Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint

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  • เผยแพร่เมื่อ 27 เม.ย. 2023
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    -------------------------------------------------------------
    Blender version: 3.0
    Render Engine: Cycles
    Lighting: Nishita Sky Texture
    Samples: 256 samples with Open Image Denoise @ 1080p resolution.
    Blender Addons:
    Car: BlenderKit (McLaren 720S by Yorvin Luna Wisky)
    Car Animation rig: Rigacar
    Khaos Fire Shader: Available on BlenderMarket
    Textures:
    AmbientCG
    -------------------------------------------------------------
    Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics)
    Digital Pad: Ipad pro 2020 and Easy canvas app
    Workstation: AWS EC2 (Amazon Web Services)
    Editing: Blender, iMovie, Davinci Resolve 18
    Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
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ความคิดเห็น • 24

  • @NPS3D
    @NPS3D 3 หลายเดือนก่อน +1

    Excellent Video 🙌

  • @LmaoMonster
    @LmaoMonster 4 หลายเดือนก่อน

    This was very helpful!

    • @blendercinematic
      @blendercinematic  4 หลายเดือนก่อน

      Thank you!

    • @LmaoMonster
      @LmaoMonster 4 หลายเดือนก่อน

      @@blendercinematic by the way, there is a problem I'm facing in which the smoke isnt behind the wheels its all over the place like a big cloud engulfing the car. Do you know if theres a way to reduce the smoke properties?

  • @krissosful
    @krissosful ปีที่แล้ว

    Woow, great work!!! Keep going👏👏

  • @ibodhi
    @ibodhi ปีที่แล้ว

    Thanks for the great tutorial. But there's an issue which I'm unable to resolve. So, I baked the smoke sim in openvdb file and when I import it back, the location of the imported openvdb file seems to be shifted to somewhere else and no matter what, I'm unable to align it with the car's tires. I have applied scale, location and rotation of the smoke domain before baking the smoke. Can you help me how to fix this? (Blender 3.5)

    • @blendercinematic
      @blendercinematic  ปีที่แล้ว

      Thank you! I haven't seen this issue but then I never re-imported openvdb sequence into another blend file. If I find a solution for this, I'll update in the comments here.

  • @Skymustbelimited
    @Skymustbelimited ปีที่แล้ว +1

    I feel like I'm missing something here, because I cannot seem to see the tire smoke when rendering it. I don't know if skipping the skid marks changes it and messes it up, so any help would be nice :D (Blender 3.5)

    • @blendercinematic
      @blendercinematic  ปีที่แล้ว +2

      Please check if smoke material has been added to the domain. I used khaos smoke material but simple principled volume with density attribute should work.

  • @franciscomartinezzea8531
    @franciscomartinezzea8531 ปีที่แล้ว

    I have tried to follow your tutorial step by step. In my case instead of smoke I mean to spray water from a wet road, and instead of skid marks I mean to use the dynamic paint to make the tyres dry the road. Alas I must be doing something wrong as in cycles it only renders the result of one tyre... Any advice will be much appreciated. I'm using blender 3.5...

    • @blendercinematic
      @blendercinematic  ปีที่แล้ว +1

      Nice idea! Before rendering, please check if the dynamic paint maps are baked with 4 tire marks or just 1 tire mark?

    • @franciscomartinezzea8531
      @franciscomartinezzea8531 ปีที่แล้ว

      @@blendercinematic that was it! Thank you! Now I'll start working on making smoke into water haze, like the one that you see behind f1 cars on wet roads...

  • @user-yw8rf1ze6r
    @user-yw8rf1ze6r 10 หลายเดือนก่อน

    I used Rbc addon to animate the car and after that I applied your method step by step but whatever I do, smoke doesn't appear in the viewport after baking..... Any advice?

    • @blendercinematic
      @blendercinematic  10 หลายเดือนก่อน +1

      There can be minor details that can be missed such as checking the planar check box in the source settings for proxy tires or baking resolution etc. What I typically do to troubleshoot is the following.
      a.) create a very simple scene which is similar to the original scene and follow the steps to see if I missed any step as it saves a lot of time and resources when we work with simple scene.
      b.) check for minor details as mentioned at the beginning of the comment.
      c.) bake resolution and viewport viewing options (in order to see some smoke, there needs to be some light in the viewport)
      I'm available through email or discord, the details of which are in the about page of my channel if you are interested and have further questions. Good luck!

  • @zakiullah5546
    @zakiullah5546 8 หลายเดือนก่อน

    Hello. Can i use dynamin paint on a shadow catcher plane?

  • @weeq326
    @weeq326 6 หลายเดือนก่อน

    Hey, I can't seem the collider to work. Any tips?

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน

      To use car body as collider, we need to enable it as the ‘effector’ under mantaflow fluid settings and choose effector type as collision.

    • @weeq326
      @weeq326 6 หลายเดือนก่อน

      @@blendercinematic I did. First I selected every part of the car (doors, bumber, window etc), then I joined them (Ctrl + J), then enabled the Fluid -> Effector and Collision.

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน +1

      If your mesh doesn't have any thickness, then under effector, collision, please check the tab that says planar and try.

  • @rajendrameena150
    @rajendrameena150 7 หลายเดือนก่อน +1

    Just watching initial animation but it is looking fake and not natural...

    • @blendercinematic
      @blendercinematic  7 หลายเดือนก่อน +1

      Thanks for the feedback. I agree. This was created about 2 years ago while I was still researching how to create slow motion drift effects. There are quite a few things I would do differently now such as animating smoke emitter densities, dissolve the smoke slower among other things to improve photo-realism.