possible so he can have a steady backlog to keep videos pumping out
"White generally does not get many effects related to searching lands from the library." Compared to what? White gets a ton, by far the second-most out of the colours (after Green obviously). It's not even close, third place is held by Red.
Jester's Mask seems like a fun way to disrupt a player's turn at instant speed in Commander. Slam it down, hang on to it until one of your opponents starts popping off, and just tap and sac for one mana to lobotomize their hand.
17:48 "There will never be another card like chaos orb" Not in black bordered, but chaos confetti very definitely is another card like chaos orb. Slaying Mantis, Knife and Death, and Devil K. Nevil all are dexterity based too.
Serum Powder was utterly insane in Vintage Dredge, THE one deck that asks for a single card to break in half and even PLAY game 1 of a match. Of course not every exile mulligan is a nobrainer, but G1 you mostly throw anything back not named Bazaar of Baghdad
With Shared Fate, I suppose you could run it in a multi colored deck with a lot of mana fixing and use it against a mono colored opponent. The opponent might not be able to play many of your spells due to mana limitations, but you could play most of theirs.
Dreams of the dead actually seems really good for azorius or esper blink shenanigans due to blink being able to get around the exile clause of Dreams (like how blink works with Unearth) and thus removing the cumulative upkeep as well.
Dreams of the Dead works in an Esper blink deck. Two mana to reanimate, then use another card to exile the creature and return it to the battlefield, at which point is loses all memory of having cumulative upkeep. It's weird, but it works. And there are a lot worse/weirder cards out there.
The card I'd compare Endless Horizons to is Mana Severance. If you have a mono-white deck that's besically the baseline power, since it's not guaranteed the enchantment sticks around.
Fun fact, Chaos Orb exists within the game The Binding of Isaac, though it's called Chaos Card. True to the original you throw it like a projectile and it instantly kills any enemy it hits including most bosses.
Shared fate is one of my favorite cards ever. I used to play a singleton deck with it that couldn’t kill but only stall and use tainted patch to rip through the whole deck and then play fate. That shit was so fun
Divine Intervention is not the only card effect that can make the game a draw. Celestial Convergence (which costs 4 mana less but takes 5 more turns) will typically make the player with the highest life total win the game, but it also has a clause that says "if two or more players are tied for highest life total, the game is a draw."
Another interaction with serum powder and a way it gets used sometimes is in a deck with karn the great creator, as he allows you to get any artifact exiled with the powder
The reason why "Riding the Dilu Horse" is expensive is because Portal 3 Kingdoms never got a western release. The only way you could get English copies was their limited release in Australia. So the quantity was very limited, and cards such as Imperial Seal fetched for thousands of dollars despite the fact that it's a worse Vampiric Tutor. It was a rare card.
Shared Fate feels like a card you would build a deck around. Tutors, counterspells, and lands only. Mulligan untel you get something other than pure lands or counterspells, then turn 4 or 5 force your opponents to watch you play their deck that was going to auto-win.
Stop. Right. There. There's another dexterity-card: Falling star, a red sorcery, also has to be flipped from at least one foot and if it turns completely at least once as it descends it deals 3 damage to each creature it touched, then those creatures are tapped
Sylvan Library is one that usually makes lists like this; green rarely gets access to card selection / card draw like that, but it's just off-color and maybe a little strangely implemented. I'm not sure if any of this is weird enough to make the list, but there's a bunch of fun stuff from Planar Chaos like - blue targeted edict anything, but it takes 3 turns unless you're tricky (reality acid) - blue discard that depends on how much mana you can pump into it (venarian glimmer) - blue semi-random +X/-X (erratic mutation) - permanent destruction in white (saltblast) - bully counterspell in black (dash hopes) - black remove soul, but it's worded like creature kill (cradle to grave) - black act of treachery something out of your opponent's hand (treacherous urge) - a red burn spell that kills anything that dies to damage, but also hurts you, but if it hurts you enough you can pay to keep it as a 6/5 (volcano hellion) - a fungus payoff whose p/t equal the number of +1/+1 counters on your creatures (fungal behemoth) - a sliver that puts all your other slivers to sleep but turns them into draw spells (dormant sliver)
Dreams of the Dead works great in Aminatou.^^ Blink the creature and the cumulative upkeep disappears... and since blinking technically fulfills the exile stipulation you get to keep the creature.
Shared fate is honestly pretty solid for my xanathar commander deck, as that thing is mostly cards that either are mill or creature protection, and so it makes my opponents get shit all while I use stuff from their deck till they're milled or killed
I just realised shared fate is amazing in an a deck with the dimir fey commander (forgot name) it lets you select among the top 2 cards whenever you cast a spell not in your turn, so you would still have access to your own deck, and since its all based around utillity and not your turn its most likely worthless to your opponents
Yeah, I laughed pretty hard at "Eldrazi decks find the most use for it". Even at their absolute most broken, no Eldrazi deck could ever hope to hold a candle to Bazaar.
ever so slight correction for "Steam flogger" boss maro said with the new "acorn" stamp system they could reprint cards from all un-sets that ever existed to potentially become eternal legal so if the riggers that assemble contraptions becomes legal it will sudden make more appearances on tables.
