Just to add my two cents; I think he's cheating because even if he can hear the players, he aims directly at them and tracks them too perfectly through walls, it's too suspect to me. 😂
@taiemgamerxrbg2080 If you look at him aiming at Junk behind the wall, you watch him track him perfectly although Junk is in the air and therefore not making any footstep sound effects. He does it multiple times with multiple characters but it's most noticeable with Junk and Lifeweaver.
Bro shoots the door Ana is waiting at multiple times and runs around into the building without a care in the world knowing that it was where Ana was seen last. As if he knew she went second floor
Some of the tracking of enemies behind walls was sus.. it's like they knew where everyone was at the whole entire game. I know you can go off sound but alot of times they weren't just aiming in the direction but knew exactly when they would come out of cover. Very hard tell tbh.
The junkrat in the large health pack was definitely one of those moments. In and of itself you might excuse it. But other moments- Check 7:50 (In case the video gets edited / whatever later, its when there is 1:40 on the in game clock, and soldier is on the wall), and then watch the soldier look at the ana below him, and fire at her, through the wall. Theres too many moments like this. Its one thing to "hear" and maybe even fire at things because of audio cues. Its another when youre accurately firing through walls, consistently.
Accidental prefiring at the center of the wall towards the junk, prefiring again at the edge of the wall right at center mass of the junk before he peaked (he was tracking the junk, not prefiring the corner) and then when the junk retreats his outline appears to go to the other side so soldier shoots a rocket there.
You can also see at 9:44 he is sprinting up to the ana with his lucio. However, he sees the tracer, tracks her and stops sprinting before she even appears to be ready to start shooting. Why would a soldier stop sprinting on the way to high ground with no enemies to shoot?
After the very sus junk part, there was one with Lifeweaver at 6:49 that i'm surprised you didn't mention/notice If you slow it down, you can see the arc the LW was taking before he peeks, but he air-dashes before he was remotely visible, so that to me is very sus. Like he wasn't really making noise either, unlike the Junkrat, and he also stopped sprinting before LW was visible, and shot at the first opportunity
@@Recoil704 That's why it's sus, and not a giveaway. He could've prefired at nothing for like, suppressing fire or something, but it really looked to me like he was prefiring. I'd go so far as to say he was aiming for the head
there's so many instances where he prefires right before they turn the corner no one prefires in overwatch imo he's definitely got walls he's just good enough to hide it because he's not stupid
Look at how he shoots at the ana JUST after this moment. Soldier on the bridge, ana down below. Behind multiple walls. Tracks, and fires at her accurately- despite no LoS.
i think they have subtle aim hacking. Def walls because he tracked the junkrat through the walls perfectly and no human is going to do that, players will wait until they hear the junk and aim on the far right or left where the junkrat could emerge from behind the wall. Not in the middle preshooting. The preshooting is too weird. esp with a hitscan weapon
The junkrat play is something I would 100% do though. Slow it down and it looks like possible wall hacks, but at full speed he just shoots in the direction of nearby noise for 1/4 of a second.
@@DamdyPirate you are leaving out the part where he perfectly tracks the jumping junkrat behind the wall. the preaim isnt an issue, its the tracking before hand. aint nobody moving their mouse in an arc when trying to preaim a corner
Have you considered they may be duoing with someone else in the lobby? I think most of the sus plays can be explained by paying attention to the Lucio & Hog players throughout, and assuming players are communicating
I just think he's duoing with Hog & Lucio He turns right as Hog & Lucio are backing off of cart, and blindly fires toward the bot's feet This is because his HUD tells him there are still two enemy gamers pushing it, but his eyes & ears tell him that his Teammates (Hog and Lucio) are chasing the tank instead It's pretty lucky he hits the shots but he turns to defend: 1 -because his HUD changes from (contested) to (3x pushing) 2 - because his Lucio player is likely comming 'Speed boost out' or 'Ball BALL BALL BALL' and then as he turns, he sees his Lucio and Hog Speed boosting out as expected - so he aims at cart for some cheeky damage You can see that if Hog hadn't turned to chase the ball he actually would've had a free sightline to kill both Ana AND Tracer tbh Very subtle but I believe a high level gamer would not need to do any wallhacking for this play I just think he reacted naturally to comms his teammates were making and the information on his HUD
@@AnArmyOfFish "It's pretty lucky he hits the shots but he turns to defend:..." The thing is it doesnt just happen once. Or twice. It happens a lot. Constantly. All through the match. Even in T500 lobbies, you do not see players regularly "coincidentally" shooting at enemies through walls "cuz muh gamesense is so good". And hes not just shooting *at* enemies through walls, hes ACCURATELY shooting at enemies through walls- Even when they fxcking jump.
Have you ever spectated a gamer with bad anxiety? Cuz this looks just like my dps gameplay 😂 (but I hit less shots) (Whoops I read movements instead of moments)
@@AnArmyOfFish I’m sure they are, but this guy most definitely has walls. Decent enough player with game sense of someone who’s played a lot. If there was 1-2 moments, sure. Like the roadhog hook on Ana I wasn’t sus of etc. but there was 7-8 questionable/subtle(in 10 min) moments when he made decisions as if he had view of the whole map, esp for his rank. Most cheaters suck, this guy was like a plat player who’s played for a while. Makes it a lot harder to tell
Very unnatural aim following targets, its as if a program was controlling it. I think its a soft aim hack, which is the most common. Their game sense is better though, so it could be some dude in gold who thought I could be better if I had slightly better aim.
I think the first odd moment is actually when hog hooks lifeweaver at 1:47. Coming out looking for the target is one thing, but coming out prefiring directly on them is odd. I’m no top 500 player, but I’ve been GM long enough to say I could easily come out looking for this lifeweaver, but I wouldn’t come out shooting them with no time for target acquisition. Also. I think this individual is only using walls. His aim looks fine. It’s completely normal for aim to dramatically improve when movement stops, which seems to be a lot of people’s comments here.
Well i was about to agree with you, BUT one thing I’ve learned is to always spot where your players are shooting. It’s not about knowing where the Weaver is, he sees where his hog is shooting. You can of course see your players. So he literally just shot a rocket that direction. Which is smart to do. I even do that as Junk.
*Generally* speaking, a person using walls is using an aimbot (improper setups can lead to worse aim). 7:28 -- This part is about how S76 knew that Junkrat was coming. Normally, Junkrats will continue down that path to attack. In this case, S76 correctly assumed that Rat would stop behind the wall, not retreating or advancing, despite the high probability of Rats spamming down that bridge. If Rat's aura is visible, then S76 wouldn't need to worry and could instead focus on other threats like we see.
