Im guessing Kerrigan is gonna summon zerg monsters somehow which will make Infestor way better. I see a lot of people complain how self contained this set is but i really like it and it reminds me how archetypes work in yugioh.
I hate how archetypes work in yugioh and that they are so contained. You like to play a certain deck, well to bad it only has 6 pieces of support and they all suck, also they only work with themselves and lock you into fire, zombies for the rest of turn, which only these cards are.
Personally I love how all the cards are synergising with each other we don't really see it to this extent so think it'll be fun to try out. Also it's very true the flavour of starcraft
As a Death Knight main I was worried that rotation would completely kill Control DK as a concept, and especially with Zerg being the archetype in this set I was worried that I'd have to play Aggro. But no, this package can totally work in a sort of midrange-control Zerg Deathrattle package.
Wait how does the infestor buff work with reborn, does the zerg minion get reborn with 1 health, or 1 + the amount of infestor buffs you have going on?
Control decks! Nice one friend~ haven't heard such a funny joke in a while. What do you hope to control when your opponent is gonna cheat a quadrillion mana and summon infinity/infinity worth of stats that can go face every turn. Control's dead and playing a card for free for your opponent will most likely result in you losing the game. Viper will be a 1 of if played at all.
Having played a lot of Hearthstone and MtG over the years, I think the main thing I'd like to see more of in the former is more combo interrupters like MtG Thoughtseizes. I don't mind combo decks every now and then, but it feels in hearthstone (wild in particular) that it's strangling the meta. There's just not a lot that can stop a combo player for playing solitaire and then killing you in Hearthstone. As much as people hate discarding or losing cards (myself included) it is healthy for the meta to stem some of the more ridiculous combo decks. The Ghost and the Infestor are good steps that I think the game could use more of to disrupt combo pieces, though it still won't be able to hit busted enablers like Guff which tend to be the most problematic cards.
Look on the bright side, at least there is no Defiler: "Set all enemy minions to 1 hp" OR "Your units are immune to non-attacking minion effects" OR "Kill a Zerg unit to refresh all your mana"
All these packages are very cool to me. I'm just worried majority of them will fall short simply because there aren't that many cards for them to use. So if the package is weak, the entire set for a class useless. Not to mention a lot of these packages require you to pretty much need to auto include every card from your faction, so there's no real deck building going on. Kinda a mixed bag of emotions for me. Hopefully it's actually fun though
related to this viper, on the death knight, don't think it's as annoying as it seems, because the advantage of playing it is that if the opponent has battlecry, say spellburst, or effect cards after each turn in his hand, then you have the advantage, but if he also has an important deathrattle or something similar, the advantage is limited to a draw between both players!!
If you are going against another Zerg deck. If you go again the mana cheat faction and you pull out one of the 12 mana card kn turn 4 you insta concede
@KaiteWDrey cap, the 12 mana from: Mage: 9/4 die to viper only, and summoning into from hand has 0 consequences sin it's a battlecry. Priest: 10/10, yeah u must have played the location on turn 1/2 then viper can kill it with rush gained from the location. Druid: 2/14 maybe the toughest one, but we're talking about druid at this point probably he has already summoned zylliax, titan and horse.
@@Ggg6vcyyfryruuuf I think you missed the part where Viper DOESN'T attack the summoned minion. Only you OTHER zerg minions attack it. If you play just Viper you find yourself with a 9/4 on board you have to deal with if you didn't had other minion. That's why it's sooooo bad. So the only way you can use it effectively is if your opponent doesn't do ANYTHING and let's you get ahead on board. But boards don't matter anymore and get cleared every turn if they aren't made of huge sticky minions that are are to remove. Zerg are NOT huge sticky minions. The other classes are getting the huge sticky minion that are hard to remove
@KaiteWDrey oh thanks. i've translated it when It was leaked, so I didn't pay so much attention to it in zeddy's video, and it changes everything I've said before, I don't think it's that bad though, it still disrupt enemy's hand and potentially gives you a good amount of corpses, it's less effective against the 10 10 from priest, but I don't think it's a problem against mage's 9/4 I the worst case scenario u take 9 damage face from a minion who can do like more than 10 aoe later in the game. Honestly, I think overall protoss class minions sucks. The 34 charges scare me more instead, and they can be shadowstep again and again even with the neutral minions, too (the panda that gives +2+2), so with 2 of each shadowstep breack dance and panda, with 6 mana you can deal up to 25 damage (u still have to have a lot of set up and hold in hand 6 card but still they are much more dangerous than those 12 mana shit minions)
Should attack in the order they entered the board. So if you played Infestor and then played Zerglings then the Infestor will attack first and your Zerglings will be 2/2's. But if you played Zerglings first and then Infestor, the Zerglings will attack first as 1/1's and then the Infestor will attack and buff them.