I've been completely screwed by an opponent's [[Timesifter]] before, 12 turns in the pod before i got to mine. I also found a home for [[Dreams of the Dead]] in a [[Jon Irenicus]] deck. Two-mana reanimate, and my opponents can't sacrifice the creatures because of Jon (although they also don't have to pay the cumulative upkeep).
Chaos Orb also has an unusual ruling to go with its weirdness that states "It must flip 360 degrees (that's what "flip" means). And this flip must be in the air and not in your hand." Similarly, Falling Star had a ruling which states "It must flip like a coin and not a frisbee."
I have a Modern deck that's just four copies of Shared Fate, some mana rocks, and draw spells. My sideboard is Plains and Enlightened Tutor. Just in case my opponent has no good enchantments to use it to search for.
I play shared fate in my Xanathar Commander deck. Its hilarious for the first 10 minutes, and the endless salt is delicious, but gets really old really fast.
Shared Fate is one of the best on the list. I have a deck where I cheat omniscience onto the field and then cast enter the infinite. I play my whole deck for free, reconstitute, and play about 50ish cards from my opponents libraries. All possible with shared Fate. I also use leveller so they have no cards to draw.
"Sha-Rah-Haz-Zod".... That made my skin crawl, hahaha. Its "Sha-Hair-Rah-Zad", and a totally over-hated card. Bring Shahrazad back! It was totally balanced!!! /s
Riding the Dilu Horse isn't exactly unique, with a few other cards also giving permanent abilities without something to mark that the card has changed or removing it relatively soon after giving the ability. What is more interesting about it, is that it was effectively an aura in a set with cards printed only as creatures, sorceries, and lands (some of the sorceries are actually instants in disguise as well, but there are several of those and only one card imitating an aura).
Timesifter: you missed completely that if you are lucky enough to get the first extra turn, well, that is just the turn order you normally would have had. You have to win a *second* time in a row to get anything
I loved Shared Fate. I had an artifact deck based on playing Shared Fate then playing Leveler, a 5 generic cost 10/10 that removes your deck from the game. After that I have my hand, field, and your deck to kill you and you only have your hand and field. It's gimmicky,, super easy to break, but fun.
Jesters mask (at least according to the rules), does let you look at what your opponent had in hand before you activated it. There is no instruction to shuffle the library between when they put their hand on top and when you search, and the rues do not allow you to reorder a library while you are searching. So assuming you were smart enough to note how many cards they had in hand, you know exactly what their hand was, because it will be the top X cards of their library when you perform your search. To be fair, this is a pretty uncommon rule to have come up and actually matter...mainly only doing so in the context of a card that probably *should* have made this list, Panglacial Wurm.
Wanna really make a game confusing. Have 2 Timetwisters in play; Each upkeep to extra turns get assigned; on the first extra turn 2 more get assigned, then because they are newer, the prior extra turn is waiting for its turn etc. Its fine until the time sifters leave play, once they do, there are pile of extra turns waiting to resolve and you would have needed to keep track of them all.
on endless horizons, if your opponent destroyed or bounced it, would casting another copy/recasting it grant you access to the cards exiled in the first casting or not, I'm not super sure on the rules of this because it says cards exiled with endless horizons and I am wondering if it is a specific instance of the card or just the card as a whole?
They're just a handful and there's really nothing to say about them, other than speculating on why they're offensive, which is very uncomfortable territory.
@@fernandobanda5734 Not really. Crusade? Can't portray those in a positive light (nevermind that there was an actual crusade against the Cathars, but that card is legal.) Jihad? Can't say that, Islam's a religion of peace, don'tcha know? Stone-Throwing Devils? Racist against Muslims, somehow. Cleanse? Not the best name for a black-targeting board-wipe. Imprison? Look up "incarceration rates in the US." Pradesh Gypsies? It's in the name. Invoke Prejudice? Racist, and the artist is racist too.
Here’s a bit of a question. With endless horizons, it doesn’t require the controller to reveal cards searched for this way at any point, isn’t it rather an easy way for a player to play dirty?
If endless horizons gets bounced to your hand and you play it again, you can resume playing from the pile. You own it, it was still removed with endless horizons and its on the battlefield.
imagine mythos of illuna on timesifter and having a bunch of token doublers (beforehand obviously), that'd surely open a new can of worms of ruling nightmares. i'd assume whoever is given a turn last wins as everyone else loses the game from no cards in library.
I'd say that Riding the Dilu Horse doesn't deserve to be this high after Archangel Elspeth became a thing, since it shows that - while rare - Wizards is okay with giving creatures perpetual keywords once in a blue moon, even in paper magic. Great video though!
If white can get outright destroy target creature or planeswalker instant and have it not be a color pie break because enemy gets a clue token then dreams of the dead are also not a color pie break.
I strongly disagree with riding being number 4. I can find many cards with unmarked permanent changes. Fated return give unmarked indestructible, Tree of Perdition can switch it's toughness forever and breach the mutiverse show that it still come up today. Hell, it not even the first card to do this. Alpha has the lace cycle, cards that change the colour of spells or permanents without end of turn riders.
