Let's play Civilization 4: Caveman to Cosmos - part 103 (v41 SVN)

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 14

  • @JuanBautistaDumasOvejero
    @JuanBautistaDumasOvejero 4 วันที่ผ่านมา +2

    Like and good video.👍👍 "The Empire grows"

  • @inzyniertv9305
    @inzyniertv9305 4 วันที่ผ่านมา

    Finally a new episode!

    • @Alfapiomega
      @Alfapiomega  4 วันที่ผ่านมา +1

      Finally? Did you miss the upload 3 days ago? 😄

    • @inzyniertv9305
      @inzyniertv9305 4 วันที่ผ่านมา

      @@Alfapiomega 3 days is way too long tbh

    • @Alfapiomega
      @Alfapiomega  4 วันที่ผ่านมา +1

      @@inzyniertv9305 alright, I'll try to better myself.

    • @inzyniertv9305
      @inzyniertv9305 4 วันที่ผ่านมา

      @@Alfapiomega I didnt mean any offense but this is my favourite serieso n your channel! Your the best civ player

    • @Alfapiomega
      @Alfapiomega  4 วันที่ผ่านมา +1

      No offense taken :) I am already on my vacation so let's see if I can get another episode out in 2 days.

  • @Wolfau5
    @Wolfau5 4 วันที่ผ่านมา +1

    - Fiat Money: Yeah its better than Paper Money, but worse than Gold Standard, so I don't think it's worth 10 turns of anarchy just to get Gold Standard maybe 30 turns later.
    - This period of rapid territorial expansion should be pretty interesting. I think you're probably aware of the financial hit that will cause at first, but have a lot of longer term benefits.
    - The high walls were replaced by "relic, old city walls", which may still provide some benefits.
    Democracy:
    - Requires Representative Democracy.
    - More upkeep (5,627.87g vs 5,182.9g), +10% military upkeep costs.
    - More birth rate (+25%), less great general emergence (-20%).
    - Workers build faster (+5%), less happiness in all cities (-2)
    - More war weariness (+10%), slower military unit production (-10%)
    - +1% production, +2%/+1% gold, +2% science, +2% culture in all cities.
    - -3%/+2% gold, +1% culture, -2% science and -1% espionage in capital.
    - +1 gold per specialist
    - Allows and disables various buildings, and modifies happiness bonuses from them.
    - A must have for removing that penalty to happiness alone, but has some nice additional benefits (more science, culture and birth rate).
    Federalism:
    - A lot more upkeep (3,970.6g vs 1,825.5g), less free unit upkeep (1,572.87g)
    - More birth rate (+10%) and great general emergence (+10%)
    - More food (+3%), gold (+2%), science (+3%), culture (+3%) and espionage (+3%) in all cities
    - More production (+1%) but less food (-1%) and gold (-1%) from trade routes.
    - Less rate routes (-1). Removes a +1 happiness bonus for your 18 largest cities.
    - Removes 0.5g from Merchants, +1 food from plantations and farms.
    - Removes +1 production from pastures, plantations and farms.
    - Removes +1 gold from pastures and +2 gold from plantations.
    - Has a lot of downsides (more upkeep, less benefit from tile improvements and trade), but I'd say the benefits (+3% science, +3% culture, +3% food, +10% birth rate etc) are worth it.

  • @gokce9521
    @gokce9521 4 วันที่ผ่านมา

    How long are your turn wait times now? By 1500 I was having 1 minute wait times. Are you doing anything to reduce it?

    • @Alfapiomega
      @Alfapiomega  4 วันที่ผ่านมา

      It's getting worse but much better than last time. It's about 40 seconds now I think. Much longer if an active war is going on.
      I am doing nothing special, really. I see a huge improvement in this version and that one is 3 years old.

  • @1337dsg
    @1337dsg 4 วันที่ผ่านมา

    Why does the chemistry lab give culture? Nothing makes you appreciate art culturally like LSD

    • @Alfapiomega
      @Alfapiomega  4 วันที่ผ่านมา

      😄😅🤣