Reworking 10 Perks in Dead by Daylight! | Dead by Design #3

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 129

  • @latenightnomad
    @latenightnomad  9 วันที่ผ่านมา +12

    Hey everyone, some important stuff here! I would appreciate it if you could read this before commenting:
    ⬩ This video is way way WAY too long, sorry about that. Going forward I'll limit videos like this to 6 perks, I just didn't realize how long it would take to describe and rework 10 perks in one go.
    ⬩ For some reason my brain shorted out on Fast Track: I didn't do a good job of explaining what the real issue with the perk is, which is it relying on your team getting hooked/dying.
    ⬩ I stand by these changes and it's important to remember that some of the perks shown here are among the worst in the game. That being said, not exactly "in love" with Iron Grasp & Overwhelming Presence. I'd like to revisit them at some point.
    Thanks for your continued support! 💕

    • @floatingghost646
      @floatingghost646 8 วันที่ผ่านมา +2

      Amazing video dude , fun to watch but personally i didnt think it was too long at all, its nice to have longer form content. Great video and hope to see more of this series

    • @JustJoshW02
      @JustJoshW02 8 วันที่ผ่านมา +2

      Honestly, I thought the video was a fine length, considering how many perks you decided to change. Great video 👍

    • @АлексейТихонов-ы4х
      @АлексейТихонов-ы4х 7 วันที่ผ่านมา +1

      For the next video, don't forget about Pig's perk with scourge hooks

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      @@АлексейТихонов-ы4х I'll see what I can do! 🙏

    • @shungite8240
      @shungite8240 7 วันที่ผ่านมา +1

      This video isn’t long at all, it’s actually a pretty good length

  • @suicidalskeleton8779
    @suicidalskeleton8779 8 วันที่ผ่านมา +22

    I genuinely nodded along in agreement for all of these suggestions. Nice work

    • @latenightnomad
      @latenightnomad  8 วันที่ผ่านมา

      Appreciate it, thank you very much! 🙏

  • @switcheroo3660
    @switcheroo3660 4 วันที่ผ่านมา +1

    3:46 in defense of current Desperate Measures, its always best to pair it with something like Empathetic connection. If there was a change id like to it, thats increasing the speed of lowering survs to the ground after unhooking. Like how fire up increases pickup speed

    • @latenightnomad
      @latenightnomad  วันที่ผ่านมา +1

      That's fair, like I said in the video Desperate Measures definitely isn't a bad perk (especially when compared to the other ones shown here.) It's got uses and wouldn't need anything too drastic I feel :p

  • @Unsolver
    @Unsolver 7 วันที่ผ่านมา +8

    I'd wanna see this sort of a series tackle more core design elements of DBD; things past the "surface level" that is perks.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +3

      I actually plan to do this at some point ^^ This series is just my way to nerd out on DBD and talk about a bunch of design stuff like that

    • @Dial8Transmition
      @Dial8Transmition 7 วันที่ผ่านมา

      This game definetaly needs a change in core design seeing how much it has changed since launch

  • @DoctorRogue
    @DoctorRogue 7 วันที่ผ่านมา +11

    As someone who uses Hoarder a lot with Human Greed, this is a very interesting change, I would make it also show the aura of open chests to make it not have an anti-synergy with Human Greed.
    Also very nice video

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +2

      That's a really good point that I'll have to be more mindful of. I knew Human Greed & Hoarder had some synergy together but I kind of glossed over it without thinking how this rework would affect that. Even if a perk isn't used much, I shouldn't just act like it doesn't exist haha
      I 100% agree with your idea so the perks don't "counter" each other. Thank you for taking the time to give your feedback, I'll definitely remember this going forward :)

  • @srluigi6741
    @srluigi6741 6 วันที่ผ่านมา +1

    Fast Track and Rookie Spirit reworks are AWESOME!!! I actually love the idea of having a boost on a regressing generator
    And the idea to trigger a skillcheck for Fast Track is simply amazing, makes it more of a clutch perk ❤️❤️

    • @latenightnomad
      @latenightnomad  5 วันที่ผ่านมา

      Glad to hear you like the ideas, thank you for the kind words!

  • @andrewsheiman8574
    @andrewsheiman8574 6 วันที่ผ่านมา +1

    Great video! The first hoarder idea essentially means that survivors use up toolboxes right away, and use flashlights in their first chase, and medkits at the first availability, since that way when a chargeless item is stolen, there's no need to go looking for it and having your time wasted and aura revealed. Since chests start open, it'll be evident that you have hoarder before the first hook, too. Basically it punishes map users the most, but no one uses maps anyway. Still better than current hoarder, but probably worse than franklin's.