Honestly the strangest part about that card to me is how it straight up references a real historical figure in the flavor text. Possibly because in the Romance of the Three Kingdoms setting and it's derivatives it's extremely common to actually focus on the leaders of the three kingdoms as characters. But still I haven't seen another MTG card like that before, although I'm not a huge MTG player so it's entirely possible I'm just unaware.
@@placeholderplaceholder3448 If you want a weird mtg card via real person, look up 'Presence of the Master'. Yes, the art is exactly who you think it is.
l have to say, "Shared Fate" to me seems better than how you make it out to be, since it's actually a replacement effect for card draw. In fact you could draw your entire library, then play Shared Fate. Since you have no cards in your library, your opponent wouldn't be able to exile anything to play, and because you can't draw from your actual deck you wouldn't lose by milling yourself. ls this strong? Not by a long shot, it's a very roundabout way of winning by self-milling when there are plenty of other cards that do this in a much easier way and for less mana.
Not arguing that shared fate is bad, but youz missed a significant option: Combo deck Only play shared fate as a combo peice when you can for example remove your entire library from the game with leveler for example. That way you get to adjust and your opponent just doesn't get new cards. They (or you) don't immediately lose because shared fate replaces the draw, but it is not a draw. Which indeed makes it still bad as combos that expensive can almost outright win the game or give an advantage with less risk.
I wonder if theres a fan-made format that allows dexterity and other formats that normally are banned from all official formats to be seen in use like a true "Anything goes" format
I don't know if this is the correct place to ask this, for adding an age counter for cumulative upkeep, is it errated , so you can move the age counters from the card?
How could Shahrazad not be on the list? A sorcery that makes the players pause the current game and use their remaining libraries to play a "subgame" of Magic. In my opinion, that is a more weird effect than any of the cards on this list.
I've got a 4C group hug edh deck that runs shared fate lol...my play group hates the card lol. If they can't kill it right away, the game gets super silly. I run a bunch of group draw cards, an almost no enchantment removal. So my opponents scramble to draw my opponent's decks to try to find something to get rid of it. I've milled people out with this card. It's great lol
Dreams of the Dead was actually more of a bend than a break. While you can cast and activate it for only blue mana, it "required" you to play a black or white deck, the two colors that were allowed to reanimate creatures. Much like spells and abilities that require you to control a particular basic land type, or costs of exiling a card of a given color from hand, paying mana of a given color is not the exclusive way to enforce the color pie. The card does nothing in a monoblue deck, forcing you to splash for a color is allowed reanimation, or at the very least fill your deck with uncastable white or black creatures. Though in general WotC avoids these sorts of designs nowadays, mainly because it confuses new players about what the various colors can and can't do.
The thing is though, if you are playing a U/B or U/W deck and you want to reanimate creatures, you have much better choices within B and W to reanimate things. Dreams of the Dead will eat all your mana, since cumulative upkeep 2 is a huge disadvantage. You could just play Animate Dead and save yourself the hassle.
@@lachlanmcgowan5712 Repeatable reanimation, especially at such a cheap rate, is definitely not so easy to find in any color, and cumulative upkeep doesn't really matter if you reanimate multiple 7+ mana creatures with broken ETB triggers or w/e. Also combos extremely effectively with blink effects (bypasses the exile clause and removes the cumulative upkeep), so you can do dumb things like bringing back Yorion + Charming Prince to repeatedly blink your entire board without losing either of those pieces to exile. Hardly a Legacy staple, but probably underplayed in Commander just by virtue of no one realizing it exists.
Jester's mask is busted when you team up with someone in a Commander game where you can just give the partner the most broken hand possible for the situation
What the hell? Endless Horizons is basically a superior Abundance for white decks, instead of choosing just land or just nonland you get both, and you even get to choose which land you get so you can choose a shockland plains if you need color fixing, and on top of all that it has a less restrictive color requirement. (albeit you'd probably want to play it in a mostly white deck anyhow.)
Can't believe you skipped Shahrazad. Chaos Orb has two analogues (Chaos Confetti and Falling Star) but *nothing* has ever been printed even close to Shahrazad since Arabian Nights. Also honorable mentions to Ice Cauldron and Illusionary Mask, the two most confusing cards in MtG history.
Re: divine intervention and draws - Getting in an infinite loop causes a draw - Magic is Turing Complete - That means it suffers from the halting problem - Which means there is no general way to determine if the game is a draw If there is a joke to be made here, I don’t know enough about Magic to make it, but still fun either way!
i will always think about Spellweaver Volute. but technically its ability to enchant something is nothing weird. just enchanting an instant in a grave is so funny to me, a normally illegal card type and wrong zone.
Shared Fate seems like it'd be really obnoxious in a deck with good color fixing. Everyone can play everyone else's cards but only you have the mana for it. The best deck for it might be a deck that has no win condition and is just designed to set up a good mana base and then tutor for Shared Fate, and at that point you win with your opponent's win condition while they struggle with playing nothing but ramp for the rest of the game. Seems evil... I'm interested.
