100% Amen to that. I was gutted when I learned it was just a bunch of ports. They remade all of the games for the original All Stars, so they had no excuse for the 3D edition.
This is what I expected to see when it first came out. After seeing all the promotional artwork I was stoked to play it. But when I finally got the game, it was so different. Man, I still love the game....precious memories.
I wonder if the decision to make it "only one star per level" was more of a conscious decision versus a hardware limitation issue. One star meaning you get a star and then you get booted back out to the painting. Having each level be only one star each, made the game feel significantly longer and frankly, more memorable.
probably hardware limitation, since some stages change its elements after a certain star is collected, and that wouldn't be possible to achieve back then
But the good thing, was like every other star was still available in the level (except the ones in which something special takes places, like the Koopa the Quick races). It felt amazing exploring the level and finding the stars, regardless of which one you were supposed to find according to the stage title. We didn't have something like that until Mario Odyssey, because iirc, in Super Mario Sunshine you can only find the shine you are entering into
A stage usually undergoes unique changes depending on which star you select to go after. Best example would be Dire Dire Docks where after you do the underwater swimming section and go into the giant harbor room, one star requires you to get on top of the submarine to collect the star, another star requires you to jump across poles and wallkick off fences up in the air above the water where the submarine would've been to collect red coins for another star.
This looks really weird... awesome... but weird. Weird because it's something my brain didn't expect while thinking about this game. It's like if you visit your childhood home after an incredibly long time and you see new stores and restaurants near your old neighborhood.
@@projectlongplay How does that work with objectives that once completed, change the layout of the level? Like Jolly Roger Bay and the ship being surfaced.
@@markus5237some of the moons (Eg king bobomb) take you out to have something else happen only for that specific/the stars after the actual star (Eg Koopa the quick)
He was officially German, at first. That's why they grabbed a guy at the office who spoke some German to record his first round of voice lines that they used during the N64 era. "So ein mist!"
Someone needs to make an "Ultimate 64" mod. 1 - Sticks to this R96 artstyle 2 - Blends and combines the content of Vanilla, R96, and DS together for a full package 3 - Creates a sense of finality and connectedness a la Banjo Kazooie a - All stars and star objectives are persistent and available from first entrance b - All major collectibles are present from first entrance and can be collected in one pass c - Threats and objectives remain destroyed/completed, even after re-entry.
That's how I saw games in my childhood, it was the perception we had of quality, as time went by the games evolved and then you started to distinguish between quality.
I just realized something. When I hear Charles Martinet's voice in modern Mario games, I always think he sounds a bit too high pitched comparing to what I always heard on Mario 64. But now that I listen this HD version with the sound uncompressed, I realize the voice is equally as high pitched as it is in modern games. It was obviously the N64 compression what always made me believe Mario's voice in Mario 64 was a bit lower than I hear now.
@XxgamerbossXx graphic reminds me of sims 3 an that was released 2009, actually there wasn't that huge improvements on graphic for many years, the more realistic just start come recently and it pretty much coming to a limt what can be done, claim getting better just could charge alot of money but their only so much of what an human eye can see, any higher resolution and quality beyond that are just a waste
I used to recommend to play the 3ds version with the texture pack but sadly Nintendo shout out those emulators so..... F. But hey ship of harkinian it's very good option too.
Crazy how people play this game compared to how I and others I knew played it. I mean the speed running has exploited maneuvers turns corners and jumps you just wouldn't think possible till you see videos like this one.
Crakearon el juego y lo hicieron portable es decir ya no necesita emulador sino que corre en Windows como un programa y pesa 5 MB, por ello puede correr hasta a 4K. Lo que no pudo hacer la switch.
