How to make a Simple Minimap (Unity Tutorial for Beginners)

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 192

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  4 ปีที่แล้ว +11

    🌐 Have you found the videos Helpful and Valuable?
    ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php

  • @austinanderson8815
    @austinanderson8815 2 ปีที่แล้ว +32

    For anyone struggling at the 5:15 mark:
    The source image he adds is a circle sprite (pretty easy to just create yourself)
    He also makes the minimap render texture a child of the image (the mask) in the hierarchy, and does not show it

    • @dapp5574
      @dapp5574 ปีที่แล้ว +1

      legend

    • @juliokobayashi5652
      @juliokobayashi5652 ปีที่แล้ว +1

      thanks bro

    • @aifias
      @aifias ปีที่แล้ว +1

      thank you

    • @castlecodersltd
      @castlecodersltd ปีที่แล้ว

      You saved me a lot of time, thank you ☺

    • @xxyoshi108xx9
      @xxyoshi108xx9 11 หลายเดือนก่อน

      Bro your a FUCKING LEGEND. I spent so long trying to figure that shit out then I read your comment a it fixed it for me. Cheers mate

  • @emonikino
    @emonikino 5 ปีที่แล้ว +31

    probably one of the most efficient way to use a mini map.

  • @itsmidge
    @itsmidge 2 ปีที่แล้ว +7

    I know this video came out some years ago, but this one was super helpful for me and I just used it to build a minimap/overlay map for my game. Thanks for making great content!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +4

      I'm glad the video helped! Thanks!

    • @coreysonofander
      @coreysonofander 2 ปีที่แล้ว +5

      Same. I watched this video about a year ago and I am now just working on a minimap system for my game. What a fantastic resource!

  • @utkugokalp3179
    @utkugokalp3179 6 ปีที่แล้ว +8

    This was one of the best unity tutorials I've ever seen

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  6 ปีที่แล้ว +23

    Question: What Minimap features would you like to see added in future videos?

    • @daniilparokonnyy7980
      @daniilparokonnyy7980 6 ปีที่แล้ว +10

      1) Ability to hide minimap by pressing keys
      2) Render a grass in minimap window (gray background isn`t looks good)
      3) I think it will be better to do minimap smaller.

    • @bmjnk3
      @bmjnk3 6 ปีที่แล้ว +4

      a quieter keyboard

    • @Yami1337Gaming
      @Yami1337Gaming 6 ปีที่แล้ว +9

      A regular fullscreen map would be cool!

    • @unvisibleone5367
      @unvisibleone5367 6 ปีที่แล้ว +3

      Hi I mean learn us the codes

    • @goodegg69
      @goodegg69 6 ปีที่แล้ว +7

      compass

  • @PabloAM50
    @PabloAM50 6 ปีที่แล้ว +6

    I just would like to say that your tutorials are awesome. Keep it going that good job! :)

  • @la_treta
    @la_treta 5 ปีที่แล้ว +8

    Got to say, nice ad, nice video damn. Subbed

  • @wertin200
    @wertin200 6 ปีที่แล้ว +5

    Your add help you a lot, its the first time i pressed on ad with out it being a misstake.
    Also your tutorial is great

  • @ObsessiveGames
    @ObsessiveGames 3 ปีที่แล้ว +1

    Best episode ever, so much a person can do with this, I actually want to know how to hit an enemy like you do in this video and make them fly away like a rigidbody in a 3D space.

  • @giorgitibiashvili1421
    @giorgitibiashvili1421 4 ปีที่แล้ว

    One of the best tutorials I have found on unity 2D

  • @Metal-fp1eu
    @Metal-fp1eu 6 ปีที่แล้ว +3

    Это лучший канал по обучению создания игр в среде unity .
    Даже среди СНГ скучно смотреть видео.
    Так держать братишка.
    Ставлю лайк.
    Да да тебя смотрят и русские🙂

  • @saidarabhi1220
    @saidarabhi1220 5 ปีที่แล้ว +2

    Whoa you are a good programmer

  • @IlseMulAuthor
    @IlseMulAuthor 3 ปีที่แล้ว

    Here I was looking for an asset in the asset store to basically do this :D. Thanks for the tutorial!

  • @daniilparokonnyy7980
    @daniilparokonnyy7980 6 ปีที่แล้ว +34

    I have got an idea for your game: make a night mode.

  • @ahmednasser6757
    @ahmednasser6757 4 ปีที่แล้ว +2

    this is exactly what I was looking for thanks you so much!

