How Probability Helps Us Understand an Unbeatable Game

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  • เผยแพร่เมื่อ 8 มิ.ย. 2024
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    Let's say I tell you I've got two dice, and when I roll one of them, we'll call it die A, it beats the other one, we'll call that die B, 58% of the time. First of all, you'd know something fishy is going on, right? It should not be the case that between two fair dice, one of them wins so often.
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    But, hear me out, I'm going to let you choose whichever of these dice to roll and try to beat me. So if you think one is better than the other, you're free to pick that die first. There is a third die, actually, we'll call that die C, but die B beats that one 58% of the time as well, so surely you wouldn't want to pick die C.
    Well, surprising as it may be, even though die A beats die B most of the time, and die B beats die C most of the time, die C actually beats die A at an even higher clip than either of the first two. Given the dice I'm using in this simulation, die C will beat die A about 69% of the time.
    This is the beauty of what are called intransitive dice. These dice are not unfair in the sense that they're weighted (in fact, if they were weighted, it's less likely that this property ever emerges). Instead, the dice all have the same expected value, but very different modal probabilities. It's that difference that I explore here.
    If you'd like to play around with the simulation itself, I modeled it out in @Desmos , and you can find that graph here: www.desmos.com/calculator/bs1....
    If you'd like to see the sample spaces, those were also modeled in Desmos:
    + Fair Dice Sample Space: www.desmos.com/calculator/mlo...
    + Intransitive Dice Sample Space: www.desmos.com/calculator/czl...
    If you'd like the "net" of a die, you can see that here: www.desmos.com/calculator/upt....
    Finally, if you'd like to read more about intransitive dice, this Quanta article inspired me to make the original simulation: www.quantamagazine.org/mathem....
    #probability #probabilitytheory #intransitivedice #thegameyoucannotwin
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ความคิดเห็น • 30

  • @slapthesloper
    @slapthesloper ปีที่แล้ว +10

    There is a game for the Nintendo switch called Mario party 10 where you roll dice to move around a board but what’s super cool is each character has its own unique die along with a regular die that you can choose to roll if you want.
    They all have different means and variances with values from 0 to 10 on each side and some of the 0s have additional minor negative effects to you in the game (losing coins)
    As a math major and a good video game player I quickly realized I should always use the character with sides 0/lose coins,0/lose coins,0,8,9,10 (bowser) because it has the highest mean and moving around the board quickly is ideal while also me being good at the games offset the frequent loss of coins.
    However there are still niche cases where you may want a character with the dice 3,3,3,3,4,4 if there is some specific space you want to have a higher chance of landing on.
    I think this imbalanced die concept is an easy way to add a ton of complexity into games and wish it was more common

  • @KnThSelf2ThSelfBTrue
    @KnThSelf2ThSelfBTrue ปีที่แล้ว +28

    i feel like you can extrapolate from this lesson to understand how to design a mathematically diverse meta for a competitive game.

    • @parmesanzero7678
      @parmesanzero7678 ปีที่แล้ว

      That was actually my first thought!

    • @SSNewberry
      @SSNewberry ปีที่แล้ว

      Already been done.

  • @devsutong
    @devsutong ปีที่แล้ว +7

    rock, paper and scissor in the realm of mathematics

  • @carstenlechte
    @carstenlechte ปีที่แล้ว +2

    So, the really clever person asks "what about C vs A are you not telling me?"

  • @Wulf169
    @Wulf169 ปีที่แล้ว +1

    One could make die 1,1,1,6,6,6 or 1,1,3,4,6,6 from 1,2,3,4,5,6 standardized dice each pair summing to 7 and be swapped in and out for each other. but you can also go 1,2,3,5,5,5 instead 2,2,2,5,5,5 you put down. You could readily build a table showing all possibilities, a set of 6 dice that evaluate to 21 given the numbers 1-6 can be used. 2,2,2,4,4,7 if expand the rule using numbers 1-7 but still only 6 dice that must equal 21.
    Also, if one changes the rules slightly so there were multiple winners. Then A>B>C and A>C>B all equates to A winning 1 bet every time with those outcomes and b and c would hold in different intervals 1 bet. You end up effectively with a win, draw, lose instead of a win, lose, lose. See we can bring that draw back if we want.

