Timestone Barbarian Pops Off To An Extreme Degree (Slice & Dice 3.0 Hard Mode Gameplay)
ฝัง
- เผยแพร่เมื่อ 3 ต.ค. 2024
- he's doing insane tricks on it today sheeeeeesh
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Here's a good question for the comment section, would disciple be better if her revive side was a blank? Given she has the Glow spell to compensate.
Yes absolutely but I've never thought about that before
Possibly. I will say I appreciated that revive side when I was learning the game tho haha.
14:10 Squire would survive if you didn't use redirect on Rogue! She had a dodge and if you did use the redirect on Squire he would survive
oops
I was so mad about that
@@CranberryGodfarming engagement
Live, send self (and not die), repeat.
hi hello hows it goin
Hi
19:14 your cleric was single-used that turn already, so you just cleansed the single-use on him and not the one coming in
21:45 Grow-nos indeed 🤓
21:40 "Tick is kill a bones and deal 1 damage for 4 mana" is literally Burst+Burst.
oh yeah huh, killing a bone does the bone splinters, lol
Well no. Using Tick results in one extra damage on one of the two bones you’re gonna have the next turn.
Burst x2= 7HP Boss, 2x 4HP Skel
Tick= 7HP Boss, 1 3HP Skel, 1 4HP Skel
@@uneedamuracle If you let Lich spawn two bones you start the turn with 3 bones. If you burst+burst the top-most bones, lich and the middle bones takes 1 damage, while the bottom one stay at 4 HP. Using Tick result in lich and the bottom bones taking 1 damage, while the middle one staying at 4 HP (the top-most doesn't even spawn).
The HP count of both plays (if you burst+burst on the next turn) are the same, the difference is the order of the bones and the mana managment (in this case, he couldn't save 4 mana to guarantee burst+burst). I believe that Tick was the optimal play, just sound funny to me that the description sounds exacly like burst+burst on next turn.