Real-Time Cloth Solutions on 'Marvel's Spider-Man'

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  • เผยแพร่เมื่อ 30 พ.ย. 2021
  • In this 2019 GDC Technical Artist Bootcamp talk, Insomniac Games’ Sophie Brennan discusses the challenges real-time cloth brought to ‘Marvel’s Spider-Man’ and what they did to address it.
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ความคิดเห็น • 7

  • @AlejandroArch22
    @AlejandroArch22 2 ปีที่แล้ว +9

    Can’t wait to watch this later.

    • @nikolay-tsys
      @nikolay-tsys 2 ปีที่แล้ว +7

      This could be a slogan for GDC:))

  • @badmofoer
    @badmofoer 2 ปีที่แล้ว +2

    Nice work Sol, great talk!

  • @LR98733
    @LR98733 2 ปีที่แล้ว

    and yes the cloth does look pretty dope!

  • @LR98733
    @LR98733 2 ปีที่แล้ว +3

    The Order 1886 Wooo Hooo!!

  • @QuietSnake-xs5vx
    @QuietSnake-xs5vx 2 ปีที่แล้ว

    "Rivet Mesh"

  • @katiebarratt8184
    @katiebarratt8184 2 ปีที่แล้ว +2

    cloth in video games still looks like towels since ever