At 24:35, dude, seriously? 😂😂😂😂😂 You should've LED with that. Funny how you took the shortcut at the great risk of fall death and hitting the 15 second mark getting the "20 seconds or less" star reaching the end MUCH faster. You couldn't have done that on the first try? Seems like it would've saved you the trouble AND time LITERALLY 😂😂😂😂😂
Fans are amazing, they manage to introduce characters in Mario 64, improve the graphics, basically this group could make the whole game better... So after literally making a bunch of theories and shit in the past about things they wanted to be in game, like Yoshi, the Wario head, Luigi... And now that they can add those... *They decide to no put the motherfucking Waluigi and instead they put fucking Wario who was already in the DS version. Ok fans.*
A bit odd how some levels received a major overhaul (Cool Cool Mountain, Jolly Roger Bay) but others just had texture upscaled. Seems like they either are still working on this or they ran out of steam by the time they were finished with the first batch of levels. Also the Pokeys look like a DS sprite and very different from the renders from 64, it really doesn’t fit. Same for the Eye enemies that are broken. Lastly the sharp edges of the original level geometry clash tremendously with the new models. This project might need a lot of work, which is a testament to the already impressive work the modders have done.
I wish they remade Mario 64 from DS with this art for the Switch. Or the original 64 Game or give us an outfit in Odyssey that is 64 Concept Outfit that looks like this
2:35:52 don't think we haven't noticed that "Impatient-keeping-in-beat" thing ya did 🤣 love it
he's just like us, fr
this is how Mario 64 should've looked like on the Nintendo Switch.
cursed?
naw it should have said your wifes boyfriend is railing her right now while you collect fictional powerstars
@@TheMasterofdestini nah, looks 10 times better than whatever tf you paid for for those 3 overpriced roms
@@QuaidShuntf wrong with u
@@TheMasterofdestinibased*
This is how the game looked to me when I was a kid
you're a kid right now don't lie
This is a comment I've seen many times get original
@@humanbean3he made his account 8 yrs ago
Exactly what i was thinking! It's like this mod brought my imagination to life
@@BoltFN304That was 2016. He could have been born 2009.
This is what 3D all stars should’ve look like
100% Amen to that.
I was gutted when I learned it was just a bunch of ports.
They remade all of the games for the original All Stars, so they had no excuse for the 3D edition.
watching this video, you're so right. It's so disappointing what they gave us
I couldn't disagree more, keeping the original aesthetic is so much better
@@kevinriley962 I couldn't disagree more.
3D All Stars was an overpriced port.
@@dadladtv8321 yep just like that lazy 2d allstars for the wii
This is what I expected to see when it first came out. After seeing all the promotional artwork I was stoked to play it. But when I finally got the game, it was so different. Man, I still love the game....precious memories.
I wonder if the decision to make it "only one star per level" was more of a conscious decision versus a hardware limitation issue. One star meaning you get a star and then you get booted back out to the painting.
Having each level be only one star each, made the game feel significantly longer and frankly, more memorable.
it was probably to encourage the player to take a different route and get distracted via making them bored of doing the same route again
probably hardware limitation, since some stages change its elements after a certain star is collected, and that wouldn't be possible to achieve back then
But the good thing, was like every other star was still available in the level (except the ones in which something special takes places, like the Koopa the Quick races). It felt amazing exploring the level and finding the stars, regardless of which one you were supposed to find according to the stage title. We didn't have something like that until Mario Odyssey, because iirc, in Super Mario Sunshine you can only find the shine you are entering into
Probably a choice Nintendo made, rare made banjo and it was designed where you could get as many puzzle pieces per level that you could find
A stage usually undergoes unique changes depending on which star you select to go after. Best example would be Dire Dire Docks where after you do the underwater swimming section and go into the giant harbor room, one star requires you to get on top of the submarine to collect the star, another star requires you to jump across poles and wallkick off fences up in the air above the water where the submarine would've been to collect red coins for another star.
This looks really weird... awesome... but weird. Weird because it's something my brain didn't expect while thinking about this game. It's like if you visit your childhood home after an incredibly long time and you see new stores and restaurants near your old neighborhood.
Simplemente es increíble en lo que se ha convertido Super Mario 64 después de tantos años
Y aun asi teniendo la capacidad, no metieron al maldito Waluigi, sino a Wario que ya esta en la version de DS. Unos cracks 👍
Bowser looks like a giant chicken wearing a mass murderer mask in this
33:03
33:03
33:03
33:03
This looks like the type of remake made for the gamecube
I think with this and the mod that doesn't kick you out immediately after you get a star, we're gold.
There is an option to enable that, I might make a longplay of it soon.
@@projectlongplay How does that work with objectives that once completed, change the layout of the level? Like Jolly Roger Bay and the ship being surfaced.
