When I was a newbie I used warrior poet as my main selfish set before I started collecting dungeon sets... Vvardenfell was the zone I did all my questing in when I first started. Did all quests, side quests, map achievements etc, so I naturally already got all the set pieces together that way.
I realize this years ago after several months tanking; that self-heal sets are not as useful as I expected, because you still have to rely heavily on skills to survive anyway. beside, you can still be tanky even with support sets, I wear Turning Tide, Powerful Assault, Master/Vateshran shield, and Mighty Chudan, with that set-up, even my Woodelf NB can have 50k health.
I used to like Leeching way back like before Elsweyr or Summerset even... but the game and class-passives and CP have changed a lot and since then so many good sets, even crafted ones, have come into the game.
I ran Leeching for so long. I remember telling people I could hear Lord Warden randomly talking sometimes but it took me months to figure out that he does that if you use the unique Leeching shield from the quest reward lol I still have it on body to use in final boss vet dragonstar because I think it actually makes big difference in there when you have like 8 flame atros stacked together.
@@adamoslaw11 admittedly it probably would help to kill a few but groups I've done with always cheese the boss. So healer taunts main and tank taunts everything else and pulls them away while the healer and dps focus main at the entrance door
@@gashark6956 In that scenario you don't need any support sets (as you're far away from group anyway) so selfish sets like Leeching probably works great there, gotta admit it.
Can you evaluate Cyrodiil's Crest? I found it useful while learning to tank Bahsei. It's also the set I recommend new tanks buy from a guild store, especially when they don't have Master's 1H+S yet. Furthermore I like the Torc of Tonal Constancy as a selfish tank item. EDIT: What differentiates Crest from Battalion Defender is that it's always a self-heal (reliable) and that it's burstier with a longer cooldown. This makes it possible to single-bar.
Crest of Cyrodil heals you for 18% of your max HP when you block once every 4 seconds. I did test Battalion Defender in the log which you can find in the description which is somewhat similar (heals you or an ally within 15 meters for 5.6% of your max HP once every 1 second) and it did very poorly. I don't see how it would perform well on Bahsei, considering Main Tank gets the healing reduction from curse (so damage shields are much better than healing) and Off Tank doesn't always have incoming attacks that they could block and proc Crest of Cyrodil, because Abominations get stuck in animations a lot.
@@Hyperioxes I guess I was better than I thought main-tanking Bahsei ;). I also don't use the set anymore. Belated edit of my original post: Crest is better suited to single-barring and is more reliable as a selfish heal. Also, I believe you need to block actual damage to proc the heal for both sets. This hampers Battalion Defender much more than Crest, because many bosses do not actually hit you constantly.
If you had organized team composition for a trial or you and a friend wanted to be main tank & off tank for trifecta runs like Godslayer & etc is there 2 classes that should be chosen or do you guys just pick whatever? I know most pick 2 DKs but would there be a more optimal setup of 2 tanks if you chose different classes or does it not matter much in the grand scheme of things? or let’s say you and a friend ran pug groups as a Main & Off tank would there be an ideal setup for classes? i’ve checked reddit & TH-cam but most seem to say it doesn’t matter much.
I can't really tell you the ideal classes for pugs because they're pugs, you can't know what classes other people are going to bring. As for you and your friend, just don't pick the same class (no point in bringing 2 DK tanks) and that's it. If you're looking for best classes then pick DK, Necro, Arc or Sorc. Wardens are also good but a huge majority of healers in this game are Wardens so you'll most likely have a Warden healer in your pug runs.
@@Hyperioxes I’ve heard Arcanist tank has some buff they give to the entire team but I don’t remember what it is so alot of people run them with a DK on off-tank or main tank.. and Warden is usually a healer on the team for major resolve but second healer is usually option… so I suppose for pugs it’d be a DK tank and a Arcanist tank? but I still don’t know why people say Arcanist.. people on reddit keep mentioning some team buff.
@@VsSecretChannel Arcanists are simply very good at surviving with their massive damage shields and Runeguard, they have a unique 2200 penetration debuff on their taunt, they have access to Rune of the Colorless Pool which keeps up Minor Brittle and Minor Vulnerability and they have Zenas which grants everyone Minor Courage and Minor Intellect and Endurance. DK + Arc is definitely a solid combination, but as I said before any combination between DK, Arc, Sorc and Necro will work.
Leaching. An almost 10 year old set, still is the bread and butter for my DK. I don't care if someone tells me to swap to something else, i love leaching...
Hey, loved the vid, where do you get the percentage values from (i.e: 5% of max helath etc.)? Is there some website that has them? I mostly find just some numbers that dont say a lot
Could you do a double ice stave guide? Best classes for it, skill passives, stats, mundus, etc. I try formulating but then I think of something else and I start over and don’t wanna waste mats/gold on the wrong stuff
Switching from sword and board to ice/ice is really not a big deal in any way in terms of the rest of your build. You don't need to change class, stats or mundus that would be different from sword and board front bar (it's still whatever class the group needs or whatever you play, it's still 64 points into health and the Atronach mundus) EXCEPT - make sure you take points out of Tri Focus passive under the destro skill line. A lot of people make the mistake of taking this passive when they start double ice tanking, because they figure they can heavy attack for magicka, therefore blocking should also cost magicka - but all that does is make nearly all your skills cost the same resource as blocking and it most often ends quickly and poorly for the tank. Also - sometimes sword/board is just more useful or may be needed for a boss for one reason or another (like Vateshran for AoE Major Maim or to pull in lots tiny adds quickly, actually works quite nicely for Orphic boss in vLC). It really would make no sense to have a separate character for double ice with completely different stats. The reason why a lot of people say that double ice is a more advanced tank setup is not because you need a special setup in terms of stats for it, it's because since you can't heavy attack for stamina with double staves, you have to already be relatively confident about what you have to or don't have to block and manage your resources well. Newer tanks learning the content tend to permablock a lot, which isn't really a good way to go with double staves. In addition, running double staves often means you run a taunt only on one bar, freeing up an extra skill slot for more utility, so you have to be comfortable enough with the fights to not feel like you need a taunt on both bars.
