🧙‍♂️ Mythras Rules: Combat Example!

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 15

  • @inwils
    @inwils  2 หลายเดือนก่อน +5

    **👇READ THIS 👇**
    Thank you to everyone who pointed out the error and for watching the video so closely 😁😁
    At 6:50 - Because Ulrich successfully blocked the goblin attack, even though it was a critical hit, he would take no damage. The goblin would need to use his critical special to use the special effect of CIRCUMVENT PARRY to get around Ulrich's shield. Therefore, Ulrich's armour will absorb the 3 that the goblin rolls for damage. poor goblin 😪😪

  • @SirRohan
    @SirRohan 2 หลายเดือนก่อน +8

    Good video. We need more people to know about Mythras.

    • @inwils
      @inwils  2 หลายเดือนก่อน +1

      Completely agree! 😁

  • @aproudresidentofinnsmouth9105
    @aproudresidentofinnsmouth9105 2 หลายเดือนก่อน +8

    great video, i really do love the way that mythras allows high-level fighters to excel without feeling to need to pile on extra mechanics. the sheer numerical horror of realising that someone's crit range is almost as large as your regular range and you basically can't hit them is pretty great

    • @inwils
      @inwils  2 หลายเดือนก่อน +3

      Couldn't agree more! I think Mythras allows fighters to be fighters and excel in combat!

  • @RadeFoxxy
    @RadeFoxxy 20 วันที่ผ่านมา +1

    We definitely need more short but full explanation videos on the games mechanics. Combat is a great start

    • @inwils
      @inwils  20 วันที่ผ่านมา

      More are in the pipeline!

  • @TheNethIafin
    @TheNethIafin 13 วันที่ผ่านมา +1

    questions:
    1. Press advantage and other "skip/can't do X for Y turns" effects, do they persist across rounds? So like in the example you provided, the goblin would've been unable to do anything next round (assuming the goblin survived)?
    2. I was always a bit confused by action point economy in Mythras. It feels like it is mandatory to have 3 action points, otherwise you are majorly disadvantaged. Are there any other effects that compensate it? When I was playing Mythras we had a rule (I assume out of not reading the rules correctly) that only one of the actions can be used actively and everything else was for reactive actions.

    • @inwils
      @inwils  13 วันที่ผ่านมา

      Thanks for your questions - here is how we play it :)
      1) Yes it will go across rounds/turns. It states, 'cannot attack on their next turn' so that's what we play. You can get so that the opponent is just constantly defending as the attacker rains down blows!
      2) Action points are important, but in our actual play, we have characters with 2 and characters with 3. It has never be seen as an issue. In M-Space (Mythras in Space), everyone has a standard 2 action points, and in Classic Fantasy, your action points increase as you advance levels.
      Each turn, a character can only use one 'attack' action because they would be reacting to other attacks the rest of the time. But they would get multiple attacks per combat round. Hope that helps 😁😁

  • @LoneHorizons
    @LoneHorizons 2 หลายเดือนก่อน +1

    Really useful video, thanks!

    • @inwils
      @inwils  2 หลายเดือนก่อน

      my pleasure - let me know if there is anything else you would like me to cover 😁😁

  • @davewilson13
    @davewilson13 17 วันที่ผ่านมา +1

    How does 1 on 2 work? Does Ulric lose to two goblins?

    • @inwils
      @inwils  17 วันที่ผ่านมา

      Great question!
      There are so many variables at play, which makes the combat so exciting! First, there is a difference in combat skill, so even two goblins might miss a lot, Ulric. Ulric could opt not to parry attacks, trusting his passive blocking or his armour to absorb the hits or because he has 3 action points, he could parry the blow from both goblins and then use his last action point to smite one of them
      As with any combat in RPG the GM needs to be careful about balance and challenge. But one thing I really like about Mythras is that no combat is certain! So many things can happen, which makes it so interesting and exciting!
      In one of our actual plays, I had a monster with a high combat style and couldn't hit at all because of bad rolls 🤣
      Hope that helps 😁

  • @RadeFoxxy
    @RadeFoxxy 2 หลายเดือนก่อน +1

    Why would Ulric choose bleed in that first round, with an easily resisted roll of 13, and not Choose Location?

    • @inwils
      @inwils  2 หลายเดือนก่อน +2

      Thank you for your question. I was trying to show the range of combat specials in the video 😁