BeamNG.drive - Cars Sliding Along The Mountain Icy Road
ฝัง
- เผยแพร่เมื่อ 27 ส.ค. 2024
- No "Real" People or "Vehicles" were harmed in the making of this film. This is just a simulation of tricks in the game to amuse you.
Hi guys, this is Road Collapse - BeamNG DRIVE If you enjoyed this video and would like to see more, please leave a like, share the video and write a comment below!
Game Official Website (you can purchase & download the game there):
www.beamng.com
Playlist BeamNG.drive - • BeamNG.drive
Facebook fan group BeamNG.drive - / beamngdrive
My twitter - / extenpro
🚗----------------------- ModsUsed --------------------------🚗
Wentward Pack - www.beamng.com...
The CrashHard Steel Bridge - www.beamng.com...
Hirochi Prasu - www.beamng.com...
1980's Ibishu 300BX - www.beamng.com...
DFA Pack v2.2.1 - www.beamng.com...
Gavril Bluebuck Station Wagon - www.beamng.com...
ETK 800-Series Facelift 1.1.1 - www.beamng.com...
Gavril Barstow F2 Public 1.1.3c - www.beamng.com...
GTG Commons Mod - www.beamng.com...
A-1-CAR-TRAILER - www.beamng.com...
Javielucho Mad Mod - www.beamng.com...
Bruckell Moonhawk Executive - www.beamng.com...
ETK 800 Sedan - www.beamng.com...
Dacia/Renault Sandero - www.beamng.com...
2020 Audi RS6 C8 Avant - www.beamng.com...
Euro Trailer - www.beamng.com...
Melmoth Land Line - www.beamng.com...
FINAL UPDATE Alfa-Romeo Arna L - www.beamng.com...
2021 BMW M4 G82 Competition - www.beamng.com...
R35 Hotfix - www.beamng.com...
2007-2011 Toyota Camry Revamp - www.beamng.com...
These are really creative videos since I never seen anyone do this in beamNg drive
Watch next and the city of tomorrow ❤️❤️
Congats on 300k subs
I LIKE THIS
Yyoooooo that reverse entry with the yellow miata is sick
After all, who wants to speed on the road like that in the real world, right?
Prob me cuz I wouldn't be able to reach the brakes
how do you make the road slippery?
I made this map a long time ago, more than a year ago. I copied materials from the gridmap/art/terrain folder to the hemlock/art/terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the hemlock map and made a descent, after painting it with ice material, after which I applied the road wet texture through the road editor. By the way, I don't know how to use road editor right now, because the old editor was cut out, but I don't know how to use the new one. There are still many nuances, it is difficult to describe everything in the text
Phonics
Are you a roblox player
@@notpopular. am
@@user-ee3mm6gl1f а ссылка на карту есть ?
Great other than the super loud background music
😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢 1:29 😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢
Like the music
0:45 That was clean
Yes it wlas
Wow how the car landed smooth
The second one did a good ebisu jump at 0:45
9:28 Who see a legend?
1:19 spinning tree
Тебе нужно больше подписчиков!!
This isn't Instagram. This is youtube genius
Спасибо за поддержку =)
Ты этого достоин
Is there a vehicle that survived the downhill unscratched? :)
It doesnt give surfacedamage in beamng lol
Do more of these! These are the best!
No problem
Thanks=)
Yes
Keep it on brother!!
Try not crashing on high speed all the way from Namibia your fan
The yellow Mazda is the only driver that didn’t die from impact he died from all that spinning
0:45 epic moment
0:43 nice altezza
ı have a beamng drive but ı DONT have a Good system :(
Круто
Nice 🌹🌹
Beamng but everyone is shingo
The driver be like: man in dead 😭
Amazing 🎉🎉🎉🎉
Thanks=)
1:19 HELIKOPTER HELIKOPTER
nice clip👏👏I like it +1👍5:24 Honda
Thanks=)
whats the map download link?
2:00 reminds me of “the fabulous hudson hornet”
Ya, driving way too fast for conditions!
Like 👍
Thanks =)
4:47
Clean reverse entry
Perfect
Whoaaaaa 3:43
Yeet 🐞
Map name please!
HI
Hi =)
Link for the map?
It's his own map, it's not public
How can u load planks in the van ,????????????????????????(??????????????????
This is a mod. You can see the links in the description, but I don't remember if I left a link to this mod
Like👍
there is a bus drift
Cars siliding alonk
That map has a fake trees
0:44 *"deja vu"*
Yeah
OMG
0:01 most passengers dead, the ones who survived are very injured
0:38 driver dead or severely injured.
1:11 driver may suffer a long coma or is dead
1:52 driver is dead.
2:33 driver is ok, the passenger is dead.
3:03 driver of tow truck is dead. Luckily no person was in the car the truck was towing
3:45 everyone in the bus are dead.
4:15 driver is ok, passenger is also ok
4:50 driver is okay but is really nauseous.
5:30 driver dies along with the passengers
5:56 driver instantly dies
6:33 driver is dead, self explanatory.
7:18 driver was ejected and then died.
7:44 rollcage didn’t protect him enough and he died in the hospital
8:22 some of the people died in the front, the ones in the back survived
8:50 driver is ok but his passenger had minor Injuries
9:30 thankfully he survived but with very bad injuries.
This took 18 minutes, I made this post for something.
4:55 miata sad (ᗒᗣᗕ)՞
5:00 miata satctics
0:17 wow
jajajanacojajajajajajajajajajajajjajajjaja
bro more
Map?
Name map Hemlock
Link to the map in the description. There is no ice on the map, I made it myself
There are two ways. Everyone has their own advantages.
