Also a trick for ammo is you can bring a back up general round gun and stick ammo mods onto it and switch to it to pick up ammo. If you'd like to put a lil bit of more DMG on your DP. I run with the Red Wolf handgun cause it has high reserves and pick up ammo with that out. Mods: general rounds compulsive Better weapon weight Expand general magazine Normal impact rounds refining
@@eternumnight5296 I personally found it better to fit 2-3 more DMG mods on DP rather than the ammo ones cause even losing the small Firearm atk buff momentarily I'm ok with. Plus you can max the other 2 buffs almost instantly by popping 3 or 4, especially 4 since it's a really low CD. Just a thought for the future once the catalyst slots changes come out 👍🏽 Love the content brother keep it up!
Be sure to tell my main dps why my damage is lacking because he does not understand I’m the reason he has not died yet in these boss fights because of the divine punishment
No issues at all in this current content to stay alive. Plus if you only hv one mate you want more dps but when you hv a full stack for frostwalker then it’s a different storyy
I find there is more value in going a more DPS based because I have no issues keeping teammates alive and at that point I feel being able to damage down boss quicker is worth more. I use a maxed out Nezeistra’s.
@@eternumnight5296 Gotcha gotcha. Yeah so far no issues on that front so I’ve put my focus on really dishing out DPS. Still supporting as I apply -40% defense with my Nazeistra’s and Allergy debuff.
@@CalebAdamsI was thinking about building nazeistra, I like divine punishment as a weapon, how it handles and mostly the buffs it gives you, but damn does it feel lacking… you don’t need to heal as much if the boss dies quicker.
@@yglvidhughes3721 Another reason to go a more gunslinger Yujin is Passionate Sponsor. Boosting the damage of an already powerful DPS weapon by 75% is something not just any descendant can do. I strongly believe that until DP is buffed, that running one of the top DPS weapons is far more valuable to a team, especially for the harder bosses.
I love how Divine Punishment looks and its effects but I sincerely wish they just made a set component with the same effect (i.e., increase def, firearm atk, lower CD) instead of having it as a separate weapon. It just has high recoil, bloom, low attack. I have mine maxed out but I feel like I'm contributing more with Nazeistra's Devotion.
I'm having second thoughts about going for crit hit rate and damage for Divine Punishment because its base stats for rate, damage, and weak point are low. I was bouncing off ideas with my friend and we came up with focusing on Firing Fiesta, Firearm Atk, and elemental damage, leaving 2 blank module slots for an elemental enhancement mod (blue) and whatever the corresponding purple mod each element has (name escapes me at the moment lol). Is this an okay/good idea or is crit still the way to go?
I maxed out Divine Punishment, getting excited before the Luna update dropped, then I found out that it wasn't even able to be used with Luna. Still happy I maxed it for Yujin though but it did sadden me a bit.
If you open mail that gives 30% exp. Sterile Land Ambush point is nice alternative, even more if there is bunny farming there. I don't know if it reset yet, but fire tech reactor for 4th skill Lepic drop there. Plus chance of code breaker, red mod drop from boss, and kuiper shard. If there is no Bunny, Thunder cage is nice. If you don't use thunder cage, Proliferating Alergy red mod with 1 range mod and all cooldown mod is good too.
what reactor you got today? hh i got fusion gold and range.. cooldown reduce was insane, but using divine punishment already has cooldown decreased skill..so i farm for fusion or heal
I’m using full frozen heart set (specific rolls) for the passives, using divine punishment (cus it works extremely well with yujin and the frozen heart set) and have low ass cooldowns. Even Gluttony can’t one tap me cus I’m healing so damn much 💀💀💀 without losing any MP and having constant shield regeneration this build is okay at best
@@zack8989 frozen heart is only good for the skill cooldown. You cannot proc frozen heart energy stacks fast enough with Yujin. I did a lot of testing and you would have to proc your healing abilities 4x for only a 10 second buff. It is not worth it. But if it is working for you, thats great.
@@zack8989 gluttony does not 1 tap me either so I am good to go too. You might want to test what your HP recovery ticks look like. Burst healing is great until it you have to wait for the next 5 seconds to use it again. The HP recovery ticks helps your allies heal even more during the cooldown of your ult
@@eternumnight5296 when did they change hp heal to increase outgoing healing? The only time it was contributing is when you had the "outgoing healing' stat on the left and then added HP heal to the descendant . For some reason it would convert all hp heal into that stat .Other than that it just gave you an HP heal stat on the left and that affected the amount of HP you got when picking up health orbs. Was this a change in the last update?