Where’s the demon hunter cards!? I’m so excited to see the synergies! I wonder if tourists are gonna be able to be used for other Zerg cards. Maybe not but one can hope
And at the same time is sooo horribly flavoured at the same time! Why do ALL the OTHER faction AoE effect also go face but the Zerg AoEs (THE AGGRO FACE FACTION) doesn't?!?! The one AoE effect you have to work the HARDEST to scale up and have it deal big amount of damage is the ONLY one that DOESN'T go face... in the faction especially described as swarmy and aggro. Why?!?! Doesn't make any sense.
5:50 you are so wrong about infestor - combine this with other copycat cards and reborn cards plus activate deathrattle cards, this card really shine in DK decks.
Well... I guess now that baneling exists I can dust my Sargent Sally. Handbuff DK isn't really a thing, however Magnetize DK works well when Eliza buffs stack, Mech Leaper + Replicating Menace is a particularly fun combo.
I don't know, I think I'm more hesitant on Viper being good as it requires you to have minions on the board. Otherwise, it's just a worse Dirty Rat, imo. I think the potential is far greater than Rat but ultimately if boards don't matter as much, it'll be worse.
If you can maximize the Infestor you can make the queen and swarming work, but the Infestor is key for it to work it seems... I said this before, they need minion types and it would be awesome if the Zerg was a Type so Amalgams could help.
Don't worry, Zerg ain't gonna be playable. Mana cheat will still be the name of the game and if your opponent summons your 12 mana 10/10 or your 12 mana 2/14 that summons 4 4/1 every turn you say "thanks for the free win friemdo" there's SO much that can go wrong playing a 4 mana dirty rat. There's so much that can go wrong already playing a 2 mana dirty rat imagine playing a card that requires you to be ahead on board in today's day and age and has the chance to lose you the game if you can't kill the card you just played for free for your opponent.
Viper is genuinely pretty cool. A tech card that needs a board to function sure, but usually just taking a key card out of your opponents hand is enough...and then you just lose if it pulls a titan
i dont like this mini set. Also the idea behind it. A crossover is cool but to make a set what only can interact with itself is a little shit in my eyes. I think Zeddy say that before that in the future the chance is high that no starcraft cards will come again. That mean all starcraft cars in the miniset will forever only interact with the cards what exist in the miniset. Thats a little shit and not really fun. Thorwed away potential of future things and a really cheap way to balance future stuff when old stuff are not importand anymore. Like if the mini set exist or not is for future expansion not relevant in some way. What i didnt like and the same will i think happen with starship what in that scale didnt happen before.
Ahem, Expanse into Baneling into 2 Death Growls into Yodeler. 60 damage, can really only be stopped by a lucky Dirty Rat or by gaining armor (60-120 depending on Yodeler and 150 if they also kill it) Why does every class need to have OTK's that overkill and cost barely anything? Nobody likes Biopod, nobody likes Asteroid, why keep enabling this sort of thing?
This Cards are really weak, in comparison with the cards of the other factions that have mana cheat and other powerful mechanics, this only buff the board but its a ton of removals right know, I really wanted a decent DK Aggro archetype, but seeing this cards its not gonna happen i guess.
