Such a cool video Jonas ;D!! Being an intellectual myself, with a high dose of intellectuality within my inner intel of interactivity I agree with your final choice. Although perhaps some interaction could be made to justify the use of inter-communication and intectaaaaarulity.
Skills required for Game development can be simplified to 3 - Design, Execution and Problem Solving. 1. Design - understand the scope and constraints (skill,time,money) . Fit an idea that can be executed with the resources available. Design includes Story/World building, Concept Art, Game mechanic. With experience your Design can be efficient. 2. Execution - Asset development, programming,level design. These are technical skills,all of which are individual skills but can be learned (or hired) 3. Problem Solving - Understand challenges, find solutions. If constraints don't permit, reiterate on the design. This is a cyclic process. A good game developer is the one who makes good decisions MOST of the time. For every bad decision made, they will learn and adapt quickly, try to solve it and if it's not feasible, they cut their loses early on, reducing wastage of time and money. Modify the design to something more manageable. Most importantly a good game developer finishes the fakin game within the limitations rather than being an over ambitious perfectionist putting everything on the line with their life going on a downward spiral through the course of the project.
That's a great summary. Nice. For this video I considered design as a subcategory of problem solving but in retrospect I probably should have mentioned that. Design is an important point.
Love the intro. I agree, with the right mindset I was able to learn many of the skills required to publish a game. The second game I'm working on, I already started with more knowledge and skills than my first game however it took me 4 years to make minimal progress due to lack of focus and commitment.
lmao love your sense of humor. I'm pretty guilty of starting a bunch of projects but they were mostly just proof of concept and figuring out some basic mechanics while learning c# in unity. i think that all of these small test projects will help a lot.
Jonas, I can really see you did get inspired by the way how Dani makes his videos. I can see tons of effort in this one and it was WORTH IT! Great video, great editing, fun jokes, thank you!
Haha such a great video. Mindset can really get you through it all, very inspiring. Thank you for this compilation! At one point, I even forgot what I was even watching 😂
Not long ago I came across your channel for the first time and thought, who is this annoying lad with a funny acczent, but now I can't stop watching all that you have made, very informative honestly hell
Man, that "freeze" at 2:43 reminded me of how I'd get that exact effect happening to my PC several times a day for months earlier this year. Really glad I don't have to deal with that anymore.
one that wasn't heavily covered in this is being skilled at visual design for making things look polished and nice. of course that kind of goes under marketing, but it's also about the overall experience your game gives people. the soundtrack and sound design are important for the same reasons as well. of course you can always commission people to do these things, but even then you need to know the right time to use them, and the level design itself needs to be visually appealing. That involves things like structuring and environmental design.
Adaptability fits all those and more. I think that's even more important. Nothing is going to be perfect, from your problem solving to your own mentality, but being able to adapt and grow will give you the most success.
Another very insightful video! I think I I were to take favorites from the 9 presented options, it would certainly be mindset, since your behaviour pretty much depends on it, and then problem solving and communication. Everything is problem solving related if you think about it: - How do I make the player understand this mechanic in the game - How do I make people in the world aware my game exists - How can I convert followers or my community to actual customers
I would love a series on how to be adept at all of these. I know you’ve probably made videos that cover some of these already, but I would love a series of videos explicitly framed around this video.
Well, Jonas, its quite simple. The skill you need most is that of getting money so you can actually have a computer. Honestly though, im just learning how to code and getting into all this game development stuff so these videos really help. Thanks!
Hello I need some help over my game I am creating. There is a ball and the ball has to go through a ring for a point. How would I create the ring and what script would I need? Thank you and btw u r an amazing yoituber
Hey! I have a question. I saw your video on publishing games on steam but thought asking it on your latest video would be better. Is there a minimum age you need to be to publish games on steam? I was filling out everything and didn't get asked my age up untill the submission fee, but to prevent wasting the money I thought I should ask someone first. Thanks in advance!