    • @latenightnomad
      @latenightnomad  6 วันที่ผ่านมา

      Yeah it wouldn't be the strongest option, but at least it would be more viable as a standalone perk. Plus it may encourage people to burn items faster but you can't use a toolbox or medkit mid-chase & not every key user uses Blood Amber. There's definitely a lot of room for improvement but it'd still serve a purpose :p

  • @sheriffrandom2276
    @sheriffrandom2276 6 วันที่ผ่านมา +2

    An idea for rookie spirit I had was that if you started repairing a gen that was regressing you get a FAT repair speed bost (like 25% or 30%), but only until you get to the point it was before it started regressing

    • @latenightnomad
      @latenightnomad  6 วันที่ผ่านมา

      Definitely a very cool idea, I might actually prefer that over what I made!

  • @kliveran
    @kliveran 7 วันที่ผ่านมา +2

    the changes on the primary effects where good but the secondary effects makes them quite overpower if those changes where real everyone would be running those perks for how fat and staked they are it is like 2 3 perks in to one, perks only need secondary effects when the effect is too niche on his own or has minimum effect on the match

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      That's fair. That being said, I don't personally feel like they're too overpowered and it's important to remember that these are some of the worst perks in the game. Even with all the added stuff to Hoarder for example, it'd still be worse than something like Pain Resonance or even Brutal Strength.
      Thanks for taking the time to comment!

  • @lukasVGL
    @lukasVGL 7 วันที่ผ่านมา +4

    I really like better than new, but dont forget that it can stack with itself, a 60% increased speed to non-gen actions is crazy good
    (btw you can stack the perk rn if another survivor picks up a downed survivor with the perk and then you heal them with the perk)

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      Wait what? Is this a bug or does Better Than New actually work this way?
      I never knew that, if that is the case then I'd probably change my version to not stack lol

    • @lukasVGL
      @lukasVGL 7 วันที่ผ่านมา +1

      @latenightnomad Oh its completely intentional, completing a healing action on a survivor activates the perk, including from downed to injured
      Any perk that doesnt mention that it doesn't stack can stack, like vigil or streetwise

    • @NicoTheCinderace
      @NicoTheCinderace 6 วันที่ผ่านมา

      @lukasVGL Unrelated note, but I like your Potion Master icon! Rare to see a TOS2 Enjoyer in the wild.

  • @lazygravy_brook
    @lazygravy_brook 7 วันที่ผ่านมา +2

    I actually really really like these ideas, and your new Desperate Measures update (specifically V2) would actually finally fill the 4th slot of my soloq altruism build

  • @Breadn
    @Breadn 7 วันที่ผ่านมา +1

    Increasing lunge speed effectively increases its range as well, because going faster in the same amount of time gives you more distance. You'd have to reduce the distance to compensate for the speed increase if you want the same effective range.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      Yeah so, I'm gonna let you in on a secret...
      I may or may not have completely forgot about that mechanic lol. Ty for pointing that out, I would definitely add a small reduction to lunge distance.

  • @hoonhur5681
    @hoonhur5681 7 วันที่ผ่านมา +2

    Killer perk idea(Not sure how to balance):
    Rusted machinery
    The entity gave the job to maintaining the trials machinery, yet you chose to actively ignore those commands
    Whenever you kick a generator that generator will have a -15% repair speed penalty, can only affect one generator at a time.
    When exit gates are powered following effect activates. Whenever a survivor stops opening an exit gate it will regress overtime. Upto a maximum of 10/15/20% of its current charge.
    Thanks for the video.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      This is pretty creative and balance wise it's pretty good!
      I think if it affected more than one generator at a time it'd be a problem, but this basically prevents you from kicking other gens while it's active, so I don't think it'd be a problem.
      Thank you for the comment and sharing your idea!

  • @Zorroark
    @Zorroark 7 วันที่ผ่านมา +2

    I would use that version of Unrelenting if it was in the game, my favourite perks have always been the ones that either make the frustrating things less frustrating like Enduring or the ones that make actions faster like Brutal Strength or Bamboozle (I've gotten so used to Brutal Strength that pallet breaks in Chaos Shuffle were unbearably slow) so recovering faster after breaking a lock as Dredge would make me enjoy playing it way more than I already enjoy it.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      Same here! Some of my favorite perks are also Enduring and Brutal Strength. New Fire Up is also right up my alley (would recommend if you haven't tried it yet.)

