I’ll start this by saying I don’t normally leave comments. Been watching since year 1. Gotta say man, production quality and humor just keeps getting better (especially the going to war with Atrioc video). This series is so well produced that it’s hard to believe it is created by an indie dev team. The entire idea of Atrio is really appealing to me, because I love Don’t Starve and automation games. Combining survival and automation is such a fresh take on the genre and really hasn’t been explored nearly as much as other over saturated ideas like story-driven RPGs and other such games. Love your content, happy to see you on my recommended again, and hope Atrio gets ported to console (and gets the critical acclaim it deserves).
Other game bosses: Massive health bars, hugely damaging attacks, varying grades of rewards. Isto: We don't do that here. Also Isto: Can I interest you in a eye in these trying times?
Could use a few more things tracking the player's position at the station to really set in the feeling of 'eye' and 'thing needs to track your location', like office management in 2022, eye itself could maybe get a tiny bit of texture on the area around the following circle, further implying that its a hole being moved around, but its your game so your choices, I believe even without these changes it's still going good
To not allow players running to far in the lake, I would add temporary slowness effect scaling with particles. Movement reduction is a good warning for me
I saw one of your devlog videos some months ago and then for the life of me couldn't remember the name of your game. Thanks to the YT algorithm for putting this video in my path. Just picked up the game on steam now and can't wait to jump in. Keep up the good work.
Maybe after that boss is killed it goes into the sky Then another boss eye fight Repeat but at the end of the game, those eyes retract into a giant cyborg
honestly for the eye boss design. I really want to see the eye being dangled my a mess of tangled wires, maybe have the wires connected like how the real eye muscles do. I feel like having one rod connecting it feels a bit lacking. Well, since the design is already made maybe its no longer possibke to change it.
Hnnng the smooth motion of everything in the opening of the video EDIT: just finished the video and just wanna say, there are so many nice little touches that make this game satisfying to look at, it really shows!
I just stumbled across your devlog. I have one suggestion though, ... I'm not that familiar with the overall content of your game, but looking at the feature of getting different types of batteries to access the Blood Lake sounds very restrictive/unsatisfying. Mainly because it runs on a timer (5 minutes now?). I'm not sure if a player can/would want to build anything there, but having to keep refilling those batteries would get annoying pretty quickly. (I don't know if you have to top up the battery supply either or how to get them :) ). Maybe there could be an Upgrade System to make the droid 'waterproof' but only from materials of the previous areas. Which would also open up opportunities for further features. But overall I like the direction your game is going and look forward to more updates! Keep Up =]
This is literally the first video I ever seen from this channel and I just bought the game cause fuck it, looks cool and like it has a good development team. Sorry I didn't wishlist it
If you want the eyes to be extra creepy, add bloodshot veins and jaundice yellow. Trust me, it'll make it way more creepy. Also, using eyes that are distinctively none human or humans associated with dangerous creatures is a very effective way to creep people out. Ambush predators (crocodiles, alligators, some snakes and domestic cats) tend to have vertical slits for eyes, which is why you often see them in fictional creature designs (like dragons), because we instinctively find them more frightening - especially snake eyes. Horizontal slit pupils are more likely to be found in pray as they are better for spotting movement across a large area. Round pupils are common in creatures that chase down their prey - like humans when we were hunter-gathers. But for the weirdest and most disturbing-looking eyes, you should look at sea life or the insect world. Put fly eyes on anything and it'll look creepy! Last eye tip, remove them entirely or make them completely black. The xenomorph from the Alien franchise has no obvious eyes, so your main focus is its mouth and all its teeth. It also means you can't put any emotional connections to it - If you aren't sure what I mean, look at pictures of objects with googly eyes added to them or objects that look like they have faces. You'll find yourself giving these objects emotions based on your own reading of them.
