I'm farming IA daily for the warden style pages and would love a solid build... Currently using depths + zaan + maelstrom staff + master's ice staff and velothi necklace. Not too bad but would love to get tips on better builds.
Sub shalk poison really need a buff and same with skull venom which would be nice if poison is instant than have a small chance to proc it, i think that would fix both skill.
@@CreativeExcusesGaming is this update available? Necromancer Grave Lord Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects. Living Death Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
@xboxgamerz22 i think those changes are in the gold road patch, so if Gold Road is live on your platform then yes those changes are live. I dont think they meaningfully buff Necromancers though unfortunately.
@@CreativeExcusesGaming you are playing in what I call Quest Person view. It feels great and I love playing like that. Family walking by my TV says the game even looks more dynamic like this. It’s great up until that one crypt of hearts run happened where I was startled by a Daedra that uppercut my back and sent me flying into first person view against a pillar 🤣. Scared the shit out of me.
I'm farming IA daily for the warden style pages and would love a solid build... Currently using depths + zaan + maelstrom staff + master's ice staff and velothi necklace. Not too bad but would love to get tips on better builds.
Check out my Maximum Effort Warden build! Or Dooma’s version of the same concept!
Making this look so easy! Very excited for magdens to be in a better spot
Me too! This one feels soooo good
Sub shalk poison really need a buff and same with skull venom which would be nice if poison is instant than have a small chance to proc it, i think that would fix both skill.
Pretty sure sub assault is the preferred morph, its really good when you dont need major and minor breach from your warden!
@@CreativeExcusesGaming is this update available?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
@xboxgamerz22 i think those changes are in the gold road patch, so if Gold Road is live on your platform then yes those changes are live. I dont think they meaningfully buff Necromancers though unfortunately.
Why do you play so zoomed in and with your character centered? Doesnt that blind you to enemies ahead of you?
Its more fun to me, and no. I zoom out if i really need to sweat, but mostly I play zoomed all the way in with maximum fov and a specific offset.
@@CreativeExcusesGaming you are playing in what I call Quest Person view. It feels great and I love playing like that. Family walking by my TV says the game even looks more dynamic like this. It’s great up until that one crypt of hearts run happened where I was startled by a Daedra that uppercut my back and sent me flying into first person view against a pillar 🤣. Scared the shit out of me.