I don't get this one, soldier is watching the arch where junk could come from the entire time until the ball becomes too much of a priority. Might not be aiming at it sure, but it's in sight.
@@DamdyPirate Yea but for someone who kept pre aiming in locations for people to peak all game, it seems kind of weird for him to not pre aim and wait for the Junk to appear.
Simple example of wall hacks at 2:06 soldier frantically runs into the cubby to heal, starts to go to repeak, but sees ball through the wall (ball wasn't moving so made no noise) so he stops. Ball then starts rolling away after a second at which point soldier confidently peaks, chases even, despite being still at half health.
He repeaks when he gets heals from Mercy, not when he sees the ball I'm 100% confident he had no idea Ball was there He's got Mercy healing as he repeaks, he's at 170 health before he sees any enemies - and when the first he sees is Junkrat he knows it's safe to peak further - he isn't actually in danger until he can see the Ana of all people, by which point he is at 180 rapidly healing to full What is he supposed to be scared of, the wind? People will seriously say ANYTHING is cheating omg
@@grave.5254 nah at a certain point, mechanics beat ult value in terms of output. At a few niche situations, ult does provide an advantage but its too few if you have really good mechanics.
The junkrat part seals it. He can be heard on the left, but homie fires at him through the wall aiming right at him, then tracks him to the right mid jump. So yeah, not tough. Def does a good job of hiding it.
I think he prefires because he is duoing with Lucio, and Lucio comms for help as he speed boosts away Most of the sus moments are when he is near to his Lucio & Hog, and I think this play is fully explained if you are watching and following the Lucio closely
Exactly - why would a "good player" fire at the wall like this? It just doesn't add up. If you have good aim / pre fire, etc. you still don't fire randomly at walls. Definitely a cheater.
Whoever developed this guy's aimbot is smart.. it's on a timer, a random timer it seems. Every time it switches off you can SEE his accuracy drop, not by a lot but enough to notice the difference. It's a shame he's cheating, he clearly understands how the game works and has decent aim and game sense.. but as a dev myself, I see how the code runs behind the scenes, he absolutely has an aimbot on a random timer.
Idk I'd say the Junkrat alone feels like 100% walls. Even upon hearing him there's no way you perfectly predict his boop movements and shoot at him whilst he's behind a wall the entire time
I personally think he is duoing with Lucio & Hog Both Lucio AND Hog already know about Junk before Soldier turns at all - they are playing close together and Lucio is likely asking for help All the sus moments can be explained by comms from teammates specifically Lucio & Hog
I've noticed this once or twice while playing through games and I feel you, Emongg. One thing that kind of strikes me as an odd tell, and forgive me if I'm wrong, is 8:46. When they start holding down that area, the way they glaze over the areas... it leads me to believe they are probably smurfing/wall-hacking in the least. If you are a smart cheater, and actually have good awareness, I would argue their playstyle just doesn't make sense - the way they keep aiming between the junk and the ana, they never stop their crosshair for more than a split second on the target; seems to always lead their shots in a direct line away from the target(for instance, the ana never peeked the door the second time he flings his helix; though he original starts the shooting directly on their outline(on the vod) and slide it to the door until running for a left flank down main. The other part is the left flank when he drops down... now... this could be just pure coincidence; though if you're running through a tunnel, why do they move their mouse in such a way that the ana's outline is being slowly tracked on the right side of the screen(again, this is pure speculation). I don't know - the aiming, albeit not aimbot, just looks far too terrible to have pin-point precision on every single toon they see peaking for less than a second. ---- Then again, sometimes you're just one dude with a group of friends having a solid night and you could just be runnin a train on every team you fight and this is just part of that. It's definitely a weird one haha.
Do good DPS players constantly shake their head while they play? That movement feels odd to me. Also, early in the game the way he acquired targets felt too snappy to be natural, especially given the constant shaking.
@@Gi0kaythis, mostly, but the answer is also frequently yes. I melee walls for instance. There is no specific reason for it except that it keeps me engaged in the game. For some it is spraying the ground or walls, jumping in patterns, or moving your mouse in a deliberate fashion that makes no sense to anyone really except you. And sometimes not even you, honestly. They are just mannerisms developed over time to keep yourself focused. We (most players) do them subconsciously, but you will actually see them even more frequently or more exaggerated in high skilled players.
A lot of people use to input spam in some manner while playing. It makes the game feel more intense and fun. Some games it's really fun to always be doing *something*. And that barely snappy at all.
At 18:34 you can see Soldier reloads right before he decides to fire the rocket at the tracer(the top of the gun comes forward, but the animation is cancelled quickly because Soldier shoots his rockets). He at least has walls, spams reload until he knows someone is coming into his line of sight.
For me the first hard tell on a softlock is at 1:50, the tracer on the bridge. He's tracking fairly normally, but when she blinks behind the wall he snaps along her trail but only halfway, then just sits neutral shooting the wall. There's other points as well but that was the one that immediately made me think he's absolutely softlocking. Also definitely walls, but you've already pointed out examples plus all the other comments as well lol
Up close is actually pretty hard to aim since its larger mouse movements if you use slow sense. If you're a spam/body shot aimer, you could make the argument of closer = larger target, but if you go in expecting to see a hacker, you're skewed to make the conclusion it's a hacker. Emongg is very much right on the call about it being very much a 45/55. I lean much closer on the 50/50 because nothing it's that cut and dry here.
Is it possible to set cheats to only work on targets beyond a certain distance? Idk how crazy setting can be on that, but the far away ones, it looks like he's hard locking, the closer ones (sometimes) look like true aim
Also appeared to track the lifeweaver hooked at 1:47 just a little sus because both his hog and lw are out of los but not completely weird if they are duo. Maybe he heard the hook sound que but it’s hard to hear it for me. It’s just weird how often it happens.
My biggest tell was the hook he snapped off his ground target (I believe it was ball) to ana on the bridge with out seeing where she was before the hook
I feel like there was a kill on the Lifeweaver that was more suspect than the Ana on the bridge moment. I think the Ana alone in the building is one of the best cases of "the people submitting and the Ana knew less about the game than the Soldier 76 did." You can hear the Ana, he knew when she was trying to exit the left door from noises, and knew she stopped not from wall hacks, but from not hearing her. What the Ana didn't know, is there was a way to exit that building besides the two doors that would have kept her safe from the Soldier's view. But then we have moments like when he was in that building himself and hit pretty much every shot on anyone that came in view of that door frame including knowing exactly when the Tracer turned back around and that was pretty sus. He was definitely able to track people more than just a good sense based on sound at times.
