he doesnt suck he was probably on mobile because of him capitalizing the first letters might be autocorrect. he doesn’t suck, mobile support just sucks.
@@dread6142 dashing got ruined after that """"mobile support"""" update Before, dashing only went backwards. Which although made it limited compared to pc, it atleast was RELIABLE. Now it thinks that the finger is the cursor, which made it go wherever it wants, making all of the strats mobile users once had dissapear!
yeah like 70% of people that play YBA don't master parrying things(they know how but they can't in some move) But if 70% don't know how to parry guy parries your attack that means They are panicking because u are comboing them.
My phone just delay every sttack just like block when i need it, it wont work but if i dont need it ,it suddenly block and slow me down instead of escaping from enemy it makes it even worse
@meow meow well its not our fault Uzu wont fix mobile problem everything is delay in mobile if u try to block it will only block when u died or when u r abour to die
@@spongboing2425 Im going to be completely honest here but in the anime your time only counts if you do an action like walk. If you stand still and do nothing while in the timestop in the anime that does not count as an action, along with talking.
Another idea for Beatdown options, when you awaken, people might think "he's gonna barrage into beatdown". Use this opportunity to use scarlet overdrive/jaw breaker, and they might get block broken, which is your que to beatdown.
@@adriangaming232 tbh the stand jump should be available outside of combat precision so it prevents awakened sptws from catching up to you and Tsing etc etc But it’s not totally useless as it’s pretty good for escaping teamers
0:04 in the manga, jotaro made a statement that he feels like it was half a second. The time on timestop is just a prediction on how much time did he stop. So it's not consistent at times.
@@acookie1410 it doesn't. Only DIO could increase the time stop length because he is a vampire, the time stop length depends on the strength of the user themselves but Jotaro isn't a vampire so his time stop is nerfed to 2 seconds. (but Idk how it became 5 seconds again in jop6 doesn't make sense lol)
3:22 Random YBA fact: Sometimes when you're fighting a thug, they will randomly jump in the air and stay there, wasting whatever move you were doing and coming back down to beat you
I feel as if instead of perfect blocking everything else making combat precision actually work as for combat for ex: not letting opponents perfect block you, would make more sense and make your other moves like platinum slam and skull crusher easier to use. Hence the name combat precision, cause as of now it feels like defense precision
Imagine just someone teleports behind you with time skip and uses bd like joe part 6 boss then they just get rid of half you health yea totally balanced
you missed one important part with SPTW: in ts if you do a full M1 combo into ora kicks, you bypass the M1 end lag and can deal a metric heck ton of damage off the bypass Skull Crusher - Full M1 Combo - Ora Kicks - Full M1 Combo - Wait - More M1's
hey eclipse, i'm just wondering, do you think you will possibly do AUT content after the new universe update for the game (and the game itself) releases?
I hope he does, since combat is being 100% reworked I would love to see him do AUT stand reviews and show combos, especially since stands like SPR and STWR won't be op as hell with instant win buttons anymore.
My friends kept saying how bad sptw is even after i showed them a one shot true combo, why? cuz "eclipse made a vid saying sptw is bad so it must be true!!1!!111!1!" well they're in for one hell of a suprise
Imo it definitely has its niche with specific specs (Hamon, Boxing) and it can be strong depending on the user obviously. But looking at the stand objectively, it's literally so goddamn easy to counter this stand, which is ironic considerig he literally has an auto parry. 2/4 of his offensive options are near useless so they are just there for noobs to be abused for. Again, it has its strong points, but imo the fact that two moves are useless when they definitely can be used for something is just kind of a let down for such a strong stand.
@@LeafyFox_ Yeah true , i wish some of the moves weren't perfect blockable. You're better off spending points on your spec or character than spending points on skull crusher or platinum slam.
@@corexyz Having Skull Crusher is fine since not everyone can parry it. Good gap closer. Platinum Slam is the move you avoid cause while it has stand crash, it's not good and as Eclipse stated, it's basically a worse Stand finisher.
@@LeafyFox_ i manage to catch some players with platinum slam most of the time, if they dont parry it i sometimes catch then with a zoom punch and barrage them, if they parry i stay the hell away from the T key
They should remove the clock ticking sounds, that way it makes more sense, because in the anime Dio stopped time for 5 seconds and it lasted for like 10 seconds
Beatdowns are honestly what I use to HEAL... It takes so damn long, that I use it as a health regen option. Beatdowns should be just, drastically shortened with an increased barrage damage to make the damage remain the same, because about half of the Beatdown Cooldowns go away during the Beatdown...
