EDIT: After some further testing, it appears that Changli's Fiery Feather 25% attack buff only applies to the SINGLE enhanced heavy attack you do after her ultimate, and the 10 seconds is only related to how long you can hold the buff for that single attack. I personally find Changli clunky because of the tradeoffs to casting her Resonance Liberation. Do you cast it in the middle of your rotation to make use of Molten Rift and her Weapon's buffs? Then you've been generating no resonance energy at all throughout her rotation and you're severely delaying your next resonance liberation. Do you cast it at the start of your rotation? Then you have no buffs from molten rift or her weapon unless you butcher your rotation by wasting a true sight stack. These costs in using her kit's buffs and mechanics is what I find clunky.
@@saintontas i never plan to argue, I just wanted to suggest a fun way to use her. Whether u like or not is up to u. Why it sounds like we r arguing? 😅 it's not mine, I took it from timateuss who took it from CN. That playstyle is fun, easy to use, n make her feel less clunky. That's all I care. Thought I personally feel that charlacho is much much clunkier than her. Delaying her next liberation is fine for me as long as her ult dmg is huge enough to compensate that. With 120+ ER her ult is always ready at the end of every rotation, and all enemies r dead in less than 5 mins. But again, it cant be used to certain bosses n is better against mob.
just use E then ULT, while in ULT animation hold basic attack to use the enhance heavy attack without triggering the enhance basic attack. After finish heavy attack, use enhance basic to gain 1 stack. This way you can activate molten set and not waste stack from E.
@@saintontas fun part is whe the next swap cancel fusion liberation +outro buffer and the limited sustain that buffs both and persists when swapping comes
@@Laszt169 well this is a todays discussion not a "im time traveler so i talk only future events". bro already praising character that even not in the game data because "i play the older game from this company so you have to listen to me and fu*k your opinion bozo" 💀
I feel like Changli's design is so much fun **precisely** because there is always a bit of a tradeoff in her rotations. One thing I completely overlooked was using the molten rift buff on her intro - mostly because I play quickswap, so I rarely ever have the time to plan intro/outros properly. I think she's a great character who'll provide us with the greatest amount of content and banter over her optimizations and ideal rotations across all the current units we have. And imo, the harder it is for people to theorycraft and meta-analyze, the cooler the gameplay will feel like. Buff-buff-burst rotations (or buff-buff-buff-burst in the case of genshin) are **very** repetitive, and will make characters feel extremely "same-y" if Kuro leans to that design troupe. I personally am VERY happy with Changli's design, and I hope they keep releasing that type of character - where there is always a tiny tradeoff between damage and comfort, and where execution and planning of a specific character's kit takes precedence over "how should I order my buffs to spam all the buttons on my main dps". I'm not advocating for every character to be designed this way though, lmao - I feel like it's healthy to have that variety, but I don't know if there exists a "silver bullet" for character kit design.
I just started playing her w/o ever auto attacking. Just build stacks with intros and E's. Swap into her from other DpS, intro, E, E, swap to Verina and do her rotation, then swap back to Changli, intro, forte, ult, forte, heron, swap to main dps and repeat. She's a godly sub-dps this way and demands way less field time.
I wouldnt called a character that is difficult to play "clungky". if that is the case I think the people mistake a character that is easy to play as "intuative". however, I do understand the misunderstanding on the skill description. when saying "her attack increase" rather than just say "her skill damage increase" does make it ahrd for people to understand what it means
I'm 90% sure the lack of clear rotations is intentional, she's not meant to be run as part of a rotation. All the buffs she can generate while on field, be it from a weapon or a set bonus, will persist after she switches. You can use her skill at 2 forte stacks, use a True Sight attack and animation cancel into someone else, potentially trigger their outro skill or some other buffing ability, bring Changli back in with her intro granting her the 4th forte stack, heavy attack, cancel it into her liberation, heavy attack again, and continue from there. I'm not saying that she doesn't deserve any buffs, but I don't think the devs missed with any aspect of her design. She wouldn't be any fun to play if you didn't have to think constantly about how to manage your abilities. Also, 4:50, are you sure that's a lasting buff? If it is, there's a major translation issue, because no duration is listed, only the period of time during which the buff can be gained. It doesn't say it lasts 10 seconds, it says you need to use the heavy attack within 10 seconds to get the buff (or in other words, it says Fiery Feather lasts up to 10 seconds)
The main issue I have with her rotation is odd nature of her buff timing and the lack of synergy with Molten Rift - getting the fusion dmg buff for her ultimate is a huge damage boost, but if you do that you're either wasting resonance energy or wasting true sight. It feels like there are more costs to playing her than other characters, but that might just be my viewpoint. I've also tested the buff a bit more thoroughly and it looks like that 25% atk boost only applies to the ONE enhanced heavy attack after her ultimate. I got thrown off by the duration of the fiery feather buff combined with the lack of duration on other similar 1-time buffs across her kit, so thanks for calling that out.
@@saintontas def relatable opinion. I think the reason why is just the lack of good characters that could really help boost changli's dmg while being concerto efficient. She reminds me of how lackluster calcharo was compared to jiyan without yinlin. And jiyan's output is not as good without mortefi. All the other dps basically have sub-dps that fits well with their playstyle. Even jinshi who doesn't need any buff have characters that fits her playstyle while being concerto efficient. Having no character that increases fusion dmg bonus or even just skill dmg bonus that is concerto efficient def makes her require more conditions to meet to reach an optimal dmg output. That's why for now I only use changli verina in Tower and I cleared scar with 3 star with just those two at lvl 80.
