Fireballs used to target the closest building based on the distance to the center of the building earlier, but now the distance is calculated to the edge!
@@Baby34671 I think both are equally strong from a recovery point of view, but the super barbarians in this army make it so simple to funnel your king and queen that its less likely to make mistakes :)
@@flintsky82 Hmm...I don't see a need for it because we have more than enough wallbreakers and a jump spell- this gives us all the access we need to get as much value as possible with the king and queen
@@thecatalystcoc but, maybe you could replace the jump spell to get another invis and the EQ boots with spiky ball does loads of damage, although less tanky
@MarkClashing That could definitely be the case, but controlling when to use the ability gets a lot more difficult, so more often than not it is possible that we don't get the best value from the king
Op attck strategy bro❤
What about using 2 invisible for fireball, that will be fine ? What do you think bro?
@@sujitshrestha1256 Definitely fine, but usually not needed because we can devote most of the spells to charging the warden deep into the base
1:44 why did fireball go for the core instead of the tesla beside the AD, which is nearer?
Fireballs used to target the closest building based on the distance to the center of the building earlier, but now the distance is calculated to the edge!
With mistakes, It’s hard to recover while rocket loon army.
But seems like LavaLoon varient is much more easier,Right Bro???
@@Baby34671 I think both are equally strong from a recovery point of view, but the super barbarians in this army make it so simple to funnel your king and queen that its less likely to make mistakes :)
@@thecatalystcoc That’s the point!
But in rocket loon we Can't add barb😁😂
Can u use eq boots on BK with this army?
@@flintsky82 Hmm...I don't see a need for it because we have more than enough wallbreakers and a jump spell- this gives us all the access we need to get as much value as possible with the king and queen
@@thecatalystcoc but, maybe you could replace the jump spell to get another invis and the EQ boots with spiky ball does loads of damage, although less tanky
@MarkClashing That could definitely be the case, but controlling when to use the ability gets a lot more difficult, so more often than not it is possible that we don't get the best value from the king
@@thecatalystcoc with the buff to eq boots the value you get is just insane combined with spiky ball. Even if popped a bit early
More of this please, looks like you've abandoned the flame flinger for the easier siege barracks
@MarkClashing Gotta be flexible with the siege choices! Usually if I can't fit a flame flinger I can go for a siege barracks or stone slammer