Alternative title: Top 10 Cards that Definitely Don’t Work Properly on Magic Online
Chaos orb would be interesting to see in mtgo😅
inb4 5 of them have "Well, actually they do work properly but people can't read." with video evidence, and still there will be 1000 comments saying the video evidence is wrong.
The only ones that would be a problem is Chaos Orb and Steamflogger boss. And the later is only because of how much scope it brings with it.
Chaos Orb is the only card from that list I haven't seen played in MtGO.
Can't wait for goblin game to be ported online
Can't believe you missed the point of Jester's Mask and Head Games. In 1v1, sure they are an expensive effect to replace your opponents hand with lands. But in a multiplayer game, they are some of the most fun you can have. If one player is starting to dominate the boardstate, rather than target their hand, you can load someone else's hand up with answers to deal with that player, with pretty good political benefit too!
I'd personally have added Panglacial Wurm to the list. Being able to cast a creature while you're in the middle of another action creates so many weird interactions, including a "technically cheating by following the rules" one with Selvala, Explorer Returned.
When you tap Selvala and nobody reveals a nonland card while you search your library: JUUUUDGE!
He did actually mention Panglacial Wurm and its potential interaction with Selvala in his Top 10 Ruling Nightmares video
After learning of Panglacial Wurm from Tolarian Community College I made a casual-play deck based on it. It is not a *good* deck, but it is a fun deck. It is basically mono-green ramp, mana dorks, the Wurms, and a few buffing artifact equipments. Never even thought about Selvala...
But in a casual-play group it is a bit fun to do the cheeky, "Oh look, while I was searching for a land I found this Wurm; I think I'll play it."
I don't know if the video explained it well enough, but it's not only that there weren't any Riggers or Contraptions when Steamflogger Boss came out. "Assemble" also didn't mean anything. They made a card that when it came out and for years was support for something that didn't exist! That was completely crazy.
There was One Rigger: Itself.
It's far from the best target for it, but if you made a bunch of copies, they would buff eachother.
5th Dawn would also have Moriok Rigger. Which was printed as a Human Rogue, but received errata to be a rigger.
They made us wait 10 years. No joke
one thing i'm surprised he didn't mention is changelings as the steamflogger boss introduced riggers which in turn made every changeling now a rigger.
@@melek_the_weird Top 10 things that SHOULD be on the Storm List but aren't: #1 Changeling creature type
@@calemr Wouldn't changelings also count as riggers, since they count as all creature types?
My boy Panglacial Wurm keeps being forgotten.
Not to mention Raging River. I feel like there's a ton of cards that deserved to get on this list more than the ones that did.
Camouflage, Wurm and River would have been better inclusions than Endless Horizons, Dreams of the Dead and Divine Intervention.
Endless Horizons taught my buddy that it isn't a good idea to search for 16 plains on turn 3, if you know, that one of your group sometimes likes a-hole plays... Thing got immediately blown up and he didn't drew a single land for like 7 turns... in mono white... That was the one time i honestly felt bad for him in a game
Lol! Yeah, that's why I never grab more than a handful of lands with it. Still a pretty amazing card!
Small correction. Moriok rigger from fifth dawn was errata'd to be a rigger. And it too is legal in like every format and does not do anything with contraptions
All the best ones are from the Un-sets. My personal favorite is Avatar of Me: Costs 1 more for each 10 year you’ve been alive, it’s the color of your eyes, and its stats are [your height in feet/your American Shoe Size]
My favorite is The Fallen Apart just for the line "Comes into play with with two arms and two legs"
My favorite 1-2 Un-combo was using Ashnod's Coupon and them returning to a board full of Cheatyface
I wish that these lists would lend themselves to talking about Un-sets more. I’d love to see an analysis about the cards unaffected by Frazzled Editor’s “Wordy” ability.
Twindle
I love that story about Chaos Orb, and always remembered hearing it as far back as I was playing, around when 5th edition came out. I thought it was unique too until I found Falling Star, a red sorcery from Legends that works like Chaos Orb, only it does damage and taps the creatures it affects. I think it's even weirder than the orb, because it's more obscure and the card is red and taps creatures. It seems like a blue effect, or at least izzet, although they didn't print any multicolored instants or sorceries in that set.
I mean, white gets a good amount of equalizing land ramp like keeper of the accord and deep gnome terramancer, and some plains searches like restoration of eiganjo, birth of meletis, or ambitious farmhand. Also, surprised goblin game isnt on here, as a card that asks to hide objects, on a black bordered card nonetheless.
Knight of the White Orchid too
Serum powder is actually played in vintage bazaar of baghdad straight up for its extra mulligans effect. The deck basically just wins if it opens the bazaar (I mean, not really, vintage is a powerful format) so it often mulligans downs to 1 card just to look for a copy of bazaar in the starting hand. Serum powder just gives them extra look at those.
Riding the Dilu Horse wasn’t an experiment, it was just a typo. There is a companion white card in the set called Riding the Red Hare that does the same thing, but ends at the end of turn
In the realm of Shared Fate, there is also Knowledge Pool. The main difference is that Knowledge pool basically results in both players playing both decks. There's also some funky rulings about having multiple Knowledge pools in play.