Platinum slam also stand crashes, so if you don't have "Ora kicks", you can go for "Platinum slam" (only if you parry/block break, or if your enemy has ping/he bad)
@@bronyafan whole argument is incorrect 1. ora kicks does more damage 2. it can confirm a ts unlike slam 3. slam does pitiful damage along with the fact that its startup is so long you can see it from miles away
A suggestion for the next tournament you host, specless tournament. This would mean that anyone who is competing in the tournament cannot have a spec. I guess this would get rid of spec advantages and disadvantages while also shaking things up a bit.
Pretty sure the barrage is normal move just like 80% of the YBA stands,if it was an real move then it would be in skill tree(not including the destructive power)
dont feel bad its normal to get thrashed by ts stands if you dont have ts resistant stands, happens a hell lot to me specifically against twoh and sptw
@@colonfist especially sptw, skull crusher in ts 😬. Imo sptw is better than twoh but since that's not what it's about, I will agree, ts needs a rework or it needs to be removed.
@@Insanearc its pretty fine imo, for me the real problem is no matter how you jump or not if they click in the AIR they can still hit you in ts (maybe its just me)
SPTW's time stop is half a second, sure, but we gotta remember in YBA this stand isnt SPTW, it's actually SPTW:R. While the name isnt requiem, there are minor appearance changes and stuff like that. So I think the TS is boosted because it's in requiem form Edit - I forgot the appearance changed to normal SPTW, but originally it was SPTW:R
Don't forget that the beatdown range is really inconsistent. I've had games where it beatdowns literally behind me and games where the beatdown just grabs them from like a meter away.
There should be a Ball Bearing Shot move to make up for the Skull Crasher and Slam being bad. It will also have an upgrade to make you be able to shoot more of them
When I used SPTW I only used platinum slam so that my opponent loses their stand. Edit: A good 90%, most of the people nobody could parry platinum slam, idk why.
@@SevenSeasLore i do the same btw and when they cant i have already won if they can well i use them in times when i can like when their already blocking cuz they cant parry it anymore
Just a little tip for extra damage, if you get a block break with jaw breaker/scarlet overdrive you can get 1 m1 in before using eye gouge/zoom punch for extra damage
Holy Eclipse you blew up recently congrats! But I had a friend who literally bullied me on YBA with SPTW so I rolled a CD and oh boy was that a field trip. CD might've become one of my favorite stands in that instance because of it's trap.
0:17 In the end of part 4, he was able to stop time for 2 seconds, so it should've stopped time for 2 seconds instead of 8, FOUR times more from the original time
Not to mention, the canon maximum amount of time a HUMAN can stop time is 5 seconds. Jotaro was able to stop time for 5 seconds in Stone Ocean and same with Diego AU.
@@ancientwarrior3482 not exactly true. You can sacrifice durability to stop it for longer amounts of time. It's the reason star platinum in stone ocean had a c in durability. And he was able to stop time for 6 seconds
@@josephmedina2625 The last Timestop was still 2 seconds long at the end of DiU. Also, Jotaro in Stone Ocean can only stop time for 2 seconds. He could only stop time for 5 seconds during the Cape Canaveral and Made In Heaven arcs.
I remember using sptw in 1v1's some man really blocked my barrage, m1's and parried all of my moves, even ora kicks (full upgrade) died in 1 minute and probably 8 seconds if this guy wasn't on a sugar rush than idk what the hell that was
Here’s some SpTw combos I used when I was brain dead: Skull crusher into platinum slam, I don’t think many ppl use it so they may not suspect. When you slam them they’ll get ragdolled so immediately use TS and ora kick there ass and follow with m1 and barrage at the end of ts to barrage even after ts. Platinum slam and skull crusher should be around of cooldown by now and then combat precision and parry them and end with bd
When I was a level 20 prestige 0 with Anubis I was attacked by a random killer with sptw, of course he did a funi bd and killed me but after that I asked for a fair 1v1, it was ridiculously hard but I landed a combo with god of death activated and got a bunch of his health down then he went for a funi bd and I used my counter, and that’s the story of how I beat a sptw without time stop resistance
I’ve been trying to get this stand like crazy ever since I found out about the 1 shot combo you can do with SP:TW + Hamon. But the game seems to dislike me have 2 press H to win stands (TWOH and SCR), so it’s trying its hardest not to give me a third one.
Time Stop *should* be OP imo. I mean, you are literally stopping the continuum of time. Do you want that to be equally strong as an airplane toy that tickles you with nerf bullets?