Honestly it comes down to 2 main thing: 1. Marketing to let people know and download your game, 2. Good game itself so that you can retain those users.
0:30 I disagree. With visual programming and pre-made scripts you won't have much power over what you're doing. Try to make a *_really decent_* game in Clickteam Fusion 2.5. P.S. by no means I don't think CTF is bad, I guess it's just good enough for simple games.
Hey Jonas, I'm working on a game and have a problem with the movement. Because if I hold down any of these buttons (w, s, a, d) while walking against any object e. G. Wall, then I will just glitch through the wall. But it is just when I walk against the wall for smth like 7 seconds. Would be great if you could help me out.
Might that be that you build up momentum in your movement code and after some time, you can just get so far in a single physics cycle that you don't register the wall (i.e. its collision box) and glitch through? In that case, add a momentum reset (velocity = (0,0,0) or something along those lines) in the 'wall-bump' code.
I would agree with mindset. It can also be applied with everyday life and struggles. Say you a a poor student who isn't an intellectual with fast learning and big brain, but you would love to make games for a living, you spend hours, days, weeks, months, years maybe even decades. In the end whether you make a fantastic game or not, you did something you enjoy, your career should be fun. Whereas, if you think something like "Oh, I want to make games, but I can be bothered" and if making games is the only thing you enjoy, its the same as saying "Oh, I'd like to live a life but I'd rather die" I also have had these problem in game development and life but I persevere and the outcome is definitely worth it
In my opinion, all you need is to know how to be yourself for you're making your own games, because everyone's unique, so knowing that you can make the most unique by inspiring your own game in yourself.
You had way too much fun with your intellecting. The rules are simple: You make a video and my internal programming makes me watch it. Never disappointed. Thanks for another awesome video Jonas!
Yes, mindset and community are the most important. Im decent at the other things but lacking those two. Still stuck where I was years ago because of it.
I want to start making indie games when i get a good PC, i have some amazing ideas for games but i might really have trouble finishing, so i really don't know.
Hey Jonas! ich hätte da eine frage unzwa könntest du eventuel ein tutorial zum thema play testing machen?, sprich wie man das so einrichtet wie im Video "How I Handle Playtesting" zu sehen Von mir aus gern auf English - mach weiter so!
Swear down, whenever a game developer gets their hands on a green screen, their content goes mental
Agreed
True, lol
oh u mean dani ok
lol... true :D
Ur talking about dani right
That intro was my fever dream.
Well thanks for the favorite Jonas! Do you ever livestream you programming WYS?
omfg same-
i love it xD
The whole video was a fever dream.
I sleep from 2pm to 10pm so all of my dreams are fever dreams, i also get a lot of good ideas from them
Such a cool video Jonas ;D!! Being an intellectual myself, with a high dose of intellectuality within my inner intel of interactivity I agree with your final choice. Although perhaps some interaction could be made to justify the use of inter-communication and intectaaaaarulity.
Hello blackthornprod. Love your video and your art style is 👌. And I also really like your game.
No hate, but a SUCCESSFUL indie dev DOSENT belong HERE!
Big brain Noa
The most important non-skills are time and money
True. I'd say mostly time is but I agree that it's not a fair playing field unfortunately. :/
@@JonasTyroller unfortunately, that's how everything in life functions:/
@@mannou38 I mean, yeah? Its kinda obvious and there's nothing wrong with it
So by extension, the most important skills are time and money management.
If you have enough time and skills, others will give you their money to finish it, they are usually called publishers.
Jonas: I have something to cheer you up
TH-cam: This is the best time for an ad
Neikro Dent youtube thinks ads cheer you up
haha adblock go brrr
Love the editing on this video😂
I wonder how long it took lol
@@kippenegg 1 Week. :D
@@JonasTyroller its probably easy for an I N T E L E C T U A L...