I took a deck based on it to a nightly casual get together. The only deck that I have ever run that actually tied due to timeout more than it lost.
I built a shared fate deck; used Relentless Rats and Extirpate to remove all the rats from the deck and make the deck thinned out to lands, shared fate, dark rituals, and Read the runes; Its silly but funny when it works
Dreams of the Dead has a small niche in Commander decks with a blink theme. When you blink the creature, it gets exiled -- and Dreams is like "okay, my job is done" and it doesn't care about the fact that it's brought back from exile. In addition, when the creature blinks in, it's a new object so it no longer has the cumulative upkeep.
It's a lot of hoops to jump through, but if you've got repeatable blink, might as well bring in some repeatable reanimation for 2 as well.
The 7th card looks like it is probably pronounced "Timesifter" and not "Timeshifter": the idea being like sifting or sieving "time", or turns, based on the mana value of the top cards of each player's library.
That happens a lot on the channel, they don't properly read, or pronounce, card names
@@ReyosBlackwood Our boi was originaly a Yugituber, we don't read
You’re new to this channel aren’t you?
This channel has super dyslexia
To be fair he doesn't write any of these. He has a team of writers and he's probably just reading them as quick as possible so he can have a steady backlog to keep videos pumping out
"White generally does not get many effects related to searching lands from the library." Compared to what? White gets a ton, by far the second-most out of the colours (after Green obviously). It's not even close, third place is held by Red.
Jester's Mask seems like a fun way to disrupt a player's turn at instant speed in Commander. Slam it down, hang on to it until one of your opponents starts popping off, and just tap and sac for one mana to lobotomize their hand.
17:48 "There will never be another card like chaos orb"
Not in black bordered, but chaos confetti very definitely is another card like chaos orb. Slaying Mantis, Knife and Death, and Devil K. Nevil all are dexterity based too.
Falling Star is another black-bordered dexterity card, although it's completely garbage.
Evil Knievel?
@@Prince_Eva_Huepow devil k nevil, which is a card based on evil kinevel from the most recent un-set
Serum Powder was utterly insane in Vintage Dredge, THE one deck that asks for a single card to break in half and even PLAY game 1 of a match. Of course not every exile mulligan is a nobrainer, but G1 you mostly throw anything back not named Bazaar of Baghdad
With Shared Fate, I suppose you could run it in a multi colored deck with a lot of mana fixing and use it against a mono colored opponent. The opponent might not be able to play many of your spells due to mana limitations, but you could play most of theirs.
Shared fate is actually pretty cool in edh when you play a 5 color deck if your playgroup is mono colored or plays with 2 colors.
Dreams of the dead actually seems really good for azorius or esper blink shenanigans due to blink being able to get around the exile clause of Dreams (like how blink works with Unearth) and thus removing the cumulative upkeep as well.
Dreams of the Dead works in an Esper blink deck. Two mana to reanimate, then use another card to exile the creature and return it to the battlefield, at which point is loses all memory of having cumulative upkeep. It's weird, but it works. And there are a lot worse/weirder cards out there.
Ghostly Flame
It makes the the damage source colorless
While the damage card keeps it's color
Timesifter goes so well with a high cmc deck with vial smasher/sakashima
The card I'd compare Endless Horizons to is Mana Severance. If you have a mono-white deck that's besically the baseline power, since it's not guaranteed the enchantment sticks around.
Alternative Title: Top 10 Cards With Very Weird Abilities
Fun fact, Chaos Orb exists within the game The Binding of Isaac, though it's called Chaos Card. True to the original you throw it like a projectile and it instantly kills any enemy it hits including most bosses.
Shared fate is one of my favorite cards ever. I used to play a singleton deck with it that couldn’t kill but only stall and use tainted patch to rip through the whole deck and then play fate. That shit was so fun
falling star from legends is a chaos orb light, you flip it just the same but it taps and does 3 damage to any creature it touches, for 2r
Neat analysis video! Thanks for uploading!
Divine Intervention is not the only card effect that can make the game a draw. Celestial Convergence (which costs 4 mana less but takes 5 more turns) will typically make the player with the highest life total win the game, but it also has a clause that says "if two or more players are tied for highest life total, the game is a draw."
I came here (the Comments Section) to point this out, but your comment has saved me the bother, so, thanks!
Another interaction with serum powder and a way it gets used sometimes is in a deck with karn the great creator, as he allows you to get any artifact exiled with the powder
Captain Ginyu: “I ACTIVATE SHARED FATE!”
The reason why "Riding the Dilu Horse" is expensive is because Portal 3 Kingdoms never got a western release. The only way you could get English copies was their limited release in Australia. So the quantity was very limited, and cards such as Imperial Seal fetched for thousands of dollars despite the fact that it's a worse Vampiric Tutor. It was a rare card.
