ความคิดเห็น •

  • @marlo727
    @marlo727 3 ปีที่แล้ว +14

    also another thing to note when timing stuff like live performances that i've come to learn is that typically there will be multiple instruments playing at the same time, and most of the time not every instrument will be perfectly in time with one another, causing each instrument to incidentally be snapped to different ticks. if you're timing beforehand, you should plan out what instruments and rhythms you're planning on following while mapping so you'll know what listen for and time to respectively

    • @over_loadcode
      @over_loadcode 3 ปีที่แล้ว +3

      very good advice here
      also sometimes when i haven't decided yet i time "between" the instruments and if it's off i can change it later

  • @nahnvm8493
    @nahnvm8493 2 หลายเดือนก่อน

    oh my got thank you so much, the other tutorials on youtube sucked

  • @over_loadcode
    @over_loadcode 4 ปีที่แล้ว +3

    video of me timing some stuff as example th-cam.com/video/fRvL5i7y3j0/w-d-xo.html
    0:01 Introduction to Variable Timing
    0:21 Overtiming
    1:13 Variable Timing Fundamentals
    3:06 Edge Cases
    4:59 Workflow and Tips

  • @hilo700
    @hilo700 4 ปีที่แล้ว +7

    Hey man great video!! Glad you also liked my snarky puppy click video :) was a lot of work to make haha

  • @lCharles445l
    @lCharles445l 3 ปีที่แล้ว +3

    This is really good

  • @zxcvbnmjkl3822
    @zxcvbnmjkl3822 ปีที่แล้ว

    thank you for this i am going to time funkadelic now

  • @BlastTheKidd
    @BlastTheKidd 3 ปีที่แล้ว +1

    so true, I pray everyone learns about smooth timing though.

    • @over_loadcode
      @over_loadcode 3 ปีที่แล้ว +2

      flashbacks to monstrata's piano man

  • @FunkyFight
    @FunkyFight ปีที่แล้ว

    Thank you!!!

  • @DJedwardyang
    @DJedwardyang 3 ปีที่แล้ว

    thank you

  • @ezergilechimekazikura6855
    @ezergilechimekazikura6855 4 หลายเดือนก่อน

    One thing (among many) that destroys my understanding of timing is the following:
    some maps that I look at, I see the same patter in timing behaviour of the mapper - the first timing point is red, obviously, since it cannot inherit settings of any other timing points, then there are a bunch of timing sections that inherit the settings of BPM, but have a different offset and volume. No clue, what's the point. Is it about applying custom volume to the soundtrack within the map?
    I dunno if I am just dumb or have no hearing, but I do not understand this and it really saddens me, because it seems to be the fundamental knowledge to get understanding on to get into making maps. ):

    • @over_loadcode
      @over_loadcode 4 หลายเดือนก่อน

      mappers use new red lines with the same bpm but different offset in order to reset the downbeat. volume doesn’t matter
      for example, in a song in 4/4, the song might use a measure with only 2 beats at some point, and the mapper has to use another red line to make sure the big white ticks line up with the downbeat of the song. i think pishifat has a video explaining this better than i can do in a comment
      but if you’re just starting to map, practice by making new difficulties on other people’s maps. don’t worry about timing yet

    • @ezergilechimekazikura6855
      @ezergilechimekazikura6855 4 หลายเดือนก่อน

      @@over_loadcode So my best bet is to take someone's timing through and through for the soundtrack if it has a map, if I understand correctly?
      I hope the maps from different modes will suffice? I. e. if a song has a map made in Mania, I can use timings from there for regular Osu, provided that the audio file is the same?
      And thank you so much for answering!

    • @over_loadcode
      @over_loadcode 4 หลายเดือนก่อน

      @@ezergilechimekazikura6855 yeah