"that was more suspect than the Ana on the bridge moment" Theres another moment thats the reverse of this that went over looked - @7:50, soldier is on the wall, ana is down below him. He tracks and shoots at ana, through the wall.
The thing is about cheats is they are hella advanced. That Junkrat moment could have been proximity aimbot, where the aim kicks in once they are very close.
im not defending them, but 3:18 they couldve seen that weird glowy thing, coincidentally hovering over the ana, also u could see a frame of ana being pulled
9:45 ye that looks sus. Maybe my brain can't focus but there's a sound of three people there, I wouldn't be able to tell who is where. Specifically the Tracer part is sussiest
He seems like a decent player, but he is definitely soft locking and trying to hide it. Walls I am not sure because he reminds me of a cs player with the crosshair placement. Reason why is because when i first changed from cs to overwatch, i played kinda similarly, except the pixel perfect tracking
The reaction to the Hog hooking the Ana was too fast to be legit imo. But I don't think there's any software that can aimsnap like that when there's obstacles in the way. Would love to be corrected if someone can prove otherwise though. The only hint that someone is exactly where the crosshair is comes *after* the mouse placement is already there (weaver pull outline going through the floor). My gut feeling is this is someone who's been playing Soldier 76 for a very long time but not in Overwatch 2 and that they *also* have walls. I don't think they have an aimbot though, there's not enough "clean" takedowns.
I'll be brave and just say what the people feel in their hearts.... 100% using some aim assist with minimal game sense. Not strategically solid enough to be a smurf.
I'm baffled at how his soft aimlock is not instantly recognized. There's "good aim", and there's "consistently locking the same XY coordinate on a body"
There are several points where the tracking on ball is just too good. The mouse will do almost a full rotation or very odd arcing movement across the screen. This kind of mouse movement you just don’t see from a human. He 100% has an aim assist.
I think something a lot of people are missing is the shots on Ball at 13:43-ish, while he's basically standing on top of Ball. Shots while aiming straight down are some of the hardest shots to land, and twisting as he jumps off Ball the way he did while landing every shot does not look human to me.
Something that's bothering me is I feel like there were plenty of times popping soldier's ult would have been useful, no? I main soldier at a casual level, and I just came back to overwatch after a long break, so i might be wrong but i feel like him never finding a time to pop his ult leads me towards saying cheats?
See my counterpoint to walls is from the whole 9:00 to 10:00 part of this video why would soldier not go up the stairs further to kill the Ana who is looking away but instead wait for the tracer
And my counter point to your counter point- See 7:50 when soldier is on top of the wall, and then looks at the ana, down below him, on the other side of a wall, and tracks / fires at her even though he has no LoS to her
@@gummms2677 "You can see someone is pushing the bot..." The push bot has a range of quite a few meters. Theres a difference between observing "hey someone is pushing the push bot" and "Accurately tracking and firing at someone on the other side of a wall out of LoS but i TOTES know *exactly* where they are because i see the bot moving".
This one is hard. He's not rage hacking. But things like 4:47 when he sees / hear tracer on highround and then instantly flicks to her when she blinks to the left. Like no normal player would keep looking at her through the wall there. There's nothing to see. And Emonggs saying "he doesn't look directly at ana". I mean why would he look directly at them?? He reacts to where ana is and flicks close to her. It's not more complicated than that. I haven't seen the whole vod yet but I'd call wallhack on this one. It's super easy to hide and on the most basic level it looks like a player with good gamesense. Edit: ok he 10000% has walls. No questions. If they have walls there's a high chance they have some kind of aim assist but I mean if they have walls that's bad enough.
I think it was fine. Everything that was time stamped by the OP I could hear the footsteps and see the thought process going on. If he was cheating he played just the same way I would have. Everything that happened I would have done the same things
As a very twitchy gamer myself, i can see how there might be doubt. HOWEVER, there are a few too many "coincidences" around the stuff that's plainly out of view to ignore.
The reason I think it's an aimbot is the sense ramping. The sense seems at a reasonable setting in most moments, but then other times they swimg their pov incredibly fast and completely lock on to a target. I think the shooting the wall for the Junk was just them trying to prefire that side of the wall though and they missed. Also with the Ana hook, I assume they just saw the visual cluttler under the bridge and looked up. I think soft aimbot, no wall hacks
8 minutes in. Guy hasn’t used his ult that he’s had for 5 minutes, tracking between targets is insane, and never once has aimed where someone wasn’t.. how tf are you even questioning it rn
I feel like just wallhacks can be so hard to catch as without any aimlock it can look natural especially if they know how to properly hide it. Imo they are walling, because his game sense felt too good as he always just full sprinted when nobody was around him even with a tracer and ball on the enemy team not even considering a flank unless they were close by. He also waited on so many angles that felt very random unless he knew that someone was there around the corner, and never using ult when visor is game-changing especially in mid to lower ranks is definitely weird.
Looks like soft aim assist. If you look at his jittery mouse movement when he's running around and not holding down fire button it is almost weird how smooth it is when he is tracking while also moving to sides. Guy has like 3000 dpi and 10 sens or really severe arm spasms
whats the music at 10:14 someone pls help me. i know i know it and i think its from a video game, i thought inscryption but i cant find it in the ost. if antone knows where its from pls tell me im gonna go crazy.
If this man doesn't have walls he has the best game sense ever. His crosshair placement is -always- at the right doorway. I think even the best players would missguess which direction an enemy is coming from at least once.
would not surprise me if this is my friend, definitely a Smurf. his tracking looks as good as my friends and he is doing some move tech he taught me in this clip
As someone that's played 20+ years of CoD and 5 years playing OW 1/2, I am almost 100% positive this is wall hacks and a mediocre aimlock... the movement looks like a plat 5-3 player, but the knowledge of where to pre-aim onto enemies behind cover is what shows me its wall hacks at the minimum... also audio cues are not subject because you do not know their audio set up
Wallhacks and aimbot. He looks at the walls instead of looking at corners, tries to shoot people through walls, has inhuman reaction times and is tracking people through walls. His aim ping pongs between medium skill player and pro player aim, he also doesn't have control of his target priority. It starts pretty subtle but becomes extremely easy to spot later on. Remember: if someone is using one cheat then the probability that they're using the rest of the features of the cheat is extremely high. So if a cheater is walling, it's very likely that they're also aimbotting.
