SAS: Rogue Regiment (Prototype) - Playthrough (HIT & RUN)

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 54

  • @j3errym
    @j3errym 2 ปีที่แล้ว +3

    Once switched to Battle section the Axis alert icon side can be used to track units that have acted, alternating every turn, as they are all alert it is no longer needed to track alert status.

  • @erikjonsson6755
    @erikjonsson6755 2 ปีที่แล้ว +2

    Great vid. I will back this game on Kickstarter. Hope there is expansions!

  • @dicesportsrob79
    @dicesportsrob79 2 ปีที่แล้ว +5

    Most common error i'm seeing in playthrough vids is that the rule "the first time you carry out an action in LOS of an alert axis unit they shoot you" this happens EVERY turn, once per operator. looking at it I need to highlight it in the book more (page 9 "the first time during a turn an operator carries out an action within LOS of an alert axis unit the axis unit will attack"). So at 42:52 when jock uses the recover action the guy would shoot him, then at 42:57 when paddy sprints over he would shoot him too. Your Germans are currently on easy mode :)
    Another small thing is that in the axis advance in the battle section the sentries actually remain on their spots and just turn to face your direction. Like, they know there's an actual attack underway so they don't abandon their posts. That may have actually helped here :)

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว +1

      Thank you for the clarification Robert! I actually did know about that first rule, but my nerves must have gotten me in the heat of the battle!! Great fun, great game. I've yet to complete the first mission, but I've been close several times!

    • @dicesportsrob79
      @dicesportsrob79 2 ปีที่แล้ว +1

      @@WW2SolitaireBoardGameChannel funnily enough, when i saw it happen in another video I said to Mark from Word Forge "I wonder if it's like a stress thing from when the alarm goes?" I remember when I was designing it I had a similar thing whenever the alarm went my brain went to mush. It actually convinced me to put the third tutorial mission "Rally Point Charlie" into the game where basically the alarm is on a short timer and you have to hold out and fight until rescue arrives. Basically just a way of getting players used to the battle section.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว +1

      @@dicesportsrob79 Very likely! I definitely feel the heat once the alarm goes off. You know they're coming for you and that there are an endless stream of reinforcements coming! I'm sure this is something players will learn. I only played 4 games before recording this! I think I've got to do a re match!

  • @Pegasus6-6-44
    @Pegasus6-6-44 2 ปีที่แล้ว +2

    I'm really looking forward to this Kickstarter... 😁

  • @Teufelhunde87
    @Teufelhunde87 2 ปีที่แล้ว +4

    Just watched the BBC season one about this. Great stuff!

    • @j3errym
      @j3errym 2 ปีที่แล้ว +1

      That was LRDG - by 1944 there role was mainly advanced recon in Normandy.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว +2

      Some incredible men in these units

    • @Teufelhunde87
      @Teufelhunde87 2 ปีที่แล้ว +2

      @@WW2SolitaireBoardGameChannel Most definately!

    • @dicesportsrob79
      @dicesportsrob79 2 ปีที่แล้ว +1

      awesome show. I watched it twice :) When you roll out the Willys jeep in rogue regiment motorhead is definitely required 😂 th-cam.com/video/bTHlCPsdyw0/w-d-xo.html

  • @wbridgeusmc
    @wbridgeusmc 2 ปีที่แล้ว +2

    OMG!! Things may have went sideways on you, but man! So much action! I love the grenade going off and its accompanying icon!!!
    My favorite comment you made as well, not verbatim but essentially, "I don't mind them seeing his friend get killed in front of them!!" 🤣🤣🤣
    This looks super sweet!! Space might be an issue lol, but, one day I might have the chance to do it somehow!
    Also, your dice tower looks like it could be a legit prop in the game...maybe those commandos need to demolish that thing in the future?? 🤔
    Cheers my friend!! Another awesome video! And just think, if things went according to plan, you wouldn't have shown us all the cool combat action!!! 😅

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      Oh yeah, it turned in to some brutal close quarters combat!
      haha yepp, those commandos are cold! :D
      It's a really cool game. I can see myself really enjoying progressing through the available missions in the finished game..
      Thanks William!