I have been curious what the most selfish set up would be? What class, sets, skills, etc… some1 who is focusing on sole over-kill survivability and not grp support.
Check his channel for the immortal tank build. It's vampire drain with ulti morph, dragonknight, elf bane armour, magma shell. You could probably chuck on basalt blooded warrior and either oakensoul or bloodlords if you wanted to be even lazier. This doesn't help the group at all but you'll survive a nuclear bomb.
As a new player I might definitely lack important information, but I'd assume that selfish sets would probably be more worthwhile in niche situations like if you wanted to do content with less than a full group (duoing or soloing, but if possible I'd assume you'd run bruiser builds instead of full tank builds for that (which is what made me consider sets like Leeching or Bahraha due to damage scaling with max HP)), because you probably wouldn't have a healer and not many DDs you'd end up buffing either. But I suppose for bruiser type (obviously offmeta) builds it might not be worth it from the damage perspective. Would it be better to look at pure offensive sets and perhaps mix one offensive and one defensive one? Would bruiser type builds even be worth it in those situations or aren't they feasible at all and I should rather try something else if I wanted to see what I could do with just a single friend?
I see the majority of the players (I believe most of them are casuals) crying about leeching being a good set, because it keeps them alife with zero effort. You have to throw out the mindset of being on your own. While you might survive your own mistakes, the group won’t. I’ve had so many pugs where the tank loses taunt, making their group die or not doing another mechanic correctly, killing most of the group. While you might stay alone in the end because Leeching gives you that threshhold to survive, you provide absolutely nothing to group and also are actively killing your team because of mistakes.
Interesting question. However bear in mind the Vicious Poisons vision refers to alchemical weapon poisons as far as I know. Some stuff will probably buff it, but I can't think of anything that would outrageously do so. There's also the fact that you need really diverse mitigations in the archive. Good healing over time can help against bleeds, but not one shots. I've had 10K+ health regen, which is by no means a panacea in IA. If you want to go super far, a Magma Shell DK is probably the only build that addresses everything.
I'm mostly playing the Magma build in IA but from what Lucht told me (and he got very high with non-cheese builds) it's pretty bad in IA. In late Archive the only way to deal decent damage is using Status Effects, and since Leeching is an AoE DoT it has a 1% base chance to proc Poisoned, which makes it really bad.
Following this same concept, what would be the best selfish tank set? Not necessarily for a new player, just overall……I’m trying to loosely apply some of your thoerycrafting to pvp, as there is really nobody in the pvp community that breaks down set comparisons and numbers like you do
There is nothing wrong with a tank wearing Leeching. I have played this game since launch. I have 5 accounts and several tanks,dps and healers on each. Some wear sets to buff group and some dont. I find the dps comments ironic here since most of you don't wear sets to buff your group, and yet you will call a tank selfish while you wear sets that only help you with your role. I tend not to play with people who feel there role is more important. There is nothing wrong with wearing buff sets. I run them on my tanks, my healers and dps. But, someone chooses not, that's OK too. It depends on your group. But to categorically deem a whole set worthless because of a myopic playstyle? There are a lot of variables to consider. Otherwise, your just flat out wrong.
I'll play devil's advocate a little. There's a lot of active defense in the logs, as you'd expect from a good player, such that Leeching is overhealing a lot as there isn't much to heal with 6m worth of shields going out, that's why there's such a huge delta between heal and overheal. A beginner/casual isn't going to be able to micromanage anywhere near that well and will probably get more passive healing from leaching than the logs imply. Also, I think the best use case for this set is people who struggle in DLC content without HM levels of damage (this is a huge percentage of the player base), as we know mitigation scales with damage, while healing does not, so relatively speaking they're getting less value from a set like brass than the might if they were tanking a vDLC HM trial.
I agree. Plus if someone is new to content they are likely with other new people too, so the healers for example will be less reliable, the DPS likely won't stack, etc
"as we know mitigation scales with damage, while healing does not" - if you don't take any damage then you don't need healing from a selfish set to survive in the first place. Selfish sets are supposed to keep you alive in places you'd die without it, getting to armor cap (or close to it) should be everyone's 1st priority, then people may realise a vigor or for example coagulating blood on DK is all they need to keep them alive.
Leeching plate with gloom is very good on a necro tank with cp and the necro passive you take around 60% less aoe damage when it procs while healing a shitload, also leeching does 10% more damage from necro passive
I think leeching is good for random dungeons when your dps and healer are not very good at doing their jobs and you need to stay alive a bit longer, in a perfect senerio powerful assault and the shipregret set is bettwr that mkes enemies take 10% more damage The old crimson and leeching tank method is solid for taking with groups of randoms.
It's not. You'll never deal respectable damage as a dungeon/trial tank. Carrying 2 "DPS tank" sets to boost your DPS from 3k to 6-7k at the expense of the group buffs isn't going to make the run any faster. Leeching Plate is only good in solo content with a 40k+ max health build where it's combined with sufficient penetration and you expect it to hit several targets, i.e. Infinite Archive.
@@tony16546 dude I literally said for RANDOM Dungeons and content, Tanks don't deal damage if you are it's about 3-10k at tops, and that's not your focus as a random tank, if your a trial tank doing vet trials sure you need buffs but not for 98% of the hard modes in dungeons in ESO In random ques dungeon runs are always long, because you get mid tier dps 90% of the time, and when things hit like a truck and fights take 10 minutes instead of 30 seconds to a minute, or having a healer that does not do the job properly it's better to be selfish in those situations. If you're doing content with a group then you should go group utility. If the DPS can't phase 30k in a dungeon sets like powerful assault and ship regret arnt gonna do anything except boost the damage from 30k to 36k which is about 6.5 seconds on a boss
This is a pretty good example of a video that is informative without [directly] throwing shade at other content creators: comes across more classy/respectable this way.
Don't worry we don't play with you anyway. I happen to also like hyper too I think he's a great guy and a skilled tank, but I also feel that way about skinny cheeks, nefas, xynode and I don't bash creators, I simply use what I want in the groups I run with and don't join groups who who play a different way. To each thier own. I do like some of hypers stuff, and this is a good vid.