Yes! Before the junk clip he just stares into a wall, looking where every one is, if it was skill and game sense he would atleast look at the areas where they are likely to come from
man i really dont know how to feel about this one, to some degree i feel like its a neon main from valo because of their movement and the way they hold angles, but at the same time he just keeps looking at them through walls which is just sus
I get all your points but your POV is just talking about how YOU would be if this or that happened. These people probably wouldn't think the same things. Great vids man
I mean you can't really say he's got a lack of map knowledge and that he's smurfing at the same time, map knowledge is the 1 universal skill every single overwatch player has because every single character uses map knowledge to do stuff, if there's someone playing *overwatch* well and not just playing the game as a generic cod fps there's no chance they don't have map knowledge since even silvers have good enough map knowledge to not spray down a wall
I always rewatch replays that I think they are cheating with a "They aren't cheating, until the opposite is proven". Sometimes its too hard to say for real is they are or not, so I end up giving up.
I don't think 5:50 was super sus. I've dynamite headshot someone as ashe as soon as someone peaked and got called out for walling, when all I was doing was listening. The building with all the commotion going on and still preaiming the ana/tracer was way more sus
His moves shows experience something that hackers dont do. A hacker is always shoooting and feels like a god. People from bronze to diamond dont have his moves
Title of this video should be "Try not defend a cheater - Emongg's edition" I never saw someone defend so much a 100% cheater, this Soldier is 100% using Walls and a soft AimBot. Even in the begging of the video he aimed 100% into someone above the bridge while no one of his team was there and there wasn't a single ping from Soldier's team.
Right? Incredible that Emongg can think someone has this aim. I mean, people can have aim that snappy sometimes and even for extended periods of time, but not consistently every single second of the game (their aim will drop sometimes). Plus the player is so obviously shit (bad positioning) that they're definitely aimbotting. Good players will be in good positions and this will cause good aim, but they can't run in the middle of the enemy team and snap to anything that moves around them.
At this point, I just assume that there is an aimbot in every game I watch. I just wonder how many of these "Pro" players are there with skill and not assistance from some device software. It is sad when even Esport teams have been caught with aim bots.
I think he has a very subtle aimbot. One that only works when youre already kinda aiming at them. His accuracy is so much better at long range but his larger aim movements are bad. Long range micro adjustment aiming is supposed to be the hardest part and yet he is so much better at it than any other part of aiming. I know people that have aim thats just as good but theyre usually very highly ranked players and have much better flicks and close range tracking.
This guy is definitely using wallhacks but is high enough in either brain cell count or skill rank to know how to be subtle about it. The thing with the junkrat thing ( 5:37) he was SUBTLY looking through the walls at the enemy spawn as if trying not to be obvious about it waiting for the right moment to attack but it’s blantly obvious he has walls for sure and is just smart enough not to get caught or be obvious about it.
OW is a game where you litterally have cheats for short duriations on some characters, soldier gets an aimbot, moira has amazing aim assist and widow gets wallhacks, with some abilities giving wall hacks for short duriations under specific circumstances(sym, hanzo, sombra). The difference here is that the players get contrast when looking behind a wall, so you pre aim where the person is going out, this more or less looks like the guy is looking at a and aiming at a hitboxes instead, forgetting that there are walls in the way. Also why it may not seem obvious, just seeing literal hitboxes can be a boon in instelf even if you didnt see through a wall. This is probably a player who is like 'Aw man, if only I had xyz I could do so much better and climb'. First problem, climbing litterally doesnt matter, ranks are essentially meaningless, and people who boast about ranks are idiots, become a CC or pro, you wont even need to boast. 2nd, you're going to get rolled in higher ranks.
Insufficient evidence. Might be a seasoned player with hacks, might be just a pro-level player who's smurfing. But it's impossible to say with 100% certainty that he's cheating. And even 90% certainty would not qualify for saying the person is cheating - there should be no doubts.
A definite wallhacker. A lot of the time, he was standing in locations too far from the enemy ana and junk to be able to hear any sounds from them and still perfectly tracked them through the walls and shot as soon as they peeked the doors/corners. He messed up in his attempt to hide his wallhack far too many times.
Emongg: I think he's just a good player.
Player: *runs straight into mines* 💀💀
Just to add my two cents;
I think he's cheating because even if he can hear the players, he aims directly at them and tracks them too perfectly through walls, it's too suspect to me. 😂
@@SleepyKwee it is not directly at them lol.The hitboxes are wall smaller
@taiemgamerxrbg2080 If you look at him aiming at Junk behind the wall, you watch him track him perfectly although Junk is in the air and therefore not making any footstep sound effects. He does it multiple times with multiple characters but it's most noticeable with Junk and Lifeweaver.
4:23 is just perfect comedic timing.
This guy is using something very subtle to the point where he looks like he isn't cheating but at the same time you can tell he is cheating lmao
Bro shoots the door Ana is waiting at multiple times and runs around into the building without a care in the world knowing that it was where Ana was seen last. As if he knew she went second floor
Some of the tracking of enemies behind walls was sus.. it's like they knew where everyone was at the whole entire game. I know you can go off sound but alot of times they weren't just aiming in the direction but knew exactly when they would come out of cover. Very hard tell tbh.
The junkrat in the large health pack was definitely one of those moments. In and of itself you might excuse it.
But other moments-
Check 7:50 (In case the video gets edited / whatever later, its when there is 1:40 on the in game clock, and soldier is on the wall), and then watch the soldier look at the ana below him, and fire at her, through the wall.
Theres too many moments like this. Its one thing to "hear" and maybe even fire at things because of audio cues. Its another when youre accurately firing through walls, consistently.
Accidental prefiring at the center of the wall towards the junk, prefiring again at the edge of the wall right at center mass of the junk before he peaked (he was tracking the junk, not prefiring the corner) and then when the junk retreats his outline appears to go to the other side so soldier shoots a rocket there.
You can also see at 9:44 he is sprinting up to the ana with his lucio. However, he sees the tracer, tracks her and stops sprinting before she even appears to be ready to start shooting. Why would a soldier stop sprinting on the way to high ground with no enemies to shoot?
After the very sus junk part, there was one with Lifeweaver at 6:49 that i'm surprised you didn't mention/notice
If you slow it down, you can see the arc the LW was taking before he peeks, but he air-dashes before he was remotely visible, so that to me is very sus. Like he wasn't really making noise either, unlike the Junkrat, and he also stopped sprinting before LW was visible, and shot at the first opportunity
He was only running to the corner… it’s just a coincidence that lw was there
@@Recoil704 That's why it's sus, and not a giveaway. He could've prefired at nothing for like, suppressing fire or something, but it really looked to me like he was prefiring. I'd go so far as to say he was aiming for the head
there's so many instances where he prefires right before they turn the corner no one prefires in overwatch imo he's definitely got walls he's just good enough to hide it because he's not stupid
Look at how he shoots at the ana JUST after this moment. Soldier on the bridge, ana down below. Behind multiple walls. Tracks, and fires at her accurately- despite no LoS.
