As someone who apprenticed as Machine Repair, let's say Engineering Lite, I really appreciate the view of a previously non-mechanical person becoming more experienced and competent with mechanical devices. A lot of the things you built today are represented in Manufacturing for product flow, and according to some more train-oriented commenters, your design mimics reality with train switches. You even engineered independent controls to steer from your driver's seat. Good work.
tell me I'm not crazy! just i think no one other than Scrapman could make it exciting to watch the video about building a railway exchange? I've seen everything (and done even worse) about this game ... yet he still manages to amaze me, both the game and the man behind the game ... I can only take off my hat and press F
Most of my experience with train systems comes from Minecraft, where you make a terminal and select your destination and it is programmed with redstone to just take you there.
I've built rail systems in Minecraft like this and they can actually be kind of complicated. I built one ages ago that used a number of pulses based on what your destination was to change switches at the appropriate station. It broke my head trying to work out the redstone logic for pulse-counting.
4:46 to keep trains from derailing like this, things called guard rails, or check rails, are used. They are on the inside of the rails at the gap at the end of points and guid the wheels the correct direction.
BTW, did anyone catch that my comment is a "Youjo Senki: The Movie" reference? I know it's unlikely as it's anime... but still interested to know if someone got it. :D
Scrapman on Scrap Mechanic and Trailmaker videos: "I enjoy creativity!" scrapman on Main Assembly videos: "How do people make these kind of stuffs?" I enjoy your content : )
hiya ScrapMan, I just wanted you to know the name of a part of the switch. It has 2 names, the main name is a frog and the secondary name is a common crossing. The frog is the part where the straight closure Rail and curved closure rail intercept at the dividing point between the main route and diverging route. Btw, great job and I'm impressed with your problem solving skills. Have a wonderful day :)
This will be a pretty good idea because dogfight where pretty much impossible because hitting someone is really hard but with the gunner separately aiming at the other craft while the pilot can focus on dodging makes it easier.
Scrapman did well with the design of his switching mechanism, allowing it to be controlled from the train. Real trains are controlled by people on a radio.
If you've ever been on a train when it switches tracks, it is a very slow process for the transition and bumpy. If it is a higher speed transfer, the switch changes a while before the train shows up, but working within the Scrap Mechanics restrictions, this does very well.
I made a super simple solution on my train for those parts. Have a block extend down the side of the wheel "holder" using a Piston. This block keeps the wheels in place while going past and they don't get stuck
This looks like a prime example of parallell evolution. The thought process, the refinements, the various tests and the end result are all plausible for the "real world" problem. Of course, in the real world the constraints are different and you will only really see feathered switches that you can pass in the wrong direction on model railroads.
ya only need the one beam, no static beam either. just one beam that can be flush with both sides. that being said, this is a very impressive solution for you to make in only an hour from having no prior knowledge. hats off to ya
It's a cool solution. What you made is similar to a spring switch crossover. For your sensors I would take advantage of the color sensors and use a hidden block on a piston or bearing. You could increase the range then to make sure the switch was thrown all the way before you got to it.
Knowing that track switches existed for some time already, seeing someone building them from scratch is quite interesting. Granted it's not as complex as the IRL versions.
Multiplayer Monday idea: train race but with Teams of two and one person races and the other has to control the rails. So you and your partner have to cooperate to get to the finish line. There are three rounds and you and your partner switch out every round. Please see this.
Turn the angle block on the outside (when turning left) around and maybe extend the track a tiny bit so it fits more flush with the outside track. The train is hitting that sharp angle and stopping.
There is a good video by Hyce “Switches 101” / “Switching 101” that explains how they work. To keep your wheel going the right way, you need a guide rail on the other side to keep the flange on the wheel going the right way, hence why the outsides in either direction have them.
This would make a good multiplayer monday, you all make automatic trains and to switch tracks you have to shoot a switch with a spud gun instead of all the sensor stuff.
Building the sensor further away from the mechanism should make it more Safer až higher speeds and, "when turning but the other mechanism is set to straight" teoreticaly you can put another sensor in between the two mechanisms. Hope it Works tho. :-D
Is it just me or is the sensor turning actually a genius idea. It'd be expensive to maintain, but it could be cheaper than paying people to switch the track for you and you can make a software that has the train route and automatically sends signals ahead. Could be a radio detector or a sensor that is pushed further out so the switch has more time to adapt.