@@markus5237some of the moons (Eg king bobomb) take you out to have something else happen only for that specific/the stars after the actual star (Eg Koopa the quick)
This is a work of art
This takes me back and it looks great.
1:05:25 since when became Wario german :D "Ausgezeichnet" nice haha
Probably an unintentional reference to the same blunder in Mario Kart 64
@@british35Mario Party you mean.
He was officially German, at first. That's why they grabbed a guy at the office who spoke some German to record his first round of voice lines that they used during the N64 era. "So ein mist!"
Someone needs to make an "Ultimate 64" mod.
1 - Sticks to this R96 artstyle
2 - Blends and combines the content of Vanilla, R96, and DS together for a full package
3 - Creates a sense of finality and connectedness a la Banjo Kazooie
a - All stars and star objectives are persistent and available from first entrance
b - All major collectibles are present from first entrance and can be collected in one pass
c - Threats and objectives remain destroyed/completed, even after re-entry.
This is how i would like the DK Country Trilogy remade. With accurately replicated renders.
That's how I saw games in my childhood, it was the perception we had of quality, as time went by the games evolved and then you started to distinguish between quality.
Nintendo hired this man (unfortunately)
Wdym unfortunately
@@don_lionell6274 maybe so they can own the product and not make this free to public? Idk
Wait. Explain please
I guess my bad joke is it looks weird and is a mistake, so "hire this man" didn't work out. Not funny I know
But they sue the man behind. AM2R !??!! Seriously?!?!? 🤨
Project Longplay, awesome video keep up the amazing content
Looks incredible good!
Looks incredibly BAD, original graphics/assets look way better
If this would come out for Steam with Achievements... I would pay full price!
Hearing Mario’s voice in such crystal clear quality is uncanny for some reason 😬
I just realized something. When I hear Charles Martinet's voice in modern Mario games, I always think he sounds a bit too high pitched comparing to what I always heard on Mario 64. But now that I listen this HD version with the sound uncompressed, I realize the voice is equally as high pitched as it is in modern games. It was obviously the N64 compression what always made me believe Mario's voice in Mario 64 was a bit lower than I hear now.
Mario didn't sound higher pitched to me in modern games, he sounded too happy or something.
How I remember Mario 64 looking the first time I ever saw/played it.
This is what mario will look like in 2005 :D
@XxgamerbossXx
graphic reminds me of sims 3 an that was released 2009, actually there wasn't that huge improvements on graphic for many years, the more realistic just start come recently and it pretty much coming to a limt what can be done, claim getting better just could charge alot of money but their only so much of what an human eye can see, any higher resolution and quality beyond that are just a waste
This broke my got dang thinkin’ BRAIN.
Beautiful graphics
Thanks for the vid man
This is what Super Mario 64 looked like as a kid.
How cool would it be to see Ocarina of Time get this treatment? Or Goldeneye?
there's ship of harkinan w mods i mean idk if its this level but its ... pretty wow.
I used to recommend to play the 3ds version with the texture pack but sadly Nintendo shout out those emulators so..... F. But hey ship of harkinian it's very good option too.
Wario? WTH? That caught me off guard, this is amazing
These models looking really good
L is real and W is real to.
But not Waluigi, these mfs are amazing bro having the skill to make a new character they decide to put Wario 💀
The best player of SM64R96
19:37 I thought, "If you make that jump, I'll be impressed."
I'm impressed.
This is how the game should look like it was ever ported to the GameCube. Cutting edge graphics for that console.
The sound department could use some work, and so does the camera work. Overall, this was very well made.
This was what Super Mario looked like in my mind when I was a kid 😅
Crazy how people play this game compared to how I and others I knew played it. I mean the speed running has exploited maneuvers turns corners and jumps you just wouldn't think possible till you see videos like this one.
This needs to be done for every 64 game. I’d pay for this. Also is this available on MAC??
If nintendo ever makes a new sm64 I WANT THIS!!!!!
This looks like if Super Mario 64 were ported to the Sega Dreamcast.
If Mario looked like this in 1996, I'd shit my pants.
