**👇READ THIS 👇** Thank you to everyone who pointed out the error and for watching the video so closely 😁😁 At 6:50 - Because Ulrich successfully blocked the goblin attack, even though it was a critical hit, he would take no damage. The goblin would need to use his critical special to use the special effect of CIRCUMVENT PARRY to get around Ulrich's shield. Therefore, Ulrich's armour will absorb the 3 that the goblin rolls for damage. poor goblin 😪😪
great video, i really do love the way that mythras allows high-level fighters to excel without feeling to need to pile on extra mechanics. the sheer numerical horror of realising that someone's crit range is almost as large as your regular range and you basically can't hit them is pretty great
questions: 1. Press advantage and other "skip/can't do X for Y turns" effects, do they persist across rounds? So like in the example you provided, the goblin would've been unable to do anything next round (assuming the goblin survived)? 2. I was always a bit confused by action point economy in Mythras. It feels like it is mandatory to have 3 action points, otherwise you are majorly disadvantaged. Are there any other effects that compensate it? When I was playing Mythras we had a rule (I assume out of not reading the rules correctly) that only one of the actions can be used actively and everything else was for reactive actions.
Thanks for your questions - here is how we play it :) 1) Yes it will go across rounds/turns. It states, 'cannot attack on their next turn' so that's what we play. You can get so that the opponent is just constantly defending as the attacker rains down blows! 2) Action points are important, but in our actual play, we have characters with 2 and characters with 3. It has never be seen as an issue. In M-Space (Mythras in Space), everyone has a standard 2 action points, and in Classic Fantasy, your action points increase as you advance levels. Each turn, a character can only use one 'attack' action because they would be reacting to other attacks the rest of the time. But they would get multiple attacks per combat round. Hope that helps 😁😁
Great question! There are so many variables at play, which makes the combat so exciting! First, there is a difference in combat skill, so even two goblins might miss a lot, Ulric. Ulric could opt not to parry attacks, trusting his passive blocking or his armour to absorb the hits or because he has 3 action points, he could parry the blow from both goblins and then use his last action point to smite one of them As with any combat in RPG the GM needs to be careful about balance and challenge. But one thing I really like about Mythras is that no combat is certain! So many things can happen, which makes it so interesting and exciting! In one of our actual plays, I had a monster with a high combat style and couldn't hit at all because of bad rolls 🤣 Hope that helps 😁
**👇READ THIS 👇**
Thank you to everyone who pointed out the error and for watching the video so closely 😁😁
At 6:50 - Because Ulrich successfully blocked the goblin attack, even though it was a critical hit, he would take no damage. The goblin would need to use his critical special to use the special effect of CIRCUMVENT PARRY to get around Ulrich's shield. Therefore, Ulrich's armour will absorb the 3 that the goblin rolls for damage. poor goblin 😪😪
Good video. We need more people to know about Mythras.
Completely agree! 😁
great video, i really do love the way that mythras allows high-level fighters to excel without feeling to need to pile on extra mechanics. the sheer numerical horror of realising that someone's crit range is almost as large as your regular range and you basically can't hit them is pretty great
Couldn't agree more! I think Mythras allows fighters to be fighters and excel in combat!
We definitely need more short but full explanation videos on the games mechanics. Combat is a great start
More are in the pipeline!
questions:
1. Press advantage and other "skip/can't do X for Y turns" effects, do they persist across rounds? So like in the example you provided, the goblin would've been unable to do anything next round (assuming the goblin survived)?
2. I was always a bit confused by action point economy in Mythras. It feels like it is mandatory to have 3 action points, otherwise you are majorly disadvantaged. Are there any other effects that compensate it? When I was playing Mythras we had a rule (I assume out of not reading the rules correctly) that only one of the actions can be used actively and everything else was for reactive actions.
Thanks for your questions - here is how we play it :)
1) Yes it will go across rounds/turns. It states, 'cannot attack on their next turn' so that's what we play. You can get so that the opponent is just constantly defending as the attacker rains down blows!
2) Action points are important, but in our actual play, we have characters with 2 and characters with 3. It has never be seen as an issue. In M-Space (Mythras in Space), everyone has a standard 2 action points, and in Classic Fantasy, your action points increase as you advance levels.
Each turn, a character can only use one 'attack' action because they would be reacting to other attacks the rest of the time. But they would get multiple attacks per combat round. Hope that helps 😁😁
Really useful video, thanks!
my pleasure - let me know if there is anything else you would like me to cover 😁😁
How does 1 on 2 work? Does Ulric lose to two goblins?
Great question!
There are so many variables at play, which makes the combat so exciting! First, there is a difference in combat skill, so even two goblins might miss a lot, Ulric. Ulric could opt not to parry attacks, trusting his passive blocking or his armour to absorb the hits or because he has 3 action points, he could parry the blow from both goblins and then use his last action point to smite one of them
As with any combat in RPG the GM needs to be careful about balance and challenge. But one thing I really like about Mythras is that no combat is certain! So many things can happen, which makes it so interesting and exciting!
In one of our actual plays, I had a monster with a high combat style and couldn't hit at all because of bad rolls 🤣
Hope that helps 😁
Why would Ulric choose bleed in that first round, with an easily resisted roll of 13, and not Choose Location?
Thank you for your question. I was trying to show the range of combat specials in the video 😁