@@saintontas maybe a stupid question, but doesnt the 5pc setbonus buff gets refreshed every time a skill is used? if not, then i misunderstood all those 5pc buffs. if it does get refreshed, you just farm for 2 forte stacks, get buffs from your other characters (including verine/baizhi outra), get a 3rd stack from changlis intro and the last stack from her skill (activating/refreshing molten set bonus), then use heavy attack > animation cancel into liberation >into heavy attack >animation cancel with character swap. with that, you had all your buffs for a nuke from heavy > lib > heavy
Breakdown of Changli Tech: 1. Enter True Sight (usually through intro skill) 2. Cast Resonance Liberation 3. Hold down LMB/Basic attack during ultimate animation 4. Use Enhanced Heavy Attack 5. Follow up with True Sight on ground or in air 6. Start Changli's rotation with 1 Enflamement Charge. If you try to use a heavy attack after the Resonance Liberation animation ends, you'll end up doing using a true sight attack and then your enhanced heavy attack, wasting an enflamement stack. Hope this helps!
Tbh I don't interpret this as Clunky, but rather she has a lot of room for flexibility with regards to rotations. She has access to many buffs across her kit, echoes and weapons. To the point where I think is one is interchangeable with one another. Depending on rotation. I think that because you want to get all the benefits from all her all kit, you make her harder to play. Whay you should be doing is choosing a rotation that is fit for you/ fit for the fight/ you are comfortable with. And stick with it. In summary don't try dumping all the buffs to changli (because it is too many, and brainhurting). Instead choose the buffing methods fit for you style/ for the fight (because fights rarely goes as you planned in this game). Probably in the near future some TC would figure out how to play her with all the buffs she can receive. But for now, I think my point will work.
At first I didn't see the vision with encore+changli but after testing it for a while in the abyss, the quick swap nature of this team is very fun and intuitive. It feels like both characters were made to be quick swapped with each other and changli is a good addition to encore's playstyle
Bit of a throwback, but how it feels to play her is similar to Illidan Stormrage in Heroes of the Storm. For me at least. It's a delicate dance of balancing between her various abilities, while simultaneously paying attention for parries and dodges. Though for Illidan, it was mostly using his mobility attacks to dodge skill shots. Which basically boils it all down to, "if you're good, they're great, if you're bad, it's gonna be rough." Changli seems simple to me, but I was an Illidan main for a *long* time, who never needed a dedicated support teammate, and I find the rhythm of button press dance to be very similar. I was amused by the Combo Queen video immediately followed by a She's Too Clunky video though.
I that your viewpoints discussed in the video were very well elaborated and also had me thinking of the best way to play her. Thanks for making the video 👍
She's probably the most fun I had in a character since Calcharro on launch. I liked the idea of the swap cancel tech between Cal and Yinlin before the global outro skill nerf, but that didn't stop me from maximizing his potential (and he's sephiroth lol). When I got Jiyan during his run, I quickly felt underwhelm with how generic his kit was, and I knew I would feel the same way when Jinhsi dropped later. I like the fact with Changli you can mix and match different combos to maximize her forte stack mechanic. The fact that after plunging from her aerial true sight attack you start later in the normal attack string than just doing it from n1 -> n4. And you can ideally run her intro skill to true sight stack then swap quickly to someone like encore/chixia/yinlin/sanhua, and then repeat. That opens many possibilities to adapt on the fly instead of cycling through all characters to buff one main dps that holds down 1 button. I like the insight you gave from the trade off of either using her burst first (but you lose out on molten rift buff), or use it after gaining 4 stacks first but generate essentially no energy. It is what it is though, she's hot and flashy
1:17 Yeah bro absolutely, I play Changli like how I play English in AoE 4. 😂 Jokes aside, I love complex units like her. Or those that make you do a few steps for damage. Same reason I love Calcharo's play style. It's exhilarating to closely watch enemy movements while building BA strings to activate her true sight. I like how you can also dodge or parry before activating her passive due to the grace period. She'll punish you for lack of skill but rewards you if played well. I feel like Kuro is trying to add a blend of easier units like Jiyan and complex units like Changli to satisfy our different preferences which I absolutely love. Great video as always!
Same. But imo, we need both basic, mid, and complex kit designs all throughout the roster. Sometimes, I just wanna turn my brain off with Jiyan. But most of the time, complexity makes units mote fun to play like Changli amd Calcharo.
Eh, they did good with jiyan AS THE FIRST LIMITED CHARACTER newbie gets to now how strong a limited character is then then slowly ramp up the difficulty of character for bigger damage
A cheeky way to gain the sonata set buff without 'wasting' your resonance skill, is to simply use it and wait about 10 seconds before you start the fight. The cooldown will be up by that point and you still get to ult while the buff is active. Doesn't solve the issue with the weapon stacks though.
Changli is the most fun I've had in this game by a landslide. She is reminiscent of calcharo and rewards you for learning her kit. Far more fun than Jinshi imo. I'm still optimizing how to play her but I see a lot of potential over the next few weeks l.
