To clarify things, in the video it is NWH Vehicle Physics 2 using the Wheel Controller 3D. Both are assets sold by NWH Coding, but Wheel Controller 3D can be used separately as a Unity WheelCollider replacement. Note that the vehicle sounds, vehicles (except for the Niva) and effects are a part of the NWH Vehicle Physics 2 asset.
i'm using the ITALIAN car that is ready for your project, and my problem is that when I accelerate and press the brake, the car does not turn right and left, it goes straight ahead
@@NWHCoding by upside down I meant this: th-cam.com/video/SSZB3bFlr3g/w-d-xo.html I tried NWH Physics 1 before going for my own implementation, if NWH 2 can do the same, I might as well try it. Thanks for responding!
Hi bro. I really need your help. 1. How to make sure that when you press a certain key inside the collider, an animation is played in which a person gets into a car and inside there will be his model on which you can shoot and the player sitting in the car will receive damage. 2. How to make it possible to move inside a car made with the help of your asset. About movement, I mean, for example, walking on the bus, jumping and so on. I would be grateful if you would answer at least one of my questions
Check the car behaviour section under WheelController part of the docs. But in general all the general tips for drifting that would be applicable to the real world cars holds here. Also, check out the Arcade module and the drift assist on it if you want the cars to be harder to spin out.
Sorry if I missed your initial bug report, but I am still having issues finding it. I test the VehicleSetupWizard for each update so I will be looking at what might be the cause of your issue as reported on the forums.
To clarify things, in the video it is NWH Vehicle Physics 2 using the Wheel Controller 3D. Both are assets sold by NWH Coding, but Wheel Controller 3D can be used separately as a Unity WheelCollider replacement. Note that the vehicle sounds, vehicles (except for the Niva) and effects are a part of the NWH Vehicle Physics 2 asset.
How can I convert it for mobile devices?
I'm thinking of buying it, but I can't find information about mobile devices anywhere.
@@genas9949 It works on all the Unity supported platforms, and there is even a demo scene. It is under demos on the Asset Store.
@@NWHCoding Thank you
i'm using the ITALIAN car that is ready for your project, and my problem is that when I accelerate and press the brake, the car does not turn right and left, it goes straight ahead
Yes. Yes. Yes!!!! I love it. Finally, this looks Fantastic.
Incredible Job!
do the wheels actually have colliders, how can you make the wheels behave that way? Like the clip where the monster truck drives on the other car.
amazing! does it work upside down?
@@fatyetigames Yes it does, there is even a loop in the demo build to test it out.
@@NWHCoding by upside down I meant this:
th-cam.com/video/SSZB3bFlr3g/w-d-xo.html
I tried NWH Physics 1 before going for my own implementation, if NWH 2 can do the same, I might as well try it.
Thanks for responding!
Hi bro. I really need your help.
1. How to make sure that when you press a certain key inside the collider, an animation is played in which a person gets into a car and inside there will be his model on which you can shoot and the player sitting in the car will receive damage.
2. How to make it possible to move inside a car made with the help of your asset. About movement, I mean, for example, walking on the bus, jumping and so on.
I would be grateful if you would answer at least one of my questions
Can a version for ue5 be planned? It would be great!
wow... is it possible to use this for mobile games? i mean if i define some ui buttons and etc...
how to make the clutch less sensitive when releasing the keyboard button?
What do you mean by less sensitive? Also, please consider joining the Discord for asset support, comments are not the best for that.
Does the project work with the Logitech G29?
It works and is tested on one, as that is the one I own. The included FFB demo scene is set up for it out of the box.
This is great!
Glad you are liking it. Two months of full-time development went into the WC3D rewrite and from the feedback so far, it was worth it.
How to make a drift car
Check the car behaviour section under WheelController part of the docs. But in general all the general tips for drifting that would be applicable to the real world cars holds here. Also, check out the Arcade module and the drift assist on it if you want the cars to be harder to spin out.
Foud updates later and the wizard is still broke.
Sorry if I missed your initial bug report, but I am still having issues finding it.
I test the VehicleSetupWizard for each update so I will be looking at what might be the cause of your issue as reported on the forums.