Heroes of Might and Magic 5 Tier 1 Creatures

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • I miss this game so much, let me know your thoughts!! / mutantbray
    #heroesofmightandmagic #homm5 #heroesofmightandmagicv #heroesofmightandmagic5 #ubisoft
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ความคิดเห็น • 21

  • @KapteeniKetza
    @KapteeniKetza ปีที่แล้ว +4

    Pretty solid list.
    I can only debate about putting pixies upradges to S-tier simply because both their mobility and dmg potential. Their lowish survivability is somewhat negated by no enemy retaliation, high defence of sylvan heroes and dryads can literally resurrect themselves. I would say that`s pretty impressive for tier 1 unit no matter how you look at it. And those sprites.... I really hate to fight those Motha***kers at early game. Always means you lose some units due to spellcasting (unless ur necro).
    I personally like to keep just one skeleton warrior with me for ranged defence bonus. I always imagine how a single CHAD skellie warrior blocks matrix slowmotion half of the all dmg from their allies when one hundred titans hurls their lightnings at them. xD
    Solid list. Please keep making more.

    • @MutantBray
      @MutantBray  ปีที่แล้ว +1

      Thank you
      Yes I can agree that pixies can be very useful with high mobility, spellcasting, and hitting multiple targets but man the defense is just not there. Which I mean can be said with lower tier units overall for sure but man they can’t live lol (none of sylvan really can, but as a town their attack is insane).
      Does that skeleton strat really work lol??
      Thanks and I plan to!! I got some creatures and towns videos out right now and the rest of the tiers of the creature videos just waiting to be uploaded!! So stick around and check out some of my other content too if any of it interests you. Working on heroes 7 videos too, unfortunately my heroes 6 game just doesn’t work anymore but been playing 7 and actually been enjoying it so I might make some videos about that one as well. But heroes 5 is the best;)

    • @FilmGamerHUN
      @FilmGamerHUN ปีที่แล้ว

      So Tier 1-7 yes? But you know in H6 is only Tier1-2-3? Core-Elit-Champion. And in H7 its still the same but there is a higher core and higher elite! So Tier1-2-3-4-5. With Heroes 7.5 may be tier 1-2-3-4-5-6 with the powerful champion and there is a tier 4 alternative too@@MutantBray

  • @tofastninj9747
    @tofastninj9747 11 หลายเดือนก่อน +2

    I will disagree with peasants being D-tier. Peasants have no real use on the battle field, but the 1 gold per turn gives an ever increasing amount of income that can allow other towns to become way more powerful.
    The income is slow at the start but there is a hero that doubles the income from peasants and as the hero buffs the growth of the peasants through Recruitment the extra gold can not be ignored. Also, while you usually don't need more income after you built up your town, Dungeon needs the money to help fuel their growth boost and Academy needs gold for the materials to buff their armies. You also will need a lot of gold if you want to buy artifacts from caravans which adds a use for peasants even if you have no other towns.

    • @MutantBray
      @MutantBray  11 หลายเดือนก่อน

      I def can’t disagree with you. Peasants while having no real use on the battlefield as you said deserve to be in a low tier in that regard are still useful for sure.
      While the extra gold is nice and def let’s you get ahead and feel comfortable with money the later the game goes the less important it becomes. Now if you end up having more than one town it’s still very useful as well or if you recruited some and just let them give you some money that’s great too. But still the extra money is def overrated imo. It’s nice and has its uses but it’s not THAT good like everyone seems to think.

