Just a minor criticism but you should add slightly more detail and variation in some of the colors of the pixels, they feel a little flat but with just a little color variation they would look great. But still, this is an awesome resource pack! I’ll definitely install it for some of my modpacks (horror specifically). This is likely going to go really well with the “extra gore” mod, since it has blood particles!
I know it isn't the best, I literally just multiplied some red on the skin of the mob except the creeper that looks awful because I made it. Now that I'm better at pixel texturing, I might update it. Also Thanks a lot
I cant use respackopts cause of an issue so how do I use the addon, put it in which folder because it says extract all and there is no zip folder for the addon
From the addon download you should get a zip folder with both the addons. Inside the zip folder you should find 2 more folders, or a folder with 2 folders in it, I dont remember. Those 2 folders should be called something like "TH addon - green bleed" and "TH addon - ills kills". Extract those two folders, into your resource pack folder (where you put TH too). Now you should have 2 new resource pack, with the icon similar to the torturable one, but instead of an enderman you should find a zombie and an illager. When using Torturable healthbars, remember to put the addons on top of it or it will conflict. I'm making a bare torturable pack for these kind of reasons, that has no respackopts compatibility, so people that cannot use respackopts can load TH without it trying to load all the useless additions.
For armor I think you need something like cit resewn. Addons can be downloaded and then extracted Or can be found in the rp options when using the respackopts mod
@@grihitharikeri3155 yeah sorry, you need the moremcmeta mod if you are not using optifine. I put on the download site all dependencies, one of which is moremcmeta, that is not required but you need it to make the animated stuff Edit: also animatica should work idk, I should put it too
Those are quite difficult question to answer shortly, so I can only make it long 1-This was my forth pack, and generally the others weren't that good, sure 2 of them have been up on the trending page of PMC, but it was nothing much, and I wasn't connected in any way to them, I didn't put much passion into making them, I made them in a day or so. For my fourth I had a different idea, I wanted to make it very good and unique, a pack that changed mobs in some way because I was good at that more than everything else, and thought I could put it on modrinth for the first time too to spread it even more. I went on the optifine documentation page and searched for stuff I never saw anyone use before: "health" and "block" catched my eye. I decided to make a sort of healthbar pack, but not like the only ones existing made by Howell, but something less invasive and creepy, as I just made my creepier mobs pack and was still in that mood. It was pretty popular, not like my first pack, but popular. It was literally the week after I posted my pack that I see it pop up on a TH-cam video from a youtuber that wasn't so hated back then, LulubelleMC, and that kept me from abandoning TH. I found out over the course of the year that only frequent updates keep a pack alive like mine. Then I made a Fresh version that didn't do as well as I thought, but who cares right now it's my 2nd most popular pack. After a while, I decided that I couldn't just be the healthbar guy, and returned to the optifine documentation, and remembered the "block" format I found out about, and made a pack really similar to the TH, where mobs spawning on snow or on magma or being in lava would change appearance, but it wasn't that good in my opinion, and was not compatible with my best pack. So I made adapting shulkers, my third most popular pack until last week, when it got unexpectedly surpassed my wall climbers, a pack that had too the objective to surpass TH. -I have no idea, while writing this poem my mind just told me to publish that scrapped pack based on blocks under entities that, if you want to know, was called Feel The Steps, now that I can make it compatible with TH in the same way I made CH, progress I guess. I can tell you about what is sure to come because I already talked about those a lot: a pack about a better 3d mace, not just like the others, but with enchantment variations, but I'm waiting for CitResewn to uptade 1.21 to release it. The we have those three datapacks I've been talking about for the last 3 months or so. But the datapacks were 2,you say? Yeah but I had a dream about placing the last eye of ender and the portal to the end opens in an incredibly dramatic way, with custom shaders, sounds and stuff. Every day the pack gets a bit bigger and now I have to add a new mob and a boss, just for the stronghold :_) . Then we have a datapack that ONLY adds new mobs and everything around them, so new Redstone, structures, brewing stands etc, one of which is that handsome guy in my community tab, and another one of them is just a 26 block tall guy that gives hallucinations 👍. The third pack (I never talked about this one before) is a simple pack that just adds a new dimension, about 4 new bosses, each big enough to not fit in the ancient city statue center, and then some other mobs. This last one has been under development for years now, even before TH. Why not just mods, being easier to make? Because I have no idea on how to code and there are a lot of cool mods that would make mines medium compared to them, while there are not many good datapacks that feel like mods. Am I crazy? Most definitely, but it will be cool