Do note that Her Full stack heavy attack is considered as Resonance skill damage. SO Molten Rift and her sword effect activates as soon as she does her stacked heavy attack after ult
She is so beautiful in combat and is so fun to play yet somehow she doesn’t hit nearly as hard as Jinhsi even in a drawn out multiple-rotation fight and that feels terrible.
there's one single fix that they could do that would change her entirely and make her much more satisfying to play and still balanced: Make her liberation does more dmg based on how many enflamment stacks she has, but still does less dmg than doing the 5 stacks heavy attack into liberation, with that you won't feel that her intro stack is wasted when you cast liberation just after intro, or have to hold her liberation when you have like 2 stacks
If i can change a part of her kit its her intro skill. She gets a stack of forte immediately when entering thorugh intro skill. And the buff ahe gets from her liberation is kind of a waste since it only buffs the last charge attack in her rotation
The more i listened to your reasons for her being clunky almost sounded to me as a nitpick/skill issue, but as someone who plays encore+changli i could see other players having difficulty playing her
My main issues with her are the tradeoffs to casting her resonance liberation. Do you wait for the fusion set buff and her weapon's stacks to fully cap before using your ult? Then you've wasted a huge amount of resonance energy sitting on that ult. Do you ult first in the rotation to have the highest uptime on her resonance liberation? Then you lose out on most of its damage buffs unless you butcher your rotation. To me, that feels clunky, but each to their own.
@@saintontas if that's the case, you can save the enflamement stack when you use your E, in ToA i generally start with: BA1 (1) > E (8) > Liberation (8) > (while animation is playing) Heavy attack (10) > true sight air (12)> BA4 (14) >True sight air > E >true sight land/air > BA4 > Heavy attack and so on... since 1 cast of E gives you 7 weapon stacks you already get half of the weapon buff and the molten rift buff, by the time the final hit of the heavy attack connects you already have 10 weapon stacks.
Now, take this 4rd limited event character and compare it to the most advanced DPS from Genshin or HSR or ZZZ. To properly utilise your Kit in these games you only need to know 2-3 things at most. Placing WuWa characters at the same spot as these games is huge underestimation… My friends are asking me for bulids to Characters and how am I supposed to tell them “you see, even best bulid will be useless until you start playing this character good”. Bcs vast majority of them just spam everything and are surprised why my Jinhsi is dealing 200k nukes and their barely hits 50k xdd
have u tried playing her using phoenix dive-slam attack playstyle? Intro---->slam atk----->E skill----->slam atk----->phoenix dive----->slam atk----->Basic Atk 3 & 4----->phoenix dive----->slam atk----->E skill ----->slam atk----->phoenix dive----->slam atk----->heavy atk----->ult----->heavy atk----->outro. It seems long but actually it generates enflamement stacks the fastest compared to other rotation. The reason why ult is used at the end of rotation is to maximize its damage by utilizing changli's signature weapon buff (searing feather stacks) that can almost double her ult's dmg at max stack. Besides, this rotation is really fun to use and very useful against multiple enemy. Against boss, it still depends on the boss' mechanic. For example, u can't use this rotation against TA Scar without being hit and is forced to use the grounded version of true sight. But it works quite well against Mephist VI. She is a semi-burst DPS, most of her dmg comes from Heavy Atk and Ult. All those intro phoenix dive slam atk true sight are just for the sake of getting her Enflamement stacks.
@@saintontas u can hold BA to slam, then it skips to the 3rd and 4th atk of BA so u can get true sight quicker, then jump, that makes it 2 forte stacks already, E+jump is quicker than BA true sight too
i mean i cant really complain lmao.. im using standard weapon on her.. and she feel like sub dps than anything really.. currently shes working with jinhsi with some other cordinated attacker like verina or baizhi.. u pop verina or bazihi cordinated skills then switch to changli and do her rotation which fills up jinhsi forte.. now when some new flame dps comes who also benifits from libaration damage.. thats where she will shine.. she does feel lil clunky but what i noticed is unlike calcharo her true sight doesn't break when u get interrupted with knock out or dodge.. infact dodge counter gives her true sight quickly.. same with intro.. u get 1 stack immediately after intro then all u have to do is do skill twice and 4 na.. then use forte and swop out
I like Changli's combat. Its like Kuro is going far away from genshin's rotational combat. Honestly I was kinda worried since the two most meta team have a set rotation which borders on pgr and genshin's which such pressing buttons in sequence. Changli however with her combos and animaion cancel really is so fluid that no you can approach combat in so many ways
To be fair.. i cant play any character optimal i just click buttons 😅 Having that said.. shes getting a lot of hate from CN players who do play optimally. Guess she just left a lot to be desired glad i only spend 20 pulls for her 😅
I've noticed these issues, and I can offer a simple solution: Converting the trigger for her Forte Circuit expenditure from a Heavy Attack to an Enhanced Skill, and changing the damage type accordingly, would not only remove the clunky nature of the timing for her post-ultimate forte burst (allowing her to retain her follow-up True Sight stack without issue), but would also play into her Weapon's special effect much more cleanly, as it would benefit this burst, assuming it's not the first use of skill damage in the fight.
