Thanks David, I had already watched that video, and wasn't really sure if it was right or wrong. So for me, it was really cool to hear your opinion on it. Thanks...
I totally agree with you. For me, working in the past with rendered images or real photos, this sound bit depth is similar to high dynamic range imaging. You can get details in photos that you don't know that are there because of such high luminosity range but at the extremes of brightens or the lowest shades you still get (normally unseen) artifacts, that you will see when you go or zoom to one of the other. It means you don't have infinite storage of data in hdr, same as in 32bit. It's a lot of data that can be stored but not infinite. So in the case of sound is the same, the lowest and the highest peaks will have unseen artifacts (here is distortion) that is not normally heard unless you pay attention to details or better analyze the signal.
Happy Teacher's Day, sir! Learnt a lot from this channel. No sparkly stuff or 5 ways or 10 ways or anything! Just plain unfiltered knowledge. Thank you for your hard work! ❤
You're so genius, watched all the video, & I get the point now what's Max saying. Cuz I've seen this max's video before, its confusing but you explained this well completely.
Great video man! I learn a couple of things already from this! thank you for the clear even though I am an Ableton user lol! explanation! keep it up. SUBSCRIBED!
I think mastering engineers requiring 32 bit float files for mastering is a great idea. I've heard so many mastering engineers complain about newb clients that always send a clipped track for mastering. This is a non-issue if you tell them from the very beginning to send it in 32 bit float. Too many newbs out there not knowing what they're doing. In the end you're just doing them a favor. Obviously in a perfect world everybody would leave some headroom and not clip, but not everyone can follow instructions, so you need to dumb it down.
So this is not ecaxtly about this subject, but lets say I have tracks that are rendered 32-bit float and imported to DAW where the final render (with multiple tracks innit) is done to 24-bit single track, how that effects to quality of those tracks how they sound inside of project? If this question is put in simplified form here.. Cheers
Sounds like if you dont really got a concept idea about music theory and you not sure where to set your volumes or dont understand about head room and distorted clipped audio then 32bit (float) is what you should be sending to a professional engineer because most of us (rappers) record with presets so some of us never here the raw audio anyways and those presets are only a blueprint for the engineer
Learn to mix well. That has about 154356x bigger effect on how your music will sound than bits do. CD was 16 bit and man those records were bangin'. Headroom? Where those people live? In 1984? Export it and make sure it does not clip. No headroom needed in digital world. Guys you have absolutely no idea what you are talking about. The mastering engineer has you know what? A VOLUME KNOB and he can turn it down.
Thnx for the video sir,hope you're doing well....can you make a video on Fruity Filter? Its one of the most underrated plugins in FL Studio in my opinion....if you do it would mean a lot...thank you
What do you guys think about exporting at 32 bit vs 24 bit for mastering?
Thanks David, I had already watched that video, and wasn't really sure if it was right or wrong.
So for me, it was really cool to hear your opinion on it.
Thanks...
Np. Glad you liked the video!
I totally agree with you. For me, working in the past with rendered images or real photos, this sound bit depth is similar to high dynamic range imaging. You can get details in photos that you don't know that are there because of such high luminosity range but at the extremes of brightens or the lowest shades you still get (normally unseen) artifacts, that you will see when you go or zoom to one of the other. It means you don't have infinite storage of data in hdr, same as in 32bit. It's a lot of data that can be stored but not infinite. So in the case of sound is the same, the lowest and the highest peaks will have unseen artifacts (here is distortion) that is not normally heard unless you pay attention to details or better analyze the signal.
Happy Teacher's Day, sir! Learnt a lot from this channel. No sparkly stuff or 5 ways or 10 ways or anything! Just plain unfiltered knowledge. Thank you for your hard work! ❤
Thanks! I appreciate that
0:45 This is so me. Thanks for the video.
Great video as always, nice concept!
I appreciate that!
I’ll try to leave headroom.
His approach is good to know, if needed.
You're the best especially in sound design 🥭🔥
You're so genius, watched all the video, & I get the point now what's Max saying. Cuz I've seen this max's video before, its confusing but you explained this well completely.
Glad it helped clear things up a bit
Great video man! I learn a couple of things already from this! thank you for the clear even though I am an Ableton user lol! explanation! keep it up. SUBSCRIBED!
I already watched that video....and u just made it crystal-clear.....I will love more reaction videos from you.... thanks...
Good to hear! I had a lot of fun making the video, so I think I’ll do more as long as people like them
Bringing the Master fader on FL studio literally does not affect the sound at all. It lowers everything at once. Just did my own test
I think mastering engineers requiring 32 bit float files for mastering is a great idea. I've heard so many mastering engineers complain about newb clients that always send a clipped track for mastering. This is a non-issue if you tell them from the very beginning to send it in 32 bit float. Too many newbs out there not knowing what they're doing. In the end you're just doing them a favor. Obviously in a perfect world everybody would leave some headroom and not clip, but not everyone can follow instructions, so you need to dumb it down.
So this is not ecaxtly about this subject, but lets say I have tracks that are rendered 32-bit float and imported to DAW where the final render (with multiple tracks innit) is done to 24-bit single track, how that effects to quality of those tracks how they sound inside of project? If this question is put in simplified form here.. Cheers
Sounds like if you dont really got a concept idea about music theory and you not sure where to set your volumes or dont understand about head room and distorted clipped audio then 32bit (float) is what you should be sending to a professional engineer because most of us (rappers) record with presets so some of us never here the raw audio anyways and those presets are only a blueprint for the engineer
Ok cage match, David vs Max lets go!
Lol set it up
Appreciate it sir😌🙏
I liked just like you.
MORE FL STUDIO 🙌🙌🙌🙌
David's back.
you know it!
@@AnotherMonster Yeah 👍 I know monster 😝.
Is there a downside to exporting in 32 bit? if not, I don't see why not do it
No downside
Other than it’s a bigger file
Max watching this video be like: 👀
😂
I wanted to know this.
Learn to mix well. That has about 154356x bigger effect on how your music will sound than bits do. CD was 16 bit and man those records were bangin'. Headroom? Where those people live? In 1984? Export it and make sure it does not clip. No headroom needed in digital world. Guys you have absolutely no idea what you are talking about. The mastering engineer has you know what? A VOLUME KNOB and he can turn it down.
great vid. :)
Thanks man. How’s the music going these days?
@@AnotherMonster tbh not good. Hard times going on :(. hopefully everything will be fine soon. thank you for asking :).
@@STRM1106 sorry to hear that bro. I’m sure things will turn around soon
Thnx for the video sir,hope you're doing well....can you make a video on Fruity Filter? Its one of the most underrated plugins in FL Studio in my opinion....if you do it would mean a lot...thank you