No they do it both ways for example: On mainline railways it is automatic, which is controlled by people on computers And in most freight yards it is done by hand with a switch beside the tracks
I looked at the guy who made this tile's workshop. he has trains he made to work on these tracks, they have the wheels on the ground and the rails to keep them with the tracks ontop. the opposite way you've set it up. that alone would probably fix a lot of the problems changing tracks you've been having as the train wouldn't immediately start sliding around the moment it's not supported by the rail..
You can make signs at the splits (or before it) and put a switch on it. Then the train will have a spudgun on the side, if you press a button to shoot at the moment you pass by a sign. You can activate the split. How you connect everything... Is up to you
I think the only thing I would change with his system are the wedge pieces that are ment to press against the inside of the track to help with turning. I would rotate those around so the angled side is the side that presses against the track instead, which would make the straight side be the side where his wheel-guides slide against. Would make it a whole lot smoother of a turn I feel... or think it would make it a smoother turn at least.
scrapman fun fact how the railroads work with the turning is from a terminal from a city nearby that will send the conductors a receipt of which railroad has been switched to show them where they are going
okay so now i feel bad for not commenting on the last video like i was going to. i think an easy track switching solution is to use the low friction blocks on the OUTSIDE of the rails. have them pointed forwards or backwards but when you turn the steering it rotate only one onto the outside of the track, keeping its side on the rail, pulling the other side with it.
Train lane switch has something called a switch. Yes it is just the switch. It is a mechanical switch that moves the track switcher to on or off by the train operator. This is down slowly as it is how it was supposed to do
Scrapman you should mess around with Factorio trains. It would be interesting watching you mess with them (And please mess with them in a survival series :) )
The wedges that touch the outside track are backwards. How you have it set up, practically makes a 90° angle. However if you flip it 180 and use the longer wedges it would make a smoother transition
When scrapman said control the switchers I thought of a color detection system using sensors so all you have to do is connect a color sensor to the switchers and paint 1 block of the trainso it detects it and switches the track and it can be multiple colors too
Just another little tip: Try using the wheels from X's Train Mod on this track. They look legit and they stay on the tracks better than anything else I've tried. X's Train Mod also has dedicated pieces for points that may work to your advantage should you want to refine them a bit further, although still beware of the collisions. You know full well that Scrap mechanic will foil you in any way it can. On another note, if you reboot Scrap Mechanic Survival, have you considered trying a modded survival? The one that John Bane is using right now looks fantastic but maybe you could look through the workshop for other survival mods?
@@stevepittman3770 I understand I will be very difficult/next to impossible to build a real world railroad switch in scrap mechanic without mods. I was just pointing out that this is a similar concept and build what we use in real life but not the real thing
As someone who apprenticed as Machine Repair, let's say Engineering Lite, I really appreciate the view of a previously non-mechanical person becoming more experienced and competent with mechanical devices. A lot of the things you built today are represented in Manufacturing for product flow, and according to some more train-oriented commenters, your design mimics reality with train switches. You even engineered independent controls to steer from your driver's seat. Good work.
Good job, Scrapman. I am a mechanical engineering student, and I gotta say I’m proud of you for your problem solving skills. Nice work.
Cool
Same here except I'm doing electrical wiring, mechatronics and electronics as well
Have you graduated yet?
@@short0811 Sadly not yet. Hopefully soon. Pandemic really screwed me over.
@@notonlyhuman6073 good luck bud! You got this!!
Looking at the title, I can already tell that ScrapMan will suffer with this
You got hearted wow
@@Ewyn4851 ik i didn't expect it lol
and he did
Congrats on the heart that is rare lol
@@Dylan-fj1yh ikr
tell me I'm not crazy!
just i think no one other than Scrapman could make it exciting to watch the video about building a railway exchange?
I've seen everything (and done even worse) about this game ... yet he still manages to amaze me, both the game and the man behind the game ...
I can only take off my hat and press F
yup he makes it very interesting to watch boring uninteresting stuff.
Yup even something boring is interesting with the power of WEDGES
@@glowytheglowbug
this is also true ... throughout the survival series I suffered a lot from their lack 😁
U got hearted wow
F
I thought it would be impossible. Good job scrapman. It's inspiring.
Most of my experience with train systems comes from Minecraft, where you make a terminal and select your destination and it is programmed with redstone to just take you there.
