this is a masterpiece essay that helped me better understand *why* I like that "16-bit" style, and also the "rough 'old school' 3D" style, so much. it's indeed comforting for me in a way that ultra-modern graphics - which, don't get me wrong: i also love - simply can't match. sheesh, i even listen to a bunch of game music from this era (or that emulates it) when I'm doing whatever or chilling. excellent production quality as well.
I definitely LOVE listening to classic game soundtracks. And thank you so much for the kind words. I really appreciate comments like yours. Tbh I have issues with this essay, but I really like that you enjoyed it.
Wow, thank you so much. I'm glad you connected with it. As someone who grew up playing classic games, I wanted to make a video that attempted to encapsulate the retro aesthetic. Comments like yours mean a lot to me.
I've always dug pixel-art and low-poly because of the technical limitations, cutting corners and still delivering on your vision. I've also always dug old aesthetics, the style of each decade and modern counterparts. I think that both of these things walked together, but are actually completely different! A game can run on super limited hardware and still look modern despite the lack of power, like today's homebrews. Alternatively, you could remaster an old game, re-do the art & sound, and keep the same art-style and feel to that of its time. In the past, aesthetics were limited to the available technology, but most developers were always trying to break free from them and looking for whatever came next. I think you can take either to make a retro look! Something can look 80's without pixel-art, as if people of that time had access to the technology of now. Or, it can look 80's because of analog video, boxy cars, 8-bit computers, like if tech never progressed. Nice video :3
Yeah I completely agree. It's all about working around limitations, and eventually, it can become looking to mimic hardware limitations in order to create something new, yet familiar. It's a really fascinating visual and audible style.
Awesome video. "Limitations breeds creativity" The CRT TVs of the time would make the pixel sprites less chunky, and your brain would fill in the detail. Early games were based on real life things, ie physics, movies, painting, songs, and nature. New games(AAA and some indie games) are based on popular mechanics/looks/feel. Early devs (not focused only on money) wanted to emulate non-digital games, and the medium (Video Games) was a new way of doing that. They did not want to supplant traditional games. When you can display every detail on the nose of a single NPC, the imagination becomes less important while playing. MineCraft did not become so popular because of it's looks. Gameplay is paramount, regardless of the medium.
Even though I didnt understand some of things you said in your analysis of the Retro Aesthetic, I really commend you for the effort you made to this video, specially the editing, it's great. (I really need to consider learn to edit better before putting any video out) About the Retro-inspired games, I really have to thank to the Switch for allowing me for to experience so much games in that style, being by a full purchase or a demo, there were a lot fun to be had with them. My highlights are Blaster Master Zero, Pepper Grinder, Blossom Tales, Grapple Dog, Wargroove and Aegis Defenders. I love BMZ, it's a very enjoyable game with an amazing ost and its one game I sometimes have a urge to go back to play. Wargroove is a fun Advance Emblem/Fire Wars kinda game that is pretty and simply great to play. And the rest are awesome too. Overall nice video you made! Ps. I wanna shoutout 99Vidas and Dandara Trials of Fear, games made in my country that pays homage to classic Beat em Ups and Metroidvanias, while being very distinct in setting and atmosphere.
I always really appreciate your comments and your willingness to watch my videos. Your compliments and opinions are very welcomed and appreciated. And don't worry about editing, just make what you wanna make! You'll learn as you go! I'm excited to watch whatever videos you produce.
They weren't dub indie game, it was a movement birn in tigsource, a game dev hobbyist forum shocked by the quality of cave story and formulating the need for an alternative to big games.
@@anotherblowncartridge I was there, most big indie game started there, like no truce with the fury, better known as disco Elysium, I seen Paul Eres name Minecraft and still wonder if he finished saturated dreamer 2 after 10 years, Paul fish was there, I recommend you to go there, it's still up, that's indie archeology, start around 2009 to see the endless discussion about where to take the medium, heck gamergate had some proto start there ...
this is a masterpiece essay that helped me better understand *why* I like that "16-bit" style, and also the "rough 'old school' 3D" style, so much. it's indeed comforting for me in a way that ultra-modern graphics - which, don't get me wrong: i also love - simply can't match. sheesh, i even listen to a bunch of game music from this era (or that emulates it) when I'm doing whatever or chilling.
excellent production quality as well.
I definitely LOVE listening to classic game soundtracks. And thank you so much for the kind words. I really appreciate comments like yours. Tbh I have issues with this essay, but I really like that you enjoyed it.
every time i see a video of yours i get surprised remembering you're not a big channel, they're really good !!
Thank you so much, appreciate the love. Baby steps!
