I was glad to see Sega made an attempt to briefly bring Scud Race to the home console. That racer rocked the arcades when it first debuted. I was in heaven ^_^
I finally managed to come first on the Daytona track, thought I'd absolutely stormed it, but when I checked your other video you did it 6 seconds faster than me. Argghh. I'm really going to have to give shift drifting a go. I've posted the vid if you're interested. Not quite as good as yours, but I was still pretty pleased.
Hey, your driving ain't half as bad as you make me expected it to be like. You're actually much better than me. Also why no Daytona USA extra course on the PS2? If you feel ripped, imagine me...
Man, how long did it take for you to get such a perfect run? I've just been playing solidly for about 3 hours and the best position I can get is 6th. That last track's just too feckin' twisty. Also, how do you do this turn here 1:54 so quickly without skidding off? No matter how much I try and control my powerslide through it, I always hit the right handside corner, unless I break pretty much all the way through it.
Hmm... It would have been cool if they had also worked in the super beginner course from Scud Race Plus, but still, this is a nice addition. You really have to admire the power of the Model 3 board when viewing this. Daytona 2 and Scud had so much eye candy running at a full 60fps. There's still no perfect port of these games 10 years later...
When you mentioned about missing items in the Beginner (Night) course, I suddenly thought of other missing items. The sailing ship in the Beginner (Day) course and the face of the statue in the Advance course are missing as well.
@SestrenNK AH, wait... I thought the Xbox version had the tracks of Out Run 2 SP (you know, the other 15 levels). It's even, then. I still wish I had a way to play that Daytona course at home... that wouldn't imply getting an Xbox, of course.
The sailing ship from Daytona USA CCE Deluxe (Seaside St. Galaxy) was also removed from the track as well. Why did they go through all the trouble to put these tracks in here and leave stuff out?!
Hey there SestrenNK & anyone else who's posted a response here, could I interest you in joining my campaign to try and get Scud Race converted to PS3 and 360? Just Google search "Scud Race PS3" and it's the second link from the top. Thanks in advance if you do!
in polygon wise it may be true but in other technical wish such clock speed colour e.g. It was way better and powerful. but the the dreamcast was modeled after the naomi board so it was different then the model 3 as we all know. tbh in opinion the dreamcast is way to weak for it to a decent port except vf3 tb they tried at least.
Not just polygons. Spec for spec Dreamcast/Naomi blew Model 3 out of the water. CPU, RAM (RAM on Naomi was twice that of Dreamcast on top, that's literally the only difference between the two) bus and cache, GPU, target resolution. (Model 3 wasn't even aimed at 640p until revisions later and it took performance hit in doing so. Dreamcast aimed at 640p out the gate), Sound, Number of light sources, Deferred rendering, Shading tech. You name it. The Model 3 ports were bad because they were rush jobs and like VF3 weren't done by Sega.
Naomi is supposed to be an cheaper alternative to the Model 3 hardware. Because the model 3 is expensive because the Real3D pro 1000 cost more than the Dreamcast/Naomi GPU. It was the most powerful game system in its time, an order of magnitude more powerful than PC graphics cards from 1998, which were still producing Model 2 quality graphics, two years after the Model 3's release.
As far as polygons are concerned, Model 3 pushes more. Games like SCUD Race have such elaborate background geometry detail, there isn't any racing game on Naomi/DC that comes close. Model 3 step 2.0 was definitely superior to DC for the most part. There is nothing on DC that looks as good as Daytona USA 2. Model 3 Step 2.0 / 2.1 had a significantly higher pixel fill rate as well.
I was glad to see Sega made an attempt to briefly bring Scud Race to the home console. That racer rocked the arcades when it first debuted. I was in heaven ^_^
Groovin' daylight is in Outrun 2? Wow, did not know this.
I finally managed to come first on the Daytona track, thought I'd absolutely stormed it, but when I checked your other video you did it 6 seconds faster than me. Argghh. I'm really going to have to give shift drifting a go. I've posted the vid if you're interested. Not quite as good as yours, but I was still pretty pleased.
why can't this be on steam?
Hey, your driving ain't half as bad as you make me expected it to be like.
You're actually much better than me.
Also why no Daytona USA extra course on the PS2?
If you feel ripped, imagine me...
Man, how long did it take for you to get such a perfect run? I've just been playing solidly for about 3 hours and the best position I can get is 6th. That last track's just too feckin' twisty. Also, how do you do this turn here 1:54 so quickly without skidding off? No matter how much I try and control my powerslide through it, I always hit the right handside corner, unless I break pretty much all the way through it.