@Harry Kang Man if you think I've played roblox since 2007 you must be high.
I've built rail systems in Minecraft like this and they can actually be kind of complicated. I built one ages ago that used a number of pulses based on what your destination was to change switches at the appropriate station. It broke my head trying to work out the redstone logic for pulse-counting.
4:46 to keep trains from derailing like this, things called guard rails, or check rails, are used. They are on the inside of the rails at the gap at the end of points and guid the wheels the correct direction.
ScrapMan: So I put the sensor that way so the pipe doesn't trigger it.
Me in my head:What about color mode?
Anywas good job
I see this comrade is too smart... to the salt mines with you! :D
@@Petq011 No, send him to the design burials then shoot him for giving our enemies sekrit dokuments
BTW, did anyone catch that my comment is a "Youjo Senki: The Movie" reference?
I know it's unlikely as it's anime... but still interested to know if someone got it. :D
@@Petq011 It thought it was a gulag meme
@@DeltaSierra0605 It was both. As the anime kind of made it that way. :D
Now we need a train multiplayer race or some sort of train championship!
How Would that make Sense?
I mean like the mechanism or building The trains?
@@kerverse They can use the base of the train to build on top of it like in Trailmakers.
What about overtaking? I mean you cannot go in front of someone on the same track
Train olympics would be cool, but there would need to be multiple events involving trains. An event like a tractor pull comes to mind.
Yes
Not for a moment did you pause and think 'Hmm, I wonder how switches in RL work.' I love it.
Love how he could have done this with a bearing and the original piece he created XD
wow
yes
Actually a pretty neat and close to real world solution. Better than seeing if you can blow yourself up all the time.
2v2 combat train races. Trains made out of cardboard, filled with explosives. 1 driver, 1 gunner. First to the end wins.
9.9+0.1/10
omg yes
Friendship ended with stabilizer mug, Scrapman best friend is now wedges
yeah ;'(
Excellent problem solving. Very cool to watch. Long time watcher, but this earned a sub
This was awesome Scrapman nicely done!
Well thought out solution.
i love how he called what he made overengineered and calling himself not an engineer
your right :o
Drinking game watch all of his videos and take a shot every time he says engineer, engineering or engineered
Nice
well i feel like being an engineer is more about finding the simplest solution to a problem, not the most complicated solution
Was honestly super glad when Scrapman finished the final test, love seeing someone percervier and complete a project is Awesome!
Persevere*
Scrapman on Scrap Mechanic and Trailmaker videos: "I enjoy creativity!"
scrapman on Main Assembly videos: "How do people make these kind of stuffs?"
I enjoy your content : )
I was expecting a lot of struggles, but it worked out way better than expected. Great work :D
Now make an "X" junction/ a junction with "4" diorections/2 Tracks oberlapping.
Easy
Man's really just said
"let's put the pain on scrapman"
Scrapman "My fans torture me with video ideas"
Or in simple terms: make an X junction - a junction that has 4 directions.
I keep forgetting you aren't super popular and then asking my self why your not when your so entertaining keep it up
When the rail switch moved out f the way when you said “maybe the bearing is weak enough” it synced with the music and its so cool
“i don’t know a low about cars”
you literally made hundreds
in real life
Yeah ikr I mean irl no
.... But game MILLIONSSSSSSSSSS
He just makes them he doesn't know them...
B E A N
:o
hiya ScrapMan, I just wanted you to know the name of a part of the switch. It has 2 names, the main name is a frog and the secondary name is a common crossing. The frog is the part where the straight closure Rail and curved closure rail intercept at the dividing point between the main route and diverging route. Btw, great job and I'm impressed with your problem solving skills. Have a wonderful day :)
I love seeing these practical logic inventions. Helps me understand how to use them better
I just gonna say it I have been waiting to say this for a long time now, Scrapman you are a Genius LOVE YOUR CONTENT BRO
day 7 of asking scrapman for 2v2 trailmakers dogfight 1 gunner, 1 pilot
Good idea
@@PedroHenrique-dc5vz Who asked?
That would be pretty sick
@@PedroHenrique-dc5vz no one asked
This will be a pretty good idea because dogfight where pretty much impossible because hitting someone is really hard but with the gunner separately aiming at the other craft while the pilot can focus on dodging makes it easier.
It's SOOO satisfying to look at ScrapMan driving through the railswitches!!!