If u play her at her full potential, she is Ppl say she isnt difficult while they play her as hyper carry with verina n sub dps are bit lost This way, she isnt difficult but she isnt great that way (still good) To be great, u need to Swap a lot n this is difficult At least If u compare it to jinshi or Jiyan
So will lingering tunes be better on her? I don't have her yet cause of verina but still hoping to get her. 37 more pulls to go 🤧 I already had a feeling that she's not really that easy to use cause there's a weird feeling when using her, like how I felt when using calcharo, making me want to get her even more lol
Lingering Tune's main bonus is its massive buff to outro skill damage, and Changli's outro skill is a buff that unfortunately does not deal direct damage, so a ton of the set's bonus is wasted on her.
I do really think Kuro messed up putting changli on the second vase cuz putting jinshi tho it was planned since jinshis role was ez to play high damage character for new plays but it set the bar as all characters will be that ez to play now that changli is out and kuros sticking to the more skill focused characters I can say that if u don't master changli this is the first time u actually say skill issue
I cancel and stuff but if I am beholden to an exact sequence of attacks to do good damage, then she is not that fun. If I can play her however and even very unoptimally and still do good damage, then that makes it more fun to me. I am unsure about her I guess
As beautiful as I think she is, and as amazing as her damage is, I'm glad I gave her a skip this round. From the 1.1 story quest, up to the time I used her trial version in the new hologram event, I know her playstyle just doesn't suit me. My brain and fingers can't keep up with all the combos. 🥲So I'll be looking with envy at all the Changli havers out there. Enjoy!
I believe the Sonata effect is only triggered when using the skill. The wording says +30% when "casting resonance skill" not "dealing resonance skill damage" You can always use the skill and do the forte attack immediately after, you'll still be in true sight so you can get 1 stack back right away
Do you think she is too weak? No? Then what problem do you see in that she doesn't have one ideal rotation? It's exactly the opposite of what you are saying. That is how characters and games in general SHOULD be designed. It's way more fun and interesting this way. Let's only hope all characters will be designed more like Changli, less like Jinhsi and Jiyan. You are confused bro.
wuwa youtuber character release bingo: braindead kit big number? - broken t0 any difficulty in learning any combos or tech/mechanics? - clunky bad dont use
Sorry haha, it's a reference. Kara canceling is just animation canceling, like how you can animation cancel Changli's phoenix dive into a resonance skill.
@@saintontas anyway bro, is this changli combo: Ult > click lmb (true sight atk) > hold lmb (enhanced heavy atk) is really a dmg loss rather than Ult > hold lmb if she use molten rift echo?
@@foxacin It's less about the damage loss and more about losing the enflamement charge from her true sight atk as she'll use it at 4 stacks and gain nothing.
EDIT: After some further testing, it appears that Changli's Fiery Feather 25% attack buff only applies to the SINGLE enhanced heavy attack you do after her ultimate, and the 10 seconds is only related to how long you can hold the buff for that single attack.
I personally find Changli clunky because of the tradeoffs to casting her Resonance Liberation.
Do you cast it in the middle of your rotation to make use of Molten Rift and her Weapon's buffs? Then you've been generating no resonance energy at all throughout her rotation and you're severely delaying your next resonance liberation.
Do you cast it at the start of your rotation? Then you have no buffs from molten rift or her weapon unless you butcher your rotation by wasting a true sight stack.
These costs in using her kit's buffs and mechanics is what I find clunky.
You have valid points, you don't need to say skill issue in fear of people's responses being "skill issue"
@@frankjr.3916 noted, thanks!
@@saintontas i never plan to argue, I just wanted to suggest a fun way to use her. Whether u like or not is up to u. Why it sounds like we r arguing? 😅
it's not mine, I took it from timateuss who took it from CN. That playstyle is fun, easy to use, n make her feel less clunky. That's all I care. Thought I personally feel that charlacho is much much clunkier than her.
Delaying her next liberation is fine for me as long as her ult dmg is huge enough to compensate that. With 120+ ER her ult is always ready at the end of every rotation, and all enemies r dead in less than 5 mins. But again, it cant be used to certain bosses n is better against mob.
just use E then ULT, while in ULT animation hold basic attack to use the enhance heavy attack without triggering the enhance basic attack. After finish heavy attack, use enhance basic to gain 1 stack. This way you can activate molten set and not waste stack from E.
@@dohoangtruonghuy7537 Exactly this! I was just trying different stuff in tutorial and discovered this tech.
She's the most fluid character in the game bar none. Tons of Swap cancels, tons of style, great animations
No doubt at all, I love everything in her kit and how it plays outside of her resonance liberation.
@@saintontas fun part is whe the next swap cancel fusion liberation +outro buffer and the limited sustain that buffs both and persists when swapping comes
Most Fluid lol. .Wait until new char release . Keep your word
.If Wuwa get Treatment like PGR
Eventually Old Gen will get replace With new Gen.
@@Laszt169 learn to read
@@Laszt169 well this is a todays discussion not a "im time traveler so i talk only future events". bro already praising character that even not in the game data because "i play the older game from this company so you have to listen to me and fu*k your opinion bozo" 💀
Changli gameplay : *a whole thesis*
Jinshi gameplay : 🐉🐲
1:48 yeah her... uhhh... Forte Circuit. Yeah i-im paying attention.
You mean Calcium Cannon's
I feel like Changli's design is so much fun **precisely** because there is always a bit of a tradeoff in her rotations. One thing I completely overlooked was using the molten rift buff on her intro - mostly because I play quickswap, so I rarely ever have the time to plan intro/outros properly.