It does not work with villagers, but iron golems have it ingame without the pack. You're the first one that wants villagers finally, not I have a reason to do it
I cannot look if the pack is broken, as im on vacation for the next 3 days, but when I return ill see and if there is a bug, I'll fix it You should, instead of waiting for me, try the latest version on other versions like 1.21 and 1.20.4 ONLY with EMF and ETF, and check the breeze, as im sure it works in 1.21, the slime and the zombie, as these were some of the ones I worked on in the 2.1 update and if they are broken, then there's a problem If with EMF you don't find any problem, and you were using it before, then the problem was a mod you had If you were using optifine before, Idk wait for me to return to work as I have no idea and didn't check the latest update on optifine Sorry if I' wrote a bit strange Im in a "moving" situation
Being a resource pack, just go on modrinth and download it and put it in the resource pack folder in minecraft, you should however use optifine/EMF+ETF
@@EnderB_C_ hey i'm using only using OptiFine but for some reason the animations doesn't work, it's just static blood and theres no change when i hit the mob
yo! I'm morbious from planet minecraft, the guy who suggested ills kills a while ago (I left a comment on planet minecraft saying this too) I have a new PMC account (MorrisHD) and I'd like to ask you if you could change the credit to that
Dude, the video talks about bedrock. A guy named Akazq made a version for bedrock. If you go on the download page you'll find in the description the link to the port
Just a minor criticism but you should add slightly more detail and variation in some of the colors of the pixels, they feel a little flat but with just a little color variation they would look great. But still, this is an awesome resource pack! I’ll definitely install it for some of my modpacks (horror specifically).
This is likely going to go really well with the “extra gore” mod, since it has blood particles!
I know it isn't the best, I literally just multiplied some red on the skin of the mob except the creeper that looks awful because I made it. Now that I'm better at pixel texturing, I might update it. Also Thanks a lot
Lastbreath
minecraft for psychopaths
Who says I'm not a psychopath?
@@EnderB_C_ gulp
I cant use respackopts cause of an issue so how do I use the addon, put it in which folder because it says extract all and there is no zip folder for the addon
From the addon download you should get a zip folder with both the addons. Inside the zip folder you should find 2 more folders, or a folder with 2 folders in it, I dont remember. Those 2 folders should be called something like "TH addon - green bleed" and "TH addon - ills kills". Extract those two folders, into your resource pack folder (where you put TH too). Now you should have 2 new resource pack, with the icon similar to the torturable one, but instead of an enderman you should find a zombie and an illager. When using Torturable healthbars, remember to put the addons on top of it or it will conflict. I'm making a bare torturable pack for these kind of reasons, that has no respackopts compatibility, so people that cannot use respackopts can load TH without it trying to load all the useless additions.
@@EnderB_C_ tysm bro
how do i get the addons? where i can change the way it looks, also armor doesnt appear damaged for me
For armor I think you need something like cit resewn. Addons can be downloaded and then extracted Or can be found in the rp options when using the respackopts mod
Why isnt animated blood not working I am not using resource pack opts but in the .rpo it says "active" but its not working
please reply asap i cant live without this animations
@@grihitharikeri3155 yeah sorry, you need the moremcmeta mod if you are not using optifine. I put on the download site all dependencies, one of which is moremcmeta, that is not required but you need it to make the animated stuff
Edit: also animatica should work idk, I should put it too
@@EnderB_C_ k
Can I ask you a few questions?
1.-How did you come up with the idea of making this texture
2.-What will come next?
Those are quite difficult question to answer shortly, so I can only make it long
1-This was my forth pack, and generally the others weren't that good, sure 2 of them have been up on the trending page of PMC, but it was nothing much, and I wasn't connected in any way to them, I didn't put much passion into making them, I made them in a day or so. For my fourth I had a different idea, I wanted to make it very good and unique, a pack that changed mobs in some way because I was good at that more than everything else, and thought I could put it on modrinth for the first time too to spread it even more. I went on the optifine documentation page and searched for stuff I never saw anyone use before: "health" and "block" catched my eye. I decided to make a sort of healthbar pack, but not like the only ones existing made by Howell, but something less invasive and creepy, as I just made my creepier mobs pack and was still in that mood. It was pretty popular, not like my first pack, but popular. It was literally the week after I posted my pack that I see it pop up on a TH-cam video from a youtuber that wasn't so hated back then, LulubelleMC, and that kept me from abandoning TH. I found out over the course of the year that only frequent updates keep a pack alive like mine.