I appreciate the info you've given but I feel Divine Punishment is a bad investment. I understand Yujin main's are support but we add even more to the team than just heals when we can DPS to make the fights faster. When heal is up, we're super tanky and can dedicate some time taking down weak points along side the team. I use a maxed out Enduring Legacy to break weak points and then use a maxed out Nazeistra's Devotion when bosses are down to increase dps of the team. I use a very nice purple relic for this and I can assure you, I put up dps numbers. Until they give some love to the Divine Punishment as DPS numbers go, it will sit in storage.
need to wait till tomorrow for divine fusion reactor.. is it possible to farm the reactor now..maybe at some mission will drop random reactor even its not on the rewards list? because i played with lvl 1 reactor before so he can use any weapon 😂
@@CuatroEspada92 focus on non-attribute and focus on fusion out heals any hp heal mods as well as boosts the HP recovery ticks massively. Through thorough testing, this is the best version. Check out HP recovery video
I use also focus on fusion and non attribute I'm not saying they are not good. But I put safe recovery in it too for the increase heal my be it's not the most optimal. Thank you for your response! And good game !!
Nice video friend 💪 but how much u do with ur heal ? I up my heal recovery and i do 18k. U do the same ? I can full heal Ultimate Ajax max. So max HP and max shield one tap. U do the same ? But i have 100% less health than u...
@@jamesmarshall4880 i do the same burst heal but how is your HP ticks per second? Mine does 2k per second which is why I do not run HP Heal mods anymore.
@@eternumnight5296 I have Safe Recovery and Medical Support instead Energy Collection and Skill Extension. My reactor gives me Skill cooldown and skill duration. I have 2 Annihilation Memory like you with HP and Mp recovery in combat. So my duty = 9.2 sec cooldown and 6.1 duration
@@jamesmarshall4880 thats the reactor i need. Those are good mods to run if you dont have MP issues. You can also swap one of them for Regeneration Boost to maintain high HP recovery ticks
If you do not have MP issues, swap Energy Collection for Regeneration Boost :)
THANK YOU “the focus is to keep everyone alive” the goal of a pure healer.
@@bradleyraphael6806 exactly
Yup, a dead DPS is no DPS 😅
Also a trick for ammo is you can bring a back up general round gun and stick ammo mods onto it and switch to it to pick up ammo. If you'd like to put a lil bit of more DMG on your DP.
I run with the Red Wolf handgun cause it has high reserves and pick up ammo with that out.
Mods:
general rounds compulsive
Better weapon weight
Expand general magazine
Normal impact rounds refining
Since you're not really gonna be using all 3 weapons
@@Keyshawn13 yea i have tried that. If you switch out of DP tho, you lose ALL your stacks
@@eternumnight5296 I personally found it better to fit 2-3 more DMG mods on DP rather than the ammo ones cause even losing the small Firearm atk buff momentarily I'm ok with. Plus you can max the other 2 buffs almost instantly by popping 3 or 4, especially 4 since it's a really low CD. Just a thought for the future once the catalyst slots changes come out 👍🏽 Love the content brother keep it up!
Be sure to tell my main dps why my damage is lacking because he does not understand I’m the reason he has not died yet in these boss fights because of the divine punishment
@@bradleyraphael6806 facts!!
No issues at all in this current content to stay alive. Plus if you only hv one mate you want more dps but when you hv a full stack for frostwalker then it’s a different storyy
@@itzsebx8214play with randoms in gluttony then say something because all these players be dying on gluttony 💀🤦♂️
@@deontookflight317 why would I wanna play with randoms
@@itzsebx8214 why would you wanna play yujin period if you only care about dps 💀
Offsets is the word that escaped you. It happens to me all the time. Great video, man, thanks.
You are my best creator content in this game... No doubt ❤
Thank you for all the effort mate. Big hug from Portugal 🇵🇹❤️💪🏼
@@fiscopt9328 Wow thank you so much. So humbling to hear these things. Appreciate you and definitely made my day
That 600k gold has been my life since I’ve been building all these damn ultimate people 😭
@@PleaseSin facts hahahahhaaha
@@eternumnight5296 yea im excited to be getting to yujin thought!!
build look cool, but we are missing the showcase on strong damage bosses
I find there is more value in going a more DPS based because I have no issues keeping teammates alive and at that point I feel being able to damage down boss quicker is worth more. I use a maxed out Nezeistra’s.