@@wirly- yes
My friend: I had a dream where I became a millionaire
My dreams: 0:10 9:26
*I N T E L L E C T U A L*
INTELECC
T U A L
B I G B R A I N
I N T E L L E C T U A L
*grilling apricots on the barbecue*
Skills required for Game development can be simplified to 3 - Design, Execution and Problem Solving.
1. Design - understand the scope and constraints (skill,time,money) . Fit an idea that can be executed with the resources available. Design includes Story/World building, Concept Art, Game mechanic. With experience your Design can be efficient.
2. Execution - Asset development, programming,level design. These are technical skills,all of which are individual skills but can be learned (or hired)
3. Problem Solving - Understand challenges, find solutions. If constraints don't permit, reiterate on the design.
This is a cyclic process. A good game developer is the one who makes good decisions MOST of the time. For every bad decision made, they will learn and adapt quickly, try to solve it and if it's not feasible, they cut their loses early on, reducing wastage of time and money. Modify the design to something more manageable. Most importantly a good game developer finishes the fakin game within the limitations rather than being an over ambitious perfectionist putting everything on the line with their life going on a downward spiral through the course of the project.
That's a great summary. Nice. For this video I considered design as a subcategory of problem solving but in retrospect I probably should have mentioned that. Design is an important point.
I must say wishlisting will you snail is a VERY important step to becoming a developer!
For sure. :D
this video is a masterpiece, wow
In you last video i criticized your WYS "placement". In this video it was really good.
I'm learning. Thanks for the input. :)
Love the intro.
I agree, with the right mindset I was able to learn many of the skills required to publish a game. The second game I'm working on, I already started with more knowledge and skills than my first game however it took me 4 years to make minimal progress due to lack of focus and commitment.
Those effects burned all my "intellecting" for the next decade. Good video!
Nice job on the editing on this one, the video quality keeps getting better
“I hate grass. It’s course, rough, irritating and it just gets everywhere.”
-The Josan One
Yes.
@@powerofthec5908 Yes.
@@-Teague- Yes.
lmao love your sense of humor. I'm pretty guilty of starting a bunch of projects but they were mostly just proof of concept and figuring out some basic mechanics while learning c# in unity. i think that all of these small test projects will help a lot.
Jonas, I can really see you did get inspired by the way how Dani makes his videos. I can see tons of effort in this one and it was WORTH IT! Great video, great editing, fun jokes, thank you!
0:09 I don't really know what this was but anyways great Video
Haha such a great video. Mindset can really get you through it all, very inspiring. Thank you for this compilation! At one point, I even forgot what I was even watching 😂
Not long ago I came across your channel for the first time and thought, who is this annoying lad with a funny acczent, but now I can't stop watching all that you have made, very informative honestly
hell
Aww. Thanks a lot! :)
Thank you for all of the great content! ^^
Man, that "freeze" at 2:43 reminded me of how I'd get that exact effect happening to my PC several times a day for months earlier this year. Really glad I don't have to deal with that anymore.
I like this video style. Hugely improved quality, well done. :)
Love the video Jonas. And the video editing also. I am really excited for Will You Snail
OMG.... Your editing skills are reaching the heroic level D:
one that wasn't heavily covered in this is being skilled at visual design for making things look polished and nice. of course that kind of goes under marketing, but it's also about the overall experience your game gives people. the soundtrack and sound design are important for the same reasons as well. of course you can always commission people to do these things, but even then you need to know the right time to use them, and the level design itself needs to be visually appealing. That involves things like structuring and environmental design.
JamAttack lol hey
this video editing and jokes are a different level xD
Adaptability fits all those and more. I think that's even more important. Nothing is going to be perfect, from your problem solving to your own mentality, but being able to adapt and grow will give you the most success.
I love how your video editing skills increases video by video very good job 👌
Jonas: what rhymes with shmoogle?
Googles second result: homosexual
Jonas why is the editing so good. I just want to know.
I N T E L L E C T U A L
Leveled up ur editing huh... I love it!!