I remember trying a shared fate deck with only counters, No possibility to bounce it and stuff to look at cards on the opponents hand. Yeah, clunky
Shared Fate feels like a card you would build a deck around. Tutors, counterspells, and lands only. Mulligan untel you get something other than pure lands or counterspells, then turn 4 or 5 force your opponents to watch you play their deck that was going to auto-win.
Stop. Right. There. There's another dexterity-card: Falling star, a red sorcery, also has to be flipped from at least one foot and if it turns completely at least once as it descends it deals 3 damage to each creature it touched, then those creatures are tapped
You say there's never going to be another card like Chaos Orb, but I feel obliged to bring up Devil K. Nevil.
Sylvan Library is one that usually makes lists like this; green rarely gets access to card selection / card draw like that, but it's just off-color and maybe a little strangely implemented.
I'm not sure if any of this is weird enough to make the list, but there's a bunch of fun stuff from Planar Chaos like
- blue targeted edict anything, but it takes 3 turns unless you're tricky (reality acid)
- blue discard that depends on how much mana you can pump into it (venarian glimmer)
- blue semi-random +X/-X (erratic mutation)
- permanent destruction in white (saltblast)
- bully counterspell in black (dash hopes)
- black remove soul, but it's worded like creature kill (cradle to grave)
- black act of treachery something out of your opponent's hand (treacherous urge)
- a red burn spell that kills anything that dies to damage, but also hurts you, but if it hurts you enough you can pay to keep it as a 6/5 (volcano hellion)
- a fungus payoff whose p/t equal the number of +1/+1 counters on your creatures (fungal behemoth)
- a sliver that puts all your other slivers to sleep but turns them into draw spells (dormant sliver)
To be fair, sylvan library predates the color pie
Let’s gooooo, typos have advanced to the vid title now!
Dreams of the Dead works great in Aminatou.^^
Blink the creature and the cumulative upkeep disappears... and since blinking technically fulfills the exile stipulation you get to keep the creature.
Shared fate is honestly pretty solid for my xanathar commander deck, as that thing is mostly cards that either are mill or creature protection, and so it makes my opponents get shit all while I use stuff from their deck till they're milled or killed
I just realised shared fate is amazing in an a deck with the dimir fey commander (forgot name) it lets you select among the top 2 cards whenever you cast a spell not in your turn, so you would still have access to your own deck, and since its all based around utillity and not your turn its most likely worthless to your opponents
Serum powder doesn't see play? It's in like very vintage Bazaar deck as a four of
Yeah, I laughed pretty hard at "Eldrazi decks find the most use for it". Even at their absolute most broken, no Eldrazi deck could ever hope to hold a candle to Bazaar.
Can't wait to add [timesifter] and [naked singularity] to the zhulodok deck (commander masters 2023)! XD
ever so slight correction for "Steam flogger" boss
maro said with the new "acorn" stamp system they could reprint cards from all un-sets that ever existed to potentially become eternal legal so if the riggers that assemble contraptions becomes legal it will sudden make more appearances on tables.
I've been completely screwed by an opponent's [[Timesifter]] before, 12 turns in the pod before i got to mine. I also found a home for [[Dreams of the Dead]] in a [[Jon Irenicus]] deck. Two-mana reanimate, and my opponents can't sacrifice the creatures because of Jon (although they also don't have to pay the cumulative upkeep).
Chaos Orb also has an unusual ruling to go with its weirdness that states "It must flip 360 degrees (that's what "flip" means). And this flip must be in the air and not in your hand." Similarly, Falling Star had a ruling which states "It must flip like a coin and not a frisbee."
I have a Modern deck that's just four copies of Shared Fate, some mana rocks, and draw spells. My sideboard is Plains and Enlightened Tutor. Just in case my opponent has no good enchantments to use it to search for.
I play shared fate in my Xanathar Commander deck. Its hilarious for the first 10 minutes, and the endless salt is delicious, but gets really old really fast.
Was expecting to see Shaharazad on the list. Happy to see Riding the Dilu Horse on the list
Perplexing Chimera is always fun.
Shared Fate is one of the best on the list. I have a deck where I cheat omniscience onto the field and then cast enter the infinite. I play my whole deck for free, reconstitute, and play about 50ish cards from my opponents libraries. All possible with shared Fate. I also use leveller so they have no cards to draw.
... What about Falling Star from Legends set? I thought that was the same thing as CHaos Orb basically but as a Red Sorcery?
"Sha-Rah-Haz-Zod".... That made my skin crawl, hahaha. Its "Sha-Hair-Rah-Zad", and a totally over-hated card. Bring Shahrazad back! It was totally balanced!!! /s
This dude sometimes misreads single-syllable words, you're fighting an uphill battle
Scheherazade =/= Shahrazad
@@aristizle8797 Okay, but Shahrazad still ain't Sharahazad either, there's literally not a single H anywhere in the word after the R.
What about some of the hardest decks to run in magic? Either cus of high mana cost, unusual conditions, or extremely technical to pull off properly?
I am definitely going to make a deck thats 59xIslands and 1xShared fate.
Small mistake, you do know your opponents cards with Jesters mask, because they’ll always be on top of the library
Riding the Dilu Horse isn't exactly unique, with a few other cards also giving permanent abilities without something to mark that the card has changed or removing it relatively soon after giving the ability.
