All I can say is, if you're having trouble with enemies like Bongo, old Shiva, Antonio or the like- take the alternate dash on SoR3 Blaze. A few unlocks on her, and its like playing Shiva+Weapons. Also: Surger is very Donovan-esque. Do not turn your back, and they _will_ sneak a hit in between your attacks. All you need to do is get a step behind one of the sword cyborgs like Fuubo, and the attack won't clip you. For Bruce, Electra, Mona & Lisa, improve your up/down axis game, close distance and apply pressure immediately, til dead. For Kusanagi, if there are multiple, I use throws to keep them all occupied. I haven't tested much against him, but you can catch and return Shadow shurikens. Besides that, he's easiest to blitz to 0 when he has the sword. Mona & Lisa are largely the same. Attack from behind when they use the charged attack. I've never had a problem with Robo X as long as I've paid immediate attention to him, using kusanagi throws if there are multiple. Fighting Bear is a literal hit-and-miss unless I'm on a character like SoR3 Blaze. _All_ of his attacks are donovan-esque. Yamato requires immediate attention. Lock him down in a corner, preferably with elemental effects, and do whatever you can to combo him and his clone down. I've been outright unable to attack some Yamato clones in the past, except through elemental aoe. For Bongo? Immediate attention, beyond everything else. Rely on elemental aoes, and make sure if you're wall-stacking enemies with elemental attacks, you finish your combo off by knocking those enemies away from the wall, toward the nearest Bongo. Repeat this, or throw weapons. Do not approach from the ground. They are worth a star move on sight, with me. *(Otherwise, if I have SoR3 Blaze, I'll use the blitz attack constantly to repeatedly throw enflamed enemies once I get a bunch stacked on the wall, this is VERY easy with her)* Far as the clones go? I apply Z rules. All enemies are vulnerable while catching a weapon. Always follow up your weapon throws- even with another weapon throw. Alternatively, some older characters transition instantly into their throw attacks. Meaning all weapons can do double damage in your hands. The faster these enemies are gone, the better. Z rules. I have small bits of advice for most of the clones, but Adam gives me issues, personally. As part of a group, he screws me up constantly, getting exactly where I don't want him when I land. - I've mentioned characters who's countermeasures stood out to me. Golden rules I stumbled upon, or harshly learned. Hopefully some of that helps, ontop of what is in the video. Also, two things to note, about some of the names. Abba-deed (Not sure, is that even a name?) Yama-to South-er (not sure, what kind of name is that anyway) Besides all that, I've got one idea I want to mention. Build guides, or playthroughs. To give the rest of us an idea on what to emphasize, with what mix of moves. But, then again, I'm not sure. I feel like that'd be better as an open discussion between us and you, y'know? Anyway, love the video.
These are all great ideas! I'll be honest in that I do want to move on from SOR4 eventually since the game has been out for a minute and better creators have created some REALLY amazing guides as far as gameplay. Your analysis of the game is on point though! Much respect! I will still post some Live SOR4 gameplay to communicate with you all. I appreciate this!
44:10 Good to know everybody hates Bongo just as much as I do. He appeared in the weekly challenge for last week and he killed me 4 times before I finally passed his stage. I haven't encountered him again since, but that one stage was enough to make me HATE HIM.
@@NostradanteGaming Ikr! Those are super annoying. Remember "Fuck whoever put them into existence". I mean z donovan is annoying anti stagger amor. How any sor 4 thug can be you easily= Anti stagger amor.
Great Vid. A little something about Y. Signal (SOR2) the throw doesn't do damage, on it's own. That throw is usually a set up to be thrown into someone or SOMETHING (Mainly stage hazards).
Weetnee you can neutral jump when she does her crazy kick and you should be able to stop her. The other two, you gotta dodge their kicks as if you were fighting Barbon. Neutral jump or go above/below them as they roundhouse.
Break, blaze, and adam will catch and immediately drop every weapon you throw at them except for the pipe. Once they have a pipe they'll run over to you and try to hit you with it. As far as I know they can't throw it at you. I just thought this might help when fighting them(especially blaze).