@@matthewsanders1154 this video is simply facts without misinformation that a certain other creator spreads . If you like Xynode that's fine but my comment wasn't insulting him but he does spread misinformation and loves this set , hence my comment
You are making one very big assumption about Beginner tanks when you compare the healing you get from Leeching Plate and Resolving Vigor, and that's APM. Beginner tanks will not have anything close to even average uptime of skills. Players who are new to tanking or even just new to ESO will never reapply skills when they run out, hell they sometimes forget to refresh their taunt. Leeching plate will heal you just because you are being hit and that takes zero input from the player. I personally remember being absolutely overwhelmed while learning to tank and forgetting to use any skills except taunt. Those are situations where leeching plate shines. And when the tank learns that all the skills, including self heals, needs to be constantly reapplied they can retire the set and upgrade to something better.
@@stalciniai did you miss the part where he has shown alternatives to leeching that are better and just as easy to use while also being easier to farm?
@@CasualestMMACasual You literally don't need a tank or healer for the vast majority of normal dungeons. It is only a select few where you *need* a tank, or you cannot be (easily) successful. I'm going to from bottom to top on Hyper's dungeon tier list. Anything I don't mention is because I can't think of a single issue with not having a tank. I've done every 4 man hardmode so I know these dungeons. Wayrest final boss hits pretty hard, but can be roll dodged, or blocked if you are a somewhat tanky dps. I usually slot a taunt if we don't have an actual tank because I know I can dodge it 100% of the time. Direfrost last boss can be an issue sometimes, but so long as you have someone with one braincell to rub together to interrupt her, it's fine. Volenfell green centurion, same as Wayrest. Slot a taunt if you want, but anyone can dodge it. Blessed Crucible, same thing. Slot a taunt if you want, but anyone can dodge it. It's not even that hard for most DLC dungeons now, either: The Cauldron can be pretty bad if the last boss isn't at least taunted. I've 'tanked' this on normal as a DPS. The most important thing is for you to move him when the mechanic requires you to do so, which is harder when it's random who has aggro. Nothing else hits hard enough that a DPS with inner fire and vigor can't deal with it. Mazzatun can be annoying if the person who has aggro doesn't know how to deal with the first boss's charge mechanic, or the spit mechanic on second boss, so I slot taunt for this. March of Sacrifices first boss is pretty bad if there's nobody taunting the first 2H boss or second boss. Bloodroot forge first boss needs someone to taunt the bear add so it doesn't AoE heavy the group. You can just dodge the heavy of the minotaur boss. Malatar just needs a taunt for final boss, and again, you can dodge his heavies. Fang lair just needs taunt, heavies can be dodged on all bosses with minimal trouble. Scarabs on last boss will die in AoE nearly instantly. Moon Hunter needs taunt for werewolf behemoths and last boss. Dodge heavies. Maarselok just needs taunt for bosses. Damage is pretty heavy on the cancroid even on normal, so this one can be quite difficult without at the very least a tanky DPS with good sustain. Otherwise it's not that bad. Everything else can be dodged. Castle thorn just needs taunt for bosses. Lady Thorn's heavies are well choreographed and easily dodged. With modern DPS you'll likely be burning her from mechanic to mechanic within seconds anyways, none of which require a tank on normal. Black Drake only needs taunt on first boss to dodge the heavies. Scalecaller is the first dungeon on this list that NEEDS someone with a taunt or the first boss is a disaster. The rest of the bosses are much easier with taunt so you can keep doylemish in one spot, and cheese the giant. Mortieu just needs someone with vigor to stand in the AoE on the sewer grates. Zaan needs taunt so she doesn't run around everywhere but can be burned during mechs and is a joke so long as you live for the first 30 seconds or so because after that she will be burned from mechanic to mechanic. Icereach only needs taunt for the first boss to kite him around while enraged. Unhallowed grave can be done without a taunt but is much easier when you engage in the kiln boss's mechanics so you don't have to heal through it. Bedlam needs someone with taunt for the bosses, except the final boss, but I can understand arguments that one isn't needed for her on normal. Oathsworn bosses need someone with taunt otherwise you die to mechs. Second boss needs a lot of healing on the DPS but the heavies can be dodged. Last boss doesn't hit hard, but the 1h/shield mini hits quite hard and must be dodged 2-3 times since it's a channeled heavy. Shipwrights needs a taunt for the first boss and the flesh atro (chains are more important to grab the flameshaper, but he should die instantly otherwise), and the spriggan to get her out of her AoEs. Last boss can be dodged. Red Petal is a lot easier when you taunt the 1h/shield boss, and the final boss so he doesn't run around everywhere. Dodge heavies. Moongrave fane needs taunts to keep things from running around, dodge heavies. First boss could be a problem if the randoms don't know the mechs or have enough healing to survive the rock throws hitting everyone during invuln, or if AoE DPS isn't high enough to clear the adds. This is pretty hard without a proper tank but can be done with a DPS with taunt and potentially chains. Frostvault needs a taunt for rizzuk's atronach, and last boss. I'd argue that this one is very very hard without a tank since the damage output of the final boss is so high and it can't all be dodged. I'd say this is probably one that is too much fuss without a proper tank. Scrivener's is quite hard without a proper tank. A DPS with taunt and vigor will still have a rough time of it since incoming damage is high here. Especially on the worm boss and the last boss's channeled heavy. I'd say this is probably one that is too much fuss without a proper tank. Earthen root I've not done on normal much if at all, but I imagine the first boss needs someone to tank his heavies since he enrages if you dodge them. I'd say this is probably one that is too much fuss without a proper tank. Dread Cellar, Graven Deep, Stone Garden, and Coral Aerie will all be horrible without a tank, and are not worth the fuss (imo) to fake tank. So, all in all you're looking at around 7 out of 54 dungeons that are not worth doing without a tank. That's a 12.9% chance of getting something that you need a tank for. It's a risk I'm willing to take, especially since I don't think the dungeons are weighted equally in the random algorithm, and not everyone has ESO plus or is queuing on a character who even qualifies for the harder dungeons. So, I'm going to keep queuing as a fake healer and slot a burst heal or echoing vigor.
