Finally seeing how Handler works, it's actually an amazing role idea. It rewards players for being good at the game and leaves ample space for strategy (do you continue protecting, or go visit who you think is evil?)
@@Dragon_ait no, i saved LO from 15 for the first time, and got their scent, then i saved jailor from 15 then i knew 15 was a MK , you recognize the scent if you save someone from an attacker who you already have a scent of or if you visit the attacker you know who they are
Handler is a town protect that can get information on the killer if it prevents the same killer twice. Another way is if the handler sends the dog to the killer's home on a later night, it will recognize the scent and tell you exactly who the killer is.
Ooh this is definitively a cool role, you can protect and you can also get info, much like trapper, which makes playing as TP a bit more interesting, Nice!
1 thing i noted, is 3 was outed much earlier. Both LO's saw them visit 2 N2, and their will said that they bugged 12, Plus if they bugged 2 (if it was a misstype), they didnt see the Roleblock.
@@Shadowblazer112 1. can judge and marshal reveal at same time? What happens if they do? Who does it benefit more. 2. Would you consider handler as tp with ti capabilities. 3. What happens if a kidnapper tries to kidnap a jailor? Is there some sort of error message that can out who jailor is? Will jailor know they have been attempted kidnapped? 4. Of the new roles what’s your favourite?
@@Loops-1 yes, judge and marshall revealing is usually a win for evils, especially with tt marshall, i wouldnt consider handler a tp + ti, imo more like tp + tk
Heh… at this point, I can start to predict which music will be played at what time lol. (I don’t mind, it makes a little minigame out of watching the video almost)
Renegade - NK or NE with a one-time basic defence, "An ex-Vigilante who wants to join the mob", wins if town loses. Boomstick - two uses (usable from n2) deals a powerful attack on the target. Say hello to my little friend - activatable ability, deals a basic attack on the target and the two houses either side of them. If the target's neighbour is already gone it hits nothing. If used while Boomstick ammo remains, upgrades the main target to unstoppable power, but a random visitor to the target (if any) is alerted to who they are in all the commotion. If they take out a mafia member at any point by accident, the following night their basic defence is removed if it hasn't been done so and the MK's attack is redirected to them before they can act again, if one or more is left. If all Mafia are gone by this point then then they simply can't attack any more.
It can be good. It can steal peoples abilities like jailors exes, doc and bg self, and vet alert (if vet wasn't alerting.) Smoking jailer counters jailor meta since lookout can't see who visited jailor so no one gets confirmed from that. It just depends on if maf gets cues like jailor getting a bunch of whispers right away. Also (like Tuba did in this video) townies may say say in public chat that jailor was smoked, so a maf paying attention can note that. In a perfect game it can be very helpful for evils. Just like other roles it depends on how people play!
• Wanna play Modded TOS with us ? Follow me at www.twitch.tv/tubaantics
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Finally seeing how Handler works, it's actually an amazing role idea. It rewards players for being good at the game and leaves ample space for strategy (do you continue protecting, or go visit who you think is evil?)
continue protecting
It’s a tp with a tiny chance to out an evil
Guess you could say mafia got handled.
Hehehe. *Ba Dum Tis*
I have no idea why that got me.
finally, I know how this role works..
I thought it was like a tp but apparently its like a tracker or something in case the target gets attacked which is insanely op
@@Dragon_ait no, i saved LO from 15 for the first time, and got their scent, then i saved jailor from 15 then i knew 15 was a MK , you recognize the scent if you save someone from an attacker who you already have a scent of or if you visit the attacker you know who they are
after watching the entire video i still don't know how it works
@@AvoidPhiladelphia tuba explained it just above your comment lol
Handler is a town protect that can get information on the killer if it prevents the same killer twice.
Another way is if the handler sends the dog to the killer's home on a later night, it will recognize the scent and tell you exactly who the killer is.
Ooh this is definitively a cool role, you can protect and you can also get info, much like trapper, which makes playing as TP a bit more interesting, Nice!