Ah yes, while at it they should also make Killer Queen's sheer heart attack last forever, heck make GER's death loop be forever as well. Nice one dumb@ss 👍
No one in there right mind thinks SP is anywhere even close to sptw Like sptw and twoh are just the best stands in the entire game and it isn’t even close
Soo heres my thoughts about star platinum the world rework: -Platinum Slam changed to bearing shot deals 25 dmg.(block breaker) 28 sec cooldown -Idk about skull crusher but changed to counter skill where skull crush to the one that triggered it,if miss punish using endlag.stun the enemy and doesnt ragdoll them(deals 10 dmg on impact)30 sec cooldown and unblockable. Or keep it as it is. -Beatdown nerf that deal only 30% player hp and deal true dmg.Parrible -ora kicks still ora kicks -Awakening: Increase stand speed by 10%,dmg reduction 15%.20% movement speed. Reduce the all skill cooldown by 10%.heals 15% hp on used. Changed auto parried to enchanted 2 skills: -Bearing shot to bearing barrage that fire 3 bullet (25% to the other shots if they got hit once by the shot) -do a small beatdown (from part 3 where neck beatdown :/ idk) that deals 10% dmg to the one that triggered it. Stand crash on last hit and ragdoll them. Same effect to old skull crusher but the still parrible as all ways. Thanks for Reading my thoughts what do u think?
Platinum slam and skull crusher I found are very useful for sbr, not to mention if you use skull crusher unpredictably or immediately after a bd you can usually get away with it
Here's a tip for SPTW while fighting ts resist stands: so basically you have to be close to your enemy and press the H key on your keyboard to timestop and once you timestopped, start barraging them since they can't barrage in a time stop. And because it will stun them and you can get a easy m1 combo off of that.
I think that the awakening should be a passive when you reach under 30% or so you get a decent amount of damage boost as it being anime accurate like the only time in the anime there was a “awakening” sha was gonna kill him and koichi
@@hashbrown3698 paragon is a cm he doesnt actually develop the game he has to tell uzu that the stands are unbalanced or the community Why do people thing paragon work on the game?
Gotta love how the timestop is literally longer than the one that is SUPPOSED TO HAVE A LONGER TIMESTOP 8 seconds for a free timestop meanwhile normal sp has like 5-7 seconds
Timeskip behind opponent to make use of platinum slam, you can also use it like Ora kicks by using it then timeskipping and ts, plus u can use it to get out a sticky situation
The thing is I’ve seen that even though ger sucks nowadays it’s one of the only stands efficient against sptw because of return to zero and nullification
"Are you Eclipse as your user"
"Nope, Fake"
"Ok"
*The Trickster*
Those who oppose fate are known as the tricksters
You are the trickster.
*How Diavolo could have gotten the Requiem arrow*
*sneak 100*
333th like
L 0 L
Stands are personas
"Hey, do sptw have any long range move?"
"Yes"
"what is it?"
"Ora beatdown"
“Hey does twau have any block breakable moves?”
“Yes”
“What is it?”
“Unblockable knives”
Hey does sptw have buggy hit boxes?
Yes
What is It?
Ora Beatdown Up close
@@GooserMan pocket revolver
@@dramurgy6120
Hehe gun
I mean ur not wrong
That guy: “Are you eclipse?”
Eclipse:“Nope”
“Fake”
yup that sure is what he says?
@GetMadAndAnnoying xd
Your profile pic is their face after he said fake
@@waelhassanmd lol
Meet the spy
the first fight though "I suck anyways, i dont deserve a gg" man's sad
he doesnt suck he was probably on mobile because of him capitalizing the first letters might be autocorrect. he doesn’t suck, mobile support just sucks.
@@Homophober U right, dashing is low key impossible
@@dread6142 and posing is ACTUALLY impossible.
@@dread6142 dashing got ruined after that """"mobile support"""" update
Before, dashing only went backwards. Which although made it limited compared to pc, it atleast was RELIABLE.
Now it thinks that the finger is the cursor, which made it go wherever it wants, making all of the strats mobile users once had dissapear!
When he talked about SPTWs amazing matchups with so many other stands I heard a spam of Fox in melee sound effects
hahahahha xD
That’s great.
LOL
HIYAAAAAAA
*shine spam noises*
The feeling of power you get when you parry SPTW Ora kicks is crazy
if there's no upgrades on it then it's surprisingly easy
when you “accidentally parry”
That's the exact same feeling when you pb bd or reflect it
Or you are lucky or you predict it, it's impossible parry that sh*t by skill
Oh my god, My clone
Eclipse: Most people will parry the moves
The people I face: What is a parry?
yeah like 70% of people that play YBA don't master parrying things(they know how but they can't in some move) But if 70% don't know how to parry guy parries your attack that means They are panicking because u are comboing them.
I actually panic when im going to parry something
Like a sptw throws skull crusher at me, i just panic and there's a 50% that im going to parry it
My phone just delay every sttack just like block when i need it, it wont work but if i dont need it ,it suddenly block and slow me down instead of escaping from enemy it makes it even worse
@meow meow well its not our fault
Uzu wont fix mobile problem everything is delay in mobile if u try to block it will only block when u died or when u r abour to die
Main reason is their pc sucks
Ah yes, 8 seconds is half a second. Pretty sure Count Dracula can beat him.
