So damn true. Been in the scene for 2 years and it’s kinda frustrating that a lot of people(especially clients) don’t understand the known limitations of virtual production and how much it takes to go from planning to achieve the “good look” on screen. So happy that you pointed these things out, really really appreciate it.
All true...and yet companies like Mo-Sys ( yes I am picking on them ) and others still charge incredible prices for their products. Prices that either have not changed, or increased in price over the last years. And as for volumes...bring a checkbook...someone else's. However you are exactly right about the complexity of learning everything. Over the last 9 months I have built a real-time green screen studio and am using Unreal to help drive it. And yes, bringing everything together is a very long and involved process. Great video.
The sweet spot for those of us who don't have the backing of a billion dollar company, is a hybrid approach to VP. Using green screen with image-based lighting is waaaaaaay cheaper and more accessible. You don't need an array of video monitors that are practically obsolete the moment they're installed. VP is still VP even if shot against green so the term is still relevant. As long as something is being output live. The thing you get bang on though, is just how difficult digital set design for VP in a game engine. Achieving photorealism using Unreal Engine is incredibly complicated. And I'm talking about photorealism that runs at least 30fps on today's hardware. It's so difficult. Even with lumen and nanite. In fact, the former introduces so many issues of its own, that you may wish to default to baked lighting. But then that's another benefit of VP gone.
Nice to see you're coming to this realization :) But I think you're still overestimating the number of virtual production shots vs. traditional sets/greenscreens on Mando and other shows.
Very true.. same is happening with Indian virtual production studios like Annapurna. Also for some reasons I had a strong urge to put S cruve on your video 😅😂
I mean...someone had to say it. If anything, I am excited to see more productions use this tech in a creative new way, rather than the same way that we've been seeing over these last few years!
So damn true. Been in the scene for 2 years and it’s kinda frustrating that a lot of people(especially clients) don’t understand the known limitations of virtual production and how much it takes to go from planning to achieve the “good look” on screen. So happy that you pointed these things out, really really appreciate it.
All true...and yet companies like Mo-Sys ( yes I am picking on them ) and others still charge incredible prices for their products. Prices that either have not changed, or increased in price over the last years. And as for volumes...bring a checkbook...someone else's. However you are exactly right about the complexity of learning everything. Over the last 9 months I have built a real-time green screen studio and am using Unreal to help drive it. And yes, bringing everything together is a very long and involved process. Great video.
The sweet spot for those of us who don't have the backing of a billion dollar company, is a hybrid approach to VP. Using green screen with image-based lighting is waaaaaaay cheaper and more accessible. You don't need an array of video monitors that are practically obsolete the moment they're installed. VP is still VP even if shot against green so the term is still relevant. As long as something is being output live.
The thing you get bang on though, is just how difficult digital set design for VP in a game engine. Achieving photorealism using Unreal Engine is incredibly complicated. And I'm talking about photorealism that runs at least 30fps on today's hardware. It's so difficult. Even with lumen and nanite. In fact, the former introduces so many issues of its own, that you may wish to default to baked lighting. But then that's another benefit of VP gone.
Nice to see you're coming to this realization :)
But I think you're still overestimating the number of virtual production shots vs. traditional sets/greenscreens on Mando and other shows.
Very true.. same is happening with Indian virtual production studios like Annapurna. Also for some reasons I had a strong urge to put S cruve on your video 😅😂
Okay the S curve comment is hilarious 😂. We forgot to colour our A Roll! Great catch. Thanks for watching.
I mean...someone had to say it. If anything, I am excited to see more productions use this tech in a creative new way, rather than the same way that we've been seeing over these last few years!
This guy must be a Zac Snyder fan….😂😂
Oh yeah, I liked this one