  • @BlackDevil-xf8jd
    @BlackDevil-xf8jd 4 ปีที่แล้ว

    This is the video that I am exactly Searching for! Thanks Dude

  • @riteshkhokhani
    @riteshkhokhani 2 ปีที่แล้ว

    awesome, many thanks, saved lots of my time at midnight

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc3606 ปีที่แล้ว

    Thank you for the video :D Happy New Year

  • @davidson2727what
    @davidson2727what 3 ปีที่แล้ว

    Can upvote this video enough!!

  • @pedrohov
    @pedrohov 4 ปีที่แล้ว

    Helped me a lot! Much appreciated

  • @SunnyValleyStudio
    @SunnyValleyStudio 5 ปีที่แล้ว +1

    Great video!

  • @spacecats3649
    @spacecats3649 3 ปีที่แล้ว +1

    I love how your toon is just standing there and the enemies are stabbing you. Kind of comical.

  • @Krifix
    @Krifix 6 ปีที่แล้ว +6

    Thanks! Subscribed with 🔔

  • @paulomoreira5268
    @paulomoreira5268 4 ปีที่แล้ว +2

    Hello, first I would like to thank you for all the tutorials you share. Now I would like to ask if there is any chance you can make a mini map tutorial when you press a buttom (m) and it shows the entire map and character location. Like in ORI game. Thanks in advance.

  • @wignermatos1470
    @wignermatos1470 6 ปีที่แล้ว +1

    Thanks for the tutorial !

  • @PhilHorne
    @PhilHorne 6 ปีที่แล้ว +1

    Amazing tutorial! Thank you :)

  • @newthepanch
    @newthepanch 6 ปีที่แล้ว +3

    thank you so much for this info, very easy to understand and useful.

  • @Jun-hn5ff
    @Jun-hn5ff 4 ปีที่แล้ว

    This is exactly what I looking for

  • @landonbrown3266
    @landonbrown3266 2 ปีที่แล้ว +1

    5:17 When you hid the Circle Mask, it didn't immediately change into a circle. But I noticed you edit something out after you uncheck the mask and it clipped to having it a circle with no other change. Is there something I'm missing here?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      The masked object needs to be a child of the mask, look at the hierarchy

    • @landonbrown3266
      @landonbrown3266 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thanks

  • @CJ-mr8dn
    @CJ-mr8dn 3 ปีที่แล้ว +1

    How much knockback did he had on his sword lol😂😂😂

  • @goldenapple801
    @goldenapple801 11 หลายเดือนก่อน +1

    I struggle at 3.17. In the scene view the player minimap icon is colorful but not in the game view. I believe it is due to i do not have the option to set the color format to ARGB32. I have tried the different options but no solution. What do I need to do?

  • @曾先
    @曾先 ปีที่แล้ว

    your video very perfect!! thank you

  • @uvuvwevwevweonyetenyevweug5116
    @uvuvwevwevweonyetenyevweug5116 4 ปีที่แล้ว

    Thanks for this video bro. Thanks a lot

  • @yuuisland
    @yuuisland 2 ปีที่แล้ว

    awesome tutorial

  • @emad-dev
    @emad-dev 6 ปีที่แล้ว +2

    amazing tutorial. keep like that.

  • @wes5457
    @wes5457 4 ปีที่แล้ว

    Wou is realy Easy.
    Thanks GodMonkey

  • @abcdefghjijklfgu
    @abcdefghjijklfgu ปีที่แล้ว

    thank you this work great for me

  • @queenb3730
    @queenb3730 3 ปีที่แล้ว

    best video on this thank you so much

  • @nutvers1.0n
    @nutvers1.0n 10 หลายเดือนก่อน

    Thank you so much

  • @Monzi123456789
    @Monzi123456789 4 หลายเดือนก่อน

    Your videos are always very informative!! Can you show how to do fog of war inside the minimap only? (not on main screen) i have been struggling with this. Thank you!!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 หลายเดือนก่อน +1

      Hmm you could do it just like you would do normal fog of war, except instead of hiding the normal visual object it would only hide the minimap sprite.
      What I built in the prototype for my recent DOTS RTS game is based on a mesh that constnatly draws to a texture, then that mesh is used as a mask to create the fog of war. th-cam.com/users/live1BoKNH7faM0

    • @Monzi123456789
      @Monzi123456789 4 หลายเดือนก่อน

      @@CodeMonkeyUnity thank you !