  • @bagelbomber4834
    @bagelbomber4834 7 วันที่ผ่านมา +3

    I would use that new Shattered Hope all the time. Having the ability to move your own hex totems is such a big deal with how RNG the spawns are and being able to manipulate that would be a lifesaver

  • @sifon5495
    @sifon5495 7 วันที่ผ่านมา +1

    3:10 i remember 1 time when unhooking speed saved us a game (there was a two survivors in the basement and the trapper)

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Yeah it can definitely feel really good, I just don't feel like it's worth running solely for that reason. You should try No One Left Behind if you haven't already, the +100% unhooking speed is insane haha

  • @hexagremTTV
    @hexagremTTV 9 วันที่ผ่านมา +3

    I still really love the concept of new Shattered Hope. Another upload is a huge W and good to see. great content Nomad. keep it up.

  • @DavidMurphy-e1j
    @DavidMurphy-e1j 7 วันที่ผ่านมา +2

    Behaviour make this man a developer INSTANTLY

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      BHVR please hire me 🙏🙏🙏(I'm broke)

  • @Dial8Transmition
    @Dial8Transmition 7 วันที่ผ่านมา +2

    BHVR need to add a lot more custom options for customs games. The playerbase of this game has so many good and wacky ideas for the game, but never get to explore or express them properly. If they were just given the tools to do so, there would be no limit to the stuff we'd be seeing

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      They need to add a workshop where you can change everything about the game (kind of like Overwatch) but I'd be worried if they did because I would never quit playing DBD lol

  • @mintysouls383
    @mintysouls383 9 วันที่ผ่านมา +1

    Absolutely amazing concepts, it would definitely be fascinating to see what these changes could do in game.

  • @Okagli
    @Okagli 7 วันที่ผ่านมา +1

    10:16 this perk for now can really help spirit beginners especially, but the rework idea... i would use it everywhere..

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Same, imagine it on Knight. It would be amazing😭

    • @Okagli
      @Okagli 7 วันที่ผ่านมา

      @ knight is already annoying sometimes...😭

  • @BEEPIcons98
    @BEEPIcons98 7 วันที่ผ่านมา +1

    My favorite to perks were
    Better than
    Rookie’s spirit
    I used these two all the times
    🌟🌟🌟🌟🌟

  • @the_furf_of_july4652
    @the_furf_of_july4652 2 วันที่ผ่านมา +1

    I wish BHVR would just, make more changes like this. A perk rebalancing shouldn’t be something you have to hype up or plan around for months, the one “health update” to the game was one of the best sets of changes they ever made.

    • @latenightnomad
      @latenightnomad  วันที่ผ่านมา

      Same. I love BHVR but there are so many things that need love rn :( just do somethin
      I feel like they're hesitant though because what they have works right now and they don't want to ruin that.

  • @non-existantgamernop5172
    @non-existantgamernop5172 7 วันที่ผ่านมา +1

    Another idea for unrelenting would for it to have a minor alien instinct effect. Like whiffing a hit grants you 10% Haste for three seconds if there is a survivor within 16 metres. But this effect stacks depending on the amount of survivors, so the speed boost will last for 12 seconds if all survivors are within 16m when missing an attack.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      You know honestly at first I wasn't too keen on the idea but the more I thought about it, the more I like it. Although it still may not be enough, I added that weird lunge secondary effect because a perk that revolves entirely around missing would be on the weaker end.
      Fun idea though, very creative. And thanks for taking the time to comment!

  • @TigerKirby215
    @TigerKirby215 7 วันที่ผ่านมา +1

    imo:
    *Better Than New:* Making it permanent is risky, but it could absolutely get higher values. I think having the buff get cut in half when a survivor gets hit makes sense, but there should be an upper limit of how many times it can be cut. Maybe 3 times?
    *Hoarder:* The "your item goes into a chest" idea should go to a different perk that doesn't interfere with chest spawns. Removing the range limit is good though, and having it work when an item is consumed or when a special addon is used like a Brand New Part or Instaheal makes it a lot more useful and gives it utility alongside Weave Attunement.
    *Desperate Measures:* Agree with everything said here, but I do think you have to consider that Desperate Measures has the niche utility of increasing healing speeds without increasing medkit consumption. This barely matters (just bring Bandages 4head) but it's still noteworthy.
    *Iron Grasp:* Interesting conceptually. I'd like to see this tested.
    *Fast Track:* Agree with everything here. The fact Fast Track works off Great skill checks (rather than being a simple toggle) is what makes the perk bad. It feels awful to spend 3 tokens on a generator in the middle of nowhere to get 3% extra progress, or inversely to never be able to hit a Great on the gen you need to finish.
    *Overwhelming Presence:* Hot take: OP is actually a good perk. It's just that it'll never impact toolboxes (toolboxes are used up at the start of the game) and there are better perks to counter medkits (Sloppy, Clownphobia, No Quarter) and flashlights (Lightborn), and like... why are you countering maps or keys (Blood Amber excluded)? Also another big problem is that Franklin's Demise does Overwhelming Presence's job infinitely better. All that being said I like your rework as a way to counter early gen rushing.
    *Rookie Spirit:* I like the ideas you present but instead of a flat generator speed boost "until you stop repairing the generator", give the perk a BIG repair speed boost "until it stops regressing." (IE when you get past the 5% missing progress.) This makes it a great perk to stop generators from regressing and generally get more coordination in soloqueue, and also gives it a use in a SWF to stop generators from regressing if you can quickly get to it while a friend is being chased.
    *Shattered Hope:* Ehhhhh still poopy, but it's about the best you could get with such an awful design.
    *Self-Preservation:* It's a risky perk to buff and it's really strong in pro play. I do like making the range global (or at least larger) to make it easier to use in soloqueue, since often when playing solo players don't know to take bodyblock hits. The additional effect is cool in concept but risks being broken.
    *Unrelenting:* Increasing lunges in any way is risky. I'm not saying it's a bad change; rather it's risky as a whole. I do agree with the QoL change of making it work when hitting the environment so killers like Dredge can use it in the same way Huntress uses Iron Maiden.
    Overall a very good video regardless! I love these types of discussions, and you certainly earned a subscription!