We gotta remember, these are jotaro seconds. 16 normal secs = 1 jotaro second
@@spongboing2425 aw hell nah sussy spanklebib spittin fax !!111°`😳😳😳
@@spongboing2425 Im going to be completely honest here but in the anime your time only counts if you do an action like walk. If you stand still and do nothing while in the timestop in the anime that does not count as an action, along with talking.
@@One_Trillion_Bees what the
what the fuck
w???
@@One_Trillion_Bees what da dog doin
SPTW Actually has 1 projectile move Its called “Ora Beatdown”
you could be in a different country and still get hit by the move
@@caseyk4202 different galaxy, still gets hit by it
@@caseyk4202 alternative universe,still get hit
@@cxruckus8407 you can simply not exist, still get hit
some mf hit me from a mile away with it
“Strategies are self explanatory”
Ah, yes, should I go Ooga or Booga?
both
do ooga into booga
true combo btw
remember to turn on caveman mode before the combo for extra dmg and extra large hitbox
Not only did we think we were safe from the ‘For Real This Time’ meme..
He got us twice with it.
nooooooo
It’s not a meme though?
@@livesinbin5830 It is to us
@ Joshui
The range of definitions for what is defined as a “meme” has widened to be larger than the Platinum Slam hitbox
@@livesinbin5830 indeed
2:29 I got so confused for half a second but then I realized that he was talking about star platinum and the world seperately
lmfao me too i thought he said : Star Platinum : The World : *King Crimson*
@@avocalord2846 if jotaro fought in part 5:
@@Torontoian007 where Crazy Diamond
I thought it was also similar to Star Platinum
Was busy so i havent watched you in a while, nice vid as always!
That emote is soo cursed
@@gogogorm
@@K150arts more cursed emotes
@@timber9468 i cant use them on mobile :( i am on a trip, when i get back ill give the last one
@@K150arts aw rip
Another idea for Beatdown options, when you awaken, people might think "he's gonna barrage into beatdown". Use this opportunity to use scarlet overdrive/jaw breaker, and they might get block broken, which is your que to beatdown.
You can become the smartest asshole.
barrage into beatdown is pretty predictable and if you dont hear the "special moves startup sound" coming then just tank it instead of blocking
Ok wow u might just create a annoying combo, barrage into scarlet.
Someone that saw that mag vid no original ideas these days
but scarlet is cancellable tho
Unpopular Opinion: Ora kicks should be slowed in TS to the first upgrade because it stops time in between
never thougth of that, ora kicks in ts should be like normal sp, the uprdges are ts to eliminate the wind up but, ts is already being used.
@@julitimev8680 or uzu decides to remove Ora kicks from sptw and replace it back with stand jump :trollge:
@@wqiojekpldlknbwjklopiwojaslKZ that's the end of sptw mains
@@wqiojekpldlknbwjklopiwojaslKZ that's useless now but i remember old yba just jumping mad high and using pluck to win SBR easily 😂
@@adriangaming232 tbh the stand jump should be available outside of combat precision so it prevents awakened sptws from catching up to you and Tsing etc etc
But it’s not totally useless as it’s pretty good for escaping teamers
“There’s too many bad players who can’t perfect block”
Me with my ping: (sad noises)
I feel your pain
Same I have an average of 350
Rip
Mobile players
@@ZeldaGamer me
@@duskzephyr2842 thats good bro
0:04 in the manga, jotaro made a statement that he feels like it was half a second. The time on timestop is just a prediction on how much time did he stop. So it's not consistent at times.
Diego said in the SBR Manga that TS is anywhere around 5 seconds long
@@workinprogress9793 he didn't say it was the exact time but just a Guesstimation
still shouldnt be 8 fucking seconds
I think Everytime he stops time, it increases a tiny bit. Still shouldn’t be 8 seconds though.
@@acookie1410 it doesn't. Only DIO could increase the time stop length because he is a vampire, the time stop length depends on the strength of the user themselves but Jotaro isn't a vampire so his time stop is nerfed to 2 seconds. (but Idk how it became 5 seconds again in jop6 doesn't make sense lol)
To think in the middle of learning Ge, I get clapped by eclipse
Oxygen
Oxygen
Oxygen
Oxygen
Oxygen
Only words eclipse says in 1v1s “gg” “fake”
"no"
“Nope”
''Who's that''
0:58 HE SAID THE THING
You have finally realized the true power of sptw boxing, congratulations, you win.
