Dude! I was struggling with this last night. Thank you! Want to note for others, pause while setting up work orders in a workshop. Just makes your life easier.
I'd love to see an explained about papermaking -- bookbinding -- difference between scribes and scholars in the library. These videos have been very informative to help fine tune my game. Thanks!
There is a way to quickly collect a lot of sand. 1) Build 10-20 or as many ordinary sand furnaces anywhere. 2) Order sand collection from the manager, for example, 200 bags. The sand will be collected by one dwarf per furnace and taken to the sandbag stockpile. Then the furnaces that collected sand should be forbidden. In this case, the production order will be carried out by furnaces (say, magma ones), which are located next to the sand stockpile.
Really looking forward to your material. Your examples are super clear and you have a great way of laying out the automation for the sub-system without overwhelming the topic with all the ways it connects to the rest of the fortress. Keep up the good work!
I generally set up 1 glass workshop dedicated to glass collection (using workshop work orders) for every 2 production glass workshops. This keeps sand collection from slowing item production.
Really need to crank the bag production into overdrive if you want to produce a lot of glass. I've come to the conclusion that if you're looking for glass specifically on your embark then you might want to avoid other industries that rely a lot on bags, like some types of farming.
For the sand collecting job, I assume you meant to put the sand-bearing items condition to "less than" instead of "greater than" as the intention is not collect more sand than is necessary, and for the job to not break if you suddenly used all your sand.
Dude! I was struggling with this last night. Thank you! Want to note for others, pause while setting up work orders in a workshop. Just makes your life easier.
I'd love to see an explained about papermaking -- bookbinding -- difference between scribes and scholars in the library.
These videos have been very informative to help fine tune my game. Thanks!
There is a way to quickly collect a lot of sand.
1) Build 10-20 or as many ordinary sand furnaces anywhere.
2) Order sand collection from the manager, for example, 200 bags.
The sand will be collected by one dwarf per furnace and taken to the sandbag stockpile.
Then the furnaces that collected sand should be forbidden. In this case, the production order will be carried out by furnaces (say, magma ones), which are located next to the sand stockpile.
Really looking forward to your material. Your examples are super clear and you have a great way of laying out the automation for the sub-system without overwhelming the topic with all the ways it connects to the rest of the fortress. Keep up the good work!
So helpful. Some of the best guides on TH-cam! Can't wait for your other guides. Especially clay firing etc
Good videos , dying and farmer workshops are vague as well.
I generally set up 1 glass workshop dedicated to glass collection (using workshop work orders) for every 2 production glass workshops. This keeps sand collection from slowing item production.
It was a very nice video. You explained it in a simple and understandable way. thanks. I'm looking forward to the rest of the videos.
Really need to crank the bag production into overdrive if you want to produce a lot of glass. I've come to the conclusion that if you're looking for glass specifically on your embark then you might want to avoid other industries that rely a lot on bags, like some types of farming.
For the sand collecting job, I assume you meant to put the sand-bearing items condition to "less than" instead of "greater than" as the intention is not collect more sand than is necessary, and for the job to not break if you suddenly used all your sand.
looked for this
What is a beyg?