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Thank you for the kind words (and the sub!) I want to respond to everything but I'll try and spare you an essay and just respond to a few, haha:
      - I want to like Overwhelming Presence but for me it feels very underwhelming. I don't think a lot of people realize how small a 24 or 32 metre terror radius is in comparison to the rest of the map, so it's very hard to "feel" when you're getting value from the perk. That's why I took it in the direction I did, but I'm not in love with this version so I may revisit it at some point in the future ^^
      - I actually considered doing that for Rookie Spirit! Another idea was to reduce the % required to stop the generator from regressing. Like going from 5% to 3/2.5/2%, bringing it down a lot but not enough to bring back old gen tapping.
      - Agree 100% about Unrelenting. I feel like I missed the mark with adding a secondary effect, I just really felt I had to add something since the % miss reduction isn't enough to make the perk worth it on its own.
      Ty again for the feedback!

  • @mrdrfeesh
    @mrdrfeesh 9 วันที่ผ่านมา +2

    Stupidly good video. Do have a few suggestions.
    From experience I believe having perks that don’t communicate to all party’s well can be annoying. I feel like there should be a way to know someone is buffed by BTN, maybe just a little icon whenever you hit them to let you know they lost half.
    I LOVE the first hoarder idea. Iron grasp is also amazing. Shattered hope is also still my favorite you have made. Finally I would kill for the unrelenting change.
    Overall amazing video and I can’t wait to see the next 🗣️🔥

  • @Matt-uf6xn
    @Matt-uf6xn 7 วันที่ผ่านมา +1

    I like the changes to unrelenting the increased lunge speed will have some uses when trying to hit a survivor before they drop a pallet and this combined with the primary attack cooldown reduction will buff lunging towards the edge of a cliff to start falling faster. Especially the falling faster thing their are way too few killer perks that do anything with going down just this and the thunder lunge perk I 🤔

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Yeah, exactly! It would still be a niche perk but it'd have more uses and would feel even better to use.

  • @capybara8787
    @capybara8787 7 วันที่ผ่านมา +1

    i think fast track should remove gen charges, like a brand new part, instead of just giving progression, but maybe that's too op

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      I don't think that'd be too OP, personally.
      It would end up being the equivalent to 2 or 3 Brand New Parts, but Fast Track relies on your team dying anyway, so by the time you manage to use that effect the game would be over.

  • @Notfataalis
    @Notfataalis 7 วันที่ผ่านมา +1

    Liked most of these changes. Bit worried about better then new stacking with multiple instances of its self since that wasnt mention. But over all pretty good video.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      Good point! I should probably mention things like this in the voiceover (or at least in the text for the description of the perk.) Worth mentioning that ideally it wouldn't stack and would be a one-off thing like Leader.
      Thanks for the comment and feedback!

  • @teganlov4638
    @teganlov4638 7 วันที่ผ่านมา +2

    Lightborn should a token based perk similar to Spirit Fury. A killer shouldn't just be immune to a mechanic. they should be able to work for it so it's more fair for the other side. :)

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +3

      In all honesty I can't say that I agree. I know Lightborn is a very controversial perk but in general I lean more towards it being fine. Maybe I'll talk about it one day :p

    • @Matt-uf6xn
      @Matt-uf6xn 7 วันที่ผ่านมา

      lightborn is a great way for new players to handle the stress that is bullysquads nerfing it would be unhealthy for the game

  • @rtplukas607
    @rtplukas607 7 วันที่ผ่านมา +1

    Lightborn is the perk that needs a rework the most

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      I don't mind Lightborn as much as some other people but maybe I'll touch on it at some point :P

  • @captainrex4070
    @captainrex4070 2 วันที่ผ่านมา +1

    This man and otzdarva must collab

  • @Imperial_Pandaa
    @Imperial_Pandaa 9 วันที่ผ่านมา +1

    Iron Grasp; now my backpack build can be more menacing!