@@NostradanteGaminga very dangerous thing about Galsia is that if he's near a gold halberd there's a chance that he'll pick the damn thing up and stab you with it
@@NostradanteGaming I forgot to mention that the final two Donovan types can grab a nearby halberd too in survival so if you're holding a gold halberd, don't drop it on the ground in case any fucking Donovans are nearby
The robots were annoying, but they weren't unbearable. In fact, they were hilarious with that metallic sound they make when they hit you with that spike ball! LOL
@@NostradanteGaming Imagine if they brought back Ash in the DLC as a playable Character Ash is exclusive to Streets of Rage 3 Japanese version Boss character and unlockable character that doesn't appear in the US and UK version of Streets of Rage 3
I am so unglad that Mona and Lisa made a return, and that the throws were replaced with kicks. In SoR1, they always bodied me right before Mr. X, and then I had 1 life left. Then I saw them in SoR3, and screamed… if it wasn’t night and no one was asleep. Then they came into SoR4, and no one was asleep, so I actually was allowed to scream. Man, did I scream my ASS off. What is wrong with Mr. X!? Then again, he is trying to take over the universe at all costs.
What a great guide! Thanks so much for all your work on this, I can see how much time and effort it must have taken. If you don't mind me asking, do you happen to know how many unlockable enemies/items are on the "spawner" list in training mode? I'm trying to unlock them all but can't find any guide that says how many there should be, or what I might be missing. Right now I've got 32 full rows, but I have a feeling there might be more?
@@NostradanteGamingthe training mode also lets you troll yourself by fighting an ass load of Mr and Ms Ys and also the only way to fight them and their father Mr X at the same time
So here are some notes that I found out: -In the Galsia family, the only variants that can do the hunchback weapon charge are Galsia himself, Joseph, and Johnathon (and his red hologram version). B.T., Garam, Brash, and Surger cannot do it but their trait is that they perform the punch a frame less than Galsia's. -Kusanagi doesn't do the single horizontal shuriken toss (I tried to get him to do it but he refuses. So I guess that's one less attack to worry about) and he also gains slight anti-stagger armor upon recovery. Okay seriously, what is with this game's fettish with anti-stagger armor?
@@NostradanteGaming -Kusanagi also lacks the low leg sweep attack that he did back in SOR 2 and 3. -Goldie was known as Slum in the Japanese version of SOR 3. -Zack was known as Vice in the Japanese version SOR 3.
For the record, of the old enemies, Uranium, P-1, Neo X, Jet, Rocket, MacLeod, Dr. Dahm, and Ash (plus SOR1 Jack if he’s different enough) do not return, nor do most SOR1 enemy versions aside from Abadede & Mr. X, many of the SOR3 enemy versions like Big Ben and Electra, nor the four enemies exclusive to certain ports of 1 & 2. (Milburn, Tracker, Harakiri, and Seeker) Additionally, Shiva-3 and Roo are playable with no enemy counterparts, while Break, Nora, Garnet, & Gold have modern versions but no retro version. There are also some obscure variants, like the BKM redesigns and the SOR3 censored versions, that are also left out. Vehelits is now a trap instead of a proper enemy.
I actually liked the Uranium Robots from the 2nd game. They only make a cameo in the background of one of the Survival levels. But yes good observation!
Streets of rage 4 backwards direction god status inf special weapons guns ai breaking the player's weapons same old moveset good game where it matters but overall just as less great as final fight Street wise was developers please don't make another and of you do think of the player and how were all different at this game not just ai power hunger challenge crazy.
I'm happy that Vehelits didn't come back i HATE this dude in Streets of Rage 2 And I hate The Axes Juggling guys from Streets of Rage 1 and i'm happy they didn't came back
By the way if there's ever a barney and barnaby together defeat barnaby first because if barnaby drops his tazer and barney doesnt have a tazer barney will pickup the tazer that barnaby dropped and barnaby will spawn a new tazer so its very important that you defeat barnaby first if hes paired with barney.Im telling you this so wont struggle against these clowns and you will know what to do if you encounter them together.
