I love making Substance Designer graphs. One of the big bonuses to using unreal was that you can have exposed node parameters when using a substance graph in Unreal, allowing you to change a number of aspects of the graph quickly and easily in engine, vs remaking the graph back in SD. This appears to work the same, which is super exciting.
Is there a way to control the tiling of this sbsar node in the node editor? I want to apply a single embossed logo decal via displacement over the tiled sbsar material, but in order to do that, I cant use the tiling settings at the material tag level, because the displacement texture needs to have a different tile value than the rest of the texture maps.
I love making Substance Designer graphs. One of the big bonuses to using unreal was that you can have exposed node parameters when using a substance graph in Unreal, allowing you to change a number of aspects of the graph quickly and easily in engine, vs remaking the graph back in SD.
This appears to work the same, which is super exciting.
Is there a way to control the tiling of this sbsar node in the node editor?
I want to apply a single embossed logo decal via displacement over the tiled sbsar material, but in order to do that, I cant use the tiling settings at the material tag level, because the displacement texture needs to have a different tile value than the rest of the texture maps.
Yes. There's normally a scale attribute. Also you can still use uv projections like cubic etc and tile it like normal
Hi ! How do you change substance material scale directly on node material editor please ?
Because i would like to combine with other displacment blender
@@albancontrepois Depends on the material, normally it has scale attributes within it. Also changing the resolution may do the same effect.
It's a pity Maxon didn't buy Substance Designer before Adobe got to it!
wait, so you don't need to buy Substance in order to use the materials in Redshift?
Not free ones. But one's behind the subscription paywall, yes.