  • @bsheepdestroyermakesstuff7222
    @bsheepdestroyermakesstuff7222 8 วันที่ผ่านมา +1

    theres probably already a perk that does this, but i think a better and more fitting way to buff unrelenting than giving a lunge boost would be to give a haste effect for 5-10 seconds when a survivor escapes a chase, which is canceled if the killer is in chase with another survivor or enters one at any point during it's duration. also the lunge boost would probably bring back that one issue where killers used to be able to move faster by repeatedly lunging

    • @latenightnomad
      @latenightnomad  8 วันที่ผ่านมา

      I should have mentioned it in the voiceover (still getting used to the whole "commentary" thing) but I added a small cooldown to Unrelenting to prevent the lunge abuse thing from happening :p
      I like your idea for Unrelenting a lot! It's kind of like a cross between Predator and Game Afoot, it helps you keep up with someone and would also keep the theme of helping newer players who aren't so good at chasing yet. Thank you for taking the time to comment!

  • @mustartd4819
    @mustartd4819 6 วันที่ผ่านมา +1

    I think what DBD desperately needs is more free perks that are actually good; Sure you have stuff like Resilience but that's about it. Giving new players more perks to play with without having to buy anything would be massive.

    • @latenightnomad
      @latenightnomad  6 วันที่ผ่านมา

      I completely agree, I wish new players had just a few more options to work with. I'm actually in the process of redoing all the general perks right now :p

  • @MarcoAntonio-bt5pf
    @MarcoAntonio-bt5pf 7 วันที่ผ่านมา +1

    My Idea for a Better than new rework would be turning into a temporaly shield for negative status effect perk that would work like this:
    After healing a survivor, the perk stay active on them for a certain timer.
    The next time they should receive a negative status effect, If the timer was still on, It would neglate the effect, and the perk would deactivate

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      @MarcoAntonio-bt5pf This is a good idea, but would it be a bonus effect or completely replace the one we have now? I like the idea, but it may not be strong enough with just that effect.
      Also just a question, how would it work with something like Sloppy where you get two debuffs? I assume it'd block both but maybe you didn't intend for it to work that way

    • @MarcoAntonio-bt5pf
      @MarcoAntonio-bt5pf 7 วันที่ผ่านมา

      @latenightnomad its a Full replacement of the original

  • @GinTheCerberus
    @GinTheCerberus 7 วันที่ผ่านมา +1

    Damn this video editing is quality.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Thank you, it means a lot! I finally got a "format" down for the text and everything and I'll stick with this going forward.

  • @Bonjemus
    @Bonjemus 7 วันที่ผ่านมา +3

    Good video, what a shame you're not the perk designer.

  • @Sigmarite
    @Sigmarite 7 วันที่ผ่านมา +1

    Common Nomad W (I haven't seen the video yet)

  • @Jibash
    @Jibash 7 วันที่ผ่านมา +1

    "I'm gonna be choosing 10 older perks"
    *Picks Yun-Jin perks*
    Man, is she really that old? Oh man, I AM old (for DbD). Friend got me into it in 2020, and i still see dbd as a new game. Updates help a lot. Not playing it also does😂😂
    Still rememeber old UI and Azarov's
    Also Rebecca's perks are old? I guess time-wise they are. Still feels new, mostly cause i play dbd only on anniversary, so 50 hours per year at most. Good game to watch though.
    This year i'm gonna be playing dbd for half its lifetime. Wow. Never saw this coming😅

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Uh, I said "older or *lesser used perks*" haha

  • @I_am_Mickey3038
    @I_am_Mickey3038 9 วันที่ผ่านมา +1

    No way! another LateNightNomad banger?!

  • @whamster1637
    @whamster1637 7 วันที่ผ่านมา +1

    I don't fully agree with hoarder change. I think the changes should stay to 3 additional chests, longer aura reveal, and infinite range. Yes j like the idea of the survivors losing their item and having to go to their assigned chest to open it. However this is basically two perks in one and I think it'd be better off for that to be a new perk intirely.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      That's fair, it could definitely be its own perk. I felt it was keeping in theme with the perk + Hoarder is is definitely not strong enough to warrant using on it's own, even with the other changes I made (personal opinion, feel free to disagree)
      Thanks for the feedback

    • @whamster1637
      @whamster1637 7 วันที่ผ่านมา

      @@latenightnomad it combos pretty well with that vecna perk that reveals aura's around dropped items. Or the perk that shows aura's around closed chests, since hoarder spawns more chests.