Beautiful assets. Are those 2d isometric graphics or 3d models? Also, how did you make the dynamic "pipes" that attach to the player? I assume those must be 3d with some clothes physics or something
yes its jerry the eye i did make a bad video on this awhile ago lol also kind of almost spoiled station 1... we can make a video about that? lol also maybe how to fix the teleport glitch,.... i used to get there but its ok i am working on the guide without spoilers
Literally just yesterday I thought to myself "whatever happened to that one devlog of the horror game by the dudes in canada?" Started trying to find u but my memory is garbage couldn't find u then today I get the notification of this video it was like fate lol
Did you try to make the particle system for the red lake go in the opposite direction? Like if you are being drained of energy? Very happy that you are that close to release, must say it got really big from the last time youtube suggested one of your videos to me. Keep it up!
@@Clamitycannon We never went anywhere! We have been hard at work for 4 years.... but our last couple of videos have flopped, so no one watched us :( UNTIL NOW! We're back babyyyy
hello mr.insto atrio game developer man, I really liked the timelapse of you making that eye in illustrator, Would you ever consider making tutorials or at least walkthroughs of your designing and making proses in illustrator?
Hello mr kho game vlog viewer. I actually have a semi tutorial video. It was the second vlog I ever put out! I probably won’t be doing any other walkthroughs because the retention on the video was pretty bad ngl. But just know in your heart that I appreciate someone who likes a good walk through. Bless up
Wow, this video really _opened my eye_ to how this game was made
Especially with the eye catching thumbnail.
@@jamesmangion6587 Or with the _eye-watering_ puns
One more pun and I might *lash* out.
@@jamesmangion6587 If I were you I'd _watch_ your temper
Pun count: 5
I’ll start this by saying I don’t normally leave comments. Been watching since year 1. Gotta say man, production quality and humor just keeps getting better (especially the going to war with Atrioc video). This series is so well produced that it’s hard to believe it is created by an indie dev team. The entire idea of Atrio is really appealing to me, because I love Don’t Starve and automation games. Combining survival and automation is such a fresh take on the genre and really hasn’t been explored nearly as much as other over saturated ideas like story-driven RPGs and other such games. Love your content, happy to see you on my recommended again, and hope Atrio gets ported to console (and gets the critical acclaim it deserves).
Fire comment and really appreciate the kind words!!
@@isto_inc Always! Have a great weekend!
Like don’t starve mixed with autonauts
@@isto_inc u made retinazer from terraria
Other game bosses: Massive health bars, hugely damaging attacks, varying grades of rewards.
Isto: We don't do that here.
Also Isto: Can I interest you in a eye in these trying times?
Could use a few more things tracking the player's position at the station to really set in the feeling of 'eye' and 'thing needs to track your location', like office management in 2022, eye itself could maybe get a tiny bit of texture on the area around the following circle, further implying that its a hole being moved around, but its your game so your choices, I believe even without these changes it's still going good
To not allow players running to far in the lake, I would add temporary slowness effect scaling with particles. Movement reduction is a good warning for me
Hope this game finds an audience.
Yippee eye yay
I dont
@@marcuscostello5635 No need to be toxic
I am the audience. All of it.
@@specter_8885 ew cringe
I saw one of your devlog videos some months ago and then for the life of me couldn't remember the name of your game. Thanks to the YT algorithm for putting this video in my path. Just picked up the game on steam now and can't wait to jump in. Keep up the good work.
bless the youtube gods!
Loved seeing how you build everything, excited for you guys
Buff crewmate is terrifying
super good video. i like how you kept switching the flow up to keep it interesting
2:42 Isn't that just a sight for sore eyes
finally, a boss you don’t battle!
“You play as a very disposable android”
So just like real life?
Awesome work man!! You definetily got some incredible skills, keep it up 💪
This game is so bizarre and interesting I love how it looks visually
Really looking forward to 1.0!
Maybe after that boss is killed it goes into the sky
Then another boss eye fight
Repeat but at the end of the game, those eyes retract into a giant cyborg
I wish your company luck! Hope you get into New and Trending!
Thanks! Fingers crossed 🤞
okay I don't want to go off topic but I just want to take a moment and appreciate the advanced vector art.
honestly for the eye boss design. I really want to see the eye being dangled my a mess of tangled wires, maybe have the wires connected like how the real eye muscles do. I feel like having one rod connecting it feels a bit lacking. Well, since the design is already made maybe its no longer possibke to change it.