Finally someone else who sees the truth! That card loses you the game 99% of time if played on curve and give your opponent the change to play the card you wanna rip out their hand if you try to way for an opportunity to play it along side something to remove the card you pull. The only way to use that card is if you're ahead on board but BOARD DONT MATTER ANYMORE! the board gets cleared every turn while your opponent plays a bazillion cards! Expecting to have the board presence necessary to make this card even REMOTELY mid is ludicrous! Viper will NOT see play past the first 3 days of lanch once EVERYONE who played it to "win against the combo decks" insta loses because they pulled a titan or a big ship or even just a ceaseless expanse and lost the game immediately because of it. Viper is soooooo unbelievably bad it's not even funny.
Im guessing Kerrigan is gonna summon zerg monsters somehow which will make Infestor way better. I see a lot of people complain how self contained this set is but i really like it and it reminds me how archetypes work in yugioh.
It’s really how they need to start doing things sadly. General powercreep is far more damaging than package powercreep.
@imaforceanature7297 yeah that problem exists in yugioh too. When cards are too generic and really good at the same time they're played in every deck.
I hate how archetypes work in yugioh and that they are so contained. You like to play a certain deck, well to bad it only has 6 pieces of support and they all suck, also they only work with themselves and lock you into fire, zombies for the rest of turn, which only these cards are.
Winfestor is at it again in Hearthstone. And simulating Viper's abduct is both hilarious and sweet:) Zerg DK looks terrific tbh
yeah it just pulls out the ghosts, colossi, the mothership, carriers, siegetanks, thors just like real sc2
Personally I love how all the cards are synergising with each other we don't really see it to this extent so think it'll be fun to try out. Also it's very true the flavour of starcraft
As a Death Knight main I was worried that rotation would completely kill Control DK as a concept, and especially with Zerg being the archetype in this set I was worried that I'd have to play Aggro. But no, this package can totally work in a sort of midrange-control Zerg Deathrattle package.
6:00 viper laughing and slurping hive intensifies
General powercreep is far more damaging than package powercreep.
Disruption is always, always welcome. Reminds me of the glorious Wild Bloodstinger, a staple in my most played Hunter deck.
I wonder whether an amalgam is considered a Zerg as well.
propably not. Zerg are fraction, not minion type
@@mlekot2250 Correct, a faction isn't a minion type.
Wait how does the infestor buff work with reborn, does the zerg minion get reborn with 1 health, or 1 + the amount of infestor buffs you have going on?
Yes, reborn the hell out of infestor! +1/+1
If it works like other comparable buffs, the buff applies after reborn. If one infestor died, your zerg are reborn with 2 health.
I think it revives with 1 hp remaining, because reborn revives them with 1 life REMAINING, meaning that it should be 1 regardless of auras.
Deathrattles trigger before reborn, but since the infestor effect is an aura it won't matter. It will resummon with additional health instead of 1
2 vipers and 2 dirty rats...sounds cool for a control dk
Control decks! Nice one friend~ haven't heard such a funny joke in a while. What do you hope to control when your opponent is gonna cheat a quadrillion mana and summon infinity/infinity worth of stats that can go face every turn. Control's dead and playing a card for free for your opponent will most likely result in you losing the game. Viper will be a 1 of if played at all.
@@KaiteWDrey 🤣🤣🤣🤣🤣🤣
Having played a lot of Hearthstone and MtG over the years, I think the main thing I'd like to see more of in the former is more combo interrupters like MtG Thoughtseizes. I don't mind combo decks every now and then, but it feels in hearthstone (wild in particular) that it's strangling the meta. There's just not a lot that can stop a combo player for playing solitaire and then killing you in Hearthstone. As much as people hate discarding or losing cards (myself included) it is healthy for the meta to stem some of the more ridiculous combo decks. The Ghost and the Infestor are good steps that I think the game could use more of to disrupt combo pieces, though it still won't be able to hit busted enablers like Guff which tend to be the most problematic cards.
So does a Zergling with infestir buff summon a 2/2 copy that gets buffed to 3/3 or still just 2/2?