  • @entercorz6661
    @entercorz6661 7 วันที่ผ่านมา +1

    You should consider reworking visionary

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      I had actually picked Visionary originally for this video, but ended up scrapping it since I wasn't too confident in the idea. I'll share it with you since you mentioned it!
      - The basic idea was to increase the range and remove the weird cooldown it has.
      - I'd give it a Leader/Streetwise AoE effect so you can reveal generators to your teammates as well, mainly for solo queue on indoor maps like Hawkins.
      - I had an idea(?) where it would become stronger after a generator was completed and reveal the aura of the most progressed generator for 10/15/20 seconds. Basically removing the cooldown and turning it into a window where the perk gets a small buff.

  • @Gonourakuto
    @Gonourakuto 7 วันที่ผ่านมา +1

    The better than new idea is still for the most part useless , the numbers are still worst than leader , tbh if it doenst affect gen speed in any form it will always be bad just like leader is , the fact that its a worst leader that is harder to activate with inferior numbers will always make it useless
    All desperate measure need is bigger numbers that's it , tbf they could easily bump it to 25 % per injured survivors , actually make it good

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      I don't think I'd go so far as to say it would be useless, it's basically a permanent version of Leader (with slightly lower numbers) that doesn't require you to be near the survivor. In general I play it pretty safe with numbers though and I could see the 20% going up higher. I didn't want to add repair speed increases because that might be a bit much.
      I agree with you on Desperate Measures, I think that'd be the simplest and best solution. 20 or 25% per survivor, it would rival Botany Knowledge and feel much better overall.
      Thanks for taking your time to comment!

    • @Gonourakuto
      @Gonourakuto 7 วันที่ผ่านมา

      @@latenightnomad About better than new even if its permanent it will always be bad , just like leader that is currently very much unused despite requiring nothing out of you
      Also another issue with current better than new and your reworked version which is just better numbers overall , is that the best part about it is the heal speed buff
      But if you are running a perk like this in the first place you probably yourself have an healing build so you don't really care to give others a healing buff as you are gonna go for the heals anyway
      It makes it very redundant here have a buff to a job i am already gonna fullfill better anyway
      For me they just should just do it
      It work the way it does now , buff given after being healed and lost after being damaged , give 7 % repair speed and 14 % speed to everything else

  • @TailsDollwimp
    @TailsDollwimp 21 ชั่วโมงที่ผ่านมา

    The iron grasp change is nuts. Respectfully, a pallet stun immunity is just a "take away everything the survivors can ever do when caught" perk. And locking it behind a three second cool down means nothing. Maybe if the slowdown was *immense*, but a 20% is nothing.
    Pallets are a limited, map dependent resource, and basically the only ace in the hole for survivor's. Ruining that is simply a bad idea.

    • @latenightnomad
      @latenightnomad  19 ชั่วโมงที่ผ่านมา +1

      @TailsDollwimp Having those three seconds before the perk activates means that pallet saves remain in the game, so it's not meaningless? And a 20% hinder on top of killers *already* being slower while carrying is a pretty massive deal. You would go down to a crippling *72%* movement speed, plus the pallet doesn't break, so you prevent the killer from continuing to move in that direction.
      Not trying to be so dismissive, I just feel this is a bit too harsh. And I don't like the implication that I'm trying to gut survivors when the other perks I've made have been just as strong. Like I play survivor too my friend lol

    • @TailsDollwimp
      @TailsDollwimp 15 ชั่วโมงที่ผ่านมา

      @latenightnomad The whole point of pallet's aren't just "save right as they pick up" and lunge can save them from even that. I play both as well, being wary of pallets while carrying is supposed to be a thing, that change makes them wasted, which is highly unfair and unfun. Also, makes power struggle useless if they don't go down on a pallet.

    • @latenightnomad
      @latenightnomad  14 ชั่วโมงที่ผ่านมา

      @TailsDollwimp If you truly play killer then I don't think I need to explain why a 20% hinderance is so debilitating, and for 4 seconds at that? Any competent team is just going to bodyblock you and it's almost a guaranteed save. This perk is niche and counterable, you're overestimating it pretty harshly tbh.

    • @TailsDollwimp
      @TailsDollwimp 10 ชั่วโมงที่ผ่านมา

      @@latenightnomad first off, "competent team". Elaborate, do you mean SWF's, or solo queue? Because nothing but a SWF's is gonna make any kind of headway on that.
      2nd, mad grit is often run with this. Which would entirely nullify and even counter any body block attempts.
      Also, I don't think it's fair to say that a perk is balanced if it takes most\all of the team to counter it. Especially if at the same place.

