Thnx for the build guides for ttwl, still feel like there's potential left for the game with all of the class combos, if only it had more support and better post launch content.
Yeah it had a good amount to do but so much potential. Hopefully WL2 production keeps going on because a sequel has SO MUCH potential. There are definitely a few more things that can be done that I haven't touched.
@ancient_rune I don't mind keeping loot luck, but make it so dedicated drops have a higher drop rate that then modified by it, offer more then just the chaos chamber as endgame, create actual dlc and not just glorified headhunter packs imo. That's all a sequel needs to be better imo
@ Loot luck should definitely stay w/ higher base drop rate but they wont keep it because players will throw a fit (as always). different types of endgame def needed. The dlcs could have been that if they were fully fledged takedowns. I prefer that type of dlc over story dlcs. There is definitely a lot of potential w/ story dlcs for D&D like campaigns but i am not a huge story player myself.
@@ancient_rune if loot luck does stay, make it be able to be turned off/on for events like the hunt, this one is a personal want, triple classing, imagine a spell shot+brr-zerker+blightcaller combo could do with a higher lvl cap.
Thnx for the build guides for ttwl, still feel like there's potential left for the game with all of the class combos, if only it had more support and better post launch content.
Yeah it had a good amount to do but so much potential. Hopefully WL2 production keeps going on because a sequel has SO MUCH potential. There are definitely a few more things that can be done that I haven't touched.
@ancient_rune I don't mind keeping loot luck, but make it so dedicated drops have a higher drop rate that then modified by it, offer more then just the chaos chamber as endgame, create actual dlc and not just glorified headhunter packs imo.
That's all a sequel needs to be better imo
@ Loot luck should definitely stay w/ higher base drop rate but they wont keep it because players will throw a fit (as always). different types of endgame def needed. The dlcs could have been that if they were fully fledged takedowns. I prefer that type of dlc over story dlcs. There is definitely a lot of potential w/ story dlcs for D&D like campaigns but i am not a huge story player myself.
@@ancient_rune if loot luck does stay, make it be able to be turned off/on for events like the hunt, this one is a personal want, triple classing, imagine a spell shot+brr-zerker+blightcaller combo could do with a higher lvl cap.