  • @littlejulystudio8505
    @littlejulystudio8505 3 ปีที่แล้ว +2

    Hi, I am trying to make a simple radar for a space sim game that is 2d but I want the UI icons not to rotate according the z and x rotation of the craft. So parenting isn't an option I think. Any Ideas? Should I use a script attached to every icon preventing the rotation or are there any scriptless cheat ways?

  • @SolidMotionVFX
    @SolidMotionVFX 3 ปีที่แล้ว

    Hi thank you for awesome tutorial. I came here as I am follwoing your Radar sweep tut. I folloed every step, but my green cicrle sprite is not moving..??
    My main camera had already a couple of scripts on it, but I tried with and without same result...

  • @dennisgonzales9521
    @dennisgonzales9521 5 ปีที่แล้ว +1

    Nice video! I wanted to implement this minimap functionality to my game, and thanks to you brother I can now do it 😀

  • @pkmango
    @pkmango 3 ปีที่แล้ว

    very helpful thanks

  • @y01cu_yt
    @y01cu_yt ปีที่แล้ว

    Thanks!

  • @freeze_the_seconds1059
    @freeze_the_seconds1059 6 ปีที่แล้ว

    Thanks I'm suscribed and I activated the bell

  • @ARTHUR14523
    @ARTHUR14523 4 ปีที่แล้ว

    Awesome thank you

  • @riyudoauditore5740
    @riyudoauditore5740 5 ปีที่แล้ว +1

    Thank's for tutorial

  • @hodleveryday
    @hodleveryday 4 ปีที่แล้ว

    I Love This Channel

  • @banzai1873
    @banzai1873 4 ปีที่แล้ว

    Thank you. you're awesome.

  • @SolidMotionVFX
    @SolidMotionVFX 3 ปีที่แล้ว

    I have a follow player script attached to main camera. My little dot only moves as intended if I disable that script. Please advice as I need camera to follow player

  • @Oldaccountbackup
    @Oldaccountbackup 6 ปีที่แล้ว +3

    Are you gonna do blender and Hammer tutorials too?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว

      I'm not familiar with hammer or blender, I mostly work in 2D. Cheers!

  • @ZarifMont
    @ZarifMont 6 ปีที่แล้ว +2

    Thankyou

  • @toxiconflict
    @toxiconflict 4 ปีที่แล้ว +1

    my minimap icon keeps going out of bounds. How do you keep it centered?

  • @lovePotato
    @lovePotato 3 ปีที่แล้ว

    Legend!

  • @reich6936
    @reich6936 5 ปีที่แล้ว +2

    How do I download the files without the minimap being created already? I want to download what you have at the very beginning of the video, but when I download the files from the link in the description, the minimap is already created and on the game. I don't want this because I want to make the minimap while following along with the tutorial. Thanks.

    • @ryanmoulla2409
      @ryanmoulla2409 5 ปีที่แล้ว +1

      I don’t think that you can get this one without the minimap but you can just delete everything from the minimap or take another game scene similar to this one on another CodeMonkey video

  • @bobtheunbarry1557
    @bobtheunbarry1557 5 ปีที่แล้ว +1

    I'm love your game

  • @freeze_the_seconds1059
    @freeze_the_seconds1059 6 ปีที่แล้ว

    Thanks from spain

  • @queenb3730
    @queenb3730 3 ปีที่แล้ว

    Is there a way to desplay things added as tiles on the map?

  • @LightniteProductions
    @LightniteProductions 6 ปีที่แล้ว +1

    do I have to separate EVERY game object or I can create an empty and add all my game objects and do the steps you did right now to make a minimap??? PLZ ANSWER.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว +1

      Im not sure what you mean by separate every game object? Do you want the icons to only use a single game object?
      If you had thousands of objects and needed a more performance minded solution you could make the icons into a single mesh drawing a quad for each icon. Would be faster but more complicated to implement.

    • @LightniteProductions
      @LightniteProductions 6 ปีที่แล้ว +1

      @@CodeMonkeyUnity Thank you for answering if it wasn't for you I wouldn't have a minimap and even if I did, I would've had to separate every game object and it would've gotten all complicated. Thank you so much for the help! :))

  • @jbldvdplay2
    @jbldvdplay2 3 ปีที่แล้ว

    thanks you

  • @GameBoy-ov9xi
    @GameBoy-ov9xi 2 ปีที่แล้ว

    Mini map click to zoom in full map? Like press M to get a full screen map? No one online showing this please help?