    • @latenightnomad
      @latenightnomad  4 ชั่วโมงที่ผ่านมา

      @ You can face a competent solo queue team. It's rare, but it happens. And about 50% of games have at least some form of SWF in them (from BHVR's own stats) so it isn't like this perk would be a complete pubstomper. And you wouldn't need "all of the team" to counter it. Drop a pallet, killer is hindered, vault over and bodyblock or run to the nearest hook and bodyblock.
      Regardless, I'm going to go out on a limb and say that a killer running Mad Grit and Iron Grasp should be good at carrying survivors? They're occupying 2 perk slots that could easily be Pain Resonance and Dead Man's Switch or something similar.
      We can just agree to disagree, thanks for the comment though.

  • @zoebeamer2893
    @zoebeamer2893 7 วันที่ผ่านมา +1

    I like the video idea but every perk just had too much going on with it's rework like maybe stick to simpler effects that are still powerful.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      That's totally fair! I felt that way about Iron Grasp, personally.
      I'll keep that in mind for future projects. Not every perk needs to be an essay with a million different things going on :p

  • @jjj-11
    @jjj-11 5 วันที่ผ่านมา

    Hoarder isn’t that bad, especially with the vecna, Franklin’s, or human greed perks. It’s also good for free basement kills if u have a killer that can insta down.

    • @latenightnomad
      @latenightnomad  5 วันที่ผ่านมา

      All it does is give you some pretty mid information when a survivor opens a chest which is never necessary, and if you make it better by running Franklin's or Human Greed with it, you're still sacrificing 2 perk slots for perks that still aren't all that strong :s
      I wouldn't agree with it being a decent or good perk, but to each their own.

  • @Lucien_Lachance_GENS
    @Lucien_Lachance_GENS 7 วันที่ผ่านมา +1

    Bro... Horder is already a decent perk, don't touch it. It combines with the new Dracula perk. And now you want to do this... Okay, let's imagine I'm a survivor and I have a brown medkit with 5-0 charges. Oh my god, now I want to go pick it up... 100%. Let’s imagine I had a good item, but I KNOW that the killer has this perk, I know that he will receive a notification and an aura. Why should I do this? Moreover, I can simply drop an item and the killer will not be able to do anything with it.
    And now the most important thing. The same Dracula perk for auras around CLOSED chests. I get 3 open chests that I can close without hooking survivors. That is, the entire mechanics of Horder are killed by one perk for which it was taken in the first place. You just buffed him by +1 chest. Brilliant. I don’t even want to say anything about other perks, this is the maximum cringe changes

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Hey man, worth mentioning that these changes are just for fun and to see what I can come up with. BHVR isn't going to look at my video and add the changes to the live game. In short, I don't think it's that deep. Regardless:
      - Hoarder is one of the least used perks in the game (8 spots away from being the least used perk, according to Nightlight) and it relies on survivors opening chests which doesn't happen that often. No matter how you try to spin it, I don't think many people would agree with it being a "decent" perk. I know I wouldn't.
      - The idea shown in this video is a *bonus* effect, the base effect of Hoarder is still there. I added on to it, I didn't remove the effect and start over. All the things you like about current Hoarder are still there.
      - Someone already mentioned the issue with this + Human Greed which I will address in a reply to them.
      Also, I don't know how something like this can be "cringe" but... sure? Sorry for having fun and trying to make an entertaining video? Thanks for the comment.

  • @MegaMacX
    @MegaMacX 7 วันที่ผ่านมา +1

    hey man, good video.
    Since i saw your comment, that video was just 11 minutes, what is too long about that?
    Now with that out of the way, its kinda weird that you started off giving a short summary about the original perk, but at the end, there was just an even shorter ramble without giving any information.
    Also i really like the change to shattered hope, even tho on some killers it eats up the setup time if they check on their hex and decide to destroy it more than once. But yeah the ability to move your hex is definetely something dbd is missing, but i guess the moment the devs decide to do something about it, a new perk is created just to do that.
    I would remove the ability to destroy dull totems tho since there are a lot of perks for survivors to get buffs when cleansing one.
    Also the totems are supposed to be created by the killer (in the lore) so i dont see why they would destroy a totem that does nothing wrong.
    Basicly its like if you made a model car and you like it, you also wouldnt just step on it, because ... ^^

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      I originally planned on this video being like 7ish minutes long, I thought 11 was pushing it. That's all :p
      What do you mean by "even shorter ramble"? I probably could have gone more in detail on Rookie Spirit & Self-Preservation but I thought saying "it's unfun and unrewarding" was enough. (Not mad or offended by your comment, just curious so I can avoid rambling in the future.)
      I gave Shattered Hope the ability to crush dulls as a way to prevent those perks, even if they aren't all that strong. I just thought it was a unique way to counter something like Inner Strength. And I'm never too concerned about the lore aspect (within reason) but tbh I just forgot about that part lol
      Thanks for the comment! I do really appreciate you taking the time to give your feedback.