@@Somnolentone yea I’m not reading that, I read the first two paragraphs. From what I did read you are you are giving me the prospective from an experienced player, when this video was intended for BEGINNERS. A beginner tank will most likely need a healer due to the fact they are LEARNING the game. They will 100% be overwhelmed having to pull, taunt & heal themselves all at the same time.
You are arguing 2 different things comparing leeching to a skill you have to cast. Leeching is a passive heal and not intended to be a complete replacement for all healing. I personally would not recommend it to a replacing for your main heal. I would however see some value in using it as a good set for a newer tank that is looking for something to play in solo in a more hybrid role if they don’t want to run a melee build. It is also very strong in a setting like Infinite Archive.
False, false and false..... the heal on leeching is bad and the dmg is even worse. As stated by hyper in another comment it has 1% chance to proc status effects so its a total waste for dmg in IA and the healing bit ... its outhealed by one skill. He showed alternatives that probably would also perform better in IA at least with survivability. Pressing a button isnt that hard even for beginners, and once pressed guess what some skills have a "passive heal" for a limited time.
I'm using Galenwe set... Mixed with Resilient Yokeda... I was able to make 72000 points in the Infinite Archive... Also I have no other problems in trials anymore
I used leaching with sargent mail for heavy attack sorc pet build.very eazy no death melstrom arena.used it before as tank set now as solo dps set very hard to die
Check out Warrior Poet combined with Plague Doctor all reinforced with sheild stacking buffs and one taunt on each bar using a argonian DK. You just don't die 😂 you need that rgb dwaven bot giving you resources back plus bewitched sugar skulls but easy no death runs.
who is even saying it is a good set? its alrite as a pvp tank or hist sap, marabalm how many beginner people do we get in this game now anyway, hard enough to find any player
Crazy that people recommend these…tanks die to mechanics, not ads lol. Selfish sets do hardly anything. Crest of Cyro i think is a better ‘super selfish’ set than leeching. I ran that when i was learning in vet dungeons if it was a random group.
I unfortunately don't have time to find a group for trials, to farm the better gear, so im stuck with overland/dungeon sets. I also dislike reusing sets that im using on another character. As i really like it when my tanks feel different from one another. so im kinda stuck with leeching on my arcanist untill they add another good dunguen set to the game.
The tank(s) are 1 or 2 of 12 in a trial. They should wear what gives them the best survival and the other 10 or 11 players should be thinking about sets that help keep those tanks upright. I think the community sometimes thinks ass backwards on things.
@@jonesfps6726 Trying to say the tank should have the sets most likely to keep him upright based upon what is or is not available from other players rather that to augment other players.
The best way to keep people upright is to kill the boss before it lays them down. Trials and dungeons have many examples of dps checks for this reason. It is Very not fun as a tank to work a boss for 20 minutes only for the group to wipe because they couldn’t clear a portal/kill mini/ran out of cleanses! I’d rather do something and help the group than stand there and be a meat shield run after run 🗿
@@ognevkafenella9741 Your logic is sound. I actually recant my previous statement. The facts are sets like Pearlescent or Crimson, to my knowledge, only come in heavy and so the burden has to lie with the tanks to provide those specific buffs.
Personaly i love selfish tank sets like Ironblood or Defending Warrior. Especially for vet dungeons with randoms, i value selfsustain way higher than the litle damage increase gained by PA or Yolna.
You left out the damage it does and the skill slot you get back.Look at Ninjapulls pretending he knows.If you guys played with the common folk you would know that the healer is fake and not buffing anyone. Ps Ninjapulls get off his...
If your not doing much damage then you must not be playing in random dungeons often.Try a couple when your team wipes or they sell you out after a big pull and you kill all the adds. Now what do the logs say? Ps the skill slot
Your argument literally is: The skill slot. While in reality it won’t safe you a skill slot. You will always bring vigor for minor resolve. And if not vigor then another shield (scribing) that gives minor resolve and a shield.
@ZephioGaming you are thinking of DK tanks exclusively. Literally every other class has a better class heal than resolving for selfish tanking in PuG content. I never slot resolving vigor for PUG vet dungeon hard modes.
Nice one dude - I'm amazed this set is still being recommended. Now I will refer players here when it comes up.
Another legend 🔥
It's good for Solo builds in arenas like infinite archive. Not group play.
it's because of creators like xynode who uses it on so many of his builds
luchtt and hyper crusading against disinformation, let's gooo
Thanks for keeping up with these theorycrafting videos for ESO. These kinds of videos are getting harder to find on YT.
I really like the idea of recommending Senchal Defender to new tanks who need a selfish set. Reinforcing those core mechanics is a great benefit.
When I was a newbie I used warrior poet as my main selfish set before I started collecting dungeon sets... Vvardenfell was the zone I did all my questing in when I first started. Did all quests, side quests, map achievements etc, so I naturally already got all the set pieces together that way.
I used to use ebon with plague doctor
i would've used the fuck out of warrior poet if it weren't for the warden passive lol it's such a good buff
I realize this years ago after several months tanking;
that self-heal sets are not as useful as I expected, because you still have to rely heavily on skills to survive anyway.
beside, you can still be tanky even with support sets,
I wear Turning Tide, Powerful Assault, Master/Vateshran shield, and Mighty Chudan,
with that set-up, even my Woodelf NB can have 50k health.
I used to like Leeching way back like before Elsweyr or Summerset even... but the game and class-passives and CP have changed a lot and since then so many good sets, even crafted ones, have come into the game.
I ran Leeching for so long. I remember telling people I could hear Lord Warden randomly talking sometimes but it took me months to figure out that he does that if you use the unique Leeching shield from the quest reward lol
I still have it on body to use in final boss vet dragonstar because I think it actually makes big difference in there when you have like 8 flame atros stacked together.
But... but... your team's supposed to kill the atros :v (And you're supposed to chain them to the boss so DDs can kill them)
@@adamoslaw11 admittedly it probably would help to kill a few but groups I've done with always cheese the boss. So healer taunts main and tank taunts everything else and pulls them away while the healer and dps focus main at the entrance door
@@gashark6956 In that scenario you don't need any support sets (as you're far away from group anyway) so selfish sets like Leeching probably works great there, gotta admit it.