Bro!!! Where did you get this?!?! 😳🤯😱
Crakearon el juego y lo hicieron portable es decir ya no necesita emulador sino que corre en Windows como un programa y pesa 5 MB, por ello puede correr hasta a 4K. Lo que no pudo hacer la switch.
Day one of asking them to play beyond the cursed mirror
So cool. I wish it looked this good
This feels like some uncanny valley, and it scares me lol
this is dope i need it
This is amazing
If Mario 64 was made in Gamecube Graphics 🔥
Asi deberia haber sido 3D all stars
Hi all, how do I download this mod for my 5 year old? We have Nintendo SixtyForce. Will that work?
Se ve hermoso el juego 😊
That audio is faded during the ending of this game!
are the controls and the camera good ?
Why are there random differences like making the canons blue and a different shape?
They look like bottles
This reminds me that I need to finish up mario 64 on my n64, I only have less than 5 stars to go.
What happened to audio in the end?
How can I play this game? I want this game. It looks amazing! 🎮🍄🎮
This is why I thought her name was Princess Peach (first name) Toadstool (last name)
Imagine if the 64 had the power to run this
4:22 THE HELL DID HE DO TO YOU
✨
At 24:35, dude, seriously? 😂😂😂😂😂 You should've LED with that. Funny how you took the shortcut at the great risk of fall death and hitting the 15 second mark getting the "20 seconds or less" star reaching the end MUCH faster. You couldn't have done that on the first try? Seems like it would've saved you the trouble AND time LITERALLY 😂😂😂😂😂
Hi. Can you post the config options you chose when doing this build?
how to get the new enemy models, like goomba and chain chomp?
Love this but if you played the original as a kid it looks weird lol
imagine Miyamoto-san reaction to this..
Render96 nice job
what do u actually need to play that game and where can u get it?
If only the developers could have made it like this in 1996
that would be a big mistake. It was like it was that time. AND it was perfect like it was!! :)
⭐
how can I download it?
From Google play store 3ds emulators
what no, search up super mario 64 pc decompation and render 96, this doesnt run on the 3ds or on emulators
this is really good, but i think the lighting could be done a bit better.
Fans are amazing, they manage to introduce characters in Mario 64, improve the graphics, basically this group could make the whole game better... So after literally making a bunch of theories and shit in the past about things they wanted to be in game, like Yoshi, the Wario head, Luigi... And now that they can add those... *They decide to no put the motherfucking Waluigi and instead they put fucking Wario who was already in the DS version. Ok fans.*
So how do you get a hold of this game? 😂
Как бы выглядел Super Mario 64 в момент своего выхода если бы не аппаратные ограничения Nintendo 64.
where I can find that version?
NINTENDO HIRE THIS MAN
Render96 Does what Nintendont
That audio is faded and delayed in Dire Dire Docks!
Wario saying excellent is gold
Como hacen esto, hicieron el juego entero de nuevo ?
very very cool
Nice job.
It would be cool if the controls were taken from Mario Odyssey
What-if Super Mario 64 Render96 in Ultra 64 or Rom Hacking
A bit odd how some levels received a major overhaul (Cool Cool Mountain, Jolly Roger Bay) but others just had texture upscaled. Seems like they either are still working on this or they ran out of steam by the time they were finished with the first batch of levels.
Also the Pokeys look like a DS sprite and very different from the renders from 64, it really doesn’t fit. Same for the Eye enemies that are broken.
Lastly the sharp edges of the original level geometry clash tremendously with the new models. This project might need a lot of work, which is a testament to the already impressive work the modders have done.
They are still working on it.
How can I play this version on a MacBook Pro?
Is there a way to play this on Steamdeck?
Didn’t know the gameplay is 2 hour I take 2 day to done with this because work or home life
If Nintendo did this for 3D All-Stars, it is worth the money, but instead, we get shitty ports.
It's a me Mario!
this is what mario all stars 3d should have been like
Quien sigue a lakitu y quien sigue a mario antes que lakitu
I wish they remade Mario 64 from DS with this art for the Switch. Or the original 64 Game or give us an outfit in Odyssey that is 64 Concept Outfit that looks like this
Nuevo Suscrictor
Is there any way of downloading this particular version onto a android device?
Winlator
Tremenda obra maestra 10/10 y god
面白いシステムだ😊