@@SidewaysGts I'm not sure what you mean. Timestamp?
i think they have subtle aim hacking. Def walls because he tracked the junkrat through the walls perfectly and no human is going to do that, players will wait until they hear the junk and aim on the far right or left where the junkrat could emerge from behind the wall. Not in the middle preshooting. The preshooting is too weird. esp with a hitscan weapon
The junkrat play is something I would 100% do though. Slow it down and it looks like possible wall hacks, but at full speed he just shoots in the direction of nearby noise for 1/4 of a second.
@@DamdyPirate you are leaving out the part where he perfectly tracks the jumping junkrat behind the wall. the preaim isnt an issue, its the tracking before hand. aint nobody moving their mouse in an arc when trying to preaim a corner
This is indeed subtle... I wasn't sure at all but with the many sus moments at the end I would say they probably have at least a wall hack
Have you considered they may be duoing with someone else in the lobby?
I think most of the sus plays can be explained by paying attention to the Lucio & Hog players throughout, and assuming players are communicating
@7:50 It looks like while hes on the wall, the soldier starts tracking / shooting at the ana below him through the wall.
Oh 100%
I just think he's duoing with Hog & Lucio
He turns right as Hog & Lucio are backing off of cart, and blindly fires toward the bot's feet
This is because his HUD tells him there are still two enemy gamers pushing it, but his eyes & ears tell him that his Teammates (Hog and Lucio) are chasing the tank instead
It's pretty lucky he hits the shots but he turns to defend:
1 -because his HUD changes from (contested) to (3x pushing)
2 - because his Lucio player is likely comming 'Speed boost out' or 'Ball BALL BALL BALL'
and then as he turns, he sees his Lucio and Hog Speed boosting out as expected - so he aims at cart for some cheeky damage
You can see that if Hog hadn't turned to chase the ball he actually would've had a free sightline to kill both Ana AND Tracer tbh
Very subtle but I believe a high level gamer would not need to do any wallhacking for this play
I just think he reacted naturally to comms his teammates were making and the information on his HUD
Yes exactly, he is for sure.;
@@AnArmyOfFish "It's pretty lucky he hits the shots but he turns to defend:..."
The thing is it doesnt just happen once. Or twice. It happens a lot. Constantly. All through the match. Even in T500 lobbies, you do not see players regularly "coincidentally" shooting at enemies through walls "cuz muh gamesense is so good". And hes not just shooting *at* enemies through walls, hes ACCURATELY shooting at enemies through walls- Even when they fxcking jump.
nice catch, pre-fires through wall and tracks while hog is blocking his view. No doubt that is walls.
Too many “unnatural” moments
Have you ever spectated a gamer with bad anxiety? Cuz this looks just like my dps gameplay 😂 (but I hit less shots)
(Whoops I read movements instead of moments)
I think the Lucio and Hog are duoing with him
@@AnArmyOfFish I’m sure they are, but this guy most definitely has walls. Decent enough player with game sense of someone who’s played a lot. If there was 1-2 moments, sure. Like the roadhog hook on Ana I wasn’t sus of etc. but there was 7-8 questionable/subtle(in 10 min) moments when he made decisions as if he had view of the whole map, esp for his rank. Most cheaters suck, this guy was like a plat player who’s played for a while. Makes it a lot harder to tell
Very unnatural aim following targets, its as if a program was controlling it. I think its a soft aim hack, which is the most common. Their game sense is better though, so it could be some dude in gold who thought I could be better if I had slightly better aim.
I think the first odd moment is actually when hog hooks lifeweaver at 1:47. Coming out looking for the target is one thing, but coming out prefiring directly on them is odd. I’m no top 500 player, but I’ve been GM long enough to say I could easily come out looking for this lifeweaver, but I wouldn’t come out shooting them with no time for target acquisition.
Also. I think this individual is only using walls. His aim looks fine. It’s completely normal for aim to dramatically improve when movement stops, which seems to be a lot of people’s comments here.
Well i was about to agree with you, BUT one thing I’ve learned is to always spot where your players are shooting.
It’s not about knowing where the Weaver is, he sees where his hog is shooting.
You can of course see your players.
So he literally just shot a rocket that direction.
Which is smart to do. I even do that as Junk.
I’d put the odds at 65-35 in favor of them having walls
*Generally* speaking, a person using walls is using an aimbot (improper setups can lead to worse aim). 7:28 -- This part is about how S76 knew that Junkrat was coming. Normally, Junkrats will continue down that path to attack. In this case, S76 correctly assumed that Rat would stop behind the wall, not retreating or advancing, despite the high probability of Rats spamming down that bridge. If Rat's aura is visible, then S76 wouldn't need to worry and could instead focus on other threats like we see.
I don't get this one, soldier is watching the arch where junk could come from the entire time until the ball becomes too much of a priority. Might not be aiming at it sure, but it's in sight.
You can clearly see the arch in his vision on the left the whole time until ball is RIGHT in his face
@@DamdyPirate Yea but for someone who kept pre aiming in locations for people to peak all game, it seems kind of weird for him to not pre aim and wait for the Junk to appear.
Simple example of wall hacks at 2:06 soldier frantically runs into the cubby to heal, starts to go to repeak, but sees ball through the wall (ball wasn't moving so made no noise) so he stops. Ball then starts rolling away after a second at which point soldier confidently peaks, chases even, despite being still at half health.
He repeaks when he gets heals from Mercy, not when he sees the ball
I'm 100% confident he had no idea Ball was there
He's got Mercy healing as he repeaks, he's at 170 health before he sees any enemies - and when the first he sees is Junkrat he knows it's safe to peak further - he isn't actually in danger until he can see the Ana of all people, by which point he is at 180 rapidly healing to full
What is he supposed to be scared of, the wind?
People will seriously say ANYTHING is cheating omg
Or he was low so he didn't want to leave cover, just do some quick peeking to get information without going too wide. Perfectly reasonable explanation
I dont think he used alt at all untill ot
Yep. A solid sign that a soldier is cheating is that they don’t pop their ult. It just never gets old lmao
@@grave.5254 nah at a certain point, mechanics beat ult value in terms of output. At a few niche situations, ult does provide an advantage but its too few if you have really good mechanics.
The junkrat part seals it. He can be heard on the left, but homie fires at him through the wall aiming right at him, then tracks him to the right mid jump. So yeah, not tough.