@@adamoslaw11 In that case you run two ultimate sets like SAX/WM and use it when you come back for adds.
You shouldn't have any atros to be fair 😂
my starting out tank set was
Thurvokun
Ironblood
Leeching Plate
I only made a tank because I wanted to use Thurvokun set
The question is, so you think it is worth utilizing a five piece set in place of an effect that is generally weaker than green vigor?
Dk for the combustion passive, it was nice before combustion was nerfed
Can you evaluate Cyrodiil's Crest? I found it useful while learning to tank Bahsei. It's also the set I recommend new tanks buy from a guild store, especially when they don't have Master's 1H+S yet. Furthermore I like the Torc of Tonal Constancy as a selfish tank item.
EDIT: What differentiates Crest from Battalion Defender is that it's always a self-heal (reliable) and that it's burstier with a longer cooldown. This makes it possible to single-bar.
Crest of Cyrodil heals you for 18% of your max HP when you block once every 4 seconds. I did test Battalion Defender in the log which you can find in the description which is somewhat similar (heals you or an ally within 15 meters for 5.6% of your max HP once every 1 second) and it did very poorly. I don't see how it would perform well on Bahsei, considering Main Tank gets the healing reduction from curse (so damage shields are much better than healing) and Off Tank doesn't always have incoming attacks that they could block and proc Crest of Cyrodil, because Abominations get stuck in animations a lot.
@@Hyperioxes I guess I was better than I thought main-tanking Bahsei ;). I also don't use the set anymore. Belated edit of my original post: Crest is better suited to single-barring and is more reliable as a selfish heal. Also, I believe you need to block actual damage to proc the heal for both sets. This hampers Battalion Defender much more than Crest, because many bosses do not actually hit you constantly.
If you had organized team composition for a trial or you and a friend wanted to be main tank & off tank for trifecta runs like Godslayer & etc is there 2 classes that should be chosen or do you guys just pick whatever? I know most pick 2 DKs but would there be a more
optimal setup of 2 tanks if you chose different classes or does it not matter much in the grand scheme of things? or let’s say you and a friend ran pug groups as a Main & Off tank would there be an ideal setup for classes? i’ve checked reddit & TH-cam but most seem to say it doesn’t matter much.
I can't really tell you the ideal classes for pugs because they're pugs, you can't know what classes other people are going to bring. As for you and your friend, just don't pick the same class (no point in bringing 2 DK tanks) and that's it. If you're looking for best classes then pick DK, Necro, Arc or Sorc. Wardens are also good but a huge majority of healers in this game are Wardens so you'll most likely have a Warden healer in your pug runs.
@@Hyperioxes I’ve heard Arcanist tank has some buff they give to the entire team but I don’t remember what it is so alot of people run them with a DK on off-tank or main tank.. and Warden is usually a healer on the team for major resolve but second healer is usually option… so I suppose for pugs it’d be a DK tank and a Arcanist tank? but I still don’t know why people say Arcanist.. people on reddit keep mentioning some team buff.
@@VsSecretChannel Arcanists are simply very good at surviving with their massive damage shields and Runeguard, they have a unique 2200 penetration debuff on their taunt, they have access to Rune of the Colorless Pool which keeps up Minor Brittle and Minor Vulnerability and they have Zenas which grants everyone Minor Courage and Minor Intellect and Endurance. DK + Arc is definitely a solid combination, but as I said before any combination between DK, Arc, Sorc and Necro will work.
Do you have a video of your addon set-up?
Leaching. An almost 10 year old set, still is the bread and butter for my DK. I don't care if someone tells me to swap to something else, i love leaching...
Hey, loved the vid, where do you get the percentage values from (i.e: 5% of max helath etc.)? Is there some website that has them? I mostly find just some numbers that dont say a lot
From this website esoitem.uesp.net/viewSkillCoef.php
Could you do a double ice stave guide? Best classes for it, skill passives, stats, mundus, etc. I try formulating but then I think of something else and I start over and don’t wanna waste mats/gold on the wrong stuff
Switching from sword and board to ice/ice is really not a big deal in any way in terms of the rest of your build. You don't need to change class, stats or mundus that would be different from sword and board front bar (it's still whatever class the group needs or whatever you play, it's still 64 points into health and the Atronach mundus) EXCEPT - make sure you take points out of Tri Focus passive under the destro skill line. A lot of people make the mistake of taking this passive when they start double ice tanking, because they figure they can heavy attack for magicka, therefore blocking should also cost magicka - but all that does is make nearly all your skills cost the same resource as blocking and it most often ends quickly and poorly for the tank. Also - sometimes sword/board is just more useful or may be needed for a boss for one reason or another (like Vateshran for AoE Major Maim or to pull in lots tiny adds quickly, actually works quite nicely for Orphic boss in vLC). It really would make no sense to have a separate character for double ice with completely different stats.
The reason why a lot of people say that double ice is a more advanced tank setup is not because you need a special setup in terms of stats for it, it's because since you can't heavy attack for stamina with double staves, you have to already be relatively confident about what you have to or don't have to block and manage your resources well. Newer tanks learning the content tend to permablock a lot, which isn't really a good way to go with double staves. In addition, running double staves often means you run a taunt only on one bar, freeing up an extra skill slot for more utility, so you have to be comfortable enough with the fights to not feel like you need a taunt on both bars.
I have been curious what the most selfish set up would be? What class, sets, skills, etc… some1 who is focusing on sole over-kill survivability and not grp support.
Tbh just look at any Xynode builds & you'll get your answer.
Dragonknight build focusing on ulti gen to keep up permanent Magma is the best survivability you can get, except for fights with Oblivion damage
@@juanfromdennys that's funny, but also unfortunately they're not good at that either. He talks about leeching plate like it'll make you unkillable
Easy answer: Heavy attack sorc. You are doing no DMG while providing nothing to your group as a DD
Check his channel for the immortal tank build. It's vampire drain with ulti morph, dragonknight, elf bane armour, magma shell. You could probably chuck on basalt blooded warrior and either oakensoul or bloodlords if you wanted to be even lazier. This doesn't help the group at all but you'll survive a nuclear bomb.