  • @dicesportsrob79
    @dicesportsrob79 2 ปีที่แล้ว +2

    Thanks Dan! :)

  • @haihappen5330
    @haihappen5330 2 ปีที่แล้ว +1

    such a great game! I supported it right away. Even if there will probably be no German version, I hope that you will eventually make the scenario editor available later or at least design other addons. For money, of course :)

  • @WilliamHELLHASEYIS
    @WilliamHELLHASEYIS 3 หลายเดือนก่อน +1

    My 🫡 you fought like a 🔩 up 😂
    I just got this game in the mail from Amazon $68 US $
    Thanks for your fun play through at your expense

  • @j3errym
    @j3errym 2 ปีที่แล้ว +2

    21:15 The corpse was on the floor below the window so not spotted by the sentry
    40:20 Short +1 and Marked +2 and a die roll of 1 = 4 -it was an auto kill anyway.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      I don't think the rules mention corpses being "crouching" but it does make sense! Oh yeah, got to love that STEN gun!

    • @dicesportsrob79
      @dicesportsrob79 2 ปีที่แล้ว +4

      @@WW2SolitaireBoardGameChannel partially visible squares hide corpses and crouching operators :)

    • @dicesportsrob79
      @dicesportsrob79 2 ปีที่แล้ว +2

      sten & pistol hits on a 5 so still misses on a 1

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      @@krunco6228 I'd recommend you to set up a camera and record yourself playing. We all do game mistakes, minor and major. Everyone is not just aware of it because they aren't recording their sessions. This video was meant to showcase the game flow, not act as a "how to play". Sorry you couldn't enjoy it.

    • @j3errym
      @j3errym 2 ปีที่แล้ว

      @@krunco6228 It didn't work for him either but a great learning opportunity.

  • @markusklaas6043
    @markusklaas6043 2 ปีที่แล้ว

    Thank you very much for your time and effort you put into this. One minor question (just for me to get ghis right): At 14:35 you spawn the Germans on the white colored spawn point with the road. As far as I understand the rules, the spawn point is determined by the color of that "3 dot counter" that is switched every turn (and starts on the black side). Therefore I think ghe Gernans should have started on the black colored spawn point with the lawn). A great game and a great vid...I hope to see a rematch!

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      I don't think the color on the spawn boarda matter. They will not be activated and spawned on the regular board until you have reached (if you reach) the alert phase of the game.

  • @ConstantineManikas
    @ConstantineManikas ปีที่แล้ว +1

    Great playthrough. Im wondering, what is the difference between this and v commandos?

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  ปีที่แล้ว +1

      Similair games but as far as I understand, the stealth in V commandos is luck based (you roll dice to see if detected) and in this game it's rather based on the base mechanics of vision/sound etc. So as long as you stay hidden, they wont discover you unless you mess up, but in V commandos, a bad roll can make you discovered.

  • @mzzabzzuzza4759
    @mzzabzzuzza4759 2 ปีที่แล้ว +1

    17:47 I think this event card may have done more good than harm, as the German bottom-centre would have advanced to within 8 squares and LoS of Jock (had he not turned facing first)? Or did I miss something? Thx for the playthrough

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      Jock is outside, the patroller is inside so he can't see him. He can only se the square which is directly outside of the door so he would not be able to see any of the operators.

    • @mzzabzzuzza4759
      @mzzabzzuzza4759 2 ปีที่แล้ว +1

      @@WW2SolitaireBoardGameChannel I'm talking about the patroller outside, to Jock's right - when you moved Jock turn 1 you said "I can't go any closer or I'll be within 8 squares of this guy and he's facing me" (or something to that effect) and so you placed Jock one square further. However, if the German on the bottom right of the screen, below the bushes, had patrolled without changing facing, he would have moved one square towards Jock and spotted him. I haven't read the rulebook, just going from your comment at the start of the video, so I may be misunderstanding?

