I rather they make another battleride game because those were a lot of fun or another 2d fighter like the Wii fighting games instead of that 3d fighter from a few yrs ago
100% would love another 2D Fighting Game or another Battleride, I still remember how as a Kid I got into the Franchise thanks to randomly stumbling upon Kamen Rider Agito the Fighting game for the PS1. Also I still have some bad taste from Climax Ignition sadly. I hope they go that route and we get a 2D fighting game or another Battleride but we will sadly have to wait and see since I feel if the sales for the game are profitable for them they will probably squeeze out one more game like Memory of Heroez
Hello thank you for watching, I will assume you are in Europe or the Americas, so this game is not available in those regions, it only came out in Japan and some Regions of Asia, my copy is a physical copy I imported (www.play-asia.com/kamen-rider-memory-of-heroez-english/13/70dmub) It sucks since I would love to have access to Kamen Rider Games Here in the US, I hope I manage to help, sorry for the long response
Regarding the issue of your character having issues when moving, have you checked if it was actually your controller's joystick having issues like maybe some dust inside (or that it it was showing its age as an old controller used for a long time)? I've had such issue before with SAO Fatal Bullet and many people online have also stated that often time when you find your character having issues when moving, it could be your controller's joystick instead of the game's.
Hello thank you for watching, so I tried using three different controllers I used my Astro C40 TR( I have extra thumb sticks so I switched them) Used My Original DualShock that came with PlayStation and used the Red DualShock, and the issue happened however I did reinstalled the game and that seemed to have helped, there is a chance it could have been the controllers maybe?? but after the reinstalled it didn’t happened as much, I still wish the game gets a sequel I think there is some interesting gameplay here though, I appreciate the comment and thank you I will make sure if I happened to encounter something similar in a game to mentioned I used different controllers and of course clean them just in case, as you said you never know if it’s the controller just being dirty or even old, thank you so much and sorry for the long response
@@TheObliviouzGamer I make plenty of long responses myself, especially when having to explain stuffs, so it's okay. And regarding the game getting a sequel, Producer Kentaro Matano did express his wish to be able to make a follow up to Memory of Hereoz should it manage to do well in the market. Considering one TH-camr manages to demonstrated how incredibly stylish the game can be even with the RP Gauge mechanic in play as seen in the two videos linked below (you taking notes "TOPO"? How about some evidence to refute your claims of the combat being very limited by the Rider Power mechanic?), I really do wish it'll do just well even with the flaws it has th-cam.com/video/bHYexgJ6BZ8/w-d-xo.html th-cam.com/video/yvqpJaQ22cI/w-d-xo.html
Sorry if I offended or made you angry with my statement, at least that is never my Intention when I do reviews or give my thoughts but 1. I said the Game starts simple which is true you don’t have all your abilities when you begin and if I don’t tell people hey it gets better from here many might no want to keep playing. 2. I said the combat isn’t complex, it’s very easy to get SSS and the story mode is not that long which doesn’t help to showcase how deep or how complex the battle system can get, as someone who play Devil May Cry which involves knowing frame data or know about just frames, when playing that game getting to SSS felt rewarding because it wasn’t easy and with the lenght of the story mode it felt the game gave you a good idea of how deep the system is, Where as Kamen Rider doesn’t or at least I don’t feel I have to know frame data to be able to preform cool combos, I can just smash my way through things(which I did), in my opinion I feel they need to do a better job there to make the player want to keep learning the system and get better at it, a selling point shouldn’t be hey guys the combat is simple in the story mode but if you head on to survival mode you can practice and get to find out how cool or deep the system is, it should be the other way around the story mode should show how deep the system is and how rewarding it is so then the player can say Hey I want to see how deep this goes and goes to survival mode, sadly not many people will play the survival mode many will just play the story mode which is something I need to consider when doing the review also it would be nice if every time you level up you could learn a new move to create more choice and variety in the hands of the player, I like the game, I had so much fun playing it even with its flaws, I want the game to succeed however at least when I do the review I have to be as partial as possible and keep my biases out of it, at least that’s how I want to approach my reviews, again thank you so much for your comment and input, I will keep in mind what you said to me and use it to get better I appreciate it, hope you have a great day
I don't think you've offended me in anyway actually. Were you apologising because of my "You taking notes TOPO?" remark? If so, I wanted to clarify that was actually me throwing a jab at a TH-camr that lambasted the gameplay for being "buggy" and "limited by RP" when the whole footages of what was evidently his playthrough as showed that he screwed up his dodge timing really often and wasn't really making using the counterattack system and Form Switch mechanic to its fullest.
@@TheObliviouzGamer in fact, your review of the game was honestly much more fairer and less overly critical (to the point of nitpicking) of the game like TOPO was. The fact that you didn't assume that your experience with the RP Gauge also means that others would also have the same experience with it was all it took for me to be able to tell me that you really do know your stuff with the game (TOPO criticised the RP Gauge being a very flaws mechanic that limits the fun factor of the game's combat. Which while I personally am confused for the inclusion of a stamina mechanic, was also mentally disagreeing with TOPO every moment he continued explaining because his gameplay footages inadvertently showed that he wasn't really quite competent in the game for me to be really feel that I could be convinced by his critiques)
If it gets a sequel, i hope they fix the glaring flaws. I might get it anyway though
I rather they make another battleride game because those were a lot of fun or another 2d fighter like the Wii fighting games instead of that 3d fighter from a few yrs ago
100% would love another 2D Fighting Game or another Battleride, I still remember how as a Kid I got into the Franchise thanks to randomly stumbling upon Kamen Rider Agito the Fighting game for the PS1. Also I still have some bad taste from Climax Ignition sadly.