Look on the bright side, at least there is no Defiler:
"Set all enemy minions to 1 hp" OR "Your units are immune to non-attacking minion effects" OR "Kill a Zerg unit to refresh all your mana"
Pretty cool that you can literally do a Zerg Rush in Hearthstone now
Aren't banelings good against aggro in wild?
The only issue is that you first have to play a spell to put it in your hand.
All these packages are very cool to me. I'm just worried majority of them will fall short simply because there aren't that many cards for them to use. So if the package is weak, the entire set for a class useless. Not to mention a lot of these packages require you to pretty much need to auto include every card from your faction, so there's no real deck building going on. Kinda a mixed bag of emotions for me. Hopefully it's actually fun though
Raynor is the only standout card for me
related to this viper, on the death knight, don't think it's as annoying as it seems, because the advantage of playing it is that if the opponent has battlecry, say spellburst, or effect cards after each turn in his hand, then you have the advantage, but if he also has an important deathrattle or something similar, the advantage is limited to a draw between both players!!
Man that baneling would be absolutely insane in my handbuff paladin deck lol.
An interesting take on Dirty Rat. Not sure if that's what you want to be doing in the new meta with all the powerful 12 mana minions though.
Man the first week is gonna be so fun before everyone stops playing all but maybe 4 of the cards!
6:54 That seems a bit strong for 4 mana 😅
If you are going against another Zerg deck. If you go again the mana cheat faction and you pull out one of the 12 mana card kn turn 4 you insta concede
@KaiteWDrey cap,
the 12 mana from:
Mage: 9/4 die to viper only, and summoning into from hand has 0 consequences sin it's a battlecry.
Priest: 10/10, yeah u must have played the location on turn 1/2 then viper can kill it with rush gained from the location.
Druid: 2/14 maybe the toughest one, but we're talking about druid at this point probably he has already summoned zylliax, titan and horse.
Not being a downer but definitely situational because the mini set seems to fill your hand with random
@@Ggg6vcyyfryruuuf I think you missed the part where Viper DOESN'T attack the summoned minion. Only you OTHER zerg minions attack it. If you play just Viper you find yourself with a 9/4 on board you have to deal with if you didn't had other minion. That's why it's sooooo bad. So the only way you can use it effectively is if your opponent doesn't do ANYTHING and let's you get ahead on board. But boards don't matter anymore and get cleared every turn if they aren't made of huge sticky minions that are are to remove. Zerg are NOT huge sticky minions. The other classes are getting the huge sticky minion that are hard to remove
@KaiteWDrey oh thanks. i've translated it when It was leaked, so I didn't pay so much attention to it in zeddy's video, and it changes everything I've said before, I don't think it's that bad though, it still disrupt enemy's hand and potentially gives you a good amount of corpses, it's less effective against the 10 10 from priest, but I don't think it's a problem against mage's 9/4 I the worst case scenario u take 9 damage face from a minion who can do like more than 10 aoe later in the game. Honestly, I think overall protoss class minions sucks. The 34 charges scare me more instead, and they can be shadowstep again and again even with the neutral minions, too (the panda that gives +2+2), so with 2 of each shadowstep breack dance and panda, with 6 mana you can deal up to 25 damage (u still have to have a lot of set up and hold in hand 6 card but still they are much more dangerous than those 12 mana shit minions)
Do the minions attack from left to right with Viper? So i put my infestor on the left and my zerglings become 2/2s with the viper?
Should attack in the order they entered the board.
So if you played Infestor and then played Zerglings then the Infestor will attack first and your Zerglings will be 2/2's.
But if you played Zerglings first and then Infestor, the Zerglings will attack first as 1/1's and then the Infestor will attack and buff them.