What happens if this is combined with Crimson?
Hakeijo well spent.
I have been using leeching in IA due to scaling factors. Is there set I'm missing that can scale dmg mitigation beyond the 33k armor cap?
How many high quality videos will Hyper release until Lucht finishes the last 6 seconds of his own video? ^^
As a new player I might definitely lack important information, but I'd assume that selfish sets would probably be more worthwhile in niche situations like if you wanted to do content with less than a full group (duoing or soloing, but if possible I'd assume you'd run bruiser builds instead of full tank builds for that (which is what made me consider sets like Leeching or Bahraha due to damage scaling with max HP)), because you probably wouldn't have a healer and not many DDs you'd end up buffing either.
But I suppose for bruiser type (obviously offmeta) builds it might not be worth it from the damage perspective. Would it be better to look at pure offensive sets and perhaps mix one offensive and one defensive one? Would bruiser type builds even be worth it in those situations or aren't they feasible at all and I should rather try something else if I wanted to see what I could do with just a single friend?
Solid breakdown. Can't wait to point the casual Facebook tanks over here.
I see the majority of the players (I believe most of them are casuals) crying about leeching being a good set, because it keeps them alife with zero effort. You have to throw out the mindset of being on your own. While you might survive your own mistakes, the group won’t. I’ve had so many pugs where the tank loses taunt, making their group die or not doing another mechanic correctly, killing most of the group. While you might stay alone in the end because Leeching gives you that threshhold to survive, you provide absolutely nothing to group and also are actively killing your team because of mistakes.
Did you check how leeching held up in IA? Like would the poison damage be worth it with the right visions?
Interesting question. However bear in mind the Vicious Poisons vision refers to alchemical weapon poisons as far as I know. Some stuff will probably buff it, but I can't think of anything that would outrageously do so. There's also the fact that you need really diverse mitigations in the archive. Good healing over time can help against bleeds, but not one shots. I've had 10K+ health regen, which is by no means a panacea in IA. If you want to go super far, a Magma Shell DK is probably the only build that addresses everything.
I'm mostly playing the Magma build in IA but from what Lucht told me (and he got very high with non-cheese builds) it's pretty bad in IA. In late Archive the only way to deal decent damage is using Status Effects, and since Leeching is an AoE DoT it has a 1% base chance to proc Poisoned, which makes it really bad.
Where do you get the upscaled images for the abilities and proc icons
I used Noble's Conquest on my first tank. At least it got comfortable with bashing.
Yo will you ever make a hybrid tank sets ranking ?
Informative 👍
The only way i can find it useful is for thematic Necro RP Build and pair it with Goliath Ult. Otherwise i don't like it too much...
good vid, hopefully more ppl do theorycrafting and not just copy builds.
another banger video
If u combine leeching and baraha ? Bouth of them heal at the same time . I have noticed that lot of selfish tanks use them bout sets together .
It's great for solo play like the infinite archives. Not groups.
Haven't used leeching since the skyreach easy xp farm... forever ago.
Following this same concept, what would be the best selfish tank set? Not necessarily for a new player, just overall……I’m trying to loosely apply some of your thoerycrafting to pvp, as there is really nobody in the pvp community that breaks down set comparisons and numbers like you do
Imagine recommending stam recovery for tanking...
There is nothing wrong with a tank wearing Leeching. I have played this game since launch. I have 5 accounts and several tanks,dps and healers on each. Some wear sets to buff group and some dont.
I find the dps comments ironic here since most of you don't wear sets to buff your group, and yet you will call a tank selfish while you wear sets that only help you with your role.
I tend not to play with people who feel there role is more important. There is nothing wrong with wearing buff sets. I run them on my tanks, my healers and dps. But, someone chooses not, that's OK too. It depends on your group. But to categorically deem a whole set worthless because of a myopic playstyle? There are a lot of variables to consider.
Otherwise, your just flat out wrong.
I'll play devil's advocate a little. There's a lot of active defense in the logs, as you'd expect from a good player, such that Leeching is overhealing a lot as there isn't much to heal with 6m worth of shields going out, that's why there's such a huge delta between heal and overheal. A beginner/casual isn't going to be able to micromanage anywhere near that well and will probably get more passive healing from leaching than the logs imply. Also, I think the best use case for this set is people who struggle in DLC content without HM levels of damage (this is a huge percentage of the player base), as we know mitigation scales with damage, while healing does not, so relatively speaking they're getting less value from a set like brass than the might if they were tanking a vDLC HM trial.
I agree. Plus if someone is new to content they are likely with other new people too, so the healers for example will be less reliable, the DPS likely won't stack, etc
"as we know mitigation scales with damage, while healing does not" - if you don't take any damage then you don't need healing from a selfish set to survive in the first place. Selfish sets are supposed to keep you alive in places you'd die without it, getting to armor cap (or close to it) should be everyone's 1st priority, then people may realise a vigor or for example coagulating blood on DK is all they need to keep them alive.
in my last group the other tank was relativly inexperienced as trial tank, they had 53k health and leeching was only healing them 590hps
@@DarkLadyJupiter basically he would be tankier with less hp and without leeching :D
Exactly this vid is a bit misleading.
Keep it up brother
Leeching plate with gloom is very good on a necro tank with cp and the necro passive you take around 60% less aoe damage when it procs while healing a shitload, also leeching does 10% more damage from necro passive
I think leeching is good for random dungeons when your dps and healer are not very good at doing their jobs and you need to stay alive a bit longer, in a perfect senerio powerful assault and the shipregret set is bettwr that mkes enemies take 10% more damage
The old crimson and leeching tank method is solid for taking with groups of randoms.
It's not. You'll never deal respectable damage as a dungeon/trial tank. Carrying 2 "DPS tank" sets to boost your DPS from 3k to 6-7k at the expense of the group buffs isn't going to make the run any faster.
Leeching Plate is only good in solo content with a 40k+ max health build where it's combined with sufficient penetration and you expect it to hit several targets, i.e. Infinite Archive.