I hope they go that route and we get a 2D fighting game or another Battleride but we will sadly have to wait and see since I feel if the sales for the game are profitable for them they will probably squeeze out one more game like Memory of Heroez
Why can’t I find this game at all on the ps5 store
Hello thank you for watching, I will assume you are in Europe or the Americas, so this game is not available in those regions, it only came out in Japan and some Regions of Asia, my copy is a physical copy I imported (www.play-asia.com/kamen-rider-memory-of-heroez-english/13/70dmub) It sucks since I would love to have access to Kamen Rider Games Here in the US, I hope I manage to help, sorry for the long response
Regarding the issue of your character having issues when moving, have you checked if it was actually your controller's joystick having issues like maybe some dust inside (or that it it was showing its age as an old controller used for a long time)? I've had such issue before with SAO Fatal Bullet and many people online have also stated that often time when you find your character having issues when moving, it could be your controller's joystick instead of the game's.
Hello thank you for watching, so I tried using three different controllers I used my Astro C40 TR( I have extra thumb sticks so I switched them) Used My Original DualShock that came with PlayStation and used the Red DualShock, and the issue happened however I did reinstalled the game and that seemed to have helped, there is a chance it could have been the controllers maybe?? but after the reinstalled it didn’t happened as much, I still wish the game gets a sequel I think there is some interesting gameplay here though, I appreciate the comment and thank you I will make sure if I happened to encounter something similar in a game to mentioned I used different controllers and of course clean them just in case, as you said you never know if it’s the controller just being dirty or even old, thank you so much and sorry for the long response
@@TheObliviouzGamer I make plenty of long responses myself, especially when having to explain stuffs, so it's okay. And regarding the game getting a sequel, Producer Kentaro Matano did express his wish to be able to make a follow up to Memory of Hereoz should it manage to do well in the market.
Considering one TH-camr manages to demonstrated how incredibly stylish the game can be even with the RP Gauge mechanic in play as seen in the two videos linked below (you taking notes "TOPO"? How about some evidence to refute your claims of the combat being very limited by the Rider Power mechanic?), I really do wish it'll do just well even with the flaws it has
th-cam.com/video/bHYexgJ6BZ8/w-d-xo.html
th-cam.com/video/yvqpJaQ22cI/w-d-xo.html
Sorry if I offended or made you angry with my statement, at least that is never my Intention when I do reviews or give my thoughts but 1. I said the Game starts simple which is true you don’t have all your abilities when you begin and if I don’t tell people hey it gets better from here many might no want to keep playing. 2. I said the combat isn’t complex, it’s very easy to get SSS and the story mode is not that long which doesn’t help to showcase how deep or how complex the battle system can get, as someone who play Devil May Cry which involves knowing frame data or know about just frames, when playing that game getting to SSS felt rewarding because it wasn’t easy and with the lenght of the story mode it felt the game gave you a good idea of how deep the system is, Where as Kamen Rider doesn’t or at least I don’t feel I have to know frame data to be able to preform cool combos, I can just smash my way through things(which I did), in my opinion I feel they need to do a better job there to make the player want to keep learning the system and get better at it, a selling point shouldn’t be hey guys the combat is simple in the story mode but if you head on to survival mode you can practice and get to find out how cool or deep the system is, it should be the other way around the story mode should show how deep the system is and how rewarding it is so then the player can say Hey I want to see how deep this goes and goes to survival mode, sadly not many people will play the survival mode many will just play the story mode which is something I need to consider when doing the review also it would be nice if every time you level up you could learn a new move to create more choice and variety in the hands of the player, I like the game, I had so much fun playing it even with its flaws, I want the game to succeed however at least when I do the review I have to be as partial as possible and keep my biases out of it, at least that’s how I want to approach my reviews, again thank you so much for your comment and input, I will keep in mind what you said to me and use it to get better I appreciate it, hope you have a great day
I don't think you've offended me in anyway actually. Were you apologising because of my "You taking notes TOPO?" remark? If so, I wanted to clarify that was actually me throwing a jab at a TH-camr that lambasted the gameplay for being "buggy" and "limited by RP" when the whole footages of what was evidently his playthrough as showed that he screwed up his dodge timing really often and wasn't really making using the counterattack system and Form Switch mechanic to its fullest.
@@TheObliviouzGamer in fact, your review of the game was honestly much more fairer and less overly critical (to the point of nitpicking) of the game like TOPO was. The fact that you didn't assume that your experience with the RP Gauge also means that others would also have the same experience with it was all it took for me to be able to tell me that you really do know your stuff with the game (TOPO criticised the RP Gauge being a very flaws mechanic that limits the fun factor of the game's combat. Which while I personally am confused for the inclusion of a stamina mechanic, was also mentally disagreeing with TOPO every moment he continued explaining because his gameplay footages inadvertently showed that he wasn't really quite competent in the game for me to be really feel that I could be convinced by his critiques)
You sound so cute! I love your voice
with geats airing it would be a missed opportunity not to do a kamen rider battle royale game.