You forgot the part when Floyd grabs you. Other then that, great vid. The game is severely broken. I build up my defenses and by level 35- 37, they kill me with 2 moves even if I have the bloodthirsty ability
I watched the Floyd part. I did mention his grabs. And you are right. Once you hit a certain point in the game, the defensive perks are nullified by the red enemies and the sheer amount of nonsense tossed at you.
@@NostradanteGaminglike any boss encounter in survival mode, there's a chance that MULTIPLE SOR 2 SHIVAS will spawn and flank your ass way harder than the mod where most of the regular enemies are nothing but an ass load of Donovans on meth
@@NostradanteGaming be careful if you guys see any dark red arcade cabinets because when they're destroyed, a retro boss that's usually in survival mode will spawn and since they're only on Mania+, the bosses will ALL move around like they're on Donovan infused meth
I can tell how much effort you put into this video, your efforts are well-organized and appreciated.
Thank you! I appreciate the support!
I'm at Mona and Lisa right now but this video is legendary like the last one! Like not knowing the differences between the Y's, great insight brotha!
Glad you are enjoying! But I do know ow the differences between them. The "Whatever" versions are terrifying.
All I can say is, if you're having trouble with enemies like Bongo, old Shiva, Antonio or the like- take the alternate dash on SoR3 Blaze. A few unlocks on her, and its like playing Shiva+Weapons.
Also:
Surger is very Donovan-esque. Do not turn your back, and they _will_ sneak a hit in between your attacks.
All you need to do is get a step behind one of the sword cyborgs like Fuubo, and the attack won't clip you.
For Bruce, Electra, Mona & Lisa, improve your up/down axis game, close distance and apply pressure immediately, til dead.
For Kusanagi, if there are multiple, I use throws to keep them all occupied. I haven't tested much against him, but you can catch and return Shadow shurikens. Besides that, he's easiest to blitz to 0 when he has the sword.
Mona & Lisa are largely the same. Attack from behind when they use the charged attack.
I've never had a problem with Robo X as long as I've paid immediate attention to him, using kusanagi throws if there are multiple.
Fighting Bear is a literal hit-and-miss unless I'm on a character like SoR3 Blaze. _All_ of his attacks are donovan-esque.
Yamato requires immediate attention. Lock him down in a corner, preferably with elemental effects, and do whatever you can to combo him and his clone down. I've been outright unable to attack some Yamato clones in the past, except through elemental aoe.
For Bongo? Immediate attention, beyond everything else. Rely on elemental aoes, and make sure if you're wall-stacking enemies with elemental attacks, you finish your combo off by knocking those enemies away from the wall, toward the nearest Bongo. Repeat this, or throw weapons. Do not approach from the ground. They are worth a star move on sight, with me. *(Otherwise, if I have SoR3 Blaze, I'll use the blitz attack constantly to repeatedly throw enflamed enemies once I get a bunch stacked on the wall, this is VERY easy with her)*
Far as the clones go? I apply Z rules. All enemies are vulnerable while catching a weapon. Always follow up your weapon throws- even with another weapon throw. Alternatively, some older characters transition instantly into their throw attacks. Meaning all weapons can do double damage in your hands. The faster these enemies are gone, the better. Z rules.
I have small bits of advice for most of the clones, but Adam gives me issues, personally. As part of a group, he screws me up constantly, getting exactly where I don't want him when I land.
-
I've mentioned characters who's countermeasures stood out to me. Golden rules I stumbled upon, or harshly learned. Hopefully some of that helps, ontop of what is in the video.
Also, two things to note, about some of the names.
Abba-deed (Not sure, is that even a name?)
Yama-to
South-er (not sure, what kind of name is that anyway)
Besides all that, I've got one idea I want to mention. Build guides, or playthroughs. To give the rest of us an idea on what to emphasize, with what mix of moves. But, then again, I'm not sure. I feel like that'd be better as an open discussion between us and you, y'know?
Anyway, love the video.