@@tony16546 dude I literally said for RANDOM Dungeons and content, Tanks don't deal damage if you are it's about 3-10k at tops, and that's not your focus as a random tank, if your a trial tank doing vet trials sure you need buffs but not for 98% of the hard modes in dungeons in ESO
In random ques dungeon runs are always long, because you get mid tier dps 90% of the time, and when things hit like a truck and fights take 10 minutes instead of 30 seconds to a minute, or having a healer that does not do the job properly it's better to be selfish in those situations. If you're doing content with a group then you should go group utility. If the DPS can't phase 30k in a dungeon sets like powerful assault and ship regret arnt gonna do anything except boost the damage from 30k to 36k which is about 6.5 seconds on a boss
They absolutely gutted Crimson Twilight. I tested the set myself and it wasn't good.
This is a great IA set. I use it on my Sorc IA build along with Serpent's Disdain. Especially at higher Arcs with a 2-3 FEs.
This is a pretty good example of a video that is informative without [directly] throwing shade at other content creators: comes across more classy/respectable this way.
i have been using this for a few years and it is awesome!
nobody tell xynode or his fans!
Don't worry we don't play with you anyway. I happen to also like hyper too I think he's a great guy and a skilled tank, but I also feel that way about skinny cheeks, nefas, xynode and I don't bash creators, I simply use what I want in the groups I run with and don't join groups who who play a different way. To each thier own. I do like some of hypers stuff, and this is a good vid.
@@matthewsanders1154 this video is simply facts without misinformation that a certain other creator spreads . If you like Xynode that's fine but my comment wasn't insulting him but he does spread misinformation and loves this set , hence my comment
You are making one very big assumption about Beginner tanks when you compare the healing you get from Leeching Plate and Resolving Vigor, and that's APM. Beginner tanks will not have anything close to even average uptime of skills. Players who are new to tanking or even just new to ESO will never reapply skills when they run out, hell they sometimes forget to refresh their taunt. Leeching plate will heal you just because you are being hit and that takes zero input from the player.
I personally remember being absolutely overwhelmed while learning to tank and forgetting to use any skills except taunt. Those are situations where leeching plate shines. And when the tank learns that all the skills, including self heals, needs to be constantly reapplied they can retire the set and upgrade to something better.
@@stalciniai did you miss the part where he has shown alternatives to leeching that are better and just as easy to use while also being easier to farm?
Yeah, but the alternatives are easier and faster to obtain than running Imperial City Prison repeatedly.
leeching plate fans destroyed with facts and logic, good job man
I bet you the type to que up as a fake healer.
@@CasualestMMACasual You literally don't need a tank or healer for the vast majority of normal dungeons. It is only a select few where you *need* a tank, or you cannot be (easily) successful. I'm going to from bottom to top on Hyper's dungeon tier list. Anything I don't mention is because I can't think of a single issue with not having a tank. I've done every 4 man hardmode so I know these dungeons.
Wayrest final boss hits pretty hard, but can be roll dodged, or blocked if you are a somewhat tanky dps. I usually slot a taunt if we don't have an actual tank because I know I can dodge it 100% of the time.
Direfrost last boss can be an issue sometimes, but so long as you have someone with one braincell to rub together to interrupt her, it's fine.
Volenfell green centurion, same as Wayrest. Slot a taunt if you want, but anyone can dodge it.
Blessed Crucible, same thing. Slot a taunt if you want, but anyone can dodge it.
It's not even that hard for most DLC dungeons now, either:
The Cauldron can be pretty bad if the last boss isn't at least taunted. I've 'tanked' this on normal as a DPS. The most important thing is for you to move him when the mechanic requires you to do so, which is harder when it's random who has aggro. Nothing else hits hard enough that a DPS with inner fire and vigor can't deal with it.
Mazzatun can be annoying if the person who has aggro doesn't know how to deal with the first boss's charge mechanic, or the spit mechanic on second boss, so I slot taunt for this.
March of Sacrifices first boss is pretty bad if there's nobody taunting the first 2H boss or second boss.
Bloodroot forge first boss needs someone to taunt the bear add so it doesn't AoE heavy the group. You can just dodge the heavy of the minotaur boss.
Malatar just needs a taunt for final boss, and again, you can dodge his heavies.
Fang lair just needs taunt, heavies can be dodged on all bosses with minimal trouble. Scarabs on last boss will die in AoE nearly instantly.
Moon Hunter needs taunt for werewolf behemoths and last boss. Dodge heavies.
Maarselok just needs taunt for bosses. Damage is pretty heavy on the cancroid even on normal, so this one can be quite difficult without at the very least a tanky DPS with good sustain. Otherwise it's not that bad. Everything else can be dodged.
Castle thorn just needs taunt for bosses. Lady Thorn's heavies are well choreographed and easily dodged. With modern DPS you'll likely be burning her from mechanic to mechanic within seconds anyways, none of which require a tank on normal.
Black Drake only needs taunt on first boss to dodge the heavies.
Scalecaller is the first dungeon on this list that NEEDS someone with a taunt or the first boss is a disaster. The rest of the bosses are much easier with taunt so you can keep doylemish in one spot, and cheese the giant. Mortieu just needs someone with vigor to stand in the AoE on the sewer grates. Zaan needs taunt so she doesn't run around everywhere but can be burned during mechs and is a joke so long as you live for the first 30 seconds or so because after that she will be burned from mechanic to mechanic.
Icereach only needs taunt for the first boss to kite him around while enraged.
Unhallowed grave can be done without a taunt but is much easier when you engage in the kiln boss's mechanics so you don't have to heal through it.
Bedlam needs someone with taunt for the bosses, except the final boss, but I can understand arguments that one isn't needed for her on normal.
Oathsworn bosses need someone with taunt otherwise you die to mechs. Second boss needs a lot of healing on the DPS but the heavies can be dodged. Last boss doesn't hit hard, but the 1h/shield mini hits quite hard and must be dodged 2-3 times since it's a channeled heavy.
Shipwrights needs a taunt for the first boss and the flesh atro (chains are more important to grab the flameshaper, but he should die instantly otherwise), and the spriggan to get her out of her AoEs. Last boss can be dodged.
