A whole different world in max - very interested in getting my head around OSL and data channel, opens up another level for creative and technical solutions!
Amazing tutorial! Maybe you can solve my issue, I would like to export an animated ceiling, done using the data channel, to Unreal engine, but to do so I need to bake the animation to an editable mesh or poly, do you have any idea on how to do it? Many thanks!
How on earth did YOU learn that ? I don't remember 3ds max manuals containing this info.. and if so - unless someone actually teaches that stuff - Where are they ?
This is amaizing!!! But I have a doubt, how do you do the uv spread for all the geometry, instead of for each element, if you don't have the 3dmax 2023 with the array modifier? Thanks in advance. :)
Well if you’re working in previous versions you need to use the old array tool then attach everything together, after that you can apply a uvw map modifier which will spread the uv across the object instead of repeating over each element, also you can set it to channel 2 and continue working with it, this way your textures will not be affected. Hope this helps you getting an idea of the workaround 🙏🏻
@@BoundlessBox Thank you! I had already put a uvw map before but I was getting very soft colours from the uvw channel map. I solved it by moving the gizmo of the uvw map modifier up. You have taken me to the right way :) 🙏🙏👌
A whole different world in max - very interested in getting my head around OSL and data channel, opens up another level for creative and technical solutions!
Awesome tutorial
Please add more tutorial 😊
Utterly awesome!!!! Thank you! I hope you can also do some Hera Kim installations. Great work!
❤❤❤
AWASOME
Thanks 😊 glad you liked it 🙏
This is incredibly good. You deserve much more attentions and supports. Please make more of this. Thank you very much
Thanks! I’m planning for more content similar to this one
give us more and more about this man ,, your are great !
Thanks! More is coming soon, stay tuned!
Excellent. Thank you so much.
Glad it was helpful
Wao great and amazing
Thank you ❤️ glad you find it helpful 🙏🏻🙏🏻
Thank you making The video😊
You’re welcome ☺️ I hope you found it useful 🙏🙏
Now this is a great tutorial very informative very high quality and very unique keep up the good work my friend
Thanks, glad you found it helpful 🙏🏻
Perfect , Thank you😍😍
Glad you liked it 😊🙏
Great video! Clear instructions
Thank you 🙏 very glad you liked it 🙏🙏
Love ur content plz make tutorial on 3ds max ❤
thank you , what a great tutorial. i work in television and i need this kinda stuff to make abstract backgrounds etc.
You're very welcome!
its amazing 🤩🤩🤩🤩
Thanks! 😊 hope you found it useful 🙏🙏
Thank you.. amazing video ❤️
You’re welcome ☺️ thanks for watching 🙏🙏
Great job man 👌
Thank you!
❤🎉Nice bro
Thanks 🔥
Amazing tutorial!
Maybe you can solve my issue, I would like to export an animated ceiling, done using the data channel, to Unreal engine, but to do so I need to bake the animation to an editable mesh or poly, do you have any idea on how to do it?
Many thanks!
Try to export it as an alembic file and then import it to unreal engine.
Very good tutorial but hard to learn. I will try it. He is the best
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❤️🙏
And also channel has been subscribed.❤❤😂 bribry for more tutorials
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🙏🙏
is this science!! well done 👏
Glad you liked it, thanks!
dude great tutorial! it feels like an uncharted territory for me
Thanks mate! I’m really happy you learned something new here 😊🙏🏻
Wow, awesome tutorial! Thanks a lot:)
Glad it helped! 🙏🏼
@@BoundlessBox🙂 It did:) You are always welcome to my channel:)
How on earth did YOU learn that ? I don't remember 3ds max manuals containing this info.. and if so - unless someone actually teaches that stuff - Where are they ?
may be you know how to select polygon by Material ID with Data Channels?
This is amaizing!!! But I have a doubt, how do you do the uv spread for all the geometry, instead of for each element, if you don't have the 3dmax 2023 with the array modifier? Thanks in advance. :)
Well if you’re working in previous versions you need to use the old array tool then attach everything together, after that you can apply a uvw map modifier which will spread the uv across the object instead of repeating over each element, also you can set it to channel 2 and continue working with it, this way your textures will not be affected. Hope this helps you getting an idea of the workaround 🙏🏻
@@BoundlessBox Thank you! I had already put a uvw map before but I was getting very soft colours from the uvw channel map. I solved it by moving the gizmo of the uvw map modifier up. You have taken me to the right way :) 🙏🙏👌
I'm using 3ds max 2023 but still i don't have this array modifier how can i get it?
You need version 2023.2 or higher
I dont see names of the maps in the video(the text its wery smal), but its interesting method of making sings
Noted I will try fix that in future videos, thanks!
I though im expert in 3ds max till I saw this video lol
Is there a way to understand dcm easily un a logical way? It seem alien to me.
whithe 3ds max 2018 not have the tools to do it
You can do this using the old array tool but its not flexible as this method
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