Jonas! Cheers to whoever does your video editing! Seriously!
Another very insightful video! I think I I were to take favorites from the 9 presented options, it would certainly be mindset, since your behaviour pretty much depends on it, and then problem solving and communication. Everything is problem solving related if you think about it:
- How do I make the player understand this mechanic in the game
- How do I make people in the world aware my game exists
- How can I convert followers or my community to actual customers
That's actually really important things there , Great video jonas!
I would love a series on how to be adept at all of these. I know you’ve probably made videos that cover some of these already, but I would love a series of videos explicitly framed around this video.
Although, I guess it would be hard to cover “coding” in one video.
Not sure if you took my advice in the comment about the self plug but I really like the way you did it this time :)
The production quality of this video is off the roof! I enjoyed every second hah :D
I think you spilled some acid on your timeline :D
I feel stupid I literally still can't get it.
@@mannou38 I think he means drugs (at least I think the acid he means is the drugs)
@@mannou38 I interpreted it as acid kils stuff so it happened to the timeline
the thing
it's 4 am
send sleep help
Sorry but it's actually... GRASS
"If that sounds daunting, or discouraging, I have something to cheer you up."
*ad plays*
me: ...
Super useful tips Jonas, thank you so much for summarising all these points into 1 video! :)
That random squirrel made my day
Also the video was fantastic.
Great editing, great ideas, great video, keep up the work son!
It's really cool to see your channel grow, since I have subscribed
Yeah, you subscribed quite a while ago if I remember correctly... :D
Great work Jonas. Thanks for the upload
Good Question! Good Answer!
Thank you soooooooooooooooooo much Jonas for making these videos, they've helped me out so much. You are a great dude!
No u. Thanks. :)
@@JonasTyroller :)
Hey, Congratulations on 100k man
The edition is nutz, keep the good work 💪
Well, Jonas, its quite simple.
The skill you need most is that of getting money so you can actually have a computer.
Honestly though, im just learning how to code and getting into all this game development stuff so these videos really help. Thanks!
Hello I need some help over my game I am creating. There is a ball and the ball has to go through a ring for a point. How would I create the ring and what script would I need?
Thank you and btw u r an amazing yoituber
Please make a video on dynamic particle effects (I mean particles that react to where the enemy was hit from), Thanks!!
Great Video btw
Woo-hoo, mom, I am on TV! (4:39). That aside, every single video is so much more crazy and intense than the previous one, you totally rock! :)
OMG
The beginning was sooooo nice cutted!
I think it was more than an hour...
Number 1 skill: Patience, Patience, P a t i e n c e
Love the editing Jonas, as someone who has to edit videos himself, I can't imagine how long this video took to make. Great video man.
":D 1 Week"
-Jonas
I love your channel
Hey! I have a question.
I saw your video on publishing games on steam but thought asking it on your latest video would be better.
Is there a minimum age you need to be to publish games on steam? I was filling out everything and didn't get asked my age up untill the submission fee, but to prevent wasting the money I thought I should ask someone first. Thanks in advance!
Already wishlisted!😉
Nice!! Thank you. :)
Honestly it comes down to 2 main thing: 1. Marketing to let people know and download your game, 2. Good game itself so that you can retain those users.
I loved this! Your videos are always packed with helpfulness and are constantly improving
We need a tutorial on how to get good at intellecting now :]
Super entertaining jonas, love it.
I didn't even watch the video, I just witnessed that intro and subscribed immediately.
shoomgle ? awesome video btw :D
If Jonas keep editing videos like this and posting frequently he will hit 1mill subs by the end of this year
GREAT VIDEO MAN!
0:30 I disagree. With visual programming and pre-made scripts you won't have much power over what you're doing. Try to make a *_really decent_* game in Clickteam Fusion 2.5.
P.S. by no means I don't think CTF is bad, I guess it's just good enough for simple games.