Red Petal is a lot easier when you taunt the 1h/shield boss, and the final boss so he doesn't run around everywhere. Dodge heavies.
Moongrave fane needs taunts to keep things from running around, dodge heavies. First boss could be a problem if the randoms don't know the mechs or have enough healing to survive the rock throws hitting everyone during invuln, or if AoE DPS isn't high enough to clear the adds. This is pretty hard without a proper tank but can be done with a DPS with taunt and potentially chains.
Frostvault needs a taunt for rizzuk's atronach, and last boss. I'd argue that this one is very very hard without a tank since the damage output of the final boss is so high and it can't all be dodged. I'd say this is probably one that is too much fuss without a proper tank.
Scrivener's is quite hard without a proper tank. A DPS with taunt and vigor will still have a rough time of it since incoming damage is high here. Especially on the worm boss and the last boss's channeled heavy. I'd say this is probably one that is too much fuss without a proper tank.
Earthen root I've not done on normal much if at all, but I imagine the first boss needs someone to tank his heavies since he enrages if you dodge them. I'd say this is probably one that is too much fuss without a proper tank.
Dread Cellar, Graven Deep, Stone Garden, and Coral Aerie will all be horrible without a tank, and are not worth the fuss (imo) to fake tank.
So, all in all you're looking at around 7 out of 54 dungeons that are not worth doing without a tank. That's a 12.9% chance of getting something that you need a tank for. It's a risk I'm willing to take, especially since I don't think the dungeons are weighted equally in the random algorithm, and not everyone has ESO plus or is queuing on a character who even qualifies for the harder dungeons.
So, I'm going to keep queuing as a fake healer and slot a burst heal or echoing vigor.
@@Somnolentone yea I’m not reading that, I read the first two paragraphs. From what I did read you are you are giving me the prospective from an experienced player, when this video was intended for BEGINNERS. A beginner tank will most likely need a healer due to the fact they are LEARNING the game. They will 100% be overwhelmed having to pull, taunt & heal themselves all at the same time.
@@CasualestMMACasual no he is talking about Normal dungeons.
You forgot leeching plate fans don't understand facts and logic
You are arguing 2 different things comparing leeching to a skill you have to cast. Leeching is a passive heal and not intended to be a complete replacement for all healing. I personally would not recommend it to a replacing for your main heal. I would however see some value in using it as a good set for a newer tank that is looking for something to play in solo in a more hybrid role if they don’t want to run a melee build. It is also very strong in a setting like Infinite Archive.
False, false and false..... the heal on leeching is bad and the dmg is even worse. As stated by hyper in another comment it has 1% chance to proc status effects so its a total waste for dmg in IA and the healing bit ... its outhealed by one skill. He showed alternatives that probably would also perform better in IA at least with survivability. Pressing a button isnt that hard even for beginners, and once pressed guess what some skills have a "passive heal" for a limited time.
gg
I'm using Galenwe set... Mixed with Resilient Yokeda... I was able to make 72000 points in the Infinite Archive... Also I have no other problems in trials anymore
I used leaching with sargent mail for heavy attack sorc pet build.very eazy no death melstrom arena.used it before as tank set now as solo dps set very hard to die
Check out Warrior Poet combined with Plague Doctor all reinforced with sheild stacking buffs and one taunt on each bar using a argonian DK. You just don't die 😂 you need that rgb dwaven bot giving you resources back plus bewitched sugar skulls but easy no death runs.
Leeching plate is awesome!!!!, it has 100% uptime with you doing nothing
who is even saying it is a good set?
its alrite as a pvp tank or hist sap, marabalm
how many beginner people do we get in this game now anyway, hard enough to find any player
Crazy that people recommend these…tanks die to mechanics, not ads lol. Selfish sets do hardly anything. Crest of Cyro i think is a better ‘super selfish’ set than leeching. I ran that when i was learning in vet dungeons if it was a random group.
I unfortunately don't have time to find a group for trials, to farm the better gear, so im stuck with overland/dungeon sets. I also dislike reusing sets that im using on another character. As i really like it when my tanks feel different from one another. so im kinda stuck with leeching on my arcanist untill they add another good dunguen set to the game.
The tank(s) are 1 or 2 of 12 in a trial. They should wear what gives them the best survival and the other 10 or 11 players should be thinking about sets that help keep those tanks upright. I think the community sometimes thinks ass backwards on things.
so what exactly are you trying to say with your comment ?
@@jonesfps6726 Trying to say the tank should have the sets most likely to keep him upright based upon what is or is not available from other players rather that to augment other players.
The best way to keep people upright is to kill the boss before it lays them down. Trials and dungeons have many examples of dps checks for this reason. It is Very not fun as a tank to work a boss for 20 minutes only for the group to wipe because they couldn’t clear a portal/kill mini/ran out of cleanses! I’d rather do something and help the group than stand there and be a meat shield run after run 🗿
@@ognevkafenella9741 Your logic is sound. I actually recant my previous statement. The facts are sets like Pearlescent or Crimson, to my knowledge, only come in heavy and so the burden has to lie with the tanks to provide those specific buffs.
Who in their right mind would suggest battalion defender? lmfao
Personaly i love selfish tank sets like Ironblood or Defending Warrior. Especially for vet dungeons with randoms, i value selfsustain way higher than the litle damage increase gained by PA or Yolna.
You left out the damage it does and the skill slot you get back.Look at Ninjapulls pretending he knows.If you guys played with the common folk you would know that the healer is fake and not buffing anyone. Ps Ninjapulls get off his...
The log is in the description, you can check the damage it did and it isn't impressive
If your not doing much damage then you must not be playing in random dungeons often.Try a couple when your team wipes or they sell you out after a big pull and you kill all the adds. Now what do the logs say? Ps the skill slot
Your argument literally is: The skill slot. While in reality it won’t safe you a skill slot. You will always bring vigor for minor resolve. And if not vigor then another shield (scribing) that gives minor resolve and a shield.
@@ZephioGaming want 2 bet kid?
@ZephioGaming you are thinking of DK tanks exclusively. Literally every other class has a better class heal than resolving for selfish tanking in PuG content. I never slot resolving vigor for PUG vet dungeon hard modes.