- Fiat Money: Yeah its better than Paper Money, but worse than Gold Standard, so I don't think it's worth 10 turns of anarchy just to get Gold Standard maybe 30 turns later. - This period of rapid territorial expansion should be pretty interesting. I think you're probably aware of the financial hit that will cause at first, but have a lot of longer term benefits. - The high walls were replaced by "relic, old city walls", which may still provide some benefits. Democracy: - Requires Representative Democracy. - More upkeep (5,627.87g vs 5,182.9g), +10% military upkeep costs. - More birth rate (+25%), less great general emergence (-20%). - Workers build faster (+5%), less happiness in all cities (-2) - More war weariness (+10%), slower military unit production (-10%) - +1% production, +2%/+1% gold, +2% science, +2% culture in all cities. - -3%/+2% gold, +1% culture, -2% science and -1% espionage in capital. - +1 gold per specialist - Allows and disables various buildings, and modifies happiness bonuses from them. - A must have for removing that penalty to happiness alone, but has some nice additional benefits (more science, culture and birth rate). Federalism: - A lot more upkeep (3,970.6g vs 1,825.5g), less free unit upkeep (1,572.87g) - More birth rate (+10%) and great general emergence (+10%) - More food (+3%), gold (+2%), science (+3%), culture (+3%) and espionage (+3%) in all cities - More production (+1%) but less food (-1%) and gold (-1%) from trade routes. - Less rate routes (-1). Removes a +1 happiness bonus for your 18 largest cities. - Removes 0.5g from Merchants, +1 food from plantations and farms. - Removes +1 production from pastures, plantations and farms. - Removes +1 gold from pastures and +2 gold from plantations. - Has a lot of downsides (more upkeep, less benefit from tile improvements and trade), but I'd say the benefits (+3% science, +3% culture, +3% food, +10% birth rate etc) are worth it.
It's getting worse but much better than last time. It's about 40 seconds now I think. Much longer if an active war is going on. I am doing nothing special, really. I see a huge improvement in this version and that one is 3 years old.
Like and good video.👍👍 "The Empire grows"
Finally a new episode!
Finally? Did you miss the upload 3 days ago? 😄
@@Alfapiomega 3 days is way too long tbh
@@inzyniertv9305 alright, I'll try to better myself.
@@Alfapiomega I didnt mean any offense but this is my favourite serieso n your channel! Your the best civ player
No offense taken :) I am already on my vacation so let's see if I can get another episode out in 2 days.
- Fiat Money: Yeah its better than Paper Money, but worse than Gold Standard, so I don't think it's worth 10 turns of anarchy just to get Gold Standard maybe 30 turns later.
- This period of rapid territorial expansion should be pretty interesting. I think you're probably aware of the financial hit that will cause at first, but have a lot of longer term benefits.
- The high walls were replaced by "relic, old city walls", which may still provide some benefits.
Democracy:
- Requires Representative Democracy.
- More upkeep (5,627.87g vs 5,182.9g), +10% military upkeep costs.
- More birth rate (+25%), less great general emergence (-20%).
- Workers build faster (+5%), less happiness in all cities (-2)
- More war weariness (+10%), slower military unit production (-10%)
- +1% production, +2%/+1% gold, +2% science, +2% culture in all cities.
- -3%/+2% gold, +1% culture, -2% science and -1% espionage in capital.
- +1 gold per specialist
- Allows and disables various buildings, and modifies happiness bonuses from them.
- A must have for removing that penalty to happiness alone, but has some nice additional benefits (more science, culture and birth rate).
Federalism:
- A lot more upkeep (3,970.6g vs 1,825.5g), less free unit upkeep (1,572.87g)
- More birth rate (+10%) and great general emergence (+10%)
- More food (+3%), gold (+2%), science (+3%), culture (+3%) and espionage (+3%) in all cities
- More production (+1%) but less food (-1%) and gold (-1%) from trade routes.
- Less rate routes (-1). Removes a +1 happiness bonus for your 18 largest cities.
- Removes 0.5g from Merchants, +1 food from plantations and farms.
- Removes +1 production from pastures, plantations and farms.
- Removes +1 gold from pastures and +2 gold from plantations.
- Has a lot of downsides (more upkeep, less benefit from tile improvements and trade), but I'd say the benefits (+3% science, +3% culture, +3% food, +10% birth rate etc) are worth it.
How long are your turn wait times now? By 1500 I was having 1 minute wait times. Are you doing anything to reduce it?
It's getting worse but much better than last time. It's about 40 seconds now I think. Much longer if an active war is going on.
I am doing nothing special, really. I see a huge improvement in this version and that one is 3 years old.
Why does the chemistry lab give culture? Nothing makes you appreciate art culturally like LSD
😄😅🤣