I think she's a great character who'll provide us with the greatest amount of content and banter over her optimizations and ideal rotations across all the current units we have. And imo, the harder it is for people to theorycraft and meta-analyze, the cooler the gameplay will feel like.
Buff-buff-burst rotations (or buff-buff-buff-burst in the case of genshin) are **very** repetitive, and will make characters feel extremely "same-y" if Kuro leans to that design troupe. I personally am VERY happy with Changli's design, and I hope they keep releasing that type of character - where there is always a tiny tradeoff between damage and comfort, and where execution and planning of a specific character's kit takes precedence over "how should I order my buffs to spam all the buttons on my main dps".
I'm not advocating for every character to be designed this way though, lmao - I feel like it's healthy to have that variety, but I don't know if there exists a "silver bullet" for character kit design.
I just started playing her w/o ever auto attacking. Just build stacks with intros and E's. Swap into her from other DpS, intro, E, E, swap to Verina and do her rotation, then swap back to Changli, intro, forte, ult, forte, heron, swap to main dps and repeat. She's a godly sub-dps this way and demands way less field time.
I wouldnt called a character that is difficult to play "clungky". if that is the case I think the people mistake a character that is easy to play as "intuative". however, I do understand the misunderstanding on the skill description. when saying "her attack increase" rather than just say "her skill damage increase" does make it ahrd for people to understand what it means
This guy shits out videos with very little thought. He's a Gachatuber and a clout click baiter.
I'm 90% sure the lack of clear rotations is intentional, she's not meant to be run as part of a rotation. All the buffs she can generate while on field, be it from a weapon or a set bonus, will persist after she switches. You can use her skill at 2 forte stacks, use a True Sight attack and animation cancel into someone else, potentially trigger their outro skill or some other buffing ability, bring Changli back in with her intro granting her the 4th forte stack, heavy attack, cancel it into her liberation, heavy attack again, and continue from there.
I'm not saying that she doesn't deserve any buffs, but I don't think the devs missed with any aspect of her design. She wouldn't be any fun to play if you didn't have to think constantly about how to manage your abilities.
Also, 4:50, are you sure that's a lasting buff? If it is, there's a major translation issue, because no duration is listed, only the period of time during which the buff can be gained. It doesn't say it lasts 10 seconds, it says you need to use the heavy attack within 10 seconds to get the buff (or in other words, it says Fiery Feather lasts up to 10 seconds)
The main issue I have with her rotation is odd nature of her buff timing and the lack of synergy with Molten Rift - getting the fusion dmg buff for her ultimate is a huge damage boost, but if you do that you're either wasting resonance energy or wasting true sight.
It feels like there are more costs to playing her than other characters, but that might just be my viewpoint.
I've also tested the buff a bit more thoroughly and it looks like that 25% atk boost only applies to the ONE enhanced heavy attack after her ultimate. I got thrown off by the duration of the fiery feather buff combined with the lack of duration on other similar 1-time buffs across her kit, so thanks for calling that out.
@@saintontas def relatable opinion. I think the reason why is just the lack of good characters that could really help boost changli's dmg while being concerto efficient. She reminds me of how lackluster calcharo was compared to jiyan without yinlin. And jiyan's output is not as good without mortefi. All the other dps basically have sub-dps that fits well with their playstyle. Even jinshi who doesn't need any buff have characters that fits her playstyle while being concerto efficient. Having no character that increases fusion dmg bonus or even just skill dmg bonus that is concerto efficient def makes her require more conditions to meet to reach an optimal dmg output. That's why for now I only use changli verina in Tower and I cleared scar with 3 star with just those two at lvl 80.
@@saintontas maybe a stupid question, but doesnt the 5pc setbonus buff gets refreshed every time a skill is used? if not, then i misunderstood all those 5pc buffs.
if it does get refreshed, you just farm for 2 forte stacks, get buffs from your other characters (including verine/baizhi outra), get a 3rd stack from changlis intro and the last stack from her skill (activating/refreshing molten set bonus), then use heavy attack > animation cancel into liberation >into heavy attack >animation cancel with character swap. with that, you had all your buffs for a nuke from heavy > lib > heavy
Breakdown of Changli Tech:
1. Enter True Sight (usually through intro skill)
2. Cast Resonance Liberation
3. Hold down LMB/Basic attack during ultimate animation
4. Use Enhanced Heavy Attack
5. Follow up with True Sight on ground or in air
6. Start Changli's rotation with 1 Enflamement Charge.
If you try to use a heavy attack after the Resonance Liberation animation ends, you'll end up doing using a true sight attack and then your enhanced heavy attack, wasting an enflamement stack.
Hope this helps!
Dont think this is possible for mobile 🥲
@@LordArbiterThermite I feel like Changli has bigger problems on mobile than missing one enflamement stack 😂
in short, just hold the attack button during the liberation animation
@@weskerredfield5176 As long as you have true sight active before your resonance liberation, yep
@@saintontasmobile sucks with wuwa, zzz on the other hand topped it off with optimization.
I hard disagree. The blindfolded changli resonance liberation is optimal way to cast it because of how nice the animation looks xD.
Tbh I don't interpret this as Clunky, but rather she has a lot of room for flexibility with regards to rotations.