@turbografx i wish they release scud race for any of the current consoles best arcade racing game ever
Hmm... It would have been cool if they had also worked in the super beginner course from Scud Race Plus, but still, this is a nice addition.
You really have to admire the power of the Model 3 board when viewing this. Daytona 2 and Scud had so much eye candy running at a full 60fps. There's still no perfect port of these games 10 years later...
When you mentioned about missing items in the Beginner (Night) course, I suddenly thought of other missing items. The sailing ship in the Beginner (Day) course and the face of the statue in the Advance course are missing as well.
Cheers dude. It must be the shift drifting that makes the difference. I always go for the lazy man's choice of automatic.
Oh darn it, I only have the OutRun 2006 on PS2...
@SestrenNK Much clearer, thank you!
Why didn't OR2 get a PS2 port then? Well, I don't expect you to have that answer anyway...
@SestrenNK AH, wait... I thought the Xbox version had the tracks of Out Run 2 SP (you know, the other 15 levels). It's even, then.
I still wish I had a way to play that Daytona course at home... that wouldn't imply getting an Xbox, of course.
Nice show man! Great drivin' I have the PC version, I wonder if this track is available there too.
Excellent stuff. Was going to do something like this myself but never got round to it. C'mon SEGA, Bring it home.
The sailing ship from Daytona USA CCE Deluxe (Seaside St. Galaxy) was also removed from the track as well. Why did they go through all the trouble to put these tracks in here and leave stuff out?!
Hey, triple A, lol you're not THAT bad of a driver! :P (those last few turns were crazy O_O)
Thanks for sharing :)
I've read your side info, as well as the comments, but still do not know how to unlock this stage (the quickest way, anyways). Anybody... any info?
I wish the stages was offered in the Arcades. hehehe.
Was this board on the Xbox version because I don't remember seeing it
I like it!
How do you unlock these boards
the 'pass car' sound effect is suspiciously similar to Spyro's 'pick up gem' sound effect
royalty free baybee
Good Driving
Hey there SestrenNK & anyone else who's posted a response here, could I interest you in joining my campaign to try and get Scud Race converted to PS3 and 360? Just Google search "Scud Race PS3" and it's the second link from the top. Thanks in advance if you do!
Too bad you didn't use the F40: then the nostalgia trip would have been complete.
Still though, excellent driving!
wtf they got rid of sonic racecar poster >:(
Came here from my recommendations
I guess that second stage requires a lot of processing power. They basically skipped it!!
lol
0:00 Me 2!!!
Model 3 was too much? that's a joke right? Dreamcast could output 6 million polygons per second, where model 3 topped out at 1.5 million. I call BS.
in polygon wise it may be true but in other technical wish such clock speed colour e.g. It was way better and powerful. but the the dreamcast was modeled after the naomi board so it was different then the model 3 as we all know. tbh in opinion the dreamcast is way to weak for it to a decent port except vf3 tb they tried at least.
Not just polygons. Spec for spec Dreamcast/Naomi blew Model 3 out of the water. CPU, RAM (RAM on Naomi was twice that of Dreamcast on top, that's literally the only difference between the two) bus and cache, GPU, target resolution. (Model 3 wasn't even aimed at 640p until revisions later and it took performance hit in doing so. Dreamcast aimed at 640p out the gate), Sound, Number of light sources, Deferred rendering, Shading tech. You name it.
The Model 3 ports were bad because they were rush jobs and like VF3 weren't done by Sega.
Naomi is supposed to be an cheaper alternative to the Model 3 hardware. Because the model 3 is expensive because the Real3D pro 1000 cost more than the Dreamcast/Naomi GPU. It was the most powerful game system in its time, an order of magnitude more powerful than PC graphics cards from 1998, which were still producing Model 2 quality graphics, two years after the Model 3's release.
As far as polygons are concerned, Model 3 pushes more. Games like SCUD Race have such elaborate background geometry detail, there isn't any racing game on Naomi/DC that comes close. Model 3 step 2.0 was definitely superior to DC for the most part. There is nothing on DC that looks as good as Daytona USA 2. Model 3 Step 2.0 / 2.1 had a significantly higher pixel fill rate as well.
you are right... Everything's too damn realistic and boring now.!!
7 years later and it still doesn't look as good as the arcade version.