The flavour on Viper is on point
Where’s the demon hunter cards!? I’m so excited to see the synergies! I wonder if tourists are gonna be able to be used for other Zerg cards. Maybe not but one can hope
I love how well this themes, I was zergs in DK they should probably get banelings or something and here it is
And at the same time is sooo horribly flavoured at the same time! Why do ALL the OTHER faction AoE effect also go face but the Zerg AoEs (THE AGGRO FACE FACTION) doesn't?!?! The one AoE effect you have to work the HARDEST to scale up and have it deal big amount of damage is the ONLY one that DOESN'T go face... in the faction especially described as swarmy and aggro. Why?!?! Doesn't make any sense.
When its releasing the new expansion?
5:50 you are so wrong about infestor - combine this with other copycat cards and reborn cards plus activate deathrattle cards, this card really shine in DK decks.
Zeddy has changed his shirt in like 4 days
Do amalgams count as Zerg / Terrans / Protoss ?
No. These are factions, not minion types.
@@Run2Seeun dang, that's a bit sad
is this mini set priced at the same price of previous mini sets?
I think I heard from somewhere that it is 20 USD instead of the usual 15
Hopefully the mini set will be good for warrior
man i thought the baneling barrage was a 1 AOE and then summoning a bonus modified by permabuffs but it is not that
About to be? Brother toxicity is DK's core mechanic.
Viper is soooo annoying 💀
Mix in the one card that gets rid of your opponents lowest cost card from hand.
Cant wait for a dk deck to play full viperd, rats, and mutanus along with teaothar
Well... I guess now that baneling exists I can dust my Sargent Sally.
Handbuff DK isn't really a thing, however Magnetize DK works well when Eliza buffs stack, Mech Leaper + Replicating Menace is a particularly fun combo.
I can't even watch the video because the thumbnail is telling me Blizzard does not recognize the benefit of non toxic play patterns. Thx for uploading
Ok I'm ready for this to come out
I don't know, I think I'm more hesitant on Viper being good as it requires you to have minions on the board. Otherwise, it's just a worse Dirty Rat, imo. I think the potential is far greater than Rat but ultimately if boards don't matter as much, it'll be worse.
viper looks nuts, I can see it's cost going up to 6 or 7
Keep up the good work, Zeddy
I think Kerrigan will summon a leviathan that will work like a warrior' questline Juggernaut
or ultralisk
super hyped to be extra toxic with viper
If it’s toxic to asteroid asses then I’m cool with it
Wat about the rest of us 😭
@ haha yea I’m sorry bro in advance. Asteroid shaman and all the decks killing from hand and deck have ruined game
hmmmm I think "Baneling" should rhyme with "paneling". lol
death knight is eating well this week!
Very excited for Viper lmao
Can't wait for Broodlord-Infestor S Tier deck to swarm Hearthstone 🔥🔥
I love all of these for DK!
This is what I've been waiting for.
And I'll be like banelings banelings banelings wooooah! Like, banelings banelings banelings ooooh!
When i was just a baneling
My mama told me: "son
Always be a baneling
Dont ever be a gun"
But i shot a man named reno, just to watch him die...
Lester the Infestor coming with the cooties.
If you can maximize the Infestor you can make the queen and swarming work, but the Infestor is key for it to work it seems...
I said this before, they need minion types and it would be awesome if the Zerg was a Type so Amalgams could help.
Battlecry: summon a 15/15 for the opponent.
I think that Terrans are the best among 3 races in the Hearthstone so far.
89.800 wow... go,go,go Mr. Zeddy
cant wait to pull ceaseless with viper and lose on the spot
Investor should have some kind of temporary mind controlling effect
4minutes is intimate.
yes blizzard print more fun cards like viper we all love when this cards are played by our opponent :)
Don't worry, Zerg ain't gonna be playable. Mana cheat will still be the name of the game and if your opponent summons your 12 mana 10/10 or your 12 mana 2/14 that summons 4 4/1 every turn you say "thanks for the free win friemdo" there's SO much that can go wrong playing a 4 mana dirty rat. There's so much that can go wrong already playing a 2 mana dirty rat imagine playing a card that requires you to be ahead on board in today's day and age and has the chance to lose you the game if you can't kill the card you just played for free for your opponent.
Are Amalgams zergs?