  • @SepiaDragoonGR
    @SepiaDragoonGR 5 ปีที่แล้ว +1

    can you add buttons on the minimap and make them interactable?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว

      What kind of buttons? In the video after this one I create some buttons to modify the Minimap
      th-cam.com/video/TOygeraCrEQ/w-d-xo.html
      If you mean clickable buttons right on the minimap that's a bit tricky since you can't capture clicks directly going through a RenderTexture.
      You could make the sprites clickable then put the minimap in full screen and capture the clicks as normal.

  • @DannyGames72
    @DannyGames72 ปีที่แล้ว

    Great tutorial! The minimap works perfectly fine while testing for me. Yet for some reason in build its completely black, any ideas?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Are you making an android or webGL build? Those can sometimes have some issues with render textures but it should work
      Check the logs on the build, maybe there's some error stopping it from running

    • @DannyGames72
      @DannyGames72 ปีที่แล้ว

      @@CodeMonkeyUnity Managed to fix it, had to change the depth stencil format to D16_UNORM for the android build. Thanks for the help!

  • @Budlog
    @Budlog 4 ปีที่แล้ว

    Hi, Great tutorial. Can you create tutorial also for minimap in 2d sidescroller game like it is in Grim nights? ...where you can click on some location in minimap and your main camera will be transformed to that location. I can't find anything like that on yt. Thanks :)

  • @CamperJohn
    @CamperJohn 4 ปีที่แล้ว +1

    I'm looking to have a 'treasure map' type of map. where I have a 'cartoon type map' with a X that marks the spot. different than a minimap show the character moving within his know environment. the character would have a marker showing his location on the treasure map. the map would be totally different than the landscape/terrain map (hope all this makes since)...any thoughts how how to accomplish this?? any help greatly appreciated.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      You can do pretty much the same thing as here, except instead of having it always in the corner of the map you would show and hide at the press of a button. Then also perhaps keep the Minimap Camera fixed instead of following the player.

    • @CamperJohn
      @CamperJohn 4 ปีที่แล้ว

      ​@@CodeMonkeyUnity thanks for the thoughts...and I should have spellchecked my first post...lots of grammar mistakes...lol

    • @CamperJohn
      @CamperJohn 4 ปีที่แล้ว

      @@CodeMonkeyUnity ...if I have a fixed minimap camera, I guess I would have to do some type of coordinate update to show the characters location on the 'treasure map'...as he moves across the map???? thanks again for your quick reply...

  • @mewkiaho3018
    @mewkiaho3018 5 ปีที่แล้ว +1

    Hi, thank you for the tutorial!
    I couldn't find anywhere how do I put a custom imagem for the minimap background. I want to draw the map and place it on minimap preview...How do I do that?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว +1

      Using this method you would place a Quad or Plane beneath the units with your map texture and make it only visible to the Minimap camera.

  • @Zammle
    @Zammle 4 ปีที่แล้ว

    Render texture isn't in the drop down for create objects D:

  • @Gamegenie5172
    @Gamegenie5172 4 ปีที่แล้ว

    Hey Mr.CodeMonkey the utils you made... also work on mobile devices such android?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      Sure, none of the functions are related to the device

    • @Gamegenie5172
      @Gamegenie5172 4 ปีที่แล้ว

      @@CodeMonkeyUnity actually the eventhandler utils helps me a lot especially whenever i point to an object and move it around..

  • @lewisguapo
    @lewisguapo 11 หลายเดือนก่อน

    I've sepeatete the icons to different layers and try to hide it from the main camera but it keeps showing up and the map camera does not rotate either...

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  11 หลายเดือนก่อน

      Make sure you're changing the layer of the object that has the rnedering component. If you have the SpriteRenderer on a child object but you only change the layer on the parent it won't hide

  • @masterh2603
    @masterh2603 5 ปีที่แล้ว

    did you scale the objects that are being rendered in the minimap using the transform tab inside the inspector of each object.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว

      The objects rendered in the minimap are based on what the camera sees. So you can scale up or down the icons based on the minimap camera settings.

  • @emmanueldavis1872
    @emmanueldavis1872 2 ปีที่แล้ว

    Could you make a minimap with Processing Javascript?

  • @nadaked
    @nadaked 3 ปีที่แล้ว

    thnx a lot

  • @alamkhan8157
    @alamkhan8157 4 ปีที่แล้ว

    in unity 2019.3 there is no clear flag option in URP mode... how can i able to do clear flag

  • @MaruskaStarshaya
    @MaruskaStarshaya 5 ปีที่แล้ว

    I have a problem with players icon: when player moves icon shakes, it can be solved only by attaching icon to camera, but this is I don't want to.