@@CalebAdams Nazeistra's is a good option. The cooldown helps with DP because sometimes you need to burst heal and it wont be up yet
@@eternumnight5296 Gotcha gotcha. Yeah so far no issues on that front so I’ve put my focus on really dishing out DPS. Still supporting as I apply -40% defense with my Nazeistra’s and Allergy debuff.
@@CalebAdams yea thats a good plan too
@@CalebAdamsI was thinking about building nazeistra, I like divine punishment as a weapon, how it handles and mostly the buffs it gives you, but damn does it feel lacking… you don’t need to heal as much if the boss dies quicker.
@@yglvidhughes3721 Another reason to go a more gunslinger Yujin is Passionate Sponsor. Boosting the damage of an already powerful DPS weapon by 75% is something not just any descendant can do.
I strongly believe that until DP is buffed, that running one of the top DPS weapons is far more valuable to a team, especially for the harder bosses.
If you apply a status effect, it counts as a debuff for Divine Punishment. I throw in an element on mine + roll status chance on the gun.
Thanks alot bro. Awesome Max Yujin Build indeed!! I see that enduring legacy haha literally got mines last night. Congrats on 1K Subs homie 🔥
@@sikevillain thank you!! Took me forever to get just 1 enduring legacy haha
@@eternumnight5296me too bro! It was such a pain haha but I think definitely gonna be worth it once we get it built up.
I’m on my last copy of divine punishment. Can’t wait
@@noconcerntoyou niceeee lets gooo
I love how Divine Punishment looks and its effects but I sincerely wish they just made a set component with the same effect (i.e., increase def, firearm atk, lower CD) instead of having it as a separate weapon. It just has high recoil, bloom, low attack. I have mine maxed out but I feel like I'm contributing more with Nazeistra's Devotion.
@@Zyckth facts!!
I'm having second thoughts about going for crit hit rate and damage for Divine Punishment because its base stats for rate, damage, and weak point are low.
I was bouncing off ideas with my friend and we came up with focusing on Firing Fiesta, Firearm Atk, and elemental damage, leaving 2 blank module slots for an elemental enhancement mod (blue) and whatever the corresponding purple mod each element has (name escapes me at the moment lol). Is this an okay/good idea or is crit still the way to go?
Edging Shot helps with Crit Rate. I also use firing fiesta as well. You can definitely use elemental attack mods as well
Does your 4th ability heal teammates per second??
Yes with duty and sacrifice
I maxed out Divine Punishment, getting excited before the Luna update dropped, then I found out that it wasn't even able to be used with Luna. Still happy I maxed it for Yujin though but it did sadden me a bit.
@@AtomicRun same here! It is such a design flaw for Luna
If you change position of Nimble Finger and MP conversion, you don't need to catalyst duty and sacrifice.
@@gferd yea i know haha. I did the catalyst early on just to see what it will do in that slot
Any tips on re leveling Yujin?
I level up in the Defend Albion Resource mission in Echo Swamps and stay there. I level weapons, descendants and get void fragments in the meantime
If you open mail that gives 30% exp. Sterile Land Ambush point is nice alternative, even more if there is bunny farming there. I don't know if it reset yet, but fire tech reactor for 4th skill Lepic drop there. Plus chance of code breaker, red mod drop from boss, and kuiper shard.
If there is no Bunny, Thunder cage is nice. If you don't use thunder cage, Proliferating Alergy red mod with 1 range mod and all cooldown mod is good too.
Thanks for all the tips! Just starting to look how bad the grind is for the Divine Punishment now too…..
@@RhistelStormcrow yea it was super rough for me
Look at defense stance. It gives a ton of defense, lowers your outgoing damage, but your skills don't do damage. You get like 100% more defense.