No
no, Zerg (aswell as Terran and Protoss) are not a tribe like pirates, beasts etc. They are just a one time faction for this mini-set.
Just wait, the whole thing with Zerg is swarming, there's sure to be a lot of cheap ways to get zerg minions on the board...
Viper looks op
The death knight cards look a bit disappointing
The problem with baneling is that it is not an undead so it misses on a lot of handbuff
Eliza/infestor is gonna be problematic if you can get their DRs off more than once
Most likely intentional to prevent you from playing 1 mana 7/7s deal 7
Im excited for this set
Viper is genuinely pretty cool. A tech card that needs a board to function sure, but usually just taking a key card out of your opponents hand is enough...and then you just lose if it pulls a titan
Just make sure your board has enough damage for that classes titan and it’ll be a great hit
7:50 *their
maybe first winner mini set is from south east asia. haha
Please make DK good with this set!!! 😅
i dont like this mini set. Also the idea behind it. A crossover is cool but to make a set what only can interact with itself is a little shit in my eyes. I think Zeddy say that before that in the future the chance is high that no starcraft cards will come again. That mean all starcraft cars in the miniset will forever only interact with the cards what exist in the miniset. Thats a little shit and not really fun. Thorwed away potential of future things and a really cheap way to balance future stuff when old stuff are not importand anymore. Like if the mini set exist or not is for future expansion not relevant in some way. What i didnt like and the same will i think happen with starship what in that scale didnt happen before.
Viper welcome to the club of not 'welcome' cards.
Ok i regret ever speaking down, infestor is about to be siiiick
Ahem, Expanse into Baneling into 2 Death Growls into Yodeler.
60 damage, can really only be stopped by a lucky Dirty Rat or by gaining armor (60-120 depending on Yodeler and 150 if they also kill it)
Why does every class need to have OTK's that overkill and cost barely anything? Nobody likes Biopod, nobody likes Asteroid, why keep enabling this sort of thing?
Baneling's death rattle hit only minions
Viper is insane. Lol
Its not toxic WE need a trustworthy counter to the oracles and incendius
Zerg is Standard is absolutely disgusting
This Cards are really weak, in comparison with the cards of the other factions that have mana cheat and other powerful mechanics, this only buff the board but its a ton of removals right know, I really wanted a decent DK Aggro archetype, but seeing this cards its not gonna happen i guess.
I just got a new favorite card 😂
Death knight gonna be disgusting with Rainbow
Zeddy needs to go watch some StarCraft videos
Viper doesn't feel as strong in a set with a million powerful minions.
Only fitting to make the viper as toxic in hs lmfao
mini-set pls
Zerg rush!!!
Mothership should be immune to viper.
These are going to be so annoying
Yes you said it right Bane Ling Baneling
DK mains are eating GOOOOOOOD. lets go, cant wait to hear the cries and drink the tears of the complainers
That's great!
So glad these cards don't have Runes
Miniset Epics are always useless, and ofc they'd give it to Priest since they hate the class
Go broke Zeddy!
Baneling Barrage looks awful. Even Threads nerfed to 3 mana is better.
viper need nerf to 6 mana cost
Rat have 2 mana cost
Chicks Dig
the mini set is to die for ty
More hand disruption :(
Their* board
Freebies for me ❤
Viper is giga bad lmao it’s so funny how the community falls for the same shit over and over
Finally someone else who sees the truth! That card loses you the game 99% of time if played on curve and give your opponent the change to play the card you wanna rip out their hand if you try to way for an opportunity to play it along side something to remove the card you pull. The only way to use that card is if you're ahead on board but BOARD DONT MATTER ANYMORE! the board gets cleared every turn while your opponent plays a bazillion cards! Expecting to have the board presence necessary to make this card even REMOTELY mid is ludicrous! Viper will NOT see play past the first 3 days of lanch once EVERYONE who played it to "win against the combo decks" insta loses because they pulled a titan or a big ship or even just a ceaseless expanse and lost the game immediately because of it. Viper is soooooo unbelievably bad it's not even funny.