Also keep in mind you cannot just cheat with it! Since giving much values will make item high level! Also, set items tend to have max amount of effect. For example, if you put legendary effect on white item is not the same as if you put it on green item!
This reminded me, and I really had to share!!! When I played a lot of Sacred, I am usually a really creative dude. I made mods for Starfield now, nvm, back to the point... I liked to play Sacred in my "own way". So I made a word document, with "MY CUSTOM RULES" that I must use to make game more interesting and different. So... using this tool you use now, I made a complete set of rules in Word.. TL DR... my char would start with 0. Everything removed. And then I had to craft items myself using gold and this item editor. I had to evidence everything in wordpad. Characters were developed then using item editor and character editor plus gold! This is copy paste from my 2018. gameplay, I STILL HAVE IT ON MY HDD !!! :D :D :D "Sacred Underworld NL Settings Start with nothing. All items used must be manually crafted using Sacred Item Editor. Gain equipment by killing enemies and then when you find suitable armor or weapon, grab it, reset it's values to 0 and edit is using Item editor. DEFAULT RINGS AND AMULETS HAVE 1 ATTACK 1 DEFENSE Set items keep their ID but all values are on 0, then they need to be upgraded. 1 Book gives 1 skill and 1 attribute point. At Start, use unarmed until getting desired item. SACRED CACHES: ALLOWED TO CLICK ONCE !! ( UNTIL & DURING LEVEL 5, +1 DAMAGE & ARMOR COST IS 5000 GOLD ) FOR DWARF AND OTHERS: EVERY 500 KILLS GAIN 1 SKILL & ATT POINT !!! From levels 1 - 25 1 SKILL or 1 ATT POINT = 50 000 gold. From levels 26 - 50 1 SKILL or 1 ATT POINT = 100 000 gold. From levels 51 - 74 1 SKILL or 1 ATT POINT = 200 000 gold. From levels 75+ 1 SKILL or 1 ATT POINT = 250 000 gold. +1 SKILL TO EQUIPMENT (DISARMING / TRADING) = equal as levels Sockets: 1 Bronze socket = 50k gold 1 Silver socket = 100k gold 1 gold socket = 150k gold 1 green socket = 200k gold Removing Socket = 50k gold cost ITEM ATTRIBUTE RESET COST: 500K GOLD 1 SKILL RESET = 500K GOLD UPGRADE COST: FROM LEVELS 1 - 10 5K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN % 7500 GOLD +1 BLUE EFFECT 10K GOLD +1 GOLDEN EFFECT 15K GOLD +1 DAMAGE OR ARMOR (5K UNTIL LEVEL 5 AND DURING) 15K GOLD +1 ATTACK OR DEFENSE 15k GOLD +1 „Weapon dmg „+% attribute“ 15k GOLD +1 „ +% Armor per attribute“ FROM LEVELS 11 - 100 15K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN % 25K GOLD +1 BLUE EFFECT 50K GOLD +1 GOLDEN EFFECT 25K GOLD +1 DAMAGE OR ARMOR 25K GOLD +1 ATTACK OR DEFENSE 30k GOLD +1 „Weapon dmg „+% attribute“ 30k GOLD +1 „ +% Armor per attribute“ 30k GOLD +1 „+% ATTACK OR DEFENSE per attribute“ FROM LEVELS 101 + 25K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN % 50K GOLD +1 BLUE EFFECT 100K GOLD +1 GOLDEN EFFECT 50K GOLD +1 DAMAGE OR ARMOR 50K GOLD +1 ATTACK OR DEFENSE 75k GOLD +1 „Weapon dmg „+% attribute“ 75k GOLD +1 „ +% Armor per attribute“ COMBAT ARTS COST: 2500 GOLD COST FOR LEVELS 1 - 5. 5000 GOLD COST FOR LEVELS 6 - 10. 25000 GOLD COST FOR LEVELS 11 - 25. 50000 GOLD COST FOR LEVELS 25 - 50. 100K GOLD COST FOR LEVELS 50+ PLAY ON BRONZE DIFFICULTY ONLY ALLOWED UNTIL & DURING LEVEL 5 !!! GOLD BEFORE UPGRADING: 12 450 272 = - 6 225 000 ( + 249 attack for mace 1) was 1 now its 250 249 x 25 000 = 6 225 000 gold / 1 attack = 25 000 gold = - 6 225 000 ( + 249 attack for mace 2) was 1 now its 250 249 x 25 000 = 6 225 000 / 1 attack = 25 000 gold = 12 450 272 - 6 225 000 - 6 225 000 = 272 CURRENT DAEMON EFFECTS ( LEVEL 78) WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% DEXTERITY WEAPON DAMAGE FIRE: +5% ENDURANCE WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION +100% TO ATTACK +100% DEXTERITY TO ATTACK +100% TO DEFENSE ATTACK SPEED: +200 SPEED +500 REGENERATION SPELLS: +500 CHANCE OF FINDING SPECIAL ITEMS: +500 (+223%) EXPERIENCE GAINED FROM MONSTERS: +100% FOR ATTACK AND DEFENSE: +100% CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50% CHANCE TO LAND A CRITICAL HIT: +100 (+50%) INCREASES ALL DAMAGE TYPES: +100%" ! LOL
Also keep in mind you cannot just cheat with it! Since giving much values will make item high level!
Also, set items tend to have max amount of effect. For example, if you put legendary effect on white item is not the same as if you put it on green item!