    • @MegaMacX
      @MegaMacX 7 วันที่ผ่านมา +1

      @@latenightnomad Yeah, was talking about self preservation. It kinda felt like you just said: "I dont like it, here my change" ^^
      Imo crushing dull totems would either take up more time or not be a thing. Since killers is all about time management i chose option 2. I think the current step killers do is too fast to deny a full use of survivor perks, thats all. How you said, most of them arent that strong to begin with.

    • @MegaMacX
      @MegaMacX 7 วันที่ผ่านมา +1

      Oh, one more thing about your video length, people can deal with way longer videos if you just add timestamps for it. For me in general timestamps are a good thing to use so my viewers can skip to the parts they are interested in and its really easy to set them up.
      (you basicly just put the timecodes in the description)
      Also dont be sorry about the length of the video, people prefere different lengths and you put your time into creating it, so why not show it ^^
      For example i like watching even longer videos, you probably heared about Otzdarva and his videos of hours and hours, yeah, i watch those, piece by piece, but thats where the timestamps come in handy again.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      ​@@MegaMacX I see what you mean. I actually think the reason why I glossed over Self-Preservation so quickly is because it was originally meant to be Reactive Healing, but I didn't like the idea I had and subbed in that perk instead. Sorry about that haha. And totally fair point on the Shattered Hope dull totem interactions. I think I just wanted to improve the perk a lot since it's so bad :p
      Your second comment made me realize that my chapters actually weren't working! I normally add them to my videos but I guess they didn't feel like working this time. Thank you so much for pointing that out and making my video look cleaner :) I truly appreciate all the time you took to share your feedback. It helps a lot and I'll keep your advice in mind going forward!

  • @bradengreif1111
    @bradengreif1111 7 วันที่ผ่านมา +1

    You could have shattered hope remove a totem from the game so you cant get an easy 5 stack for penti

  • @CIAAgent-hz9we
    @CIAAgent-hz9we 7 วันที่ผ่านมา +1

    Please rework deadline 😭

  • @maikohfahuldust9231
    @maikohfahuldust9231 6 วันที่ผ่านมา

    The only change i disagree is iron grasp. The part that stops pallet stuns after 3 seconds. It just makes power struggle even more usless so that part is a bad change and not healthy

    • @latenightnomad
      @latenightnomad  5 วันที่ผ่านมา

      I wouldn't say it's bad or unhealthy just because it counters one very niche perk. If anything it's more of an oversight, but regardless, I think killer perks should trump survivor perks and I don't think this would be that big a deal.

  • @will8516
    @will8516 7 วันที่ผ่านมา +1

    Not gunna lie I like the self preservation rework but what if, for every teammates hook stages it would increase, and if you become the last survivor the effect becomes permanent, like a WAYY better low profile.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา +1

      I like the idea but unfortunately I feel that might lead to some pretty heavy ratting, kind of like the current issues with Sole Survivor & Wake Up :s

  • @will8516
    @will8516 7 วันที่ผ่านมา +1

    Plz work at BHVR

  • @Doodle-oo8bp
    @Doodle-oo8bp 7 วันที่ผ่านมา +1

    Hey man please please tell me that your trying to work for behavior

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      naw I'm just a turbo nerd lol

  • @enderiumdelirium1132
    @enderiumdelirium1132 7 วันที่ผ่านมา

    I don't want to be rude but all of these ideas seem either absurd (like the iron grasp one holy shit) or kinda pointless (like the fast track change). Still a good video but these, at least in my opinion, would just not work in the game.

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      Feel like you're being a bit harsh here.
      These are some of the worst and least used perks in the game and nearly every one has a "better" variant in some way (Desperate v. Botany, Iron Grasp v. Agitation, etc.) A lot of these ideas are just straight buffs (Better Than New, Fast Track, Desperate) so I don't understand how they're pointless, and I also said I wasn't in love with Iron Grasp.
      Thanks for the comment though.

  • @DeadHardTV
    @DeadHardTV 7 วันที่ผ่านมา

    Better then new still would be shit

    • @latenightnomad
      @latenightnomad  7 วันที่ผ่านมา

      🙄

    • @Matt-uf6xn
      @Matt-uf6xn 7 วันที่ผ่านมา

      If you’re going to say something will still be bad at least say why

  • @timurpavlov5659
    @timurpavlov5659 6 วันที่ผ่านมา

    Overwhelming Presence's design is based on terror so I don't think your rework is relevant

    • @latenightnomad
      @latenightnomad  6 วันที่ผ่านมา

      My rework makes the perk map wide instead of relying on the terror radius, I said that in the voiceover.