With a mesh that doesn't have many subdivisions is there a way to distribute the points closer to where the weight paint is on a single face, because right now if a face has any weight whatsoever it will randomly distribute them all over that face, I would ideally like to distribute them around where the actual weight is without having to subdivide
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Great video, helped me massively. Cheers
Very useful. Thanks for these tutorials.
Thank you for the tutorial I believe you caned use a named attribute node and plug it into the selection socket.
You are right, both options are great 😃
Yeah but there is any way to control density by weight paint? because its obv density does not care that vertices has 1.0 weight or 0.01
Thanks
With a mesh that doesn't have many subdivisions is there a way to distribute the points closer to where the weight paint is on a single face, because right now if a face has any weight whatsoever it will randomly distribute them all over that face, I would ideally like to distribute them around where the actual weight is without having to subdivide
Thank you
my class starts @ 4pm 😍✌
Haha, Where are you from? I'm from Spain and here I upload the videos at 12:00 pm (midday).
@@Xan3D opps apricate thank you so much . me from india and u do post the video normally this time...