Next stand review: KQBTD Re-Review
Edit: if you dont we'll torture you in Build or bust
laughs in red hot chili pepper hamon
He already did a build or bust of kq:btd and said anything is still better
@@megamanxz-fb7oz he said RE REVIEW
@@cyber8206 and? Eclipse already reafirmed his opinion on kq:btd of that same video
@@megamanxz-fb7oz I know, I'm just correcting your statement of "build or bust"
"dont play the 30 out of the 38 stands, you'll lose"
*me being cheeky and winning with sf boxing*
because most of sp tw users have 2 braincells
i said most not all dont be mad
if you time skip into the air and use platinum slam you can actually hit them without them seeing you so its not that useless to me :)
did u glitch out of ts with zipper uppercut?
@epepepe Sptw users when you parry their skullcrusher-platinum slam combo: :0
3:22 Random YBA fact: Sometimes when you're fighting a thug, they will randomly jump in the air and stay there, wasting whatever move you were doing and coming back down to beat you
yeah but why would you use ts against a thug
@@akipurple7173 easy answer, it feels cool.
use skull crusher in ts to knock them down when it ends and use bd as soon as they get up
The intro really got me with the time he used *R E Q U I E M* arrow
1:49 “I suck anyways, I don’t deserve a gg” - coming from a twoh boxing ( he even admitted it lol)
everyone deserves gg
@@wynoldoni no
I wonder how he got twoh, cuz he dont M1, bruh. M1 is one of the most important things in pvp
@@ademirobaderna most likely spent his whole day asking for kill trades
@@ademirobaderna my mouse is broken and I’ve completed most of the game without m1s
I feel as if instead of perfect blocking everything else making combat precision actually work as for combat for ex: not letting opponents perfect block you, would make more sense and make your other moves like platinum slam and skull crusher easier to use. Hence the name combat precision, cause as of now it feels like defense precision
💀
@@Saul_641 ñ
@@GetMellowed ñ
Worst idea. Going by your logic if a sptw awakens you die
@@Saul_641 ñ
Imagine just someone teleports behind you with time skip and uses bd like joe part 6 boss then they just get rid of half you health yea totally balanced
*Cynthia Flashbacks*
Shit got STUN
i love how the guy at the beginning just gave up and said "just take the win"
they had enough
you missed one important part with SPTW:
in ts if you do a full M1 combo into ora kicks, you bypass the M1 end lag and can deal a metric heck ton of damage off the bypass
Skull Crusher - Full M1 Combo - Ora Kicks - Full M1 Combo - Wait - More M1's
8:03
"Are you Eclpise ?"
Eclipse: Nope , Fake
*Proceeds to T-pose*
He is asserting his dominance by t-posing
hey eclipse, i'm just wondering, do you think you will possibly do AUT content after the new universe update for the game (and the game itself) releases?
Hmm yba is drying up in content and though he got like a few more things to touch upon (in game I mean ) aut is whole new arena.
I hope he does, since combat is being 100% reworked I would love to see him do AUT stand reviews and show combos, especially since stands like SPR and STWR won't be op as hell with instant win buttons anymore.
@@itsyaboimason7069 ik
@@itsyaboimason7069 standless stand review . What u gonna review? Kiryus outfit?
I asked him in dms a couple days ago he said he will make content if he enjoys the game
My friends kept saying how bad sptw is even after i showed them a one shot true combo, why? cuz "eclipse made a vid saying sptw is bad so it must be true!!1!!111!1!" well they're in for one hell of a suprise
Imo it definitely has its niche with specific specs (Hamon, Boxing) and it can be strong depending on the user obviously. But looking at the stand objectively, it's literally so goddamn easy to counter this stand, which is ironic considerig he literally has an auto parry. 2/4 of his offensive options are near useless so they are just there for noobs to be abused for. Again, it has its strong points, but imo the fact that two moves are useless when they definitely can be used for something is just kind of a let down for such a strong stand.
@@LeafyFox_ Yeah true , i wish some of the moves weren't perfect blockable. You're better off spending points on your spec or character than spending points on skull crusher or platinum slam.
@@corexyz Having Skull Crusher is fine since not everyone can parry it. Good gap closer. Platinum Slam is the move you avoid cause while it has stand crash, it's not good and as Eclipse stated, it's basically a worse Stand finisher.
@@LeafyFox_ True,
@@LeafyFox_ i manage to catch some players with platinum slam most of the time, if they dont parry it i sometimes catch then with a zoom punch and barrage them, if they parry i stay the hell away from the T key
Why is this actually getting so nostalgic😭😭😭
NOO THAT FIRST GUY “I don’t deserve a gg” dude you didn’t rage quit and you still fought you deserve it bro.
Clicked faster than Giorno achieving his dream
wow who knew it wouldve took people less than 9 days to click on an eclipse video
@@holyisunholy3077 yea.
Ayo derptaro is that you?
ggez
@@holyisunholy3077 LOL
Oi Josuke. Mr.Jotaro's stand got another Re-Review. Ain't that wacky?!?!