  • @Malisa1990
    @Malisa1990 4 หลายเดือนก่อน +1

    Ok I will try to convince you why Starkers, skeletons and Sprites are easy S tier.
    Firstly imps. They mana steal is entirely irrelevant. It's useful only on small maps against Dungeon and Inferno. That's it. Sylvan, Necro and Academy heroes have high knowledge growth so they will never lack mana and Imps will rarely be able to steal enough. You would need 300 imps to destroy just 75 mana. That's about 6 weeks of Imps. You know how much mana those heroes have at 6 weeks? About 150 if not more if they get Intelligence with Enlightenment skill. And these magic heroes first target will be to obliterate your imps, which is pretty easy to do because they have shit hp. Imps should not be tier S but Tier A. Why? Because of their 13 initiative. Gating can be very effective with them. Vermin is slightly worse because he is destroying mana from unit spellcasters but most of those units can also shoot so it doesn't matter much again. Like I said mana stealing is inconsequential the biggest thing is their initiative, and the fact that they have fairly good dmg for a lvl 1 unit.
    Now for the Skellies hear me out. In early game you will always fight tier 1 or 2 neutrals so you can get your wood and ore mines. You should always buy second hero on day 1 to pick up the resources so you don't waste movement with your main her. So that's already about 70+ skellie archers. After wiping out mine and treasure guardians by the end of week one you have about 150~200 skellie archers. And from there they numbers just keep on growing. For the early and early mid game your archers are indispensable. You will be easily defeating neutrals much earlier than all the towns beside maybe Sylvan and Academy. After the mid game you swap them for Warriors. By that point you will have about 500~700+ skellies. Warriors have excellent defense stat for lvl 1, they are protected against archers, they can protect your units against archers, they have slight magic resistance AND they can stun (bash) an enemy units. And even if you loose them all it's not such a big of a loss you will slowly rebuild them, and your other units and necromancy will keep your armies sustained. This is the reason why skellies are S tier. They help your early game and then proceed to be great attacking unit in mid and maybe even end game. By end if you protected them you will have about 1000~2000k depending on the map size.
    Pixies are S tier because of 3 facts. No retaliation, Spray Attack and high initiative. That means that against more than half of the units you get to attack and then on second turn retreat before they even get their turn. Also when you upgrade them to dryads they can ressurect themselves and treants at the same time! The Sprite upgrade is nothing special Dryads are better because of ressurection and their spellcasting has cleansing, wasp spell is pretty bad and you should rarely use it. The important thing is that their ini rises to 15! and that they dmg rises to be always consistent. They also get small upgrade to hp and attack stat. Now couple that with Wind Dancers and Hunters you can see why Dryads are so great. And if you manage to keep them they will be great at protecting your treants with their ressurection ability.
    As for the Stalkers Dungeon is high dmg spell town. Don't forget that in battle preparation screen you can put your other units out of the battelfield and just deploy Stalkers. Because of their high ini you turn them invisible and proceed to devastate enemy stacks with your spells and hero attacks. While you do that you can attack with your stalkers other stack and either one shot them outright or bring them low so that the poison will finish them. By that point even if there is other stacks left they will be near dead because of your spells and because Stalker stats are effectively on par with tier 2 units they will rarely suffer loses. You can do this strategy against most of 1~3 tier neutrals in the first 2 weeks of the game. After that you swap can swap them for assassins for range poison or leave then as stalkers for invisible for safely killing weakened units that your other stacks couldn't managed to kill. The utility of Stalkers is great for dungeon who before the expansion had the hardest early game and almost always suffered losses. And you really don't want to lose your Maidens in the early game.
    Now for the other creatures I agree with your list, but I would maybe put Peasants at B solely because of their Taxpayer ability and for upgrading them to archers! But Brutes and Consripts are worthless. In my eyes they are worse then basic skellies and even goblins. At least goblins you can throw or sacrifice for mana and skellies are numerous and are cheaper then Brutes and Conscripts.

