The full clear takes 18 minutes. I'll try CM when Tinman comes out (he should be the 13th op) This is the 5th class that can beat CW-S-4 without 6 stars (9 months later than the earliest). The only ones left are Snipers, Vanguards and Medics, but the last two are pretty weak so it doesn't seem realistic for them. Snipers struggle quite a bit with the opening missile mechs, which were also a huge problem in specs until I realized I could use Kirara better
A couple thoughts about the roster choice cause it was interesting: Because of the abundance of shifters and FRDs it's very easy to defeat the non-mecha mobs. The opening rockets are pretty hard, because their high DEF walls out non-Kirara ambushers, and they have a high attack that wipes out your squishy ops. Thankfully we can shunt them to a corner with Kirara and Bena and it's barely enough damage to kill them The biggest issue comes from the boss. I have no realistic way to kill all that Kristen HP early, which forced me to come up with a stall. The double dollkeepers are necessary here because Kristen can require block 2+. On top of Kristen stalling I have to break the balls. I tried a lot of setups and was hilariously forced into Ethan s1, which does very little DPS but is useful in hit count. Because of DP, deploy limits and squad size limitations I also ended up using it as the main DPS for the right side mechas. It's honestly not a very good skill, he takes way too long to break phase 2 balls but I had nothing better. Previously I could reach phase 2 and just watch as the rocket mecha killed all my ops and then watch my ops do 0 damage to all the high DEF mobs and balls. With Iana I can more comfortably farm the balls with less ops, letting me deploy Kirara elsewhere, and I could kick Frost and Red who were deadweights in phase 2. This freed up squad space for Kafka S2 which is one of the best DPS you have here. Aside from that I also had some better ideas from watching a bunch of CW-S-4 clears that have come out since, such as brute forcing the starting missile mechas with Kirara and using shifters to get better tiles for the phase 2 missile mechas. In the past I did this really carpal tunnel inducing strategy with shifters and FRD spam on the balls to kill the starting mechas but while cool it was ineffective
During one of runs in IS4 my team was under the affects of some minor status (the one with question mark above the head) Iana was the only operator without the question mark but she still did auto apply her skill when ready.
Am I crazy or is the thumbnail art ai upscaled? The hair shape and color looks… wrong. And the collar too. Weird almost imperceptible rim-light on her cheek that makes the face shape seem off, loose strand of hair going through the eyebrows causing the features to warp slightly, line thickness is all over the place and doesn’t make sense stylistically… Surely there are images around the quality and size you need for the thumbnail, right?
I only use official arknights artwork in my thumbnails and the thing I found for Iana that I liked the best was this. There are higher res images but I didn't like them as much
The full clear takes 18 minutes. I'll try CM when Tinman comes out (he should be the 13th op)
This is the 5th class that can beat CW-S-4 without 6 stars (9 months later than the earliest). The only ones left are Snipers, Vanguards and Medics, but the last two are pretty weak so it doesn't seem realistic for them. Snipers struggle quite a bit with the opening missile mechs, which were also a huge problem in specs until I realized I could use Kirara better
A couple thoughts about the roster choice cause it was interesting:
Because of the abundance of shifters and FRDs it's very easy to defeat the non-mecha mobs.
The opening rockets are pretty hard, because their high DEF walls out non-Kirara ambushers, and they have a high attack that wipes out your squishy ops. Thankfully we can shunt them to a corner with Kirara and Bena and it's barely enough damage to kill them
The biggest issue comes from the boss. I have no realistic way to kill all that Kristen HP early, which forced me to come up with a stall. The double dollkeepers are necessary here because Kristen can require block 2+.
On top of Kristen stalling I have to break the balls. I tried a lot of setups and was hilariously forced into Ethan s1, which does very little DPS but is useful in hit count. Because of DP, deploy limits and squad size limitations I also ended up using it as the main DPS for the right side mechas. It's honestly not a very good skill, he takes way too long to break phase 2 balls but I had nothing better.
Previously I could reach phase 2 and just watch as the rocket mecha killed all my ops and then watch my ops do 0 damage to all the high DEF mobs and balls. With Iana I can more comfortably farm the balls with less ops, letting me deploy Kirara elsewhere, and I could kick Frost and Red who were deadweights in phase 2. This freed up squad space for Kafka S2 which is one of the best DPS you have here. Aside from that I also had some better ideas from watching a bunch of CW-S-4 clears that have come out since, such as brute forcing the starting missile mechas with Kirara and using shifters to get better tiles for the phase 2 missile mechas. In the past I did this really carpal tunnel inducing strategy with shifters and FRD spam on the balls to kill the starting mechas but while cool it was ineffective
>huge problem in specs until you pulled out the GAMER
All of your no 6* specialist clears are always so brilliant that I have to watch at half speed to see all the micromanagements
no full auto in space,
thats not full auto,
its not, this is.
damn iana, ok.
"What +300 ASPD Iana looks like"
So basically just S2M3 Iana
Yes
woohoo, another specialist-only clear by tums!! i wonder wh-SANS UNDERTALE⁉️
Specialists are the class of all time
Lana the ball torturer
You really need to know the difference of capital I and lowercase l
@@Vadikus2424 L
bro why tf was the riff from megalovania in the first song 💀
I see Iana I click
That pvz bgm really nostalgic
A crazy clear
During one of runs in IS4 my team was under the affects of some minor status (the one with question mark above the head) Iana was the only operator without the question mark but she still did auto apply her skill when ready.
Ayy yo PvZ Final Stage BGM 🔥🔥🔥
Mann you cant just go wrong with that zomboss boss battle theme from pvz ❤
what a fucking awesome clear, this mustve been hell.
one of my favourite maps and its down to the simple fact: weight mechanics suck and only exist to rain on parades !!!
okay first thing first, I would've never thought you could pull the giant robot
Amazing 🥳
BERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
totally a specialistknights
What song have you blessed my ears with wth
What pushed or pulled the guy at top around 2:00
Robin S2 trap
😮
Okay, I am playing Arknights for some time now and I still have genuinely no idea of what is going on
What is the name of that Arknights music? It sounds amazing? 😊
PVZ XD
Source for the thumbnail?
weibo.com/6279793937/O4YrFrMgk
@@tumsYT Never expected that is a crop from official art but thanks
Am I crazy or is the thumbnail art ai upscaled? The hair shape and color looks… wrong. And the collar too. Weird almost imperceptible rim-light on her cheek that makes the face shape seem off, loose strand of hair going through the eyebrows causing the features to warp slightly, line thickness is all over the place and doesn’t make sense stylistically… Surely there are images around the quality and size you need for the thumbnail, right?
I only use official arknights artwork in my thumbnails and the thing I found for Iana that I liked the best was this. There are higher res images but I didn't like them as much