Scrapman did well with the design of his switching mechanism, allowing it to be controlled from the train. Real trains are controlled by people on a radio.
If you've ever been on a train when it switches tracks, it is a very slow process for the transition and bumpy. If it is a higher speed transfer, the switch changes a while before the train shows up, but working within the Scrap Mechanics restrictions, this does very well.
This is a literal marvel of scrap engineering.
I believe that they used levers in the past so the stoped and switched them to how they wanted em and then drove over
i think they still do, actually
I made a super simple solution on my train for those parts. Have a block extend down the side of the wheel "holder" using a Piston. This block keeps the wheels in place while going past and they don't get stuck
Scrap man says “oh I have no experience with trains or anything”
Then he makes one of the best rail switches ever in scrap mechanic
1:56 that really inspired me to go beyond what Im familiar with.
This looks like a prime example of parallell evolution. The thought process, the refinements, the various tests and the end result are all plausible for the "real world" problem. Of course, in the real world the constraints are different and you will only really see feathered switches that you can pass in the wrong direction on model railroads.
"with no prior knowledge of track switchers"
Points... They're called points! 😅
"I don't know a lot about planes"
You won in almost all multiplayer plane battles
Honestly it feels like he wins all the challenges
18:12 "I have not let off the throttle..."
And Eurobeat kicks in for a second. :D
Dude scrapman be spittin’ out wisdom at 1:40
B E A N
ya only need the one beam, no static beam either. just one beam that can be flush with both sides.
that being said, this is a very impressive solution for you to make in only an hour from having no prior knowledge. hats off to ya
Congrats on 600k Scrapman! You really deserve it!
This is why scrapman is my favorite channel
2:20 nobody ever knew, that Billy discovered wedge power by himself
It's a cool solution. What you made is similar to a spring switch crossover. For your sensors I would take advantage of the color sensors and use a hidden block on a piston or bearing. You could increase the range then to make sure the switch was thrown all the way before you got to it.
Knowing that track switches existed for some time already, seeing someone building them from scratch is quite interesting. Granted it's not as complex as the IRL versions.
Thanks Scraps, you are the second TH-camr to like a comment of mine.
weeeeell... those one are more complex than the IRL ones...
@@ghislain2966 well, my bad.
congrats that's a really satisfying mechanism
Multiplayer Monday idea: train race but with Teams of two and one person races and the other has to control the rails. So you and your partner have to cooperate to get to the finish line. There are three rounds and you and your partner switch out every round. Please see this.
“How can does words?”
*- scrapman ,2021*
w o r d s
Even though it's just tracks, it's very impressive. I love it.
Turn the angle block on the outside (when turning left) around and maybe extend the track a tiny bit so it fits more flush with the outside track. The train is hitting that sharp angle and stopping.
There is a good video by Hyce “Switches 101” / “Switching 101” that explains how they work. To keep your wheel going the right way, you need a guide rail on the other side to keep the flange on the wheel going the right way, hence why the outsides in either direction have them.
Congrats on 600K ScrapMan!!!
This would make a good multiplayer monday, you all make automatic trains and to switch tracks you have to shoot a switch with a spud gun instead of all the sensor stuff.
Building the sensor further away from the mechanism should make it more Safer až higher speeds and, "when turning but the other mechanism is set to straight" teoreticaly you can put another sensor in between the two mechanisms.
Hope it Works tho. :-D
its pretty accurate as rough sketch, but this is how it works, so it didnt matter how it looks, but how it works
Was watching old videos waiting for this to be posted
Is it just me or is the sensor turning actually a genius idea. It'd be expensive to maintain, but it could be cheaper than paying people to switch the track for you and you can make a software that has the train route and automatically sends signals ahead. Could be a radio detector or a sensor that is pushed further out so the switch has more time to adapt.
i've never seen such a smart mechanical guy wow..
Switch opening for you on the other side: That's how it works on real switches as well. They dont have to move as much as yours, but same principle.
"now i don't even have to turn my train around!"
*_turns train around for test_*
21:50 no, they actually to it manually
No they do it both ways for example:
On mainline railways it is automatic, which is controlled by people on computers
And in most freight yards it is done by hand with a switch beside the tracks
Lee gooo congrats on 600k subs man!