  • @wizardjo
    @wizardjo ปีที่แล้ว

    What is the name of the system that you used to render the required aniamtion for all the angles and actions ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Are you talking about the characters? My system is based on dynamically generated meshes, I covered the basics for how it works here unitycodemonkey.com/video.php?v=11c9rWRotJ8

    • @wizardjo
      @wizardjo ปีที่แล้ว

      @@CodeMonkeyUnity You are the best :)

  • @9thperspectivegames
    @9thperspectivegames 4 ปีที่แล้ว

    Hello there,
    Do you have a link to the grass texture you used?
    Thanks!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      I got it ages ago so don't remember exactly which one it is, there's tons of free ones on the Asset store

  • @xen6604
    @xen6604 6 ปีที่แล้ว

    Can you do a map tutorial, like a map in your inventory that you can check.

  • @ayoitsjack7319
    @ayoitsjack7319 6 ปีที่แล้ว +1

    Apologies if this is a silly question, but wouldn't this mean in the scene view you always see the minimap icon in the way while you are trying to work on stuff? (Grear tutorial btw! Loved it)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว +1

      Since we set things up to use a different layer you can go to the top right hand corner, click on the Layers dropdown menu and hide the Minimap Layer.
      It will still be rendered in game but won't show up in scene view.
      Cheers!

  • @NobSwitch
    @NobSwitch ปีที่แล้ว

    When you change the icon from enemy to deadbody, are you changing the gameobject completely?
    I am trying to change the actual sprite from a single gameobject during code and am not having much success doing so!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      What problem are you having? Just changing the Sprite field should work just fine. If it's a spriteRenderer you just need to change the spriteRenderer.sprite
      If it's a Quad you need to change the material.mainText

    • @NobSwitch
      @NobSwitch ปีที่แล้ว

      @@CodeMonkeyUnity I was changing the spriteRenderer.color < - will eventually be changing the spriterenderer.sprite but I'm just in the prototyping stage and have not drawn my sprites yet.
      I think what the issue is, is that the object that I have the script on is the parent of the parent of the object with which I am trying to change, oh and it's also part of an array. This is why it's so complicated for me!!
      Side note : I did not expect you to respond thank you so much for even inquiring as to how you could possibly help me

  • @noonesp3cial
    @noonesp3cial 2 ปีที่แล้ว

    hey! late to the party but in later versions the 'target texture' is no longer there. the only thing available is the 'output texture' but it doesnt seem to work.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Yes Output Texture does the same thing, what exactly doesn't work? I have a more recent video here unitycodemonkey.com/video.php?v=Ah2862Gz3_s

    • @noonesp3cial
      @noonesp3cial 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thank you. Nothing would render on the texture but a restart did the trick. Your dope as hell though for answering me.

  • @azuraxxv
    @azuraxxv 4 ปีที่แล้ว

    hey thanks for tutorial, I've got a problem, when i change the screen resolution, the map position changes too... instead of being in the corner

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว +1

      Change the object anchor, by default it's on the center

    • @azuraxxv
      @azuraxxv 4 ปีที่แล้ว

      @@CodeMonkeyUnity thanks very much, Now i Got it :)

  • @goodegg69
    @goodegg69 6 ปีที่แล้ว +2

    Can you make a simple quest system?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว

      Hmm interesting, what specific part about a quest system would you like to see?
      Maybe I could look into making a generic class to keep track of events or something.

    • @goodegg69
      @goodegg69 6 ปีที่แล้ว +1

      Code Monkey like when you picked up a 10 stone for example, the quest would be complete and another quest will pop up.

  • @MrExtremeDragon
    @MrExtremeDragon 6 ปีที่แล้ว +1

    can you make a tutorial about rendering?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว

      What part of rendering? Graphics programming isn't my strong point but I can do some videos on the absolute basics.

    • @MrExtremeDragon
      @MrExtremeDragon 6 ปีที่แล้ว

      If you can , all parts... but if you can't make it ... maybe a garbage collection tutorial ... i think it will be more useful for everyone than rendering graph... ty .

  • @MIKE-MURPHY
    @MIKE-MURPHY ปีที่แล้ว

    The video is old but gold

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yup everything here still works great nowadays, it's still how I build a Minimap

  • @thephgamememerz1364
    @thephgamememerz1364 5 ปีที่แล้ว

    What Should Can I Download Useless App On Programming On My Game Can Any One Help Me Please !!! ?