Def does a good job of hiding it.
I think he prefires because he is duoing with Lucio, and Lucio comms for help as he speed boosts away
Most of the sus moments are when he is near to his Lucio & Hog, and I think this play is fully explained if you are watching and following the Lucio closely
Exactly - why would a "good player" fire at the wall like this? It just doesn't add up. If you have good aim / pre fire, etc. you still don't fire randomly at walls. Definitely a cheater.
5:52 def wall hax
"jUsT gOoD gAmEsEnSe!"
Whoever developed this guy's aimbot is smart.. it's on a timer, a random timer it seems. Every time it switches off you can SEE his accuracy drop, not by a lot but enough to notice the difference. It's a shame he's cheating, he clearly understands how the game works and has decent aim and game sense.. but as a dev myself, I see how the code runs behind the scenes, he absolutely has an aimbot on a random timer.
Its more than possible to have soft aim on a separate button as well. Hold M5, get soft aim, release M5, no soft aim (Or toggle, or whatever) Etc.
7:52 at slowest speed yeah it could be walls or he sees the bot is moving so someone must be pushing it.
Idk I'd say the Junkrat alone feels like 100% walls. Even upon hearing him there's no way you perfectly predict his boop movements and shoot at him whilst he's behind a wall the entire time
I personally think he is duoing with Lucio & Hog
Both Lucio AND Hog already know about Junk before Soldier turns at all - they are playing close together and Lucio is likely asking for help
All the sus moments can be explained by comms from teammates specifically Lucio & Hog
I've noticed this once or twice while playing through games and I feel you, Emongg. One thing that kind of strikes me as an odd tell, and forgive me if I'm wrong, is 8:46.
When they start holding down that area, the way they glaze over the areas... it leads me to believe they are probably smurfing/wall-hacking in the least. If you are a smart cheater, and actually have good awareness, I would argue their playstyle just doesn't make sense - the way they keep aiming between the junk and the ana, they never stop their crosshair for more than a split second on the target; seems to always lead their shots in a direct line away from the target(for instance, the ana never peeked the door the second time he flings his helix; though he original starts the shooting directly on their outline(on the vod) and slide it to the door until running for a left flank down main.
The other part is the left flank when he drops down... now... this could be just pure coincidence; though if you're running through a tunnel, why do they move their mouse in such a way that the ana's outline is being slowly tracked on the right side of the screen(again, this is pure speculation).
I don't know - the aiming, albeit not aimbot, just looks far too terrible to have pin-point precision on every single toon they see peaking for less than a second.
----
Then again, sometimes you're just one dude with a group of friends having a solid night and you could just be runnin a train on every team you fight and this is just part of that. It's definitely a weird one haha.
Do good DPS players constantly shake their head while they play? That movement feels odd to me. Also, early in the game the way he acquired targets felt too snappy to be natural, especially given the constant shaking.
It's a soldier specific thing, wiggling while sprinting is better evasion than normal AD strafe
@@Gi0kaythis, mostly, but the answer is also frequently yes. I melee walls for instance. There is no specific reason for it except that it keeps me engaged in the game. For some it is spraying the ground or walls, jumping in patterns, or moving your mouse in a deliberate fashion that makes no sense to anyone really except you. And sometimes not even you, honestly. They are just mannerisms developed over time to keep yourself focused. We (most players) do them subconsciously, but you will actually see them even more frequently or more exaggerated in high skilled players.
A lot of people use to input spam in some manner while playing. It makes the game feel more intense and fun.
Some games it's really fun to always be doing *something*.
And that barely snappy at all.
At 18:34 you can see Soldier reloads right before he decides to fire the rocket at the tracer(the top of the gun comes forward, but the animation is cancelled quickly because Soldier shoots his rockets). He at least has walls, spams reload until he knows someone is coming into his line of sight.
For me the first hard tell on a softlock is at 1:50, the tracer on the bridge. He's tracking fairly normally, but when she blinks behind the wall he snaps along her trail but only halfway, then just sits neutral shooting the wall. There's other points as well but that was the one that immediately made me think he's absolutely softlocking.
Also definitely walls, but you've already pointed out examples plus all the other comments as well lol
So what gets me is his aim spread (not that caused by Soldier: 76's recoil): it's almost too consistenly inversely related to the enemy distance.
Up close is actually pretty hard to aim since its larger mouse movements if you use slow sense. If you're a spam/body shot aimer, you could make the argument of closer = larger target, but if you go in expecting to see a hacker, you're skewed to make the conclusion it's a hacker.
Emongg is very much right on the call about it being very much a 45/55. I lean much closer on the 50/50 because nothing it's that cut and dry here.
Is it possible to set cheats to only work on targets beyond a certain distance? Idk how crazy setting can be on that, but the far away ones, it looks like he's hard locking, the closer ones (sometimes) look like true aim
Also appeared to track the lifeweaver hooked at 1:47 just a little sus because both his hog and lw are out of los but not completely weird if they are duo. Maybe he heard the hook sound que but it’s hard to hear it for me. It’s just weird how often it happens.
My biggest tell was the hook he snapped off his ground target (I believe it was ball) to ana on the bridge with out seeing where she was before the hook
I feel like there was a kill on the Lifeweaver that was more suspect than the Ana on the bridge moment. I think the Ana alone in the building is one of the best cases of "the people submitting and the Ana knew less about the game than the Soldier 76 did." You can hear the Ana, he knew when she was trying to exit the left door from noises, and knew she stopped not from wall hacks, but from not hearing her. What the Ana didn't know, is there was a way to exit that building besides the two doors that would have kept her safe from the Soldier's view.
But then we have moments like when he was in that building himself and hit pretty much every shot on anyone that came in view of that door frame including knowing exactly when the Tracer turned back around and that was pretty sus. He was definitely able to track people more than just a good sense based on sound at times.
"that was more suspect than the Ana on the bridge moment"
Theres another moment thats the reverse of this that went over looked -
@7:50, soldier is on the wall, ana is down below him. He tracks and shoots at ana, through the wall.
you cant hear ana footsteps from that distance, especially with junkrats much louder footsteps also at a similar distance
The thing is about cheats is they are hella advanced. That Junkrat moment could have been proximity aimbot, where the aim kicks in once they are very close.
im not defending them, but 3:18 they couldve seen that weird glowy thing, coincidentally hovering over the ana, also u could see a frame of ana being pulled
he never ulted in the full game... regardless of skill.. that's odd... so yeah... for me at least he was walling and small aimbot
Yeah they did just not what we saw. Look at ult charge @ 13:56 for an example
9:45 ye that looks sus. Maybe my brain can't focus but there's a sound of three people there, I wouldn't be able to tell who is where. Specifically the Tracer part is sussiest
Off topic, but the support comp reminded me I've been seeing a LOT more mercy/lucio in games lately
I think you should send this to flats and see what he thinks.
not him reminding me to do my laundry again...