NO
Oh look another Unfunny joke
Imagine if sptw got reworked
Stand Re-Re-Review
@@imaynothaveabrain7570 though, i'd much much prefer this comment than those shitty "pin me" comments.
@@imaynothaveabrain7570 why do you just have to ruin it? atleast just dont say anything
They should remove the clock ticking sounds, that way it makes more sense, because in the anime Dio stopped time for 5 seconds and it lasted for like 10 seconds
Because he didnt move or anything for abit. Therefore the time didnt count
no they shouldnt
the ticking sounds are a good way to know how long your ts has lasted
In the anime, the characters have to talk. A lot. Try jamming a three paragraph essay into five seconds.
@@coplaud why would I need to know that?
Beatdowns are honestly what I use to HEAL...
It takes so damn long, that I use it as a health regen option.
Beatdowns should be just, drastically shortened with an increased barrage damage to make the damage remain the same, because about half of the Beatdown Cooldowns go away during the Beatdown...
Your wish has been exauced
"Are u eclipse as your user?"
"Nope, fake"
"Ok"
Phew that was a close one
Platinum slam also stand crashes, so if you don't have "Ora kicks", you can go for "Platinum slam" (only if you parry/block break, or if your enemy has ping/he bad)
there is no way in hell people would not have kicks
@@user-bg2il4xi3w I mean if your Ora kicks on cooldown
@@bronyafan whole argument is incorrect
1. ora kicks does more damage
2. it can confirm a ts unlike slam
3. slam does pitiful damage along with the fact that its startup is so long you can see it from miles away
@@user-bg2il4xi3w I said "IF Ora kicks on cooldown"
@@bronyafan still you could just bd or m1 or barrage finisher
A suggestion for the next tournament you host, specless tournament. This would mean that anyone who is competing in the tournament cannot have a spec. I guess this would get rid of spec advantages and disadvantages while also shaking things up a bit.
"All moves are parrabile"
Ok then parry the barrage
Pretty sure the barrage is normal move just like 80% of the YBA stands,if it was an real move then it would be in skill tree(not including the destructive power)
@@victoriaestherxD bruh
It’s sptw moves, m1s m2s barrage and finisher are “stand moves”. I classify those as stand moves.
@@YesNO-bn3pq m1 and m2 are character moves
Yba joes be like
8:03
"are you eclipse"
"nope fake"
had me laughing lol
0:18 the subtitles were wrong, it clearly meant to say half of 16 seconds
I love how Im a player thats been playing for 7+ months and I lose to a guy thats been playing for 1 month
wanna know why no TS resist lol
dont feel bad its normal to get thrashed by ts stands if you dont have ts resistant stands, happens a hell lot to me specifically against twoh and sptw
@@colonfist especially sptw, skull crusher in ts 😬. Imo sptw is better than twoh but since that's not what it's about, I will agree, ts needs a rework or it needs to be removed.
@@Insanearc its pretty fine imo, for me the real problem is no matter how you jump or not if they click in the AIR they can still hit you in ts (maybe its just me)
I have been playing since abbachio was the end of story and i suck at pvp
SPTW's time stop is half a second, sure, but we gotta remember in YBA this stand isnt SPTW, it's actually SPTW:R. While the name isnt requiem, there are minor appearance changes and stuff like that. So I think the TS is boosted because it's in requiem form
Edit - I forgot the appearance changed to normal SPTW, but originally it was SPTW:R
Just because it gets from a diferent way doesnt mean is a diferent stand tho
@@eduardojose981 i am heaven
Don't forget that the beatdown range is really inconsistent. I've had games where it beatdowns literally behind me and games where the beatdown just grabs them from like a meter away.
There should be a Ball Bearing Shot move to make up for the Skull Crasher and Slam being bad. It will also have an upgrade to make you be able to shoot more of them
“Eclipsing out”
*I see what you did there*
why am I suddenly being recommended this shit 😭
5:34 Guys I think SPTW just beatdowned my eardrums.
man i miss old yba
Now were waiting for the re-re review!
You see SPTW everywhere and if you hit them once, you headed straight into the sky box.
When I used SPTW I only used platinum slam so that my opponent loses their stand.
Edit: A good 90%, most of the people nobody could parry platinum slam, idk why.
Platinum slam sucks but it’s still more unpredictable than skull crusher
Also you have Ora kicks for the stand crash
Platinum slam is probably the easiest move to parry, don't use it.
If your opponent cant parry platinum slam and skull crusher you can get alot of free damage
@@kylethedestroyer1117 Everytime i did 1v1's with SPTW i always tested if they can parry Skull Crusher. It can cost you but never much for me.