She has access to many buffs across her kit, echoes and weapons. To the point where I think is one is interchangeable with one another. Depending on rotation.
I think that because you want to get all the benefits from all her all kit, you make her harder to play.
Whay you should be doing is choosing a rotation that is fit for you/ fit for the fight/ you are comfortable with. And stick with it.
In summary don't try dumping all the buffs to changli (because it is too many, and brainhurting).
Instead choose the buffing methods fit for you style/ for the fight (because fights rarely goes as you planned in this game).
Probably in the near future some TC would figure out how to play her with all the buffs she can receive. But for now, I think my point will work.
At first I didn't see the vision with encore+changli but after testing it for a while in the abyss, the quick swap nature of this team is very fun and intuitive. It feels like both characters were made to be quick swapped with each other and changli is a good addition to encore's playstyle
While I prefer Yinlin in this team (because both Encore and Yinlin are keeping distance), she's lots of fun!
Kuro should let Changli overcap her Forte. Like HSR lets Jade overcap her charges.
Yeah true, they also should make jiyan forte for the ult last one minute and jinhsi forte filled up in 5 BA
Bit of a throwback, but how it feels to play her is similar to Illidan Stormrage in Heroes of the Storm. For me at least. It's a delicate dance of balancing between her various abilities, while simultaneously paying attention for parries and dodges. Though for Illidan, it was mostly using his mobility attacks to dodge skill shots. Which basically boils it all down to, "if you're good, they're great, if you're bad, it's gonna be rough."
Changli seems simple to me, but I was an Illidan main for a *long* time, who never needed a dedicated support teammate, and I find the rhythm of button press dance to be very similar.
I was amused by the Combo Queen video immediately followed by a She's Too Clunky video though.
I that your viewpoints discussed in the video were very well elaborated and also had me thinking of the best way to play her. Thanks for making the video 👍
She's probably the most fun I had in a character since Calcharro on launch. I liked the idea of the swap cancel tech between Cal and Yinlin before the global outro skill nerf, but that didn't stop me from maximizing his potential (and he's sephiroth lol).
When I got Jiyan during his run, I quickly felt underwhelm with how generic his kit was, and I knew I would feel the same way when Jinhsi dropped later.
I like the fact with Changli you can mix and match different combos to maximize her forte stack mechanic. The fact that after plunging from her aerial true sight attack you start later in the normal attack string than just doing it from n1 -> n4. And you can ideally run her intro skill to true sight stack then swap quickly to someone like encore/chixia/yinlin/sanhua, and then repeat. That opens many possibilities to adapt on the fly instead of cycling through all characters to buff one main dps that holds down 1 button.
I like the insight you gave from the trade off of either using her burst first (but you lose out on molten rift buff), or use it after gaining 4 stacks first but generate essentially no energy. It is what it is though, she's hot and flashy
Glad to see another Calcharo enjoyer and want to max his potential.
1:17 Yeah bro absolutely, I play Changli like how I play English in AoE 4. 😂
Jokes aside, I love complex units like her. Or those that make you do a few steps for damage. Same reason I love Calcharo's play style. It's exhilarating to closely watch enemy movements while building BA strings to activate her true sight. I like how you can also dodge or parry before activating her passive due to the grace period.
She'll punish you for lack of skill but rewards you if played well.
I feel like Kuro is trying to add a blend of easier units like Jiyan and complex units like Changli to satisfy our different preferences which I absolutely love.
Great video as always!
i much rather have skill based characters than whatever the hell jiyan was and to a lesser extent jinhsi
Same. But imo, we need both basic, mid, and complex kit designs all throughout the roster. Sometimes, I just wanna turn my brain off with Jiyan. But most of the time, complexity makes units mote fun to play like Changli amd Calcharo.
Agree, I still wanna pull Jiyan on his rerun because of his visuals and animation. They look so clean, especially with the dragon.
Eh, they did good with jiyan AS THE FIRST LIMITED CHARACTER newbie gets to now how strong a limited character is then then slowly ramp up the difficulty of character for bigger damage
A cheeky way to gain the sonata set buff without 'wasting' your resonance skill, is to simply use it and wait about 10 seconds before you start the fight. The cooldown will be up by that point and you still get to ult while the buff is active. Doesn't solve the issue with the weapon stacks though.
Cooldowns before ToA runs? More like Genshin than we thought!
3rd timestamp NUCLEAR naming 😭
Almost feels like you should go a huge amount of energy regen to skip all the other parts and just use liberation into heavy attack lol
Cooldown on her Resonance Liberation wouldn't let that be viable unfortunately, haha.
@@saintontas get another character with the same build. Is the cd still going? switch and use that characters liberation before switching back.
@@Ashaira might work with 3 DPS characters in the party!
@@saintontas perfectly viable for holograms since they quickly start oneshoting you anyway.
Changli is the most fun I've had in this game by a landslide. She is reminiscent of calcharo and rewards you for learning her kit.
Far more fun than Jinshi imo. I'm still optimizing how to play her but I see a lot of potential over the next few weeks l.
Do note that Her Full stack heavy attack is considered as Resonance skill damage. SO Molten Rift and her sword effect activates as soon as she does her stacked heavy attack after ult
Idk man, i play for fun and she deletes almost everyone too quick that nothing feels Clunky.