So far, i can say they're not smurfing.
He seems like a decent player, but he is definitely soft locking and trying to hide it. Walls I am not sure because he reminds me of a cs player with the crosshair placement. Reason why is because when i first changed from cs to overwatch, i played kinda similarly, except the pixel perfect tracking
The reaction to the Hog hooking the Ana was too fast to be legit imo. But I don't think there's any software that can aimsnap like that when there's obstacles in the way. Would love to be corrected if someone can prove otherwise though. The only hint that someone is exactly where the crosshair is comes *after* the mouse placement is already there (weaver pull outline going through the floor).
My gut feeling is this is someone who's been playing Soldier 76 for a very long time but not in Overwatch 2 and that they *also* have walls. I don't think they have an aimbot though, there's not enough "clean" takedowns.
I'll be brave and just say what the people feel in their hearts.... 100% using some aim assist with minimal game sense. Not strategically solid enough to be a smurf.
I'm baffled at how his soft aimlock is not instantly recognized. There's "good aim", and there's "consistently locking the same XY coordinate on a body"
@@n0madc0re So, you've decided to be bold, too? Welcome to the hall of voices heard.
There are several points where the tracking on ball is just too good. The mouse will do almost a full rotation or very odd arcing movement across the screen. This kind of mouse movement you just don’t see from a human. He 100% has an aim assist.
also the "shaking" of his aim gives it away, 100% cheating.
@@EyeWhiplashright, at some moments he has the most precise aim and then he’ll have absolutely no mouse control
13:44 this guy does some wrist wrecking moves with his aim on the ball, but then can't hit a single shot a on the reaper 3 seconds later.
Walls most likely, no aim lock unless it's set to like 10% assist or somthing idk
I think something a lot of people are missing is the shots on Ball at 13:43-ish, while he's basically standing on top of Ball. Shots while aiming straight down are some of the hardest shots to land, and twisting as he jumps off Ball the way he did while landing every shot does not look human to me.
Did anyone not notice he was holding it ult for the longest time
Something that's bothering me is I feel like there were plenty of times popping soldier's ult would have been useful, no? I main soldier at a casual level, and I just came back to overwatch after a long break, so i might be wrong but i feel like him never finding a time to pop his ult leads me towards saying cheats?
I just found it strange he didn't ult the whole game
See my counterpoint to walls is from the whole 9:00 to 10:00 part of this video why would soldier not go up the stairs further to kill the Ana who is looking away but instead wait for the tracer
And my counter point to your counter point- See 7:50 when soldier is on top of the wall, and then looks at the ana, down below him, on the other side of a wall, and tracks / fires at her even though he has no LoS to her
@SidewaysGts
You can see someone is pushing the bot...
@@gummms2677 "You can see someone is pushing the bot..."
The push bot has a range of quite a few meters. Theres a difference between observing "hey someone is pushing the push bot" and "Accurately tracking and firing at someone on the other side of a wall out of LoS but i TOTES know *exactly* where they are because i see the bot moving".
This one is hard. He's not rage hacking. But things like 4:47 when he sees / hear tracer on highround and then instantly flicks to her when she blinks to the left. Like no normal player would keep looking at her through the wall there. There's nothing to see. And Emonggs saying "he doesn't look directly at ana". I mean why would he look directly at them?? He reacts to where ana is and flicks close to her. It's not more complicated than that. I haven't seen the whole vod yet but I'd call wallhack on this one. It's super easy to hide and on the most basic level it looks like a player with good gamesense.
Edit: ok he 10000% has walls. No questions. If they have walls there's a high chance they have some kind of aim assist but I mean if they have walls that's bad enough.
I think it was fine. Everything that was time stamped by the OP I could hear the footsteps and see the thought process going on. If he was cheating he played just the same way I would have. Everything that happened I would have done the same things
As a very twitchy gamer myself, i can see how there might be doubt. HOWEVER, there are a few too many "coincidences" around the stuff that's plainly out of view to ignore.
The reason I think it's an aimbot is the sense ramping. The sense seems at a reasonable setting in most moments, but then other times they swimg their pov incredibly fast and completely lock on to a target. I think the shooting the wall for the Junk was just them trying to prefire that side of the wall though and they missed. Also with the Ana hook, I assume they just saw the visual cluttler under the bridge and looked up. I think soft aimbot, no wall hacks
guys im changing my laundry out as he mentioned it i didnt need reminding this time lets go
8 minutes in. Guy hasn’t used his ult that he’s had for 5 minutes, tracking between targets is insane, and never once has aimed where someone wasn’t.. how tf are you even questioning it rn
I feel like just wallhacks can be so hard to catch as without any aimlock it can look natural especially if they know how to properly hide it. Imo they are walling, because his game sense felt too good as he always just full sprinted when nobody was around him even with a tracer and ball on the enemy team not even considering a flank unless they were close by. He also waited on so many angles that felt very random unless he knew that someone was there around the corner, and never using ult when visor is game-changing especially in mid to lower ranks is definitely weird.
How can you not see the momentary locking right from the start? It’s blatantly obvious
It was really obvious early on. His camera is way to jittery for how tight his aim was.
It feels like cheats to me. Definitely walls and soft aim assist. I
I think u miss-typed or something at the end of your comment
Looks like soft aim assist. If you look at his jittery mouse movement when he's running around and not holding down fire button it is almost weird how smooth it is when he is tracking while also moving to sides. Guy has like 3000 dpi and 10 sens or really severe arm spasms
whats the music at 10:14 someone pls help me. i know i know it and i think its from a video game, i thought inscryption but i cant find it in the ost. if antone knows where its from pls tell me im gonna go crazy.
Terraria - Underground
3:45 Bro was sweating so hard lmao
6:18 He knew there was a wall there. Idk man.
If this man doesn't have walls he has the best game sense ever. His crosshair placement is -always- at the right doorway. I think even the best players would missguess which direction an enemy is coming from at least once.
From the start its obvious that he is, i thought you knew what to look for emongg
would not surprise me if this is my friend, definitely a Smurf. his tracking looks as good as my friends and he is doing some move tech he taught me in this clip
Target acquisition of a pro level player. Bit suss
Did they get a message from Blizzard after reporting them?
