Substance Materials have never been easier inside of Redshift and C4D | using FREE .sbrar's

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 11

  • @McRibs
    @McRibs ปีที่แล้ว +1

    I love making Substance Designer graphs. One of the big bonuses to using unreal was that you can have exposed node parameters when using a substance graph in Unreal, allowing you to change a number of aspects of the graph quickly and easily in engine, vs remaking the graph back in SD.
    This appears to work the same, which is super exciting.

  • @SuperPhunThyme100
    @SuperPhunThyme100 6 หลายเดือนก่อน +1

    Is there a way to control the tiling of this sbsar node in the node editor?
    I want to apply a single embossed logo decal via displacement over the tiled sbsar material, but in order to do that, I cant use the tiling settings at the material tag level, because the displacement texture needs to have a different tile value than the rest of the texture maps.

    • @effectatron
      @effectatron  6 หลายเดือนก่อน

      Yes. There's normally a scale attribute. Also you can still use uv projections like cubic etc and tile it like normal

  • @albancontrepois
    @albancontrepois 7 หลายเดือนก่อน

    Hi ! How do you change substance material scale directly on node material editor please ?

    • @albancontrepois
      @albancontrepois 7 หลายเดือนก่อน

      Because i would like to combine with other displacment blender

    • @effectatron
      @effectatron  7 หลายเดือนก่อน +1

      @@albancontrepois Depends on the material, normally it has scale attributes within it. Also changing the resolution may do the same effect.

  • @ExpressoMechanicTV
    @ExpressoMechanicTV ปีที่แล้ว +3

    It's a pity Maxon didn't buy Substance Designer before Adobe got to it!

  • @polystormstudio
    @polystormstudio ปีที่แล้ว +1

    wait, so you don't need to buy Substance in order to use the materials in Redshift?

    • @effectatron
      @effectatron  ปีที่แล้ว

      Not free ones. But one's behind the subscription paywall, yes.