These are all great ideas! I'll be honest in that I do want to move on from SOR4 eventually since the game has been out for a minute and better creators have created some REALLY amazing guides as far as gameplay.
Your analysis of the game is on point though! Much respect! I will still post some Live SOR4 gameplay to communicate with you all. I appreciate this!
This is more useful than this video.
44:10 Good to know everybody hates Bongo just as much as I do. He appeared in the weekly challenge for last week and he killed me 4 times before I finally passed his stage. I haven't encountered him again since, but that one stage was enough to make me HATE HIM.
Man, I can do a rage video ALONE on Bongos. I'm not lying. Maybe I should. Cheapest "boss" in the game.
@@NostradanteGaming You definately should, they haven't gotten enough hate
@@Ssteel1070 I will greatly consider it because screw these guys!
I really don’t know why, but I guess it is my unexpected movement patterns, but I rarely see his flames ever.
Thanks for the guide bro. I just finished watching the entire video. Well done!!!
It is my pleasure. Glad you enjoyed!
I never saw Fuubo and Zeebo doing telekenisis but if they can do, i guess it's super rare
Late comment, Thanks for posting my friend.
Excellent job!🥃
I appreciate it!
Just stopping in to show love!!!
Appreciate it broham!
2:07 is funny as hell. Also great to see you back!
Thank you! I am already working on another video for you guys!
@@NostradanteGaming Yeah donovan rage....
@@shivaultrachannel The only troublesome Donovans here are those glowing red ones. Dear God.
@@NostradanteGaming Ikr! Those are super annoying. Remember "Fuck whoever put them into existence". I mean z donovan is annoying anti stagger amor. How any sor 4 thug can be you easily= Anti stagger amor.
@@shivaultrachannel A red, anti-stagger armored, one frame punching menace with a ton of health is just ridiculous.
Great Vid. A little something about Y. Signal (SOR2) the throw doesn't do damage, on it's own. That throw is usually a set up to be thrown into someone or SOMETHING (Mainly stage hazards).
Haha dude is weak sauce! Good point!
Weetnee, Wayne and Vulture are the ones who usually give me the most trouble.
Weetnee you can neutral jump when she does her crazy kick and you should be able to stop her. The other two, you gotta dodge their kicks as if you were fighting Barbon. Neutral jump or go above/below them as they roundhouse.
You got talent my G
Appreciate it man!
@@NostradanteGaming God bless you and yours! Greetings from Brasil
@@Herbao69 Thank you!
Break, blaze, and adam will catch and immediately drop every weapon you throw at them except for the pipe. Once they have a pipe they'll run over to you and try to hit you with it. As far as I know they can't throw it at you. I just thought this might help when fighting them(especially blaze).
Hmmm that is interesting. I will definitely have to chuck a pipe at them to see this!
@@NostradanteGaminga very dangerous thing about Galsia is that if he's near a gold halberd there's a chance that he'll pick the damn thing up and stab you with it
@@arthursnyder6935 Story of my life! And he will have more reach than you!
@@NostradanteGaming I forgot to mention that the final two Donovan types can grab a nearby halberd too in survival so if you're holding a gold halberd, don't drop it on the ground in case any fucking Donovans are nearby
Does that still apply if you throw a gold pipe at the clones?
Man i thought you had over 100k subs at least from the quality of your videos! underrated as hell ❤
I appreciate it man! To be fair my biggest flaw is consistency. I gotta work on that then maybe we can get to that 100k!
Hi there my friend it's been a while you didn't upload some videos . I really missed you dude
So how are you today
Doing great! Trying to balance a lot of things. Don't worry, I won't abandon my fans!
@@NostradanteGaming so glad to hear this from you my friend
Keep going don't stop
@@neoecw7463 I won't! More to come!