1 Way: I made this map a long time ago, more than a year ago. I copied the materials from the gridmap/art/terrain folder to the hemlock/art /terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the Hemlock map and made a descent, having previously painted it with ice material, after which I applied the texture of the wet road through the road editor. You can create a new road texture by pressing Alt + LMB, then through the inspector I apply the Road Wet texture
1 Way: I take a ready-made ice object from the GridMap2 map, there are several different objects there. I copy the art/grid folders (it is important to put these files in a clean folder and name them HK, for example, in order to avoid a file conflict) and paste them into the archive with the Hemlock card, and then I go to the Hemlock card. In the editor (F11), I open the window/asset browser tab and find the desired object. Some textures may not be applied and through the window /material editor you will need to put them in place (the original order of textures can be viewed on the GridMap2 map by selecting an object with ice)
Good luck =)
what map name?
What is the music called
I take music from the Epidemic Sound website
Ever After - dvine
I Could Do - dvine
Not from Here - Dye O
map mod?
How do you make the roads slippery because I want to know so I can make my own crashes
There are two ways. Everyone has their own advantages.
1 Way: I made this map a long time ago, more than a year ago. I copied the materials from the gridmap/art/terrain folder to the hemlock/art /terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the Hemlock map and made a descent, having previously painted it with ice material, after which I applied the texture of the wet road through the road editor. You can create a new road texture by pressing Alt + LMB, then through the inspector I apply the Road Wet texture
1 Way: I take a ready-made ice object from the GridMap2 map, there are several different objects there. I copy the art/grid folders (it is important to put these files in a clean folder and name them HK, for example, in order to avoid a file conflict) and paste them into the archive with the Hemlock card, and then I go to the Hemlock card. In the editor (F11), I open the window/asset browser tab and find the desired object. Some textures may not be applied and through the window /material editor you will need to put them in place (the original order of textures can be viewed on the GridMap2 map by selecting an object with ice)
Good luck =)
What this is map?
hemlock, there is no ice on the map
Name map Hemlock
Link to the map in the description. There is no ice on the map, I made it myself
There are two ways. Everyone has their own advantages.
1 Way: I made this map a long time ago, more than a year ago. I copied the materials from the gridmap/art/terrain folder to the hemlock/art /terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the Hemlock map and made a descent, having previously painted it with ice material, after which I applied the texture of the wet road through the road editor. You can create a new road texture by pressing Alt + LMB, then through the inspector I apply the Road Wet texture
1 Way: I take a ready-made ice object from the GridMap2 map, there are several different objects there. I copy the art/grid folders (it is important to put these files in a clean folder and name them HK, for example, in order to avoid a file conflict) and paste them into the archive with the Hemlock card, and then I go to the Hemlock card. In the editor (F11), I open the window/asset browser tab and find the desired object. Some textures may not be applied and through the window /material editor you will need to put them in place (the original order of textures can be viewed on the GridMap2 map by selecting an object with ice)
Good luck =)
you know whats kinda dum is why do they speed its a snowe road
Watch and
May i ask what is the map?
map name?
Name map Hemlock
Link to the map in the description. There is no ice on the map, I made it myself
There are two ways. Everyone has their own advantages.
1 Way: I made this map a long time ago, more than a year ago. I copied the materials from the gridmap/art/terrain folder to the hemlock/art /terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the Hemlock map and made a descent, having previously painted it with ice material, after which I applied the texture of the wet road through the road editor. You can create a new road texture by pressing Alt + LMB, then through the inspector I apply the Road Wet texture
1 Way: I take a ready-made ice object from the GridMap2 map, there are several different objects there. I copy the art/grid folders (it is important to put these files in a clean folder and name them HK, for example, in order to avoid a file conflict) and paste them into the archive with the Hemlock card, and then I go to the Hemlock card. In the editor (F11), I open the window/asset browser tab and find the desired object. Some textures may not be applied and through the window /material editor you will need to put them in place (the original order of textures can be viewed on the GridMap2 map by selecting an object with ice)
Good luck =)
can you stop putting music, that's annoying for me, I'm sorry, i prefer just original source sound 😃
what's the map?
Plz don't add songs
please link to map!!!!
www.beamng.com/resources/hemlock.1732/
The descent was done independently, there was not even ice on the map. How did ice wrote here in the comments to another person =)
Whats the song id?
what is the name of the card?
www.beamng.com/resources/hemlock.1732/
The descent was done independently, there was not even ice on the map. How did ice wrote here in the comments to another person =)
what map
www.beamng.com/resources/hemlock.1732/
The descent was done independently, there was not even ice on the map. How did ice wrote here in the comments to another person =)
Name map Hemlock
Link to the map in the description. There is no ice on the map, I made it myself
There are two ways. Everyone has their own advantages.
1 Way: I made this map a long time ago, more than a year ago. I copied the materials from the gridmap/art/terrain folder to the hemlock/art /terrain folder, there is also a texture called road wet, it is located on the insane testing map. Then I went to the Hemlock map and made a descent, having previously painted it with ice material, after which I applied the texture of the wet road through the road editor. You can create a new road texture by pressing Alt + LMB, then through the inspector I apply the Road Wet texture
1 Way: I take a ready-made ice object from the GridMap2 map, there are several different objects there. I copy the art/grid folders (it is important to put these files in a clean folder and name them HK, for example, in order to avoid a file conflict) and paste them into the archive with the Hemlock card, and then I go to the Hemlock card. In the editor (F11), I open the window/asset browser tab and find the desired object. Some textures may not be applied and through the window /material editor you will need to put them in place (the original order of textures can be viewed on the GridMap2 map by selecting an object with ice)
Good luck =)
Хоч
ia ies
Gem burik
you mess up on purpose 👎🏻
Watch next and the city of tomorrow ❤️❤️