Metaphor: ReFantazio Combat Gameplay Explained

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  • เผยแพร่เมื่อ 1 พ.ค. 2024
  • Metaphor: ReFantazio, Katsura Hashino's Studio Zero's newest and most ambitious title yet with Atlus, boasts a lot of new and exciting innovations from the game's travel in the Gauntlet Runners, an engaging plat, an interesting fantasy world, and so much more. But instead what I want to talk about today are the game's Archetype's (which serve as a job system) and its combat system as a whole. While on the surface it appears to be very similar to the combat system found within the Persona and Shin Megami Tensei titles, upon further inspection it is much deeper and more nuanced than we ever could have hoped. So I'm going to explain everything about the combat and archetype systems from Archetype stats, weapon stats, loadouts, action combat, squad-based combat, to even what the crystals and the moon at the top of the screen are meant to do.
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  • เกม

ความคิดเห็น • 42

  • @ThoughtBubbleYT
    @ThoughtBubbleYT  หลายเดือนก่อน +5

    I’m currently in the process of making more Metaphor content! Is there anything you’d want to see covered on the channel?

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน

      I don’t care as long as we get more metaphor content.
      Which might be tough given we don’t have much

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +1

      @@Lonewulf321 Oh, I have some ideas in mind. 👀

    • @RionAgrias
      @RionAgrias หลายเดือนก่อน

      How depressed your average Persona "fan" is because there's no Hulkenburg romance. Just Kidding...

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน

      @@ThoughtBubbleYT 👀👀👀

  • @xiniti8185
    @xiniti8185 หลายเดือนก่อน +7

    Thanks for making this video. This seems to have adopted the Press Turn system from the SMT games along with aspects of its little sibling, the One More system.

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +4

      I’m glad you liked it!
      And so what this is telling me is that I need to stop dragging my feet and play SMT so that I can experience yet another example of Atlus having peak turn-based mechanics. I can do that. 😂🫡

  • @mysticcorn7059
    @mysticcorn7059 หลายเดือนก่อน

    Love your videos dude, you'll always have a supporter here. I'm beyond hype for Metaphor and October cannot come soon enough, one thing I'm particularly interested in is the Protagonists' tribe. They are known for possessing "Heretical" magic, but so far our protag is the only example of this.
    Perhaps this power is rare within the tribe? It's unlocked by facing one's anxieties, so it makes sense that the elites of this society make it so that they have as hard a time rising up as possible given that they're aware of it. There are so many questions I can't wait to have answered this coming October lol

  • @Jylstin
    @Jylstin หลายเดือนก่อน +1

    This video made me 1 million times more hyped and excited for Metaphor, now I just wanna know more to the systems 😂

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +1

      I’m glad! I think this game will be something special so I’m incredibly excited!

  • @seekohler
    @seekohler หลายเดือนก่อน +1

    Great info and video!

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      Thank you so much that means a lot! I really enjoy your Metaphor videos, you never leave any stone unturned!!

  • @NarfLarf
    @NarfLarf 3 วันที่ผ่านมา

    Crystal usage during combat is cool, kinda reminds me of Wakfu points a little.

  • @Lonewulf321
    @Lonewulf321 หลายเดือนก่อน +3

    Yeah, Great video.
    Yes the battles are using the press turn battle system from SMT3 Nocturn and onward.
    It’s interesting though, because they are combining it with the modern day Persona battle system which has a defense stat and (SMT 3 and 4 don’t actually have a defense stat).
    Interestingly enough, MAG 94 magnetite is used in older SMT games. You needed it to summon demons, and it decreased as you walked around. If you ran out, your demons would be sent back to the COMP and you couldn’t use them. I wonder what it means here!
    Add that with they have some items from Etrian Odyssey (Ariadne thread) means they are mix matching ideas from all of their RPGs.
    This truly is a 35th anniversary game.

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +2

      I’m glad you enjoyed! I’ll be honest, I’ve never played an SMT game before so it would make sense that I wasn’t used to the press turn combat system! So thanks for letting me know!
      But I think the fact that they’re integrating some of the most defining elements from so many of their other games does mean that Metaphor won’t just be a new IP but celebration of Atlus as a whole. I’m very excited to see more!

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน

      @@ThoughtBubbleYT yeah I figured, but you understand the system perfectly!
      I would recommend giving SMT 3, 4, or 5 a chance before the game! They are great!

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      @@Lonewulf321 I’m definitely picking up SMTV when Vengeance comes out and I’m sure once I get into it I’ll want to go back through the library!