I think they've got Xray/walls of some variety
As someone that's played 20+ years of CoD and 5 years playing OW 1/2, I am almost 100% positive this is wall hacks and a mediocre aimlock... the movement looks like a plat 5-3 player, but the knowledge of where to pre-aim onto enemies behind cover is what shows me its wall hacks at the minimum... also audio cues are not subject because you do not know their audio set up
I also would like to point out, there is never one use of an ultimate use (because they already have aimlock)
Wallhacks and aimbot. He looks at the walls instead of looking at corners, tries to shoot people through walls, has inhuman reaction times and is tracking people through walls. His aim ping pongs between medium skill player and pro player aim, he also doesn't have control of his target priority. It starts pretty subtle but becomes extremely easy to spot later on.
Remember: if someone is using one cheat then the probability that they're using the rest of the features of the cheat is extremely high. So if a cheater is walling, it's very likely that they're also aimbotting.
Yes! Before the junk clip he just stares into a wall, looking where every one is, if it was skill and game sense he would atleast look at the areas where they are likely to come from
7:45 is pretty much all you'd need to see
Literally a few seconds after this he tracks / shoots at the ana below him, through the wall
he had an idea he was there.. check after that and how he shot through roadhog. i had to watch in slow mo to notice what he hit
@@nsa5102yep, just watched it back. Super subtle but he couldn’t see her and tracked it perfectly. Actually the craziest offense
if the soldier was playing widow I feel like these shots would seem a lot more reasonable
From the beginning his tracking is too good for a human
Not aimbot but definitely aim assist
man i really dont know how to feel about this one, to some degree i feel like its a neon main from valo because of their movement and the way they hold angles, but at the same time he just keeps looking at them through walls which is just sus
I get all your points but your POV is just talking about how YOU would be if this or that happened. These people probably wouldn't think the same things. Great vids man
12:15 Aim jumps quite much and it is almost perfect even sens is high.
Ive ran into 3 cheaters for 2 days in a row in role quickplay its ridiculous
I mean you can't really say he's got a lack of map knowledge and that he's smurfing at the same time, map knowledge is the 1 universal skill every single overwatch player has because every single character uses map knowledge to do stuff, if there's someone playing *overwatch* well and not just playing the game as a generic cod fps there's no chance they don't have map knowledge since even silvers have good enough map knowledge to not spray down a wall
BTW, he never used visor
I always rewatch replays that I think they are cheating with a "They aren't cheating, until the opposite is proven". Sometimes its too hard to say for real is they are or not, so I end up giving up.
I don't think 5:50 was super sus. I've dynamite headshot someone as ashe as soon as someone peaked and got called out for walling, when all I was doing was listening. The building with all the commotion going on and still preaiming the ana/tracer was way more sus
His moves shows experience something that hackers dont do. A hacker is always shoooting and feels like a god. People from bronze to diamond dont have his moves
Title of this video should be "Try not defend a cheater - Emongg's edition"
I never saw someone defend so much a 100% cheater, this Soldier is 100% using Walls and a soft AimBot.
Even in the begging of the video he aimed 100% into someone above the bridge while no one of his team was there and there wasn't a single ping from Soldier's team.
Right? Incredible that Emongg can think someone has this aim. I mean, people can have aim that snappy sometimes and even for extended periods of time, but not consistently every single second of the game (their aim will drop sometimes).
Plus the player is so obviously shit (bad positioning) that they're definitely aimbotting. Good players will be in good positions and this will cause good aim, but they can't run in the middle of the enemy team and snap to anything that moves around them.
It's scary how many people don't read the tos or coc smurfing is considered cheating
At this point, I just assume that there is an aimbot in every game I watch. I just wonder how many of these "Pro" players are there with skill and not assistance from some device software. It is sad when even Esport teams have been caught with aim bots.
I think he has a very subtle aimbot. One that only works when youre already kinda aiming at them. His accuracy is so much better at long range but his larger aim movements are bad. Long range micro adjustment aiming is supposed to be the hardest part and yet he is so much better at it than any other part of aiming. I know people that have aim thats just as good but theyre usually very highly ranked players and have much better flicks and close range tracking.
ALRIGHT, SO!
He’s also using a soft aim turned down. He’s supplementing his aim.
This guy is definitely using wallhacks but is high enough in either brain cell count or skill rank to know how to be subtle about it. The thing with the junkrat thing ( 5:37) he was SUBTLY looking through the walls at the enemy spawn as if trying not to be obvious about it waiting for the right moment to attack but it’s blantly obvious he has walls for sure and is just smart enough not to get caught or be obvious about it.
“This is why I have streamer mode” yeah but you still have it on blatant rage hack videos so that’s not always why you have streamer mode
XD i cant tell other then the junk thing and that's about it
This mans playing like a gold lmao
OW is a game where you litterally have cheats for short duriations on some characters, soldier gets an aimbot, moira has amazing aim assist and widow gets wallhacks, with some abilities giving wall hacks for short duriations under specific circumstances(sym, hanzo, sombra). The difference here is that the players get contrast when looking behind a wall, so you pre aim where the person is going out, this more or less looks like the guy is looking at a and aiming at a hitboxes instead, forgetting that there are walls in the way. Also why it may not seem obvious, just seeing literal hitboxes can be a boon in instelf even if you didnt see through a wall. This is probably a player who is like 'Aw man, if only I had xyz I could do so much better and climb'. First problem, climbing litterally doesnt matter, ranks are essentially meaningless, and people who boast about ranks are idiots, become a CC or pro, you wont even need to boast. 2nd, you're going to get rolled in higher ranks.
Mf moves like a hamster I'm getting dizzy
Insufficient evidence. Might be a seasoned player with hacks, might be just a pro-level player who's smurfing. But it's impossible to say with 100% certainty that he's cheating. And even 90% certainty would not qualify for saying the person is cheating - there should be no doubts.
Absolutely aimbotting and walling, that ain't no smurf, wayyy too many things that a higher skilled player wouldn't do
Dafran has better tracking than this guy 💀 I think the submitter is just mad that this guy is better.
I beat him on Zenyetta he's not cheating hes bad and if hes cheating he should ask for a refund.
nah he's definitely cheating.
A definite wallhacker.
A lot of the time, he was standing in locations too far from the enemy ana and junk to be able to hear any sounds from them and still perfectly tracked them through the walls and shot as soon as they peeked the doors/corners. He messed up in his attempt to hide his wallhack far too many times.
I'm pretty confident he has walls and turned the aim pretty far down to give him slight aim assist.
The thumbnail is bait because smurfs ARE cheaters by definition
he has walls and soft lock plus he actually plays overwatch so he knows some things😊