I looked at the guy who made this tile's workshop. he has trains he made to work on these tracks, they have the wheels on the ground and the rails to keep them with the tracks ontop. the opposite way you've set it up. that alone would probably fix a lot of the problems changing tracks you've been having as the train wouldn't immediately start sliding around the moment it's not supported by the rail..
You can make signs at the splits (or before it) and put a switch on it.
Then the train will have a spudgun on the side, if you press a button to shoot at the moment you pass by a sign.
You can activate the split.
How you connect everything... Is up to you
I think the only thing I would change with his system are the wedge pieces that are ment to press against the inside of the track to help with turning. I would rotate those around so the angled side is the side that presses against the track instead, which would make the straight side be the side where his wheel-guides slide against. Would make it a whole lot smoother of a turn I feel... or think it would make it a smoother turn at least.
you could connect the pieces under the map using the seat and a lift, that way you can have the connections be accessible.
scrapman fun fact how the railroads work with the turning is from a terminal from a city nearby that will send the conductors a receipt of which railroad has been switched to show them where they are going
Thanks Scrapman, i really like all these videos.
Another thing that might make it go little smoother as if you put the down facing pipes on bearings for them to rotate as you drive on the track
Irl rail switchers are just an arm that turns but good job for managing to make this
scrapman... i see so many different easier ways of doing this... you’re an engineer
okay so now i feel bad for not commenting on the last video like i was going to. i think an easy track switching solution is to use the low friction blocks on the OUTSIDE of the rails. have them pointed forwards or backwards but when you turn the steering it rotate only one onto the outside of the track, keeping its side on the rail, pulling the other side with it.
this was really good scrapman
neat! now you just need to biuld it again on the other train station on the other side of the map :>
You should add some extra railroad cars and go back onto the tracks and see if the track switcher still works.
Train lane switch has something called a switch.
Yes it is just the switch.
It is a mechanical switch that moves the track switcher to on or off by the train operator.
This is down slowly as it is how it was supposed to do
Scrapman you should mess around with Factorio trains. It would be interesting watching you mess with them (And please mess with them in a survival series :) )
The wedges that touch the outside track are backwards.
How you have it set up, practically makes a 90° angle.
However if you flip it 180 and use the longer wedges it would make a smoother transition
Scrapman this episode be like brain size 💥💥💥💥
When scrapman said control the switchers I thought of a color detection system using sensors so all you have to do is connect a color sensor to the switchers and paint 1 block of the trainso it detects it and switches the track and it can be multiple colors too
4:09 This wedge should be rotated 180 degrees. It would create a much smoother transition when activated.
TIL track switching is Hard, but that was a pretty slick solution.
Finally he did it
You are so close to 600,000 subscribers.
Great video scrap man your vids make me smile everyday
vids... VIDS?!?!
yea true
Now we need the trailing carts, 8 carts total should be enough to prove the usability of this system.
Love how scrap man don't know that train can't go in reverse XD
Hey, scrapman, how about get drae into scrap mechanic...
Or
Do another multiplayer with Drae, maybe play a new multiplayer game...
drae is into scrap mechanic, he played it a long time ago and I'm pretty sure he had a survival series not long ago
everyone played scrap mechanic back than, now they refuse to play it.. even when everyone is asking
How about we make them do multiplayer stuff?(great idea right?)(drae does thigs alone, scrapman expirements on things alone)
Good job GAMER 👍🏻
Today ScrapMan is straight and right.
Just another little tip: Try using the wheels from X's Train Mod on this track. They look legit and they stay on the tracks better than anything else I've tried. X's Train Mod also has dedicated pieces for points that may work to your advantage should you want to refine them a bit further, although still beware of the collisions. You know full well that Scrap mechanic will foil you in any way it can. On another note, if you reboot Scrap Mechanic Survival, have you considered trying a modded survival? The one that John Bane is using right now looks fantastic but maybe you could look through the workshop for other survival mods?
Good job! 👏👏👏👏👏
This railroad switch is a similar concept and execution but a completely different build/design to what we use in real life.
The problem is real-world rail switches actually move bits of rail which he can't really do in SM.
@@stevepittman3770 I understand I will be very difficult/next to impossible to build a real world railroad switch in scrap mechanic without mods. I was just pointing out that this is a similar concept and build what we use in real life but not the real thing
good job on 600k :)
almost 600k subs! POG!
ALMOST 600K!
This is so satisfying
Congratulations #ScrapMan for 600k Subscribers