This tutorial is really helpful, thanks! One thing I simply cannot find a tutorial on is simulating styled hair in blender, I don't even know if it is possible at this point. Like how do you have hair that keeps its style but is dynamic during animations? Would you just use multiple particle systems with different dynamics settings? Like have a fringe that is fairly stiff, the rest of the hair being pretty stiff too and then a pony-tail that can wave around the place. It just seems so difficult and all the hair dynamics tutorials never seem to style the hair first. If anyone can point me to a tutorial that would cover these things I'd greatly appreciate it, even a paid course at this point.
Thanks for posting this tutorial. I started my sculpting learning journey 3 days ago. Never truly learned how to do hair. So this is definitely going to come in handy.
Thanks for the tutorial, it was really great! I wonder, however, how do you avoid some curves/hairs to pass through the object collider (like at min 7:08) ?
Loved you tutorial. I have an issue with baking that maybe with your expertise you can answer my question. I’ve done the steps you said to bake the hair simulation and it’s great, runs much faster in the viewport. Unfortunately the hair itself doesn’t render at all in cycles or eevee when I render animation (PNGs so I can later stitch them into a video). In fact the hair itself completely disappears… Is there a tick box in render settings I’ve missed? Thanks
When I rotate my object with the hair the hair explodes to extreme lengths. So I bake it, but then when I add a collision to another object the hair still penetrates the other object. Should I add everything and then bake all? Is there another way? Thanks for the video.
@@GemboyTV If I recall, you have to bake everything, but, even then, it was inconsistently stable. But I think that was the idea, baking things in the right order. I'm sorry I don't have a better answer.
using this to make flowers that are interactable- thanks so much for the upload!
I’ve never been able to do hair cause I’m dumb but now it seems so easy
This tutorial is really helpful, thanks! One thing I simply cannot find a tutorial on is simulating styled hair in blender, I don't even know if it is possible at this point. Like how do you have hair that keeps its style but is dynamic during animations?
Would you just use multiple particle systems with different dynamics settings? Like have a fringe that is fairly stiff, the rest of the hair being pretty stiff too and then a pony-tail that can wave around the place. It just seems so difficult and all the hair dynamics tutorials never seem to style the hair first. If anyone can point me to a tutorial that would cover these things I'd greatly appreciate it, even a paid course at this point.
The Best ever! Short and Clear!
most lovely tutorials!
Thanks for posting this tutorial. I started my sculpting learning journey 3 days ago. Never truly learned how to do hair. So this is definitely going to come in handy.
I could watch this tutorial forever! Thank you!
thank you! nice tutorial!
Thanks, Cool tutorial
Thanks for the tutorial, it was really great! I wonder, however, how do you avoid some curves/hairs to pass through the object collider (like at min 7:08) ?
Massively effective and wonderfully explained. Thank you very much
Loved you tutorial. I have an issue with baking that maybe with your expertise you can answer my question.
I’ve done the steps you said to bake the hair simulation and it’s great, runs much faster in the viewport. Unfortunately the hair itself doesn’t render at all in cycles or eevee when I render animation (PNGs so I can later stitch them into a video). In fact the hair itself completely disappears… Is there a tick box in render settings I’ve missed?
Thanks
OMG THANK YOU
Thank you! I appreciate your tutorial and especially appreciate that you kept it simple. :)
But how to dynamic collision in plants not like grass or hair? Because plants must have a thin or thick collection of leaves or stems
Thankyou!
Thank you thank you
if i follow these steps can i get two hair simulations to collide?
Not working at all.. my character has no collision with the hair
Hey this is really nice! But im curious.. how did u make that hair material?
how can i make the hair particle follow rig?
When I rotate my object with the hair the hair explodes to extreme lengths. So I bake it, but then when I add a collision to another object the hair still penetrates the other object. Should I add everything and then bake all? Is there another way? Thanks for the video.
what was the solution?
@@GemboyTV If I recall, you have to bake everything, but, even then, it was inconsistently stable. But I think that was the idea, baking things in the right order. I'm sorry I don't have a better answer.
As soon as i turn on hair dynamics it lags like hell :/ (Number of hair strands is low)
how to use a video as a map to generate hair
is there any way to export the baked hair as alembic for rendering in maya?