Agreed
New projects are just side quests. Looks like Jonas had a lot of a fun making this video!!!! :-)
Basically - the WILL to create games
ps. Most informative video about indie game development i ever seen
Now i will guide everyone here
JONASSTEP GOT INTO THE VIDEO
MY LIFE IS COMPLETE
Jonas: Grass is coarse, rough, irritating and it gets everywhere.
Anakin: ... and sand.
I gotta say, the part when the grass destroys the computer is the funniest
Steven Samuel lmao yes
I’m so stoked my mindset quote was used! Really bummed I didn’t catch my typo in perseverance. 🤦🏻♂️
Editing went up a level, it was very trippy as well.
I think the important thing is to know how to open a program (game engine or writing program)
The intro and outro are literally nightmare fuel
Hey, that's me! 😂 Much love Jonas.
Hey Jonas,
I'm working on a game and have a problem with the movement. Because if I hold down any of these buttons (w, s, a, d) while walking against any object e. G. Wall, then I will just glitch through the wall. But it is just when I walk against the wall for smth like 7 seconds.
Would be great if you could help me out.
Might that be that you build up momentum in your movement code and after some time, you can just get so far in a single physics cycle that you don't register the wall (i.e. its collision box) and glitch through?
In that case, add a momentum reset (velocity = (0,0,0) or something along those lines) in the 'wall-bump' code.
As soon as he said "I have something to cheer you up" I saw an ad for Cadbury ice cream and ngl that would actually cheer me up if I was sad
I would agree with mindset. It can also be applied with everyday life and struggles. Say you a a poor student who isn't an intellectual with fast learning and big brain, but you would love to make games for a living, you spend hours, days, weeks, months, years maybe even decades. In the end whether you make a fantastic game or not, you did something you enjoy, your career should be fun.
Whereas, if you think something like "Oh, I want to make games, but I can be bothered" and if making games is the only thing you enjoy, its the same as saying "Oh, I'd like to live a life but I'd rather die"
I also have had these problem in game development and life but I persevere and the outcome is definitely worth it
In my opinion, all you need is to know how to be yourself for you're making your own games, because everyone's unique, so knowing that you can make the most unique by inspiring your own game in yourself.
How long did you spend on the editing? This is awsome
9:12 you can learn the mindset with problem solving because you can notice the mindset is a problem and solve it :)
That intro caught me off guard. The outro even more so.
You had way too much fun with your intellecting. The rules are simple: You make a video and my internal programming makes me watch it. Never disappointed. Thanks for another awesome video Jonas!
Nice video. More and more entertaining every time.
most important thing is looking at it from a consumer perspective and trying to get feedback and improving upon it
Jonas and Inception collab is amazing.
Love your stuff. Thanks!
I think the most important is making the gameplay more fun and engaging
DAMN nice editing ! good humour ! intelligent informations ... LOL Geiles Video br0 ❤ respect
Your the best developing games TH-camr ever!
Not gonna lie your content is getting better after each video
Do u watch pixel prophecy ? His post mortem documentaries are insane very underated
Intro transition was amazing 😂😂😁😁😁👍🏻👍🏻👍🏻
Jonas goes "I have something to cheer you up:" and a raid shadow legends ad immediately played
Quick tip, next time you make this scene transitions stuff from screen to paper and whatever, use a morph cut instead of a simple cut :)
Good video even beyond game design.
Jonas is the new king of transitions
Man, I love your sense of humor 😂
7:23 English people: squirrel
Austrians: EiChkAtZeRL
Yes, mindset and community are the most important. Im decent at the other things but lacking those two. Still stuck where I was years ago because of it.
I want to start making indie games when i get a good PC, i have some amazing ideas for games but i might really have trouble finishing, so i really don't know.
Hey Jonas!
ich hätte da eine frage unzwa könntest du
eventuel ein tutorial zum thema play testing machen?,
sprich wie man das so einrichtet wie
im Video "How I Handle Playtesting" zu sehen
Von mir aus gern auf English
- mach weiter so!