And i'm happy they didn't brought back Particle and Molecule from Streets of Rage 2
The robots were annoying, but they weren't unbearable. In fact, they were hilarious with that metallic sound they make when they hit you with that spike ball! LOL
@@NostradanteGaming
Imagine if they brought back Ash in the DLC as a playable Character
Ash is exclusive to Streets of Rage 3 Japanese version
Boss character and unlockable character that doesn't appear in the US and UK version of Streets of Rage 3
I am so unglad that Mona and Lisa made a return, and that the throws were replaced with kicks. In SoR1, they always bodied me right before
Mr. X, and then I had 1 life left. Then I saw them in SoR3, and screamed… if it wasn’t night and no one was asleep. Then they came into SoR4, and no one was asleep, so I actually was allowed to scream. Man, did I scream my ASS off. What is wrong with Mr. X!? Then again, he is trying to take over the universe at all costs.
Glad to see u back bro🔥🔥 thank u for making me laugh during hard times💯. Will u do a live stream of u doing survival?
No problem! And sure, I will run some Live Stream Survivals for y'all!
I hate Barney too and I ain't talking about the dinosaur 😆😂 sorry for that bad pun🙄 LoL
SOR2 Abadede has been nerfed he doesn't do the OOOOOOROAAAAARGH!!! When you combo him too fast
He still does it. But he prefers to do it when he first wakes up so you don't cheese him.
Barnaby reminds me a lot of that Jack enemy you encounter in the 1st retro area
You mean the infinite weapon thing and they darn near teleport to you when attacking?
@@NostradanteGaming Pretty much yeah
well made video. will help all players.
I appreciate it! Thanks!
Keep up them videos, man!
I have about one more Streets Of Rage 4 topic video in me, then it'll mostly be gameplay and other games! Stay tuned!
@@NostradanteGaming I'm hoping for another DLC pack to include Skate all grown-up and Roo SOR4 version. *fingers crossed*
I know, right? Can we get that please?
What a great guide! Thanks so much for all your work on this, I can see how much time and effort it must have taken.
If you don't mind me asking, do you happen to know how many unlockable enemies/items are on the "spawner" list in training mode? I'm trying to unlock them all but can't find any guide that says how many there should be, or what I might be missing. Right now I've got 32 full rows, but I have a feeling there might be more?
No problem! How many? I have to check it out again...I'll let you know when I get a chance.
@@NostradanteGamingthe training mode also lets you troll yourself by fighting an ass load of Mr and Ms Ys and also the only way to fight them and their father Mr X at the same time
One thing very annoying about Fog is he likes to do wake-up jab a lot. And if you have the combo perk it really makes you wanna throw your controller.
Right. And his combo can be hard to get out of sometimes. He's an entire pest!
So here are some notes that I found out:
-In the Galsia family, the only variants that can do the hunchback weapon charge are Galsia himself, Joseph, and Johnathon (and his red hologram version). B.T., Garam, Brash, and Surger cannot do it but their trait is that they perform the punch a frame less than Galsia's.
-Kusanagi doesn't do the single horizontal shuriken toss (I tried to get him to do it but he refuses. So I guess that's one less attack to worry about) and he also gains slight anti-stagger armor upon recovery.
Okay seriously, what is with this game's fettish with anti-stagger armor?
Awesome info! And I really don't know! It's crazy!
@@NostradanteGaming
-Kusanagi also lacks the low leg sweep attack that he did back in SOR 2 and 3.
-Goldie was known as Slum in the Japanese version of SOR 3.
-Zack was known as Vice in the Japanese version SOR 3.
@@fluteninja4751 Yep! Right on the money! I'm glad others are into the lore of this game!
@@fluteninja4751❤
@@fluteninja4751❤
2:05 is very accurate.
you: "he'll slam you over his knee"
me: oh, like Bane
you: "like bane did to batman"
love it. How is this still a thing people even know
Because that is just a brutal event in Superhero history. Just savage! And Abadede apparently reads comics. Lol
For the record, of the old enemies, Uranium, P-1, Neo X, Jet, Rocket, MacLeod, Dr. Dahm, and Ash (plus SOR1 Jack if he’s different enough) do not return, nor do most SOR1 enemy versions aside from Abadede & Mr. X, many of the SOR3 enemy versions like Big Ben and Electra, nor the four enemies exclusive to certain ports of 1 & 2. (Milburn, Tracker, Harakiri, and Seeker) Additionally, Shiva-3 and Roo are playable with no enemy counterparts, while Break, Nora, Garnet, & Gold have modern versions but no retro version. There are also some obscure variants, like the BKM redesigns and the SOR3 censored versions, that are also left out. Vehelits is now a trap instead of a proper enemy.