Yeah, I noticed that when you put more damage or protection on an item, it increases the level
This reminded me, and I really had to share!!! When I played a lot of Sacred, I am usually a really creative dude. I made mods for Starfield now, nvm, back to the point... I liked to play Sacred in my "own way". So I made a word document, with "MY CUSTOM RULES" that I must use to make game more interesting and different. So... using this tool you use now, I made a complete set of rules in Word.. TL DR... my char would start with 0. Everything removed. And then I had to craft items myself using gold and this item editor. I had to evidence everything in wordpad. Characters were developed then using item editor and character editor plus gold! This is copy paste from my 2018. gameplay, I STILL HAVE IT ON MY HDD !!! :D :D :D
"Sacred Underworld NL Settings
Start with nothing. All items used must be manually crafted using Sacred Item Editor. Gain equipment by killing enemies and then when you find suitable armor or weapon, grab it, reset it's values to 0 and edit is using Item editor.
DEFAULT RINGS AND AMULETS HAVE 1 ATTACK 1 DEFENSE
Set items keep their ID but all values are on 0, then they need to be upgraded.
1 Book gives 1 skill and 1 attribute point.
At Start, use unarmed until getting desired item.
SACRED CACHES: ALLOWED TO CLICK ONCE !!
( UNTIL & DURING LEVEL 5, +1 DAMAGE & ARMOR COST IS 5000 GOLD )
FOR DWARF AND OTHERS: EVERY 500 KILLS GAIN 1 SKILL & ATT POINT !!!
From levels 1 - 25 1 SKILL or 1 ATT POINT = 50 000 gold.
From levels 26 - 50 1 SKILL or 1 ATT POINT = 100 000 gold.
From levels 51 - 74 1 SKILL or 1 ATT POINT = 200 000 gold.
From levels 75+ 1 SKILL or 1 ATT POINT = 250 000 gold.
+1 SKILL TO EQUIPMENT (DISARMING / TRADING) = equal as levels
Sockets:
1 Bronze socket = 50k gold
1 Silver socket = 100k gold
1 gold socket = 150k gold
1 green socket = 200k gold
Removing Socket = 50k gold cost
ITEM ATTRIBUTE RESET COST: 500K GOLD
1 SKILL RESET = 500K GOLD
UPGRADE COST:
FROM LEVELS 1 - 10
5K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %
7500 GOLD +1 BLUE EFFECT
10K GOLD +1 GOLDEN EFFECT
15K GOLD +1 DAMAGE OR ARMOR (5K UNTIL LEVEL 5 AND DURING)
15K GOLD +1 ATTACK OR DEFENSE
15k GOLD +1 „Weapon dmg „+% attribute“
15k GOLD +1 „ +% Armor per attribute“
FROM LEVELS 11 - 100
15K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %
25K GOLD +1 BLUE EFFECT
50K GOLD +1 GOLDEN EFFECT
25K GOLD +1 DAMAGE OR ARMOR
25K GOLD +1 ATTACK OR DEFENSE
30k GOLD +1 „Weapon dmg „+% attribute“
30k GOLD +1 „ +% Armor per attribute“
30k GOLD +1 „+% ATTACK OR DEFENSE per attribute“
FROM LEVELS 101 +
25K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %
50K GOLD +1 BLUE EFFECT
100K GOLD +1 GOLDEN EFFECT
50K GOLD +1 DAMAGE OR ARMOR
50K GOLD +1 ATTACK OR DEFENSE
75k GOLD +1 „Weapon dmg „+% attribute“
75k GOLD +1 „ +% Armor per attribute“
COMBAT ARTS COST:
2500 GOLD COST FOR LEVELS 1 - 5.
5000 GOLD COST FOR LEVELS 6 - 10.
25000 GOLD COST FOR LEVELS 11 - 25.
50000 GOLD COST FOR LEVELS 25 - 50.
100K GOLD COST FOR LEVELS 50+
PLAY ON BRONZE DIFFICULTY ONLY ALLOWED UNTIL & DURING LEVEL 5 !!!
GOLD BEFORE UPGRADING: 12 450 272
= - 6 225 000 ( + 249 attack for mace 1) was 1 now its 250
249 x 25 000 = 6 225 000 gold / 1 attack = 25 000 gold
= - 6 225 000 ( + 249 attack for mace 2) was 1 now its 250
249 x 25 000 = 6 225 000 / 1 attack = 25 000 gold
= 12 450 272 - 6 225 000 - 6 225 000 = 272
CURRENT DAEMON EFFECTS ( LEVEL 78)
WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION
WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION
WEAPON DAMAGE FIRE: +5% DEXTERITY
WEAPON DAMAGE FIRE: +5% ENDURANCE
WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION
WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION
WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION
+100% TO ATTACK
+100% DEXTERITY TO ATTACK
+100% TO DEFENSE
ATTACK SPEED: +200
SPEED +500
REGENERATION SPELLS: +500
CHANCE OF FINDING SPECIAL ITEMS: +500 (+223%)
EXPERIENCE GAINED FROM MONSTERS: +100%
FOR ATTACK AND DEFENSE: +100%
CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50%
CHANCE TO LAND A CRITICAL HIT: +100 (+50%)
INCREASES ALL DAMAGE TYPES: +100%"
!
LOL
That's so creative! I love the effort you make to change the game around
@@ozbro__ TH-cam series with above methods ??? 😝😝😝
I dare you brooo 😁😁
Man is showing them gains he made in the gym. 🤣
It was a humid day, but thanks for noticing, lol 🤣♥️
just edit the runes and put them into a slot, runes can never go above lvl 1
I had figured that out, and I did a little test with it 🤣👌
What you on about? There's premium mods? Nah. Never heard of the mentioned paid mod.
Downloading a bigger file size required me to pay for a premium subscription that was only on Nexus mods, but I couldn't find it anywhere else
Where is the link of Item Editor?
www.nexusmods.com/sacred/mods/7