@@SevenSeasLore i do the same btw and when they cant i have already won if they can well i use them in times when i can like when their already blocking cuz they cant parry it anymore
Jotaro: i can stop time for half a second yba: how about no?
Just a little tip for extra damage, if you get a block break with jaw breaker/scarlet overdrive you can get 1 m1 in before using eye gouge/zoom punch for extra damage
However they can barrage after doing either of those so bd will be gone
my guy in the beginning gave up on life itself "I dont deserve a gg"
Holy Eclipse you blew up recently congrats! But I had a friend who literally bullied me on YBA with SPTW so I rolled a CD and oh boy was that a field trip. CD might've become one of my favorite stands in that instance because of it's trap.
Things to do when get time stopped: pet your dog, grab some coffee do homework and clean your house
Come back and have 6 seconds and take half their hp
@@iiluxisam1809 yeeeeeeee
nah man thats the Ora Beatdown
'timeskip is arguably the best movement tool in the game' double accel (time acceleration traps you so not that): am i a joke to you?
0:17
In the end of part 4, he was able to stop time for 2 seconds, so it should've stopped time for 2 seconds instead of 8, FOUR times more from the original time
Not to mention, the canon maximum amount of time a HUMAN can stop time is 5 seconds. Jotaro was able to stop time for 5 seconds in Stone Ocean and same with Diego AU.
@@ancientwarrior3482 not exactly true. You can sacrifice durability to stop it for longer amounts of time. It's the reason star platinum in stone ocean had a c in durability. And he was able to stop time for 6 seconds
Well at the end of DiU, the final timestop was actually 5 seconds. But yeah it's still too much
@@josephmedina2625 The last Timestop was still 2 seconds long at the end of DiU. Also, Jotaro in Stone Ocean can only stop time for 2 seconds. He could only stop time for 5 seconds during the Cape Canaveral and Made In Heaven arcs.
@@sirmalkolm no, it was 5 seconds at the end of diu and 6 seconds at the cape, Pucci just shortened it with TA
this video makes me feel good about the sptws i beat in coloseaum as tw (no spec or vamp)
Skull crusher can't be parried anymore so platnium slam has some utility when you use skull crusher
6:33
“I’m gOInG oN YoUTubE”
Yeah, of you getting your ass kicked
Am I the only one who realizes that eclipse has stopped using hamon and switched to boxing?
Cuz its meta
Nah I noticed too
Gotta change with the times. Why spend time charging Hamon when the benefits of boxing are just better?
@@EclipseGameplays exactly, boxing defense is eternal, once you finish hamon bar your defense and dmg buff are gone
@@EclipseGameplays fighting a boxing user is like fighting a brick wall can understand
I remember when people would be trash at sptw and it was the easiest stand to beat
SPEED
Still kinda is
@@mewhenthe5384 yeah the pb
thank you for giving us tips appreciate ur hard work for doing all of this so we could be better :) luv ur vids
I remember using sptw in 1v1's
some man really blocked my barrage, m1's and parried all of my moves, even ora kicks (full upgrade)
died in 1 minute and probably 8 seconds
if this guy wasn't on a sugar rush than idk what the hell that was
Here’s some SpTw combos I used when I was brain dead:
Skull crusher into platinum slam, I don’t think many ppl use it so they may not suspect. When you slam them they’ll get ragdolled so immediately use TS and ora kick there ass and follow with m1 and barrage at the end of ts to barrage even after ts. Platinum slam and skull crusher should be around of cooldown by now and then combat precision and parry them and end with bd
When I was a level 20 prestige 0 with Anubis I was attacked by a random killer with sptw, of course he did a funi bd and killed me but after that I asked for a fair 1v1, it was ridiculously hard but I landed a combo with god of death activated and got a bunch of his health down then he went for a funi bd and I used my counter, and that’s the story of how I beat a sptw without time stop resistance
I’ve been trying to get this stand like crazy ever since I found out about the 1 shot combo you can do with SP:TW + Hamon.
But the game seems to dislike me have 2 press H to win stands (TWOH and SCR), so it’s trying its hardest not to give me a third one.
thats how balancing works
WHAT'S THE ONE SHOT? DID IT GET REMOVED BECAUSE OF THE FUNNI BD REVAMP?
When eclipse said let’s start by kicking it off at the start of sp tws move set I thought he was gonna do Ora kicks ngl
When the Ora beatdown scene happened I laughed so hard
Time Stop *should* be OP imo. I mean, you are literally stopping the continuum of time. Do you want that to be equally strong as an airplane toy that tickles you with nerf bullets?
Fax bro let’s make rtz make you unable to move forever and make scr unable to be hit
Fr make ta4 one shot you on every move
ye bro nice idea let's make twoh infinite time stop
Ah yes, while at it they should also make Killer Queen's sheer heart attack last forever, heck make GER's death loop be forever as well. Nice one dumb@ss 👍
oh and not only that, the hand should one shot!!!