Then I made a Fresh version that didn't do as well as I thought, but who cares right now it's my 2nd most popular pack. After a while, I decided that I couldn't just be the healthbar guy, and returned to the optifine documentation, and remembered the "block" format I found out about, and made a pack really similar to the TH, where mobs spawning on snow or on magma or being in lava would change appearance, but it wasn't that good in my opinion, and was not compatible with my best pack. So I made adapting shulkers, my third most popular pack until last week, when it got unexpectedly surpassed my wall climbers, a pack that had too the objective to surpass TH.
-I have no idea, while writing this poem my mind just told me to publish that scrapped pack based on blocks under entities that, if you want to know, was called Feel The Steps, now that I can make it compatible with TH in the same way I made CH, progress I guess. I can tell you about what is sure to come because I already talked about those a lot: a pack about a better 3d mace, not just like the others, but with enchantment variations, but I'm waiting for CitResewn to uptade 1.21 to release it. The we have those three datapacks I've been talking about for the last 3 months or so. But the datapacks were 2,you say? Yeah but I had a dream about placing the last eye of ender and the portal to the end opens in an incredibly dramatic way, with custom shaders, sounds and stuff. Every day the pack gets a bit bigger and now I have to add a new mob and a boss, just for the stronghold :_) . Then we have a datapack that ONLY adds new mobs and everything around them, so new Redstone, structures, brewing stands etc, one of which is that handsome guy in my community tab, and another one of them is just a 26 block tall guy that gives hallucinations 👍. The third pack (I never talked about this one before) is a simple pack that just adds a new dimension, about 4 new bosses, each big enough to not fit in the ancient city statue center, and then some other mobs. This last one has been under development for years now, even before TH. Why not just mods, being easier to make? Because I have no idea on how to code and there are a lot of cool mods that would make mines medium compared to them, while there are not many good datapacks that feel like mods. Am I crazy? Most definitely, but it will be cool
Sorry
does this work with villagers and iron golems work too?
It does not work with villagers, but iron golems have it ingame without the pack. You're the first one that wants villagers finally, not I have a reason to do it
@@EnderB_C_ thank you, I just thought it would be kinda cool to have it for everyone, raiding villages is going to be a lot more fun with it 🤣
@@EnderB_C_ I asked you to do that on PMC like 8 months ago lol
@@MorrisHDWait what. Lemme check. Oh right. Well lets pretend I did not forget about it and I tell you that I'm making the addon
0:27 what is the name of the mod
Resourcify, one of my favorite mods, adds an Ingame modrinth browser for datapacks, shaders and resource packs
@@EnderB_C_Based, thanks!
i have a bug on 1.20.6. all mob look like damaged at start.
I cannot look if the pack is broken, as im on vacation for the next 3 days, but when I return ill see and if there is a bug, I'll fix it
You should, instead of waiting for me, try the latest version on other versions like 1.21 and 1.20.4 ONLY with EMF and ETF, and check the breeze, as im sure it works in 1.21, the slime and the zombie, as these were some of the ones I worked on in the 2.1 update and if they are broken, then there's a problem
If with EMF you don't find any problem, and you were using it before, then the problem was a mod you had
If you were using optifine before, Idk wait for me to return to work as I have no idea and didn't check the latest update on optifine
Sorry if I' wrote a bit strange Im in a "moving" situation
Will it be available on 1.12.2?
No idea, try by yourself, maybe it already is with Optifine, but being such an old version I do not guarantee it
@@EnderB_C_ ok, thanks, good luck in coding
how to install???
Being a resource pack, just go on modrinth and download it and put it in the resource pack folder in minecraft, you should however use optifine/EMF+ETF
@@EnderB_C_ hey i'm using only using OptiFine but for some reason the animations doesn't work, it's just static blood and theres no change when i hit the mob
Huh, that's weird. I'm accumulating bugs to fix in the next version
yo! I'm morbious from planet minecraft, the guy who suggested ills kills a while ago (I left a comment on planet minecraft saying this too) I have a new PMC account (MorrisHD) and I'd like to ask you if you could change the credit to that
Oh yeah definitely
@@EnderB_C_ thanks bud
Bedrock?
Dude, the video talks about bedrock. A guy named Akazq made a version for bedrock. If you go on the download page you'll find in the description the link to the port
Will it be available on 1 16 5?
Idk, probably already works with Optifine, but I put that version numbers because EMF doesn't have a 1.16 version