I can't wait to play this game
And nice video btw, it made my day :)
I can SEE this game becoming successful I'll have my EYE on the channel for updates on the game
i can wait! good job on your game!
Looking good as always Stephen.
The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.
This looks amazing. I'm so thrilled to play it! Picked it up on steam immediately!
Brilliant looking new boss! And it's great to see a release date. Good luck getting it all ready.
Game has a very similar aesthetic to SYNTHETIK
Hell yeah! I remember playtesting this a while ago, glad to see it's still going! Keep up the great work man!
It's time to spam atrioc's chat to give this game free advertisement
When I saw that big man in the video, I think I’ve seen your game before!
I didn’t play it, but I swear it was on the Apple AppStore!
Thats where it's from! dead space 2. remember a friend showing me this waay back.
"You are free to use, remix, transform, and build upon the material
for any purpose, even commercially. You must give appropriate credit." 0:30
So true I completely forgot to credit Ludwig and Schlatt. I’ll add that!
@@isto_inc good man :D
I'm loving what your doing Doinkler. Keep it up!
Hmm what does this battery do?
BUFF EFFECT
I'm a sucker for automation games, must have some 500hrs in factorio, so I'm really excited about this
personally, i think that if you're adding a minimap it should be something you get early on
Devlog! :0
Hnnng the smooth motion of everything in the opening of the video
EDIT: just finished the video and just wanna say, there are so many nice little touches that make this game satisfying to look at, it really shows!
WOOO! Looking great Steve!
My man!
I just stumbled across your devlog. I have one suggestion though, ...
I'm not that familiar with the overall content of your game, but looking at the feature of getting different types of batteries to access the Blood Lake sounds very restrictive/unsatisfying. Mainly because it runs on a timer (5 minutes now?). I'm not sure if a player can/would want to build anything there, but having to keep refilling those batteries would get annoying pretty quickly. (I don't know if you have to top up the battery supply either or how to get them :) ).
Maybe there could be an Upgrade System to make the droid 'waterproof' but only from materials of the previous areas. Which would also open up opportunities for further features.
But overall I like the direction your game is going and look forward to more updates! Keep Up =]
The boss gives me portal vibes
This game just gets more crazy to play. can't wait for 1.0. all my gamer buds are getting this.
This is literally the first video I ever seen from this channel and I just bought the game cause fuck it, looks cool and like it has a good development team.
Sorry I didn't wishlist it
WHAT A TWIST. WHAT AN ENDING
time to really dig into this new patch!
damn, this looks so clean and awesome~
Excellent devlog as usual! Lol gotta love when players straight up break your game huh 😂
Oh me oh my would you look at that eye?
If you want the eyes to be extra creepy, add bloodshot veins and jaundice yellow. Trust me, it'll make it way more creepy. Also, using eyes that are distinctively none human or humans associated with dangerous creatures is a very effective way to creep people out. Ambush predators (crocodiles, alligators, some snakes and domestic cats) tend to have vertical slits for eyes, which is why you often see them in fictional creature designs (like dragons), because we instinctively find them more frightening - especially snake eyes. Horizontal slit pupils are more likely to be found in pray as they are better for spotting movement across a large area. Round pupils are common in creatures that chase down their prey - like humans when we were hunter-gathers. But for the weirdest and most disturbing-looking eyes, you should look at sea life or the insect world. Put fly eyes on anything and it'll look creepy! Last eye tip, remove them entirely or make them completely black. The xenomorph from the Alien franchise has no obvious eyes, so your main focus is its mouth and all its teeth. It also means you can't put any emotional connections to it - If you aren't sure what I mean, look at pictures of objects with googly eyes added to them or objects that look like they have faces. You'll find yourself giving these objects emotions based on your own reading of them.
Issue is its difficult for an iguana or mosquito to be responsible with a humanoid drone
now add one more eye and connect them with a cord
Beautiful assets. Are those 2d isometric graphics or 3d models? Also, how did you make the dynamic "pipes" that attach to the player? I assume those must be 3d with some clothes physics or something
yay im gonna have my presents and playing a game
Yoooo let's goooo! Really looking forward to release date now!!