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      @@mzzabzzuzza4759 Now I get it I thought you meant the patrol inside. You're absolutely right, the patrol on the right side would have indeed spotted me!

  • @mrsmirnoff8715
    @mrsmirnoff8715 2 ปีที่แล้ว +1

    It looks like a board game version of the Go games by Square Enix such as Hitman and Lara Croft and that's no bad thing!

  • @flipmoviemaker
    @flipmoviemaker 2 ปีที่แล้ว +2

    Just watching the video and I don't think the event card you drew at 25:30 would have triggered the soldier on patrol to spot Paddy. I believe that card should have only triggered the white sentries (those on the eye symbols). Apologies if you address this later in the video.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      Oh you're right! And the only white sentry was already dead!

    • @flipmoviemaker
      @flipmoviemaker 2 ปีที่แล้ว +1

      @@WW2SolitaireBoardGameChannel Ah well, you just got to the heavy action sooner! Thanks for the great video, as always!

    • @joelcole161
      @joelcole161 4 หลายเดือนก่อน

      I was wondering the same thing about the event card, since it has the sentry "eye" on it. Glad to see it asked and answered already in the comments!
      Fulfilment is getting really close here (USA) and I am getting excited to play.

  • @Stumptonian1
    @Stumptonian1 2 ปีที่แล้ว

    Interesting game. Hope this gets to retail because I can't back any more Kickstarters right now.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      I'm sure it will as it's been a smashing success on kickstarter so far. Also WFG did release all their other games to retail after KS!

  • @janrobertandersen
    @janrobertandersen 2 ปีที่แล้ว

    At around 24.15 would it not have been possible to sprint 3 and then move up to 2 more and hide behind the building?
    Also can you sprint twice moving 6 in total? In the rule book I cannot see anything about sprinting just once

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

      1: Yes, you can sprint 3 hexes then move 2 for a total of 4 AP.
      2: Yes that is possible, for a total of 6 movement squares :)
      Hope that helps

  • @deadwolf2978
    @deadwolf2978 2 ปีที่แล้ว +2

    Thank you for demonstration video. But man, you tactics needs an improvement.

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว +1

      Well it's a big difference to play on camera and off camera. This was not a how to play video or tactics video, but rather meant to showcase the SOP and game flow. When you're filning, you also have to consider the lightning, frame, audio, video settings and such, so you're never completely focused on the game itself. You also have to do all of this in a relatively short time, not to boot viewers with videos consisting of several hours of footage. On top of that, I recieved the game only days before the deadline of the Kickstarter, and had quite limited time to create this. I hope you understand! Thank you for watching, I hope it helped you get a better sense of the SOP and game flow.

    • @deadwolf2978
      @deadwolf2978 2 ปีที่แล้ว +1

      @@WW2SolitaireBoardGameChannel i understand you very well. Despite all tactical blunders you showed all mechanics and explained how it works. Im even considering supporting this game on KS. But hardcore gamer in me just demands a proper "win the game" video. :)

  • @WW2SolitaireBoardGameChannel
    @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว

    Hi everyone! If you enjoyed this video, please subscribe to my channel and click the "bell icon"! You can also support the channel by liking the video! Have a great day!

  • @ZoSoPage1977
    @ZoSoPage1977 2 ปีที่แล้ว +1

    ...lol, the mapboard doesn't have "hexes".

    • @WW2SolitaireBoardGameChannel
      @WW2SolitaireBoardGameChannel  2 ปีที่แล้ว +1

      Squares, but you know what I mean didn't you? English isn't my native language, so there will always be a few words that might not be perfect, hopefully you'll still enjoy the video.

    • @erikjonsson6755
      @erikjonsson6755 2 ปีที่แล้ว +5

      Who cares, how about "Thank you Board Dan for making us this video"?