Want to help support the channel? Get your name listed at the end of my videos by joining my Patreon : ▶️ www.patreon.com/HowItsPlayed/ Thank me with a cup of coffee! ▶️ ko-fi.com/HowItsPlayed --------------------------------------------------------------------------------------------------------- Follow me on social media: Twitter: @How_Its_Played_ Facebook: facebook.com/HowItsPlayed/
These videos are ideal for my learning style. I can stare at a wall of text in a book and be completely lost, but someone takes the time to explain it and it makes perfect sense to me. Thank you for your time, it's making me a better GM.
Thank Dave for these videos. I really wish that they monster abilities were printed in the individual listing for less confusion. Until then, we have you to remind us!
Really helpful. Realized I was screwing up Push (and Grabbed) and allowing the monsters to use it as at free action. Really appreciate these videos and am a subscriber!
I love these abilities, plus the cost effect ratio. Rather than doing again to see if Wolf does drag, or risking a fight where wolf never does its thing, is great in 2e that you can definitely get the trip, at the cost of 1 action. Improved trip like wise is cool flavour. Do note: Jotund Troll has errata, it has "and Grab" added to its Bite melee strike.
Thank you for these videos, the are incredible for getting the details right at the table... This video is going to disappoint the summoner wizard at my table.
Hello Dave, here we can see the *Push* effect, what about pulling a creature in case an octopus have it grabbed? or if a character uses a rope and try to pull a grabbed monster/enemy? any specific rule for that?
There are no strict rules and it's largely up to the GM to improvise whatever they feel makes the most sense. Here's a video where I ask one of the lead designers about moving enemies: th-cam.com/video/ezjcyHkQvRI/w-d-xo.html
@@HowItsPlayed thank you. I think I will use a pull action as Shove. Athletics Vs fortitude. Because in my opinion a giant octopus just can't grab "food" and don't pull it and eat it.
Regarding Knockdown, say I have a monster with a 2-action activity that lets it attack with multiple limbs, and one of these attack has knockdown in its effect. Can I add the extra action to knockdown in the middle of this activity, assuming I hit with the relevant attack, and then continue with the rest of the limbs?
No, it's still 2 actions for a fighter to use Knockdown. It's a bit confusing, I know, but the Monster Abilities called "Knockdown" and "Improved Knockdown" are not the same as the Fighter Feats called "Knockdown" and "Improved Knockdown".
@@HowItsPlayed It is indeed confusing, it appears that all "Improved Knockdown" does is to automatically crit your Athletics check to Trip (which means you don't even roll for it, of course). But you still need to use the Knockdown action which is 2 actions.
Since you are allowed to Take Cover while prone, does that mean you're allowed to use the Hide action while prone even if you wouldn't have cover otherwise?
How does non-lethal damage work? If you do 90% of a creatures hps in lethal damage then switch to non-lethal damage for the last 10% of its hps does it go unconscious?
Yes, only the final hit matters. If it is non-lethal, then the target falls unconscious (no matter how many points of lethal damage they suffered before that).
Want to help support the channel?
Get your name listed at the end of my videos by joining my Patreon :
▶️ www.patreon.com/HowItsPlayed/
Thank me with a cup of coffee!
▶️ ko-fi.com/HowItsPlayed
---------------------------------------------------------------------------------------------------------
Follow me on social media:
Twitter: @How_Its_Played_
Facebook: facebook.com/HowItsPlayed/
These videos are ideal for my learning style. I can stare at a wall of text in a book and be completely lost, but someone takes the time to explain it and it makes perfect sense to me. Thank you for your time, it's making me a better GM.
Thank Dave for these videos. I really wish that they monster abilities were printed in the individual listing for less confusion. Until then, we have you to remind us!
Really helpful. Realized I was screwing up Push (and Grabbed) and allowing the monsters to use it as at free action. Really appreciate these videos and am a subscriber!
I love these abilities, plus the cost effect ratio. Rather than doing again to see if Wolf does drag, or risking a fight where wolf never does its thing, is great in 2e that you can definitely get the trip, at the cost of 1 action.
Improved trip like wise is cool flavour.
Do note: Jotund Troll has errata, it has "and Grab" added to its Bite melee strike.
Thank you for these videos, the are incredible for getting the details right at the table... This video is going to disappoint the summoner wizard at my table.
now i understand just how exactly to murder to my pcs. Always great stuff
Hello Dave, here we can see the *Push* effect, what about pulling a creature in case an octopus have it grabbed? or if a character uses a rope and try to pull a grabbed monster/enemy? any specific rule for that?
There are no strict rules and it's largely up to the GM to improvise whatever they feel makes the most sense. Here's a video where I ask one of the lead designers about moving enemies: th-cam.com/video/ezjcyHkQvRI/w-d-xo.html
@@HowItsPlayed thank you. I think I will use a pull action as Shove. Athletics Vs fortitude. Because in my opinion a giant octopus just can't grab "food" and don't pull it and eat it.
Could you do a video on carrying capacity and containers? With the new errata it would be helpful to have this explained, at least for me. 😁
Great suggestion!
Rend required two strikes with the listed attack to be against the same target, and both hit--in the same turn--to use the action, right?
Correct!
Regarding Knockdown, say I have a monster with a 2-action activity that lets it attack with multiple limbs, and one of these attack has knockdown in its effect. Can I add the extra action to knockdown in the middle of this activity, assuming I hit with the relevant attack, and then continue with the rest of the limbs?
Does the Fighter feat Improved Knockdown change the number of actions that the Knockdown feat requires from 2 actions to one action?
No, it's still 2 actions for a fighter to use Knockdown. It's a bit confusing, I know, but the Monster Abilities called "Knockdown" and "Improved Knockdown" are not the same as the Fighter Feats called "Knockdown" and "Improved Knockdown".
@@HowItsPlayed Thank you so much for the reply! I wasn't sure but know I know @HowIt'sPlayed
@@HowItsPlayed It is indeed confusing, it appears that all "Improved Knockdown" does is to automatically crit your Athletics check to Trip (which means you don't even roll for it, of course). But you still need to use the Knockdown action which is 2 actions.
Since you are allowed to Take Cover while prone, does that mean you're allowed to use the Hide action while prone even if you wouldn't have cover otherwise?
No, I'm pretty sure it specifically states that its cover does not apply to applications of the Stealth skill.
How does non-lethal damage work? If you do 90% of a creatures hps in lethal damage then switch to non-lethal damage for the last 10% of its hps does it go unconscious?
Yes, only the final hit matters. If it is non-lethal, then the target falls unconscious (no matter how many points of lethal damage they suffered before that).