  • @buzzynut
    @buzzynut ปีที่แล้ว +2

    Gerrymandering: Dice Edition!

  • @camronstringer9745
    @camronstringer9745 ปีที่แล้ว +3

    do you recommend any books to use to study for the putnam?

    • @polymathematic
      @polymathematic  ปีที่แล้ว +2

      i've never studied for the putnam (for myself), so i'm not sure! i'll have to look into it.

    • @jofx4051
      @jofx4051 ปีที่แล้ว

      I only can recommend website which probably most people into math know... Art of Solving Problem

  • @SC-dm1ct
    @SC-dm1ct ปีที่แล้ว +2

    A lot of cheap d6s are already weighted, simply because they weren't adjusted. What I mean is the side with more indents has less weight on that side than the sides with fewer indents. There's less mass there.

  • @jimburnsactual
    @jimburnsactual ปีที่แล้ว +1

    Correction: That A beats C most of the time

  • @bozhidarmihaylov
    @bozhidarmihaylov หลายเดือนก่อน

    Neutrino Dice 😊

  • @MF-kr4hf
    @MF-kr4hf หลายเดือนก่อน

    11:00 I don't get why he can just assume C is a 1 and C is a 4 for his calculations!?

    • @polymathematic
      @polymathematic  หลายเดือนก่อน

      When I show the net for the die, die C only has faces that are 1 or 4. So we calculate the probabilities for each of those two faces possibilities only.

  • @MictheEagle
    @MictheEagle ปีที่แล้ว

    I think we better use the term "rolls higher than" (as in, "If A rolls higher than B and B rolls higher than C) rather than the word "beats" (as in, "If A beats B and B beats C") if it is to be clear what values we are comparing.
    C=1,4,4,4,4,4 A=6,3,3,3,3,3
    When rolled, there are 36 possible outcomes (6x6). C's side is greater than A's side 25 times (5x5) while A's side is greater than C's only 11 times (1x6 + 5x1).

  • @vpambs1pt
    @vpambs1pt ปีที่แล้ว

    here you meant the the converse right? 1:10, A beats C by transivity.

  • @yourfutureself4327
    @yourfutureself4327 ปีที่แล้ว +1

    💚

  • @iLuminoM
    @iLuminoM ปีที่แล้ว +2

    I chose b

    • @marceames4670
      @marceames4670 ปีที่แล้ว +1

      I have bridge I’d like to sell you

    • @devsutong
      @devsutong ปีที่แล้ว +1

      then let me choose a 😂

  • @CheckmateSurvivor
    @CheckmateSurvivor 6 หลายเดือนก่อน

    Just posted the most difficult puzzle in the world. Please give it a try.

  • @brinleyhamer729
    @brinleyhamer729 ปีที่แล้ว +1

    101 69

  • @Crazyapple16
    @Crazyapple16 ปีที่แล้ว

    Bro didnt vsauce 2 kevin make the same exact video years ago

    • @polymathematic
      @polymathematic  ปีที่แล้ว +3

      being that i'm in this video, it seems pretty unlikely!

  • @SSNewberry
    @SSNewberry ปีที่แล้ว +1

    There are a lot of instances where A

    • @polymathematic
      @polymathematic  ปีที่แล้ว +1

      sure! in this particular case, there's B>C>A. but there's no C>B>A (again, with these particular dice).

    • @SSNewberry
      @SSNewberry ปีที่แล้ว

      @@polymathematic I took some time from studying for LSAT tests to read the rest of the entries. I knew what you were doing here but you did a fine job explaining it.