Deserves more views. I really connected with this man 🙌🙌🙌
Wow, thank you so much. I'm glad you connected with it. As someone who grew up playing classic games, I wanted to make a video that attempted to encapsulate the retro aesthetic. Comments like yours mean a lot to me.
I've always dug pixel-art and low-poly because of the technical limitations, cutting corners and still delivering on your vision. I've also always dug old aesthetics, the style of each decade and modern counterparts. I think that both of these things walked together, but are actually completely different! A game can run on super limited hardware and still look modern despite the lack of power, like today's homebrews. Alternatively, you could remaster an old game, re-do the art & sound, and keep the same art-style and feel to that of its time. In the past, aesthetics were limited to the available technology, but most developers were always trying to break free from them and looking for whatever came next. I think you can take either to make a retro look! Something can look 80's without pixel-art, as if people of that time had access to the technology of now. Or, it can look 80's because of analog video, boxy cars, 8-bit computers, like if tech never progressed. Nice video :3
Yeah I completely agree. It's all about working around limitations, and eventually, it can become looking to mimic hardware limitations in order to create something new, yet familiar. It's a really fascinating visual and audible style.
Great video. Good examples. You have great voice to listen to.
Thank you, very appreciated. Tried to dig through my favourite examples for this one.
Awesome video. "Limitations breeds creativity"
The CRT TVs of the time would make the pixel
sprites less chunky, and your brain would fill
in the detail. Early games were based on real
life things, ie physics, movies, painting, songs,
and nature. New games(AAA and some indie games) are
based on popular mechanics/looks/feel. Early devs
(not focused only on money) wanted to emulate non-digital
games, and the medium (Video Games) was a new way of doing that.
They did not want to supplant traditional games.
When you can display every detail on the nose of a
single NPC, the imagination becomes less important while
playing. MineCraft did not become so popular because
of it's looks. Gameplay is paramount, regardless of the medium.
Beautifully written comment. Thanks so much. Interesting takes too.
Banger of a video !
Thank you very much! Very much appreciated
Even though I didnt understand some of things you said in your analysis of the Retro Aesthetic, I really commend you for the effort you made to this video, specially the editing, it's great. (I really need to consider learn to edit better before putting any video out)
About the Retro-inspired games, I really have to thank to the Switch for allowing me for to experience so much games in that style, being by a full purchase or a demo, there were a lot fun to be had with them.
My highlights are Blaster Master Zero, Pepper Grinder, Blossom Tales, Grapple Dog, Wargroove and Aegis Defenders.
I love BMZ, it's a very enjoyable game with an amazing ost and its one game I sometimes have a urge to go back to play.
Wargroove is a fun Advance Emblem/Fire Wars kinda game that is pretty and simply great to play.
And the rest are awesome too.
Overall nice video you made!
Ps. I wanna shoutout 99Vidas and Dandara Trials of Fear, games made in my country that pays homage to classic Beat em Ups and Metroidvanias, while being very distinct in setting and atmosphere.
I always really appreciate your comments and your willingness to watch my videos. Your compliments and opinions are very welcomed and appreciated. And don't worry about editing, just make what you wanna make! You'll learn as you go! I'm excited to watch whatever videos you produce.
Next time try going more in depth on how pixels actually work. Sprites, backgrounds, scrolling... there's so much more that can be covered.
This video is so good that I just found out that TH-cam mobile doesn't have a favourite button under the video.
You're too kind, and I don't even know if the "Favourite" feature still even exists on TH-cam anymore
Mentioning the 2000s but no clips of Capcom vs SNK?
Unfortunate.
oh yeah. This is a great video.
Thank you so much. I really appreciate it. 🥹
Homie, Blast Processing was 100% a marketing strategy. Blast Processing is not real lol.
Stronger hardware does not equal blast processing
SEGA HAD WHAT NINTENDONT : BLAAAAST PROCESSING!!!!!
Thank you for the heads up on that 😅 I will note that for next time.
They weren't dub indie game, it was a movement birn in tigsource, a game dev hobbyist forum shocked by the quality of cave story and formulating the need for an alternative to big games.
Ah interesting. My mistake.
@@anotherblowncartridge I was there, most big indie game started there, like no truce with the fury, better known as disco Elysium, I seen Paul Eres name Minecraft and still wonder if he finished saturated dreamer 2 after 10 years, Paul fish was there, I recommend you to go there, it's still up, that's indie archeology, start around 2009 to see the endless discussion about where to take the medium, heck gamergate had some proto start there ...
Video's alright, although a bit disorienting. Like, it felt like you were meandering at times
Yeah fair enough, definitely meandered here and there