I actually liked the Uranium Robots from the 2nd game. They only make a cameo in the background of one of the Survival levels. But yes good observation!
Survival level 30+ is pretty much TouHou but you move slower then an undead snail that has a shell made out of Plutonium.
If you made it above Level 30, I have mad respect for you in this game. Period. You are right on point with the snail. LOL
I'd love to hang on on SOR4 on PS4. I'm actually getting with Axel.
Either way it is fine. As long as you kick butt. I will play on either console if my fans want me to play with them.
Thanks for the video but there's something you forgot to mention
Fog still can use pipes (retro or SOR4(
Well there's only the Retro Fog, and interesting. If that does occur, then it is rare. Appreciate the info!
Thank,and no I mean he can hold SOR4 pipes too
@@manizavieh3225 Oh God.
Do you know that Fog can carry a pipe? Yes he still can
I was expecting Ash from Bare Knuckle 3 make an appearance. I guess he’s still censored
Sadly yes. But on the Nora boss fight, you'll see a picture of him on the wall. So not totally forgotten!
Imagine if they brought back SOR3 Donovan
I don't want to imagine that.
Streets of rage 4 backwards direction god status inf special weapons guns ai breaking the player's weapons same old moveset good game where it matters but overall just as less great as final fight Street wise was developers please don't make another and of you do think of the player and how were all different at this game not just ai power hunger challenge crazy.
I'm happy that Vehelits didn't come back i HATE this dude in Streets of Rage 2
And
I hate The Axes Juggling guys from Streets of Rage 1 and i'm happy they didn't came back
I hated the jugglers. But the face, he's an obstacle now.
Barnaby. two words mixed together barney and wannabe except the e is changed to a y that= barnaby
That makes sense! Either way, he is still a friggin' plague!
I know right dudes literally a menace
By the way if there's ever a barney and barnaby together defeat barnaby first because if barnaby drops his tazer and barney doesnt have a tazer barney will pickup the tazer that barnaby dropped and barnaby will spawn a new tazer so its very important that you defeat barnaby first if hes paired with barney.Im telling you this so wont struggle against these clowns and you will know what to do if you encounter them together.
@@Sc-rl6lz Barnaby is so weird that he carries INFINITE tasers. Like is it a fetish? LOL
You forgot the part when Floyd grabs you. Other then that, great vid. The game is severely broken. I build up my defenses and by level 35- 37, they kill me with 2 moves even if I have the bloodthirsty ability
I watched the Floyd part. I did mention his grabs. And you are right. Once you hit a certain point in the game, the defensive perks are nullified by the red enemies and the sheer amount of nonsense tossed at you.
Who the hell nammed their son Barnaby?
Some scumbag who needs a German Suplex.
@@NostradanteGaming don't forget:
Retro bosses can also be red ennemies look at the picture to the left of the health bar
@@Averell2003 No, that portrait is just browned out signalling that it’s just a retro boss as a regular enemy.
I think you’ve missed out SOR2 shiva
I didn't. In the beginning I mentioned he's not getting an entry here since he was fully covered in a past enemy guide video.
@@NostradanteGaminglike any boss encounter in survival mode, there's a chance that MULTIPLE SOR 2 SHIVAS will spawn and flank your ass way harder than the mod where most of the regular enemies are nothing but an ass load of Donovans on meth
@@arthursnyder6935 Oh in the future, my cousin, myself, and two others will be doing a four player, post patch Mania + run. It is going to be nuts.
@@NostradanteGaming be careful if you guys see any dark red arcade cabinets because when they're destroyed, a retro boss that's usually in survival mode will spawn and since they're only on Mania+, the bosses will ALL move around like they're on Donovan infused meth