  • @andrewboateng6040
    @andrewboateng6040 4 ปีที่แล้ว

    Thank you very much. I followed the tutorial. However, when my player moves, the greed circle does not move on my minimap

  • @lmfaoyougay2420
    @lmfaoyougay2420 5 ปีที่แล้ว

    How large the map that's desplayed in the main camera have to be?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว

      Not sure what you mean, the map can be any size you want. You can zoom in or out with the minimap camera.

  • @Random-uo8sp
    @Random-uo8sp 5 ปีที่แล้ว

    I did use arrow to represent my car
    But how can I use an arrow to represent ai car

  • @jesslynlorenzo23
    @jesslynlorenzo23 4 ปีที่แล้ว +1

    I dont know what's happening but my player in the minimap dont move! T_T HELP PLS!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      Did you make the Minimap icon a child of the player?

  • @kzd9993
    @kzd9993 6 ปีที่แล้ว +2

    Loved the tutorial, but at the end I didn't see you resizing the icons ☹

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว +1

      I just manually resized them. Selected the various icon gameObjects and doubled their scale.
      In the next video I do it through code based on zoom.
      Cheers!

    • @kzd9993
      @kzd9993 6 ปีที่แล้ว +1

      Thanx for the reply. Hope towards to the next tutorial

  • @androidgamesrodrigo254
    @androidgamesrodrigo254 2 ปีที่แล้ว

    can i do this tutorial in unity 3d?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Yup, just use a 3D camera, I covered that here unitycodemonkey.com/video.php?v=Ah2862Gz3_s

  • @KillaDot909
    @KillaDot909 5 ปีที่แล้ว

    does this work with 3d too?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว +1

      Sure, just put the camera above and point it down.

  • @OscarGonzalez-kb3gg
    @OscarGonzalez-kb3gg 6 ปีที่แล้ว

    Is C# or JS required? Excellent video.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 ปีที่แล้ว

      Unity no longer supports JS so everything is in C#

  • @sneddengonsalves9320
    @sneddengonsalves9320 ปีที่แล้ว

    not sure why but all my sprites inside mini map appear to be black , no matter what colour I give them

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      What shader are they using? 2D Lit? If so add a 2D Global Light to the scene and make sure it's hitting that object on that layer

    • @sneddengonsalves9320
      @sneddengonsalves9320 ปีที่แล้ว

      @@CodeMonkeyUnity yes, that was it , made it unlit, its working now, figuring out how to pan the map using the mini atm

  • @rezaanataj6978
    @rezaanataj6978 3 ปีที่แล้ว

    That's awesome ❤️
    But I noticed about 20-30 fps drop while mini map enabled. I appreciate if anyone suggest any solution

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Maybe change the resolution of the render texture or disable anti-aliasing

    • @rezaanataj6978
      @rezaanataj6978 3 ปีที่แล้ว

      @@CodeMonkeyUnity i tried different resolutions and anti-aliasing was disabled by default but didn't make much difference

  • @juozapasjurksa1400
    @juozapasjurksa1400 5 ปีที่แล้ว

    Your videos are very good, but can you please make some tutorials for beginers, like, how to create game who was in this video?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 ปีที่แล้ว +1

      I have tutorials for all skill levels, some are beginner and some more advanced, check out the website for the complete video list.
      If you're a complete beginner start with the Unity Basics Playlist: th-cam.com/play/PLzDRvYVwl53vxdAPq8OznBAdjf0eeiipT.html
      If you want a simple game from start to finish check out the Snake series: th-cam.com/play/PLzDRvYVwl53ucaUs0YGfyyKXdgqh5OtiK.html

    • @juozapasjurksa1400
      @juozapasjurksa1400 5 ปีที่แล้ว

      @@CodeMonkeyUnity Thank, I will watch the snake series

  • @lazyemperor5182
    @lazyemperor5182 3 ปีที่แล้ว

    I Needed a Minimap Without Another Camera.. ITs not Performant , i Have Experienced Fps Drop..
    Why Dont u Make a Tutorial Which Uses A Image And Moves The Player On That Image..Much More Performant And Many Games Do That... :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      As the title says this is the simplest implementation possible, if you need something that is extremely performant then you need a more complex approach.

  • @jud.su.5developer895
    @jud.su.5developer895 ปีที่แล้ว

    No code 😱😱😱