If she can do as much dps as jiyan, she's good enough for me
Well she can't 😂
She is so beautiful in combat and is so fun to play yet somehow she doesn’t hit nearly as hard as Jinhsi even in a drawn out multiple-rotation fight and that feels terrible.
there's one single fix that they could do that would change her entirely and make her much more satisfying to play and still balanced:
Make her liberation does more dmg based on how many enflamment stacks she has, but still does less dmg than doing the 5 stacks heavy attack into liberation, with that you won't feel that her intro stack is wasted when you cast liberation just after intro, or have to hold her liberation when you have like 2 stacks
0:00 trade in dmg points for style points
If i can change a part of her kit its her intro skill. She gets a stack of forte immediately when entering thorugh intro skill. And the buff ahe gets from her liberation is kind of a waste since it only buffs the last charge attack in her rotation
Her kit can be summarize like this:
_Not as simple as Jinshi but way less clunky than Calcharo_
The more i listened to your reasons for her being clunky almost sounded to me as a nitpick/skill issue, but as someone who plays encore+changli i could see other players having difficulty playing her
My main issues with her are the tradeoffs to casting her resonance liberation. Do you wait for the fusion set buff and her weapon's stacks to fully cap before using your ult? Then you've wasted a huge amount of resonance energy sitting on that ult.
Do you ult first in the rotation to have the highest uptime on her resonance liberation? Then you lose out on most of its damage buffs unless you butcher your rotation.
To me, that feels clunky, but each to their own.
@@saintontas if that's the case, you can save the enflamement stack when you use your E, in ToA i generally start with:
BA1 (1) > E (8) > Liberation (8) > (while animation is playing) Heavy attack (10) > true sight air (12)> BA4 (14) >True sight air > E >true sight land/air > BA4 > Heavy attack and so on...
since 1 cast of E gives you 7 weapon stacks you already get half of the weapon buff and the molten rift buff, by the time the final hit of the heavy attack connects you already have 10 weapon stacks.
I don't care, I want to see that animation every time :)
1:44 ah yes, her Forte Circuit.
That said, if they put out another survey at the end of 1.1, I wonder if it will allow us to copy-paste this video's URL to the additional comments?
This further proves that Blazing Brilliance sword is Danjin's signature.
Now, take this 4rd limited event character and compare it to the most advanced DPS from Genshin or HSR or ZZZ. To properly utilise your Kit in these games you only need to know 2-3 things at most. Placing WuWa characters at the same spot as these games is huge underestimation… My friends are asking me for bulids to Characters and how am I supposed to tell them “you see, even best bulid will be useless until you start playing this character good”. Bcs vast majority of them just spam everything and are surprised why my Jinhsi is dealing 200k nukes and their barely hits 50k xdd
have u tried playing her using phoenix dive-slam attack playstyle?
Intro---->slam atk----->E skill----->slam atk----->phoenix dive----->slam atk----->Basic Atk 3 & 4----->phoenix dive----->slam atk----->E skill ----->slam atk----->phoenix dive----->slam atk----->heavy atk----->ult----->heavy atk----->outro.
It seems long but actually it generates enflamement stacks the fastest compared to other rotation. The reason why ult is used at the end of rotation is to maximize its damage by utilizing changli's signature weapon buff (searing feather stacks) that can almost double her ult's dmg at max stack. Besides, this rotation is really fun to use and very useful against multiple enemy. Against boss, it still depends on the boss' mechanic. For example, u can't use this rotation against TA Scar without being hit and is forced to use the grounded version of true sight. But it works quite well against Mephist VI.
She is a semi-burst DPS, most of her dmg comes from Heavy Atk and Ult. All those intro phoenix dive slam atk true sight are just for the sake of getting her Enflamement stacks.
Your rotation seems a little weird to me. Changli's intro puts her in the air, so how would you do the slam attack first?
@@saintontas u can hold BA to slam, then it skips to the 3rd and 4th atk of BA so u can get true sight quicker, then jump, that makes it 2 forte stacks already, E+jump is quicker than BA true sight too
That's a big forte
Mechanically unoptimal to ult at max stacks? Sadly, yes.
Counterpoint: Stylish? Damn straight.
the calcharo dichotomy
Best solution would probably have her ult give the 4 stacks over time instead of immediately and move her ult buff to her intro.
i like that kara cancel and negative edging
me as carrot main since the beginning of the game:
*smile 'first time?'
In conclusion , dont read her stats and just button mashing your enemy 😋
They really captured irelia
i mean i cant really complain lmao.. im using standard weapon on her.. and she feel like sub dps than anything really.. currently shes working with jinhsi with some other cordinated attacker like verina or baizhi.. u pop verina or bazihi cordinated skills then switch to changli and do her rotation which fills up jinhsi forte..
now when some new flame dps comes who also benifits from libaration damage.. thats where she will shine..
she does feel lil clunky but what i noticed is unlike calcharo her true sight doesn't break when u get interrupted with knock out or dodge.. infact dodge counter gives her true sight quickly.. same with intro.. u get 1 stack immediately after intro then all u have to do is do skill twice and 4 na.. then use forte and swop out
The only issues here are my unresolved mommy issues
I like Changli's combat. Its like Kuro is going far away from genshin's rotational combat. Honestly I was kinda worried since the two most meta team have a set rotation which borders on pgr and genshin's which such pressing buttons in sequence. Changli however with her combos and animaion cancel really is so fluid that no you can approach combat in so many ways
I play Changli with Encore and it’s pretty fun since both of the units want to be on the field for quite a long time. So it’s a good balance
I am still on the fence about her.