What is more interesting about it, is that it was effectively an aura in a set with cards printed only as creatures, sorceries, and lands (some of the sorceries are actually instants in disguise as well, but there are several of those and only one card imitating an aura).
I remember when someone in my old play group made a shared fate deck that was funny and wacky, I would win because I remember what my deck does
13:50
No, there is another rigger. I think it's called..
Moriok rigger?
Timesifter: you missed completely that if you are lucky enough to get the first extra turn, well, that is just the turn order you normally would have had. You have to win a *second* time in a row to get anything
I loved Shared Fate. I had an artifact deck based on playing Shared Fate then playing Leveler, a 5 generic cost 10/10 that removes your deck from the game. After that I have my hand, field, and your deck to kill you and you only have your hand and field. It's gimmicky,, super easy to break, but fun.
Jesters mask (at least according to the rules), does let you look at what your opponent had in hand before you activated it. There is no instruction to shuffle the library between when they put their hand on top and when you search, and the rues do not allow you to reorder a library while you are searching. So assuming you were smart enough to note how many cards they had in hand, you know exactly what their hand was, because it will be the top X cards of their library when you perform your search.
To be fair, this is a pretty uncommon rule to have come up and actually matter...mainly only doing so in the context of a card that probably *should* have made this list, Panglacial Wurm.
Jesters mask does let you know what cards you get rid of. Because you put those cards on top of the library. You can just see what’s on top
Wanna really make a game confusing. Have 2 Timetwisters in play; Each upkeep to extra turns get assigned; on the first extra turn 2 more get assigned, then because they are newer, the prior extra turn is waiting for its turn etc. Its fine until the time sifters leave play, once they do, there are pile of extra turns waiting to resolve and you would have needed to keep track of them all.
on endless horizons, if your opponent destroyed or bounced it, would casting another copy/recasting it grant you access to the cards exiled in the first casting or not, I'm not super sure on the rules of this because it says cards exiled with endless horizons and I am wondering if it is a specific instance of the card or just the card as a whole?
Nope, every Endless Horizons is a different entity.
Honestly Shared Fate might be good in "Our Deck" (Siphon Insight, Thief of Sanity, Lord of Luxury, etc)
I wondering if "Crusade" cards would make a good video idea. Cards removed from existence by wizards.
Top 10 Most Racist Cards
They're just a handful and there's really nothing to say about them, other than speculating on why they're offensive, which is very uncomfortable territory.
@@fernandobanda5734 Not really.
Crusade? Can't portray those in a positive light (nevermind that there was an actual crusade against the Cathars, but that card is legal.)
Jihad? Can't say that, Islam's a religion of peace, don'tcha know?
Stone-Throwing Devils? Racist against Muslims, somehow.
Cleanse? Not the best name for a black-targeting board-wipe.
Imprison? Look up "incarceration rates in the US."
Pradesh Gypsies? It's in the name.
Invoke Prejudice? Racist, and the artist is racist too.
Here’s a bit of a question. With endless horizons, it doesn’t require the controller to reveal cards searched for this way at any point, isn’t it rather an easy way for a player to play dirty?
When you exile cards, they are exiled faceup.
If endless horizons gets bounced to your hand and you play it again, you can resume playing from the pile. You own it, it was still removed with endless horizons and its on the battlefield.
imagine mythos of illuna on timesifter and having a bunch of token doublers (beforehand obviously), that'd surely open a new can of worms of ruling nightmares. i'd assume whoever is given a turn last wins as everyone else loses the game from no cards in library.
Endless horizons seems genuinely amazing if you have time to set that up
I'd say that Riding the Dilu Horse doesn't deserve to be this high after Archangel Elspeth became a thing, since it shows that - while rare - Wizards is okay with giving creatures perpetual keywords once in a blue moon, even in paper magic.
Great video though!
If white can get outright destroy target creature or planeswalker instant and have it not be a color pie break because enemy gets a clue token then dreams of the dead are also not a color pie break.
Goblin &/or Dwarven recruiter... how many other cards let you stack your deck so directly?
I strongly disagree with riding being number 4. I can find many cards with unmarked permanent changes. Fated return give unmarked indestructible, Tree of Perdition can switch it's toughness forever and breach the mutiverse show that it still come up today. Hell, it not even the first card to do this. Alpha has the lace cycle, cards that change the colour of spells or permanents without end of turn riders.
Honestly the strangest part about that card to me is how it straight up references a real historical figure in the flavor text. Possibly because in the Romance of the Three Kingdoms setting and it's derivatives it's extremely common to actually focus on the leaders of the three kingdoms as characters.
But still I haven't seen another MTG card like that before, although I'm not a huge MTG player so it's entirely possible I'm just unaware.
@@placeholderplaceholder3448 If you want a weird mtg card via real person, look up 'Presence of the Master'.
Yes, the art is exactly who you think it is.
l have to say, "Shared Fate" to me seems better than how you make it out to be, since it's actually a replacement effect for card draw.