Scr: I don’t need ts resist, All I need is cw
Star pwachin-
“RAAA!”
*CW noises*
basically a timestop that ignore ts resist and allows you to run, its windup is a little bit slower tho
Build or bust idea: Kcr + spin?
I think thats a good idea
@@ogchromix1367 no it sucks spin got nerfed so hard
16:12 sptw with spin or pluck:I have no such weaknesses
Its been...3 years? I feel like its been 4-5 years from this video.
Damn time passes. Such golds times
Finally someone acknowledges that SPTW > SP
It’s like KCR VS KC. If your opponent can parry SP:TW loses. If your opponent can’t parry SP:TW wins.
more like
ping bad= lose
ping good= win
@@Sadnessiuseless kcr is better tho?
@Nathan Dang i mean u can pb but ok, also for me kcr is easier
No one in there right mind thinks SP is anywhere even close to sptw
Like sptw and twoh are just the best stands in the entire game and it isn’t even close
Soo heres my thoughts about star platinum the world rework:
-Platinum Slam changed to bearing shot deals 25 dmg.(block breaker) 28 sec cooldown
-Idk about skull crusher but changed to counter skill where skull crush to the one that triggered it,if miss punish using endlag.stun the enemy and doesnt ragdoll them(deals 10 dmg on impact)30 sec cooldown and unblockable.
Or keep it as it is.
-Beatdown nerf that deal only 30% player hp and deal true dmg.Parrible
-ora kicks still ora kicks
-Awakening:
Increase stand speed by 10%,dmg reduction 15%.20% movement speed. Reduce the all skill cooldown by 10%.heals 15% hp on used.
Changed auto parried to enchanted 2 skills:
-Bearing shot to bearing barrage that fire 3 bullet (25% to the other shots if they got hit once by the shot)
-do a small beatdown (from part 3 where neck beatdown :/ idk) that deals 10% dmg to the one that triggered it. Stand crash on last hit and ragdoll them. Same effect to old skull crusher but the still parrible as all ways.
Thanks for Reading my thoughts
what do u think?
VERY good
Whole reason i wasted a month trying to get tw
ran outta requiem arrows?
Platinum slam and skull crusher I found are very useful for sbr, not to mention if you use skull crusher unpredictably or immediately after a bd you can usually get away with it
Here's a tip for SPTW while fighting ts resist stands: so basically you have to be close to your enemy and press the H key on your keyboard to timestop and once you timestopped, start barraging them since they can't barrage in a time stop. And because it will stun them and you can get a easy m1 combo off of that.
@Alunuts神 ts is only cancellable thru knockdown moves
I think that the awakening should be a passive when you reach under 30% or so you get a decent amount of damage boost as it being anime accurate like the only time in the anime there was a “awakening” sha was gonna kill him and koichi
"Wdym stands arnt balanced?"
-Paragon
paragon actually knows the stands are unbalanced, he just doesn't give a shit
@@hashbrown3698 r/whooosh
@@hashbrown3698 paragon is a cm he doesnt actually develop the game he has to tell uzu that the stands are unbalanced or the community
Why do people thing paragon work on the game?
@@Hvrricail i know he doesn't work on the game, but he knows and doesn't seem to care at all
@@hashbrown3698 he told uzu about the unbalanced stands multiple times he made multiple interviews bro are we talking about the same person here?
Don't forget that probably half the yba community doesn't know how to pb that well
Thx for the counterplay eclipse really helped me
I was not ready for how loud the beatdown would be
Eclipse, it’s not that yt doesn’t recommend the videos, it’s just when I see them I don’t want to watch them :/
Coming back to this video, it's pretty insane how this SPTW looks BALANCED compared to the crazy shit we currently have.
I've seen you on multiple yba videos
Eclipse: reveals ora kicks + TS
Every KK tryhard with time erase: *sad noises*
KC*
That Twoh in the start just said:
Take the win I don’t deserve gg.
Lol
The most powerful combo ever
Sptw user that knows how to parry
Gotta love how the timestop is literally longer than the one that is SUPPOSED TO HAVE A LONGER TIMESTOP 8 seconds for a free timestop meanwhile normal sp has like 5-7 seconds
When eclipse tries to explain beatdown in the showcase it sounds like him shouting in a hurricane outside
Eclipse thank you for placing motivation into me now I'm gonna use my sptw that has been in storage since 2019
Timeskip behind opponent to make use of platinum slam, you can also use it like Ora kicks by using it then timeskipping and ts, plus u can use it to get out a sticky situation
The thing is I’ve seen that even though ger sucks nowadays it’s one of the only stands efficient against sptw because of return to zero and nullification