I have a feeling 1.3 will be crazy and I will need every astrite I can save
To be fair.. i cant play any character optimal i just click buttons 😅
Having that said.. shes getting a lot of hate from CN players who do play optimally. Guess she just left a lot to be desired glad i only spend 20 pulls for her 😅
I've noticed these issues, and I can offer a simple solution:
Converting the trigger for her Forte Circuit expenditure from a Heavy Attack to an Enhanced Skill, and changing the damage type accordingly, would not only remove the clunky nature of the timing for her post-ultimate forte burst (allowing her to retain her follow-up True Sight stack without issue), but would also play into her Weapon's special effect much more cleanly, as it would benefit this burst, assuming it's not the first use of skill damage in the fight.
Too much eye candy for my liking, I might get diabetes from the sheer Hotness alone. 🥵
what is the z in yangyang's attack
Kuro cares about their game so maybe you can send feedback and theyll actually care
I don't think she's difficult to play, sure you need to understand how she works, but it's not complicated, just don't overcap and you good
If u play her at her full potential, she is
Ppl say she isnt difficult while they play her as hyper carry with verina n sub dps are bit lost
This way, she isnt difficult but she isnt great that way (still good)
To be great, u need to Swap a lot n this is difficult
At least If u compare it to jinshi or Jiyan
So will lingering tunes be better on her?
I don't have her yet cause of verina but still hoping to get her. 37 more pulls to go 🤧
I already had a feeling that she's not really that easy to use cause there's a weird feeling when using her, like how I felt when using calcharo, making me want to get her even more lol
Lingering Tune's main bonus is its massive buff to outro skill damage, and Changli's outro skill is a buff that unfortunately does not deal direct damage, so a ton of the set's bonus is wasted on her.
@@saintontas true
But I recall that the echo skill of lingering tunes was adjusted so as to count as an outro skill if I remember
Yeah. Clunky in all the right places.
I do really think Kuro messed up putting changli on the second vase cuz putting jinshi tho it was planned since jinshis role was ez to play high damage character for new plays but it set the bar as all characters will be that ez to play now that changli is out and kuros sticking to the more skill focused characters I can say that if u don't master changli this is the first time u actually say skill issue
Fiery feather buff the forte after ult only not her atk sadly
Don't let the opinion of one guy do too much?
Shiiet, I negative edged to that quote.
I didn't understand a single thing in this video. I just left click until I fill her forte gauge.
She's not that hard to play, she's like yinlin but fusion with a little extra steps. Hope there'll be an on field dps for her tho
I cancel and stuff but if I am beholden to an exact sequence of attacks to do good damage, then she is not that fun.
If I can play her however and even very unoptimally and still do good damage, then that makes it more fun to me.
I am unsure about her I guess
As beautiful as I think she is, and as amazing as her damage is, I'm glad I gave her a skip this round. From the 1.1 story quest, up to the time I used her trial version in the new hologram event, I know her playstyle just doesn't suit me. My brain and fingers can't keep up with all the combos. 🥲So I'll be looking with envy at all the Changli havers out there. Enjoy!
Well I am a player who doesn't care about damage dealth so yah changli for 40pulls😊 thank u kuro
Will enhanced heavy attack (considered as skill damage) trigger the sonata effect of molten echo set?
I believe the Sonata effect is only triggered when using the skill. The wording says +30% when "casting resonance skill" not "dealing resonance skill damage"
You can always use the skill and do the forte attack immediately after, you'll still be in true sight so you can get 1 stack back right away
@@dyordyor yeah, I tested it and unfortunately it didn't trigger the sonata effect. Thanks for your reply btw.
Sorry...I have skill issue 😣
Too clunky? 😂 Dude... you should try calcharo xd
She's just not main dps material like jinhsi 😑
Do you think she is too weak? No? Then what problem do you see in that she doesn't have one ideal rotation? It's exactly the opposite of what you are saying. That is how characters and games in general SHOULD be designed. It's way more fun and interesting this way. Let's only hope all characters will be designed more like Changli, less like Jinhsi and Jiyan. You are confused bro.
Skill issues maybe?
wuwa youtuber character release bingo:
braindead kit big number? - broken t0
any difficulty in learning any combos or tech/mechanics? - clunky bad dont use
too chunky
I don't like her but video is great.
Did you pull her? 😅
Skill issues 😅
nothing is as clunky as verina 😂😭
wait, what is Kara Cancel? is it other term for swap cancel?
Sorry haha, it's a reference. Kara canceling is just animation canceling, like how you can animation cancel Changli's phoenix dive into a resonance skill.
@@saintontas ah cool, btw who invent that kara word tho?😅
@@saintontas anyway bro, is this changli combo: Ult > click lmb (true sight atk) > hold lmb (enhanced heavy atk) is really a dmg loss rather than Ult > hold lmb if she use molten rift echo?
@@foxacin It's less about the damage loss and more about losing the enflamement charge from her true sight atk as she'll use it at 4 stacks and gain nothing.
@@foxacin It's a term borrowed from fighting games, and as many words from the fgc, it is Japanese in origin.