@@drogon2988 very true. I will look into this. It would work pretty well
what reactor you got today? hh
i got fusion gold and range..
cooldown reduce was insane, but using divine punishment already has cooldown decreased skill..so i farm for fusion or heal
@@__dokgomate i havent got lucky yet. Trying to get a gold fusion with cooldown and fusion modifier/hp heal
What does skill extension does for this build! Dont see Any change in values when i slot that on! Thx
Skill extension is for duty and sacrifice, after you use it heals further per second for about 5 seconds I believe
@@fallenx6735 yes exactly. Ty
I’m using full frozen heart set (specific rolls) for the passives, using divine punishment (cus it works extremely well with yujin and the frozen heart set) and have low ass cooldowns. Even Gluttony can’t one tap me cus I’m healing so damn much 💀💀💀 without losing any MP and having constant shield regeneration this build is okay at best
@@zack8989 frozen heart is only good for the skill cooldown. You cannot proc frozen heart energy stacks fast enough with Yujin. I did a lot of testing and you would have to proc your healing abilities 4x for only a 10 second buff. It is not worth it. But if it is working for you, thats great.
@@zack8989 gluttony does not 1 tap me either so I am good to go too. You might want to test what your HP recovery ticks look like. Burst healing is great until it you have to wait for the next 5 seconds to use it again. The HP recovery ticks helps your allies heal even more during the cooldown of your ult
Does the HP Heal modifier on the reactor impacts outgoing heals?
@@alturielthorne Yes it does
@@eternumnight5296 For the team? Or just self heals?
@@alturielthorne both
@@eternumnight5296 looks like I have to farm a CD reduc & HP Heal Mofifier
@@eternumnight5296 when did they change hp heal to increase outgoing healing? The only time it was contributing is when you had the "outgoing healing' stat on the left and then added HP heal to the descendant . For some reason it would convert all hp heal into that stat .Other than that it just gave you an HP heal stat on the left and that affected the amount of HP you got when picking up health orbs. Was this a change in the last update?
I appreciate the info you've given but I feel Divine Punishment is a bad investment. I understand Yujin main's are support but we add even more to the team than just heals when we can DPS to make the fights faster. When heal is up, we're super tanky and can dedicate some time taking down weak points along side the team. I use a maxed out Enduring Legacy to break weak points and then use a maxed out Nazeistra's Devotion when bosses are down to increase dps of the team. I use a very nice purple relic for this and I can assure you, I put up dps numbers. Until they give some love to the Divine Punishment as DPS numbers go, it will sit in storage.
Duty and sacrifice is giving me a hard time lol. No matter how many time I beat the boss
Yea it took me a while too
need to wait till tomorrow for divine fusion reactor.. is it possible to farm the reactor now..maybe at some mission will drop random reactor even its not on the rewards list?
because i played with lvl 1 reactor before so he can use any weapon 😂
Hahaha yes it is possible. But i will wait until reset
I know Yujin is a healer support char, but what if you don't have anyone in your party to heal? can you stil play solo ?
Yes you can with the Proliferating Allergy transcendent mod. I am going to try to release a build for it
Love my el too much
@@MikelMolotovX i hear ya
Hello.
Why are you not using Safe recovery?
@@CuatroEspada92 focus on non-attribute and focus on fusion out heals any hp heal mods as well as boosts the HP recovery ticks massively. Through thorough testing, this is the best version. Check out HP recovery video
I use also focus on fusion and non attribute I'm not saying they are not good. But I put safe recovery in it too for the increase heal my be it's not the most optimal.
Thank you for your response! And good game !!
Nice video friend 💪 but how much u do with ur heal ? I up my heal recovery and i do 18k. U do the same ? I can full heal Ultimate Ajax max. So max HP and max shield one tap. U do the same ? But i have 100% less health than u...
@@jamesmarshall4880 i do the same burst heal but how is your HP ticks per second? Mine does 2k per second which is why I do not run HP Heal mods anymore.
@@jamesmarshall4880 which mods are you running?
@@eternumnight5296 I have Safe Recovery and Medical Support instead Energy Collection and Skill Extension. My reactor gives me Skill cooldown and skill duration. I have 2 Annihilation Memory like you with HP and Mp recovery in combat. So my duty = 9.2 sec cooldown and 6.1 duration
@@eternumnight5296 I have 48% HP heal so i don't understand how can u heal like me... i'm confused...
@@jamesmarshall4880 thats the reactor i need. Those are good mods to run if you dont have MP issues. You can also swap one of them for Regeneration Boost to maintain high HP recovery ticks
I thought there was a hard cap on cooldown?
@@rattango9819 not to my awareness