In fact you could draw your entire library, then play Shared Fate. Since you have no cards in your library, your opponent wouldn't be able to exile anything to play, and because you can't draw from your actual deck you wouldn't lose by milling yourself.
ls this strong? Not by a long shot, it's a very roundabout way of winning by self-milling when there are plenty of other cards that do this in a much easier way and for less mana.
jester's mask good in commander because sending cards to the gy in commander is generally worse that putting back in the deck
Not arguing that shared fate is bad, but youz missed a significant option:
Combo deck
Only play shared fate as a combo peice when you can for example remove your entire library from the game with leveler for example.
That way you get to adjust and your opponent just doesn't get new cards.
They (or you) don't immediately lose because shared fate replaces the draw, but it is not a draw. Which indeed makes it still bad as combos that expensive can almost outright win the game or give an advantage with less risk.
If I have 4 shared fates in my deck, play one of those, draw another from the deck, and then my opponent plays it, then what happens, exactly?
I wonder if theres a fan-made format that allows dexterity and other formats that normally are banned from all official formats to be seen in use like a true "Anything goes" format
I don't know if this is the correct place to ask this, for adding an age counter for cumulative upkeep, is it errated , so you can move the age counters from the card?
You can move or remove the counters to reduce the cost for later turns, yes.
How could Shahrazad not be on the list?
A sorcery that makes the players pause the current game and use their remaining libraries to play a "subgame" of Magic.
In my opinion, that is a more weird effect than any of the cards on this list.
i feel like this should had been a top 20.
I've got a 4C group hug edh deck that runs shared fate lol...my play group hates the card lol. If they can't kill it right away, the game gets super silly. I run a bunch of group draw cards, an almost no enchantment removal. So my opponents scramble to draw my opponent's decks to try to find something to get rid of it. I've milled people out with this card. It's great lol
9:17 doesn't need ot mulligan with words as written. it just says when you could mulligan not after mulligan.
Timesifter and Magus of the future and senseis divining top... that's the shit, right there. It's never not going to be your turn.
skirge familiar belongs on the list; Its the only card printed that lets you freely discard cards from hand to add mana;
A suggestion for you: show the original printing images of cards on these lists.
Why?
Dreams of the Dead was actually more of a bend than a break. While you can cast and activate it for only blue mana, it "required" you to play a black or white deck, the two colors that were allowed to reanimate creatures. Much like spells and abilities that require you to control a particular basic land type, or costs of exiling a card of a given color from hand, paying mana of a given color is not the exclusive way to enforce the color pie. The card does nothing in a monoblue deck, forcing you to splash for a color is allowed reanimation, or at the very least fill your deck with uncastable white or black creatures. Though in general WotC avoids these sorts of designs nowadays, mainly because it confuses new players about what the various colors can and can't do.
The thing is though, if you are playing a U/B or U/W deck and you want to reanimate creatures, you have much better choices within B and W to reanimate things. Dreams of the Dead will eat all your mana, since cumulative upkeep 2 is a huge disadvantage. You could just play Animate Dead and save yourself the hassle.
@@lachlanmcgowan5712 Repeatable reanimation, especially at such a cheap rate, is definitely not so easy to find in any color, and cumulative upkeep doesn't really matter if you reanimate multiple 7+ mana creatures with broken ETB triggers or w/e. Also combos extremely effectively with blink effects (bypasses the exile clause and removes the cumulative upkeep), so you can do dumb things like bringing back Yorion + Charming Prince to repeatedly blink your entire board without losing either of those pieces to exile. Hardly a Legacy staple, but probably underplayed in Commander just by virtue of no one realizing it exists.
... no Panglacial Wurm?
Jester's mask is busted when you team up with someone in a Commander game where you can just give the partner the most broken hand possible for the situation
What the hell? Endless Horizons is basically a superior Abundance for white decks, instead of choosing just land or just nonland you get both, and you even get to choose which land you get so you can choose a shockland plains if you need color fixing, and on top of all that it has a less restrictive color requirement. (albeit you'd probably want to play it in a mostly white deck anyhow.)
Can't believe you skipped Shahrazad. Chaos Orb has two analogues (Chaos Confetti and Falling Star) but *nothing* has ever been printed even close to Shahrazad since Arabian Nights.
Also honorable mentions to Ice Cauldron and Illusionary Mask, the two most confusing cards in MtG history.
Re: divine intervention and draws
- Getting in an infinite loop causes a draw
- Magic is Turing Complete
- That means it suffers from the halting problem
- Which means there is no general way to determine if the game is a draw
If there is a joke to be made here, I don’t know enough about Magic to make it, but still fun either way!
i will always think about Spellweaver Volute.
but technically its ability to enchant something is nothing weird.
just enchanting an instant in a grave is so funny to me, a normally illegal card type and wrong zone.
Shared Fate seems like it'd be really obnoxious in a deck with good color fixing. Everyone can play everyone else's cards but only you have the mana for it. The best deck for it might be a deck that has no win condition and is just designed to set up a good mana base and then tutor for Shared Fate, and at that point you win with your opponent's win condition while they struggle with playing nothing but ramp for the rest of the game. Seems evil... I'm interested.