the problem with dakuda SB set is you need MMs like Thunderstrike Gamma and tsunmi which all are MM moves sadly Tstrike would be the hardest bc its hard to get 100 BP and for energy stats normal loomians need atleast 250 energy roams like any energy stat above atleast 95 would no need energy tps overall this team is a massive improvement
Okay i am going to write an absolute essay about everything i notice that you can improve upon and information worth knowing First off as you said the movesets are missing a couple of moves, definitely get that sorted out, rally moves can be annoying but they're worth it TPs go up in 8s, except for energy TPs which act a bit weird but just treat it like it goes up in 4s, theres also something called the 4 energy rule where because 500/8 is not a whole number, you basically just make sure that thr energy is not divisable by 8, but is by 4 Eruptadon prefers to run combustable if its soul burst as the normal ability does basically the same as the soul burst one. Combustible just gives it a fire immunity Generally you'd rather only run one soul burst loomian as soul burst can only be used once and you have to saceafice your item to soul burst Get your Dakuda slap down and bulk up instead of the two typeless moves and run it melee. Lantorch runs spec boots, an incredibly common set, a very scary Loomian. They often run flare flash n flee fire breath and then fade away (though some strange ones may run spec burst) Spec boots is choice skalf from Pokémon, gives +1 speed as an item and then locks the player into whatever move they use Baffle is pivot Pivot moves are very common, they're common enough that it is worth running a ground, plant, and light type overall on your teams as ground is immune to zip zap (eletric pivot), plant is immune to flash n flee (light pivot) and light is immune to fade away (spirit pivot). Dont worry too much about baffle, nothing is immune, but try to only let slow things get baffled as it wont effect them much at all. All soul bursts consist of Eruptadon, Krakaloa, Florant, Gastroak, Dakuda, Stratosaur, Skelic, Metronette and Icigool (Icigool sets up Bane of Haste which makes slower Loomians move first) You gotta learn what moves Loomians get and what on your team can swap in on the ones it needs to. It takes a bit to learn that. The way i did it was i basically looked on the wiki and made sets for as many loomians as i possibly could. This series looks interesting, I teach friends PvP when I'm able to as i feel its something so easy to get into if you have the persistence and determination, as well as can figure things out well. Ill join ur discord later if i remember and keep up the series, i enjoyed
@@DeKevo hunder at 0 tps is at 240 energy adding 50tp is 249 and when u put 100 tp to energy it is at 259 u need to almost 200 tps in order to use 1 more move so if u want to more move is either change hunder item or move m atk/speed tps to energy that is a bad idea
improvement is inevitable
Baffle is a move u slow enemy and switch out like fade away or FnF without damaging
the problem with dakuda SB set is you need MMs like Thunderstrike Gamma and tsunmi which all are MM moves sadly Tstrike would be the hardest bc its hard to get 100 BP and for energy stats normal loomians need atleast 250 energy roams like any energy stat above atleast 95 would no need energy tps overall this team is a massive improvement
I see yea I improved I just didn’t know what to do with that dakuda so I had made it like that lol
if u havent done this yet i suggest to go the free set servers so yk the sets
The ideal set for leviatross is just replace aqua jaws with wave wrecker and soft water to bulk up
How come?
Okay i am going to write an absolute essay about everything i notice that you can improve upon and information worth knowing
First off as you said the movesets are missing a couple of moves, definitely get that sorted out, rally moves can be annoying but they're worth it
TPs go up in 8s, except for energy TPs which act a bit weird but just treat it like it goes up in 4s, theres also something called the 4 energy rule where because 500/8 is not a whole number, you basically just make sure that thr energy is not divisable by 8, but is by 4
Eruptadon prefers to run combustable if its soul burst as the normal ability does basically the same as the soul burst one. Combustible just gives it a fire immunity
Generally you'd rather only run one soul burst loomian as soul burst can only be used once and you have to saceafice your item to soul burst
Get your Dakuda slap down and bulk up instead of the two typeless moves and run it melee.
Lantorch runs spec boots, an incredibly common set, a very scary Loomian. They often run flare flash n flee fire breath and then fade away (though some strange ones may run spec burst)
Spec boots is choice skalf from Pokémon, gives +1 speed as an item and then locks the player into whatever move they use
Baffle is pivot
Pivot moves are very common, they're common enough that it is worth running a ground, plant, and light type overall on your teams as ground is immune to zip zap (eletric pivot), plant is immune to flash n flee (light pivot) and light is immune to fade away (spirit pivot). Dont worry too much about baffle, nothing is immune, but try to only let slow things get baffled as it wont effect them much at all.
All soul bursts consist of Eruptadon, Krakaloa, Florant, Gastroak, Dakuda, Stratosaur, Skelic, Metronette and Icigool (Icigool sets up Bane of Haste which makes slower Loomians move first)
You gotta learn what moves Loomians get and what on your team can swap in on the ones it needs to. It takes a bit to learn that. The way i did it was i basically looked on the wiki and made sets for as many loomians as i possibly could.
This series looks interesting, I teach friends PvP when I'm able to as i feel its something so easy to get into if you have the persistence and determination, as well as can figure things out well. Ill join ur discord later if i remember and keep up the series, i enjoyed
booga bro
@@nighttwolff652 raymorx reference!
U can move the energy tps to hp tps from hunder sense hunder move are cheap so u can be more bulky is some situation
True but yk the first battle I lost because I had no energy so I was thinking putting more in energy
@@DeKevo hunder at 0 tps is at 240 energy adding 50tp is 249 and when u put 100 tp to energy it is at 259 u need to almost 200 tps in order to use 1 more move so if u want to more move is either change hunder item or move m atk/speed tps to energy that is a bad idea
@darkshotbarker-zm7hn oh I see thank you
Power cuff exists dude@@darkshotbarker-zm7hn
@@DeKevopower cuff makes u waste more energy that's why
Ngl if you want to be a pvp god, you gotta change the moves
True true still working on that