Sir, you are a GOD. How much time I've wasted trying to export models from 3DS Max and unfold them in Rhino, with not the best results and now this incredible unfolding work-flow directly in 3DS Max!! Großes Dankeschön
Thank you and good news: I don´t use this workflow anymore.... There is a new plugin in para3D, where you can do it much better and also add thickness and different joints. I will make a video in the next weeks. See f.e.: de.fh-mainz.de/modelling/disassemble-3d-pattern/
Hello. Following your example, I unwrapped the object using unwrap UVW. and when I go to channel info, where it says "map", I copy and paste on the top line, where it says 'poly', my object then becomes invisible. And no matter how I try on other objects, after unwrap UVW do the action in channel info, the object becomes invisible. I really need your help, I really need this to work, like in your example in the video, please help.
Thank´s a lot for your feedback... By the way I did a newer video about the same topic which solves some problems witch were still there with the process of the first video... Search my channel for "unfold geometry in 3ds max 2013 "
Did not understand 95% of the words you said, but still more helpful than a lot of other tutorial videos I've seen that were in
English.
Sir, you are a GOD. How much time I've wasted trying to export models from 3DS Max and unfold them in Rhino, with not the best results and now this incredible unfolding work-flow directly in 3DS Max!!
Großes Dankeschön
Thank you and good news: I don´t use this workflow anymore.... There is a new plugin in para3D, where you can do it much better and also add thickness and different joints. I will make a video in the next weeks. See f.e.: de.fh-mainz.de/modelling/disassemble-3d-pattern/
Although I don't speak your language, I really appreciate this video, I learnt a lot. thanks mate :)
Hello. Following your example, I unwrapped the object using unwrap UVW. and when I go to channel info, where it says "map", I copy and paste on the top line, where it says 'poly', my object then becomes invisible. And no matter how I try on other objects, after unwrap UVW do the action in channel info, the object becomes invisible. I really need your help, I really need this to work, like in your example in the video, please help.
Thank´s a lot for your feedback... By the way I did a newer video about the same topic which solves some problems witch were still there with the process of the first video...
Search my channel for "unfold geometry in 3ds max 2013 "
3d.max 8 is possible?
Gracias :D
What is this unfolded geometry good for?
to understand the internal structure of your model i guess
its useful if you make architectural model miniature