1 thing i noted, is 3 was outed much earlier. Both LO's saw them visit 2 N2, and their will said that they bugged 12, Plus if they bugged 2 (if it was a misstype), they didnt see the Roleblock.
Omg tuba carried with the modded role, that's what i like, the new roles being chaotic and important, sadly handlers die mostly of the time
I just want to say that the GF sent me to both of your handled targets..
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I must say, interesting role! Antics time!
I finally get to know what Handler does
What da DOG doin??
5:45
Ngl, I am losing my mind trying to find the soundtrack. Mind linking me up? I've been searching for literal hours lmao
jazz jackrabbit 2 medieval jam
@@TubaAntics Thank you, you absolute legend.
1 month after its release finally this mechanic got used for once LOL now we can fake claim it
I don’t get what the fuck is going on in these videos half the time (haven’t played the game in a while) but I enjoy the wild ride if your videos 😊
glad if you enjoyed
@@TubaAntics do you mind if I ask you a few questions about the new roles?
@@Loops-1 All the info is on the discord but ask away.
@@Shadowblazer112 1. can judge and marshal reveal at same time? What happens if they do? Who does it benefit more.
2. Would you consider handler as tp with ti capabilities.
3. What happens if a kidnapper tries to kidnap a jailor? Is there some sort of error message that can out who jailor is? Will jailor know they have been attempted kidnapped?
4. Of the new roles what’s your favourite?
@@Loops-1 yes, judge and marshall revealing is usually a win for evils, especially with tt marshall, i wouldnt consider handler a tp + ti, imo more like tp + tk
Heh… at this point, I can start to predict which music will be played at what time lol.
(I don’t mind, it makes a little minigame out of watching the video almost)
Hello there, uploads seem to come at around this time from the TH-camrs I watch
Finally i know what this role do
player models stack at the gallows after Marshall ability looks so derpy ngl
How do you get this mod? I would like to play it having new roles... would be a lot better tired of the same old roles lol
Ok so Handler has Lower/Equal Priority than Bg.. Interesting
is that danganronpa music I hear
i was 2 the jailor that game, damn auditor smokin me n1, i dont like being smoked!!
i have yet to try auditor but it seems fun
4 MK game lol
classic thorn L
coolio i was in that game
Renegade - NK or NE with a one-time basic defence, "An ex-Vigilante who wants to join the mob", wins if town loses.
Boomstick - two uses (usable from n2) deals a powerful attack on the target.
Say hello to my little friend - activatable ability, deals a basic attack on the target and the two houses either side of them. If the target's neighbour is already gone it hits nothing. If used while Boomstick ammo remains, upgrades the main target to unstoppable power, but a random visitor to the target (if any) is alerted to who they are in all the commotion.
If they take out a mafia member at any point by accident, the following night their basic defence is removed if it hasn't been done so and the MK's attack is redirected to them before they can act again, if one or more is left. If all Mafia are gone by this point then then they simply can't attack any more.
What defence level is Handler? Powerful? Because if so, isn’t it just a better doctor?
Powerful but its like BG only saves from one attacker
Is this just doc but more op?
handler only defends from 1 attack, its different but not necesarilly OP
Ez dub and carry for ANTICS evils were too predictable and went too hard on 1 d2
Is auditor even good? Reveals evils who don't insta know a smoke happened and then is pretty passive for the rest of the game... Definitely no judge
It can be good. It can steal peoples abilities like jailors exes, doc and bg self, and vet alert (if vet wasn't alerting.) Smoking jailer counters jailor meta since lookout can't see who visited jailor so no one gets confirmed from that. It just depends on if maf gets cues like jailor getting a bunch of whispers right away. Also (like Tuba did in this video) townies may say say in public chat that jailor was smoked, so a maf paying attention can note that. In a perfect game it can be very helpful for evils. Just like other roles it depends on how people play!
I thought Dyl was 14 LOL He hates meta XD
Nah, Dyl's always Dyl. If we don't see a Dyl in game, Dyl's not here XD