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน

      @@ThoughtBubbleYT me too!

    • @tbnwontpop8857
      @tbnwontpop8857 27 วันที่ผ่านมา

      I mean Nocturne does have a defense stat in the form of Vitality, which increases HP. Only IV doesn't have any sort of custom defense stat in level ups, but it does have armor that you can buy which does increase your defense.

  • @AdApT3Rx
    @AdApT3Rx หลายเดือนก่อน

    Awesome video 🎉😊

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      Thank you! I’m glad you enjoyed it!

  • @Lusankya2
    @Lusankya2 หลายเดือนก่อน

    I think the archetypes are not automatically unlocked for everyone, you probably need to learn them in the akademeia. E.g. in the showcase when they switched archetypes for the MC he couldn't choose Knight, even though Hulkenberg already had the class.

  • @jesterzubrata
    @jesterzubrata หลายเดือนก่อน +1

    I wish every member and mc have unique archetype only for themself like mc king archertype other member got it after lv 8 bond or somethin

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      I could totally see that being cool! But I like the flexibility of everyone having access to the majority of the archetypes.

  • @HyouVizer
    @HyouVizer หลายเดือนก่อน

    playing it for 100s of hours I was so use to hearing it, not realizing at first: FF14 music 😮
    10:35 press turn system basically, very common in shin megami tensei games.
    11:35 Passing on a turn would most likely use half of a crystal. While landing a critical hit or weakness dmg type is gaining half a crystal as an extra turn.
    If attack is repelled, the user's party losts all their turn crystals. If an attack is nulled, then possibly lose 2 turn crystals. Thats usually how press turn system works, and these same rules apply for both your party and the enemies. Its one of my fav JRPG turn based combat systems, very glad ReFantazio is using it.
    14:05 i'd assume "MAG" would be for unlocking Architype class individual skills.

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      I feel like FFXIV music fits Metaphor incredibly well. Especially Ishgard! And me not having played SMT really showed in this video. LOL Guess I’ll have to fix that!

    • @HyouVizer
      @HyouVizer หลายเดือนก่อน

      @@ThoughtBubbleYT it really does fit haha. SMT games I'd recommend tho you'll need PS2 emulator for this one,
      Digital Devil Saga 1 & 2, two halves of a whole game, slightly similar class system as ReFantazio. And upcoming re-release Shin Megami Tensei V: Vengeance which adds much needed proper fully fleshed out story and characterizations lacking from original version. It Will be on playstation, xbox, pc, not just Switch.

  • @user-ky4bm9dn5c
    @user-ky4bm9dn5c 13 วันที่ผ่านมา

    تم 😊

  • @explodeinto2
    @explodeinto2 หลายเดือนก่อน

    I just checked and it seems like physical skills also cost MP and not HP.
    I'm guessing physical skills might not be as powerful as they are in persona (I haven't played smt so I don't know if it's the same for those games).

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +1

      You’re right! I definitely misread MP as HP when I was watching the trailers and just ran with it!

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน +1

      SMT is mixed, sometimes phys skills cost mp, sometimes hp

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน +1

      Brawlers skill cost HP actually. Check the section where they change everyone's class to brawler.

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน +2

      @@Lonewulf321 I knew I had seen HP somewhere! This definitely made me feel less insane.

    • @Lonewulf321
      @Lonewulf321 หลายเดือนก่อน

      @@ThoughtBubbleYT yeah! I was rewatching the video and I saw it there!

  • @tdk2343
    @tdk2343 หลายเดือนก่อน

    Looks like they took the field combat idea from Kuro no Kiseki

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  หลายเดือนก่อน

      It definitely looks similar!

    • @john_7000
      @john_7000 21 วันที่ผ่านมา +2

      They didn't take it, metaphor is been on development since 2019 probably before trails through daybreak, just because trails through daybreak came first doesn't mean it did it first

  • @raiku6518
    @raiku6518 6 วันที่ผ่านมา

    After spoiling so much of the game, my hype is gone, sorry not gonna buy

    • @ThoughtBubbleYT
      @ThoughtBubbleYT  6 วันที่ผ่านมา +1

      I mean that’s your choice!

    • @sheercold26
      @sheercold26 5 วันที่ผ่านมา

      Dumb

    • @raiku6518
      @raiku6518 5 วันที่ผ่านมา

      @@sheercold26 a game dev who shows too much of the game to the point of spoiling it is the dumb one here