    • @MutantBray
      @MutantBray  4 หลายเดือนก่อน

      lol sprites and dryads possibly. While I’m a necropolis for life fan and skeletons can def grow fast asf (talked about it in both my towns videos) the unit itself isn’t to great. Low damage no matter what, decent utility. Stalkers are just not good, sure early game go invisible and hero away, fine. But team fights, they aren’t gonna do anything unless ur only going after low tier units. For a tier one utility, imps are amazing, especially in the early and mid game. Aside from that they aren’t a good unit but the mana steal is pretty great, even in late games when the fight goes along time because of them u have a better chance at the enemy running out of mana which is huge

  • @MindColosseum
    @MindColosseum ปีที่แล้ว +3

    Stalkers are very powerful early game for Dungeon if you manage to get some offensive spells quickly. Turn them invisible at the start of combat (invisibility lasts 3 turns), move them around if needed, and kill the enemies with your spells. Just one of them is needed for this strategy, so you can potentially have several heroes with one stalker each clearing the map with magic alone. Its only weakness is enemies with area attacks (archers, mages, druids, etc). Later on it's better to swap them out to assassins to poison enemies at a distance (stalkers do have poison as well as invisibility, but being melee their chance to apply it is more limited), but early game stalkers are pretty broken.

    • @MutantBray
      @MutantBray  ปีที่แล้ว

      I can agree with that, stalkers early game are def annoying to deal with and yes the poison happens for them as well. While their “ability” is strong (even more so early game as you said) once it ends or they attack they are super easy to kill.
      Thank you for the cool comment. Hope you enjoyed the list and be sure to check out all of my other HOMM5 tier lists!! More to come so don’t forget to like and subscribe!!

    • @MindColosseum
      @MindColosseum ปีที่แล้ว +1

      @@MutantBray I think, as the game progresses, tier 1 units overall (not just stalkers) tend to become generally useless solely because their damage output is more dependent on numbers than any other tier, so them dying quickly makes them less and less relevant over time. The only ones that avoid this trend are the ones with some kind of utility, and in that sense I fully agree with you placing familiars in the S tier (their ability is absolutely ridiculous), and I would go as far as moving sprites, gremlins and peasants to the S tier as well, sprites and gremlins for their early game strength, and peasants for the utility of taxpayer and the ability to transform them into better creatures later (definitely not because of their stats, they're easily the worst unit in the game in that regard).
      I'll definitely stick around for the remaining tier lists, this is something I've been looking for for a while!

    • @MutantBray
      @MutantBray  ปีที่แล้ว +1

      @@MindColosseum very solid comment again!! I agree with everything you said. I’ve been getting back into this game but also heroes 7, so I might do some tier lists for the 7th game as well. Unfortunately the sixth game just will not work/register anymore for some reason so maybe one day I’ll rebuy 6.

  • @Rendorina
    @Rendorina ปีที่แล้ว +1

    List looks pretty much as I would imagine it looking. Hate using goblins early on, same with imps, but at least later on they'll just ruin the opponents game lmao

    • @MutantBray
      @MutantBray  ปีที่แล้ว +1

      Haha yeah big facts. Def some of the best utility units in the game for sure

    • @Rendorina
      @Rendorina ปีที่แล้ว +1

      Looking forward to the rest of the units though! Tier 4 in particular, some of my favourite units are there.

    • @MutantBray
      @MutantBray  ปีที่แล้ว

      @@Rendorina I’m glad you are looking forward to it!! Don’t forget to like and subscribe and check out all of my other homm5 content (and any of my other content;). Tier 4 creatures coming soon!! Hope it doesn’t disappoint and hope to see you in the comments there as well!! (Tier 2 creatures came out today)

    • @Rendorina
      @Rendorina ปีที่แล้ว +1

      Already done both, and yeah I watched the tier 2 vid and mostly agreed with it as well.

    • @MutantBray
      @MutantBray  ปีที่แล้ว

      @@Rendorina very nice. Well thank you and hope you enjoy the others!!

  • @aromaz3966
    @aromaz3966 11 หลายเดือนก่อน +1

    This Ad. Nice

    • @MutantBray
      @MutantBray  11 หลายเดือนก่อน

      Thanks

  • @zeeroffle8868
    @zeeroffle8868 ปีที่แล้ว +2

    Bro wtf is this? 😂 this game is not a thing anymore I’m lmfao

    • @MutantBray
      @MutantBray  ปีที่แล้ว +3

      Lol true but it’s still a great game!! And there are still people that stream heroes games