Nice devlog man👍
Thanks!
Bro I just remembered that you exist while scrolling though TH-cam and then I found this video!?
Have you ever herd of portal
this looks so good
"gate" was also a camera pun
ETA on full release
Who else thought that he was going to make the player fight a boss and not an actual boss that employs you?
Super hyped for the full release! Just wondering, will multiplayer ever come to Atrio? This game seems like it would be way more fun with friends!
Hey ben, no the game will be single player only.
@@isto_inc shame, oh well. The game is still gonna rock anyway so i can't complain too much!
when the Eye Of Cthulhu...or Twins? idk
yes its jerry the eye i did make a bad video on this awhile ago lol also kind of almost spoiled station 1... we can make a video about that? lol also maybe how to fix the teleport glitch,.... i used to get there but its ok i am working on the guide without spoilers
This game really needs a *vision* on every body, lets make this game *eye seeing* so this game will get popular!
04:60s of BUFF EFFECTS! really cursed
Ohh it’s like, a boss.
Pun points. EARNED
I would totally buy this
You could make the minimap like the one in hollow knight and allow the player to mark the map many times as they see fit.
Oh, it finally appeared back in my recommended feed, I couldn't find this series
Oh I’m so glad! We had a couple of videos do terribly in terms of views. Glad to be back babyyyyyyy
@@isto_inc congrats, the game looks amazing and deserves more attention
I just realized I live in the same city as the person that created this game 🤯
Literally just yesterday I thought to myself "whatever happened to that one devlog of the horror game by the dudes in canada?" Started trying to find u but my memory is garbage couldn't find u then today I get the notification of this video it was like fate lol
Factorio moment
So you eyeballed the design in the beginning, didn't you?
Links!
0:00 Intro
0:17 not spoilers
5:00 spoilers
6:38 also not spoilers
EYE CAN’T STOP PLAYING THIS GAME
3:33 You didn't say "That looks like a you problem" and I am deducting points.
Omg what a fire pun. MAN I wish I thought of that
@@isto_inc I officially release this quote into public domain so feel free to use it.
It looks better day after day ❤
minimaps are supposed to be ... mini
if not its just a map
That was the CONCEPT ART?
Did you try to make the particle system for the red lake go in the opposite direction? Like if you are being drained of energy?
Very happy that you are that close to release, must say it got really big from the last time youtube suggested one of your videos to me. Keep it up!
This vlog is going VEYERAL!!!
I'm so excited for this gameeee
As a terraria enjoyer I see a reference
I thought you were gonna ad among us to to the game for a second
Eye of cthulu
Thumbnail looks like rgis video is critique of modern workplace.
Looks like a core from portal 1
I was wondering Where this game went.
You reacted to my comment when I said, "wait untill josh from lets game it out finds this game." to relog your memory :)
@@Clamitycannon We never went anywhere! We have been hard at work for 4 years.... but our last couple of videos have flopped, so no one watched us :(
UNTIL NOW! We're back babyyyy
@@isto_inc very nice
But can you pet the Sundogs?
it looks like aegis from portal stories mel
Why are eye puns the worst kind?
Cuz they're always cornea.
I saw the Jackbox party pack 9
woohoo super exited :)
you should have the player cast shadows or at least a small circle shadow at their feet
hello mr.insto atrio game developer man, I really liked the timelapse of you making that eye in illustrator, Would you ever consider making tutorials or at least walkthroughs of your designing and making proses in illustrator?
Hello mr kho game vlog viewer. I actually have a semi tutorial video. It was the second vlog I ever put out!
I probably won’t be doing any other walkthroughs because the retention on the video was pretty bad ngl. But just know in your heart that I appreciate someone who likes a good walk through. Bless up
yay, you're back
One of the twins but its skewered
A chinese friend once showed me that dead space 